Friday, August 21, 2015

FF14 vs WoW: How Dare They!

In the current lull of WoW I have moved over to FF14 (Famfrit). Other than raiding I have "nothing" to do. DONT tell me to go farm mounts or pets, I already got my 250 mount achieve and have all the pets that I have already wanted so there can be no more joy that can be wrangled until the 300 mount achieve is active.

I've been playing my Black Mage in FFXIV (BLM) on and off for a LONG time since when WoW is good, its really good and takes precedence. But as of late I have progressed a lot on my BLM and I'm looking forward to completing all of the 2.0+ content patches to be able to start in Heavensward (HW).

So in my push to finish off the main story quests (MSQ) that drive the game from level 1-60, I thought I would have been in HW content last week, but there's just so much "other" stuff to do that I actually want to progress in that I sometimes end up doing those instead of just power questing through the main story.

I understand that I am in two completely different places currently:

WoW: Full end game, have all classes and professions and have collected everything in game. It is difficult to appease a player like me with fun filled activities. I get it.

FF14: At level 50 but STILL working towards the story, no maxed professions, 1 high level class, all other classes open for trial.

However, with my current time in FFXIV I have encountered some serious issues and I am personally offended by FF14 for doing the following:

1. How dare they have an MSQ that FORCES me to do content. Why are they TELLING me what's going on in each zone and trying to connect me to characters? And how dare they give me something to look forward to as I progress through the game! Ugh.

2. How dare they put professions as individual jobs. You have to change gear to swap to say Botanist, Goldsmith, Miner, etc, and how dare they have such an intricate crafting system where the professions are intertwined, requiring materials from other classes. And how DARE they have daily supply/provisioning missions FORCING me to either craft or gather certain items from all the professions I've learned, and FORCING me to get HQ items for double the exp and company seals. I actually had to GO OUT into the world and gather. What is this a play on immersion in an MMORPG? Oh wait...

Also how dare they make professions so lucrative for earning gil, FORCING me to play a profession. Why not just hand out gil via our retainers everyday.

3. Also, how dare they have retainers. Two to be precise. They act as our personal storage, AH sellers, and also have their own class and personality and can be sent on "Ventures" using "venture" coins which you earn through doing leves or trading them via company seals. How DARE they force me to do leves and farm seals to get ventures! You can choose what type of venture based on retainer class and they come back with random FUN treasures. How dare they be fun!

4. How dare they have scenarios that aim to teach the playerbase how to play and to deal with mechanics at an EARLY LEVEL. This allows low level noobs to understand the game and prevents me from judging them. These are scenarios that teach how to handle adds, staying out of bad, handling certain color adds, avoid boss thresholds/spells. Why are you so useful? Just make a proving grounds where someone ALREADY needs to be good to pass it. Pah. And then only gate content that doesn't even require proving grounds.

5. How dare they make old content relevant! At high level, there are a variety of dungeon roulettes that queue you into old dungeons/trials/leves and reward you with current tier equivalent of valor points. Also how DARE they have a reward token to reward players for doing content. Just make all loot RNG. There are old level 50 world "hunts" that also reward current level 60 prizes that FORCE people to do old content. Ridiculous!

6. How dare they make Black Mage feel like such a nuke compared to others, and it is very easily distinguishable. They should balance all classes ASAP!

Have you tried out FF? What else do you think should offend me?

Kwuppy Turby the Offended

Wednesday, August 12, 2015

You Don't Matter in WoW If..

Trend Report

According to the extremely extreme elitists, you don't matter in WoW if:

1. You didn't start in vanilla, preferably beta.
2. You didn't personally open the gates of AQ.
3. You're not in the world first guild. Close seconds do not count.
4. You liked any aspect of MoP (Gross, Pandas = Automatic Bad Game)
5. You aren't in the top 10 arena teams.


End.

Truny the WTF

Friday, August 7, 2015

World of Warcraft: Legion - Semi Knee-Jerk Analysis

This was the game everyone has been waiting for and wanted and what Wrathion had predicted back in MoP: The Burning Legion returns!

As a warlock I am supposed to be ultra-hyped for this new xpac, as I adore everything demonic and with the introduction of Demon Hunters, what will happen to the Demo Warlock spec? 2 classes that can turn into demons? If so I demand we get to become more "castery" demons while the Demon Hunters be melee demons and we can all have demon dance offs!

Due to the lackluster taste WoD left in many of our mouths, my initial reaction to this xpac announcement was:

"Hey all you 'I started in BC' folk, come love us again"

Artifact Weapons

Aka: We don't need to design/animate for weapon models for the entire xpac. This saves resources on the business side yet I do commend the team for adapting what I loved about LOTRO and that is a weapon that grows with you.

It appears WoW's weapons are not as indepth in terms of customizing them with runes but there are talent trees tied in, hopefully not as shallow as our own "every 15 levels "talents"".

Even with the multiple skins, as long as one other person has it then it is not "cool"/unique and if everyone is wielding an artifact of Legend.....is this a single player game or an MMO?

Artifact weapons immediately gives every single person "something to do", though how they manage how far/fast you can grind up your weapon may become a concern. Eg. People who play 24/7 may have their weapon maxed before we've even downloaded the game.

I know personally this would already make me want to run dungeons since there's a slow stream of "progress", perhaps this will fill the Valor Point void as WoD certainly lacked any sense of external character progression outside of the RNG based raids.

Are there meaningful caps to how fast weapons can be ground out? Are they tied to our level? Could be interesting but need more info on how the weapon progression works.

Also I expect a HUGE release of all the warlock info especially how Demo is changing.

Demon Hunters

Sounds cool I'll make one but what of Demonology Warlocks? Dat double jump tho.

Honor Hall

As a warlock, why would I want to hang out with other warlocks? I hate them they steal my cloth gear, heck fewer people should play warlocks.

Seriously though, I hope we get demons as our champions. You know what just copy what FF14 does with retainers a lot of issues would have been resolved if LOTRO had been copied many years ago.

The game has seriously lacked class identity with the culling of skills and all that jazz. Class halls may bring meaning back to the various classes and it is a great concept to have all the different classes united under one single purpose.

Maiev is Back

She was my favourite hero in WC3 and I occasionally visit her in her prison in old Outlands so it'll be nice to catch up again.

My Most Hyped and Hence Bolded Point

TRANSMOG SPACE! See as a warlock, I NEED every single 1H sword, 1H wand, Off-Hand, Staff for myself, and every 2H mace, 2H sword, 2H axe, polearm for my Wrathguard.

Depending on how this plays out this may open up all 160 of my void storage slots and at LEAST 200 of my bank slots! HYPE!

Unanswered Questions


  1. What of professions? Are they still gimped?
  2. Are factions meaningful?
  3. New spells/abilities? Talent tree revamps?
  4. Can we start flying at 110? I don't mind the grounded content though.
  5. Why Dalaran again? Oh well.
  6. Any intent to change the "drop in drop out" attitude of the community?
  7. Any new battle pets?
  8. New mounts that will blow our minds?
  9. Scenarios return?
  10. Honor hall invasions?
  11. Remove x-realm zones???
  12. How's exploration?
  13. Is gear going to be not bull-shit RNG with crap secondary stats? Where an ilvl 640 may be better than a 665?
Overall

Hype Level 4.5/10

I have a borderline skeptical good feeling about this expansion but due to the blah that is WoD right now I bet the hype won't hit until actual game play. We also need more info.

Truny for the Legion