Friday, March 25, 2011

How Rusted of You to Join Us!

"Ohai dere!"
Last week we took a jolly romp through the halls of Ulduar, committing ourselves to complete all the "hard" mode achievements and also have a dance with Algalon. I know a lot of people are probably thinking "psh, we had to do this when it was the flavour of the month and now all you people are just going in there for your free achievements and mounts!"

Well, yes, yes we are. It all boils down to the fun-ness of things. Relatively brainless killing. Also, Ulduar is so detailed and well designed it makes you wonder what the hell happened with TOC, ICC and everything else afterwards?

TOC was a room, that then broke and you fell into a cave, which for all I care could be a recycled cave from AQ40. ICC, though the fights were varied and intense was very very empty and almost too small for what we had expected. If you stand outside in Icecrown you can see the Icecrown Citadel was a huge structure, with the potential to be a huge labryinth with swarms and swarms of the scourge inside. Instead, after the first four bosses there's practically no trash and the bosses just stand there in their own rooms not really doing anything except wait for their inevitable deaths.

Going farther back in time, we have Karazhan. Wow, the music in this raid just hits the spot. Whimsical yet treacherous, also the detail in this place is crazy. The various adornments, accessories, books, the trash mobs themselves gave this raid intense character. I know ICC is Arthas' HQ and he doesn't need adornments for his undead brethren but what about his researchers? Putricide has ONE table that he works on? Valithiria's captured but for what reason? What are they planning on doing with a Green Dragon?

I feel with the current Cata raids, what we are provided with are "good challenging encounters". Have your "encounters", and shut up. I don't remember hearing any music in these raids, nor do I remember going "whoaaa look at this detail" as it was more just "ok where's the boss and what's the quickest path through the trash to them?"

I don't know, maybe I'm just crazy in thinking there isn't enough "detail" with the past few raids.

But ultimately, who actually looks at the details? Heck, for the Firelands raid we might as well make it one single room that's completely on fire, so the player's monitors is filled with flame. This saves in having to design ground and walls and other stuff. Bosses will just "appear" from the flames! Sounds good! And anyways...you're supposed to be looking at your damage meters, healing meters, your cooldowns, your resources, and things that can get you killed, not the actual game itself DUHH.

Turby the Rusted

Wednesday, March 23, 2011

Copy LOTRO: The Skirmish

Hmm, log in, nothing really to "do", fellow guildmates with nothing to "do", what to do?

Well, we've been putting together a lot of old world raids and dungeons where a group of us will go in and blast our ways through and its fun because *sometimes* the mechanics of the encounters will still slightly apply so we do have to be moderately alert (like Arthas).

It's great fun though just casual group killing. This is why I think we should copy a page of out LOTRO's game book: Skirmishes. (Though the battle for Mt. Hyjal does get boring after the n'th wave)

What are Skirmishes? Oh great now I have to explain. Essentially when your toon reaches certain levels in the game you open up Skirmishes in your instance panel which can be run by yourself, or up to a full blown raid group of 12 I believe. Skirmishes are usually instanced and scripted fights where you have to fend off waves of enemies and sometimes do side-mini-achievements like "kill 6 archers", or "loot the explosive powder and blow up one of the enemie's towers". It's fun you go in and kill with no need to worry about bosses killing you or CC. What's the difference between the frenzied wrath style of dungeoning you ask?

Well..it's not really rushed. Sure there are lots of enemies and the bosses could still kill you if you're slow to react but you can generally survive and its all done in a relaxed environment. And at the end there's still slight progression. You get rewarded with various marks and tokens which you can use to redeem armor and vanity items.

What if WOW had Skirmish like instances? Well, we kind of do in the form of old world raids and dungeons but ultimately they don't provide us with "current" world progression. What if at the end of each instance we received 15 justice points? Or a "mark of the dungeon runner"? And it would take 150 marks to receive some 346 item? Or vanity items? Or just random junk items? What if Black Morass was changed to a frenzied Skirmish where you (or a group depending on how you set your parameters) had to fend of 18 constant waves of adds and at the end you got a little bit of Justice Points and a Mark of Time. You would be able to redeem these marks for say a little mini pet or maybe a trinket. Though if that trinket would become BiS at any point then that would defeat the purpose. See, the game is so designed around the fact that we CAN find out what is BiS...hmm...

Skirmishes are non-competitive. Screw your recount, just kill the waves and have fun! Every now and again a "rare" wave may spawn that drops extra marks or...something! Go play LOTRO, do a Skirmish then you'll know what I'm talking about! Rather than the methodical trap, aggro, pull, burn of dungeons a Skirmish is more like...PVE infused with PVP, adds everywhere (though they are still susceptible to PVE mechanics such as threat).

With all the lore of WOW we'd have at our finger tips essentially substance for any type of Skirmish.

- Help the mining monkies mine faster by warding off their oppressors.
- Defense of Auchinduon
- Survival mode: Kel'thuzad's Catacombs
- Etc etc

See, the current things that we can do to progress our characters are: Heroics, and Raiding. Both designed very well of course, but they involve a lot of BRAIN POWER. Sometimes, we just want to log in and do something that doesn't require much brain power. Like run some old heroic raids or whatnot. It's not that I'm lazy wait I take that back, I AM lazy, but I'm also not incompetent. If you want me to fear and banish then single target damage a boss while doging fire and adds mechanics and kiting a baby penguin while holding the hand of a trogg while whispering sweet nothings in its disfigured ears all while minding my damage, the heals and analyzing the group composition for damage and studying the rotations of other people through the recount parse and how the tank is performing and the amount of damage they are taking and how the healer is reacting...I'll do it! But not all the time!

Work Centric? Is our game focused on progression ONLY? Its kind of like a person who prioritizes work over everything else. Progression, advancement. What do they do on their downtime? Well unfortumately its probably trying to act busy checking their work email and working their work work work work!

No! Not everyone is like that, definitely not gamers like me who have a job and just want to wind down sometimes for some brain-less fun. (Not as utterly boring as Archaeology, that hit the wrong spot by miles and miles.)

Though I did get the hint that "fun" may not be the priority when I realized Eyes of the Beast had been removed from the Hunter spellbook.

tl;dr: How the hell am I supposed to remember what I wrote go read it dammit.
Truny the Skirmisher

Tuesday, March 22, 2011

Return of the Bear

Now that Truny has retired to a comfortable spot by an Orgrimmar mailbox, making her Dreamcloths as they come off cooldown, she is excited for the upcoming patch. New gear and various mounts to runthenewdungeonutnilyoudontneedanymorefromit! Just kidding..sort of, I mean it'd be nice to actually run ZG and ZA at level! I believe the first raid I had ever done that was at level and at the same ilvl was when Onyxia was re-released. I did pug for a Kel'thuzad kill in Naxx when I actually needed upgrades from there, but I think the raid group themselves were slightly overgeared. Maybe not. Maybe Kel'thuzad was my first actual at level raid boss.

The next raid that I had completed at the appropriate times was on my druid, by healing a PUG TOC-10. This was back in the day when we only received two Triumph Badges from the daily heroic. It was probably that one encounter which got me into raiding and got me thinking "hey this isn't as l44t and h4rdk0r3 as people make it out to be!". Sure, it was only regular 10-man mode, nothing glorious and heroic but coming from a purely heroic-dungeons-casual-type-player this was a pretty significant jump. It was that encounter, where after downing Anub'arak there had been no druid upgrades but at that point I didn't even care because I had already helped to heal through it that Perdition dropped. A raid-level weapon, no way! I rolled and lost, but the Warlock who won it, the person who had been leading the raid traded it to me. No way, nice people exist!

Now, what was I talking about? *Looks back at title*.

Oh yeah! Why was I talking about first-encounter-raids again? I forget! Ok let's see...Truny's no longer active since fel armor sucks major dish and there isn't really anything to do anymore other than the daily cooking or fishing quest. Truny's exalted with most of the "important" BC reputation factions such as Netherwing and Sporregar. Yeah those are my priorities. The Sha'tari Skyguard seems like an ideal faction to grind rep with but there's something about having to kill those creepy birds that is stopping me from doing so. Though there's a minipet and many mounts to be obtained. Also, it seems that Truny is slowly transitioning out as my "main" character. Turby the hunter is closing in on Truny's achievement points (yeah, a shallow measurement system but a system nonetheless) with 6310 while Truny is sitting at 6340!

Turby has also officially tamed every single Spirit Beast in Azeroth! That will be an entry on its own over at Growl and Cower. I've been meaning to make some random random comics over there but..yeah you know what happens afterwards.

"What about this 'bear' thing you're speaking of? We don't really care about your other characters!"

Oh yeah!!

OK. I remember saying a while ago that I would regrettably ditch my druid FOREVER because Tree of Life is no longer permanent and Feral tanking felt clunky and weird. I couldn't do that, really! I didn't feel "useful" if I didn't have a go-to tank or heals playing at the same level as my DPS toons and my druid was already 85, 14 levels above my next potential tank/heals combo the Paladin.

I really do prefer resto-healing over feral-tanking but I refuse to since Tree of Life is gone. I glyphed so that when I use my cooldown I do turn into the old model but I like to heal at the top of my game and I usually don't even NEED to use that cooldown. I don't need to turn into what I want to look like. Whoa that was deep, or maybe it wasn't...

So tanking. I figured out why I thought it felt clunky despite the additional cooldowns: I tanked in Wrath.

Since dungeoning is no longer (to some extent) gogogoaoeeverything, I took my tanking mind to a calmer more methodical place and told it to "CALM THE HELL DOWN!". Everything became better again. As long as DPS gave me a good lead on threat, I'm liking the idea of our AOE bleed, and having something to do by stacking our lacerates and then pulverizing it away. It took me a while to figure out the purpose of Pulverize. It wasn't for damage but for "something to do and increases crit hence justifying that something to do."

Yesterday Turny tanked his first heroic: Shadowfang Keep. The big mobs of ghouls hit damn hard! We didn't have much trouble except for the first boss ignoring some of our interrupts but after 5 minutes of repeating on him he eventually became interruptable again. With the shield spray stuff has adds boss our DPS wasn't high enough to down his adds so we skipped him and the other two bosses were pretty simple stuff.

Turny the No Need to Look at Recount But Focused for Survival

Thursday, March 17, 2011

Evolution of the Cata Dungeon World

Fresh New World

*You have entered a heroic, enjoy and have fun!*

Me: "Ok guys we don't really know the fight so let's just work through this and see what we can learn!"

Everyone: "Alright!"

More "People" Find Their Way Into Heroics

*You have entered a heroic, enjoy and have fun!*

Me: "Ok whoever doesn't know the fights, just ask and I'll explain xD"

Everyone: "Alright!"

The People Who Find Heroics Hard Are Now Running Heroics

*You have entered a heroic, enjoy and have fun!*

Me: "Hey all! I'll explain the fights if needed"

*Cue awkard crickets of silence*

*Tank takes damage from initial pull*

Healer has left the group.
Tank has left the group.
DPS has left the group.
DPS has left the group.

Your group has disbanded.

Me: "WTF??"

A Few Weeks In

*You have entered a heroic, enjoy and don't kill yourself!*

Me: "He-"

Tank has left the group
Healer has left the group
DPS has left the group
DPS has left the group

Your group has been disbanded.

Me: "Uhh...what just happened?"

Blizzard Implements the Faceroll Buff

*You have entered a dumbed down heroic, have fun!*

Me: "Hello!"

*Cue awkward crickets of silence*

*Run proceeds in total silence*

*Final boss down, cue loot roll*

Me: "Thanks al-"

Tank has left the group
Healer has left the group
DPS has left the group
DPS has left the group

Me: "..............WRAAAAAAAAAAAAAAAAAAAAAAAAATH!!!!!"

Yes this is highly generalized but whatev I just remembered what I was actually going to post!

Truny the Wrathful

Wednesday, March 16, 2011

Fun: I Found Some!



Who's that crazy snazzy Gnome pirate you ask? Why that's Burgy Blackheart! He's a rare spawn in the Shimmering Depths in Vash'jir who drops a Fun Hat! This hat turns you into an exact replica of him, an oversized pirate ghost gnome. It's a permanent "curse" so long as you have the hat equipped, meaning you'll lose out on DPS with it on but who cares! When you mount up with this hat on your mount is slightly larger and also ghostly transparent!

As I was queueing for a heroic on me hunter, I had been swimming around Vash'jir for who knows what reason and my NPC Scan went blaring for about three rare spawns in Burgy's general area. Burgy's went off last as my queue went off and I brushed it off thinking "Oh its probably some dumb captain with no cool item drop".

As our group prepared for the heroic I quickly wowhead searched this NPC's name and realized I had given up this awesome hat! "GRRR all for 70 STUPID Valor Points" I though! I went back to his spawn point after the heroic and alas he had despawned. "But...a hat that turns me into an awesome pirate gnome! (My hunter is a troll by the way) I missed it grrr!"

So I logged out at his spot for a couple days and circled his boat in vain until one day upon logging in and having cleaned my cache, the scanner goes off and my initial reaction was to dismiss my pet, as is the habit when I find a new pet to tame and I have a pet out. But I remembered who I was looking for and sent my pet after him and followed my pet.

So yeah, if you want to look like a pirate ghost gnome with 25% increased size go look for him.

Turby the Pirate

Dream Encounter

I've been sick lately, and in my feverish stupor I had an odd dream.

I was clicking around reading blogs and specifically Fulgaris over at Killing 'em Slowly was describing one of the new heroic mode raids out. I'm not sure why that specific blog, but that's just what happened. I am unsure of the raid name but I do know that its widely known as "Soundbox" for its heroic mode. In this alternate reality, the term "Soundbox" is widely used such as "Heigan Dance" or "Yogg +3". "Soundbox" was the ultimate heroic achievement and it was being described in detail in this video.

Essentially the raid looks like this:

Imagine a huge huge sidescrolling room. You are the little stick figure at the very left end of the room. The two "grids" you see are actually stone beams with stone columns supporting them and they are HUGE. The ones represented inthe illustration is compressed for time and my artistic ability issues. Probably 250 feet high for the first structure and double that for the second structure.

The stone columns are not 100% solid as you can see holes in them, this is part of the raid mechanic. This raid also takes place in 2D action, and every raid member gets a randomly generated room, separate from their companions.

Normal Mode: The trick to clear this raid is to listen to the music, and "swim" through the pillars and columns based on what note you are currently hearing (treble). So essentially if you hear an F you'd swim a little bit up if you hear a C4 you'd swim higher and so on and so forth. You only have about a 0.5-1.0 second lag to get to the current note and your swim speed will adjust to the current tempo of the music so that you'll always be at the next note whether you're right or wrong. The music that the encounter I saw was that of Vash'jir for the first structure, slow and mellow, then for the larger structure it gets difficult and culminates into something akin to Beethoven's Sonata 5 in C Minor, Op. 10 No. 3. Aka very rapid, prestissimo to be exact. (Think 10x the Seahorse Mount speed) (ABRSM Nightmares?)

To clear the raid you must achieve a relatively high accuracy to the notes played and you receive your phat lewtz at the end.

Heroic Mode: The only difference in Heroic Mode is the "Sound Box", depicted by the blue box in the middle of the room. If you completed the first structure correctly you should be swimming towards the Soundbox and at that moment the Soundbox will blast a high pitched frequency at your character, and after a 2 second countdown (ironically) for the next 10 seconds you will hear no sound but you must continue onto the 2nd structure since the music is playing secretly in the background. YOU MUST GUESS what is playing after only hearing the 2nd tune for 2 seconds and you must also recover correctly once the sound resumes.

So there we have it, I've designed a raid where not only do you need to be fairly musically oriented but also clairvoyant! And great 2D swimming skills.

Truny the Musical

Tuesday, March 15, 2011

PLEAAAAASE INTERRUPT! PLEEEEAAAASE $#@#$^&!!

*Sigh* Have you ever been in one of those melee heavy groups, say a DK, Warrior, and Rogue and say a boss mechanic requires an interrupt and the fight ends up looking like this:

Me: "Oh so for this boss make sure to interrupt the (interruptable wipe mechanic)" =D

Tank: "Ready?"

**Begin Epic Battle**

Boss: *Starts Casting Interruptable Wipe Mechanic*

Melee: "Herp derp I can haz many damges LOL"

Tank dies, melee dies...now I wait for the healer to die and then *feign death*

**Reattempt Epic Battle*

Me: "Ok, remember to interrupt (interruptable wipe mechanic) or we all die again ok? xD"

Tank: "Ready?"

Boss: *Starts Casting Interruptable Wipe Mechanic*

Melee: "LOLOL L337 DEEPZ"

Tank dies, melee dies, I wait for the poor healer to die again....*feign death*

At this point the group usually disbands usually with the healer leaving, then the tank and the melee are left standing there in dismay wondering what the big problem with the wipe was. This is usually when I go off and say something like "Ok Rogue, yes YOU look at me go open your spellbook and look for the spell KICK and put it on your goddamn bar! And YOU freakin' DK go into your frost book and put Mind Freeze onto your stupid bars as well and USE IT AS INTERRUPTS FCK U!"

We can't really really blame these dummies. I mean really, from levels 1-whenever you see your first cata dungeon when the hell would anyone ever even need to use CCs and interrupts...ever? We shouldn't expect them to have CCs or interrupts on their bars right? I mean these are probably people looking for macros to simplify their three button rotation into one button and they actually think that dealing damage requires a specific rotation of buttons. Ok this is sounding elitist but its the truth ok. It's the state of the game.

I say instead of putting absolutely useless junk spells on everyone's bar at level 1, yeah YOU RAPTOR STRIKE we should all start with a basic attack and a basic interrupt and that very first boar you see in Durotar will rape your ass on your first attempt at fighting it until you figure out how to use your freakin' interrrupt. It's called conditioning. The earlier we learn that not interrupting something can kill you the more we will interrupt. Also when we first die from that boar, which most new players will, our corpse should end up on the opposite continent just for kicks. That'll teach us not to interrupt. Come on its not THAT bad...I would say that is about 10% the inconvenience of FF14 (HA TAKE THAT STUPID FF14!)

It's kind of like how we removed HEALING TOUCH from the bars and put in Nourish. Makes sense, its a go to spell we'll be using from 1-85.

The simple solution would be to give hunters a generic interrupt on their ferocity pets. Done and done. Or just let Intimidation stun and interrupt. Who cares about PVP.

/gasp

That's the mentality RIGHT THERE.

See, why don't we just have equivalent "PVP Talent Trees" to complement our PVE trees and everytime we enter a battleground/arena we can only use our PVP trees. For World PVP.....our PVE skills would end up doing their PVP Equivalent onto players, kind of like how resilience only calculates damage from players...would that be too complicated? Whatever.

Turby Please Interrupt

Monday, March 14, 2011

Gold, MOAR GOLD!

Ohai! I haven't left oh no I've just been uhhh....playing my hunter who has more survivability, higher burst damage, more pet options, no mana, mobility, feign death, no crappy fel armor =)

Just a small observation. Since the release of Cataclysm I'm sure we've all noticed how outrageous prices of EVERYTHING have been, but now that the game's been in flow for a few months our own personal wealth has gone up with this inflation. We've all found that [Random White Item] and sold it for a couple hundred gold, or maybe even [Blue OMG 346] and sold it for several thousand gold.

Think back to WOTLK. What was the "average" wealthy amount? I remember 5K Darkmoon Card trinkets being really expensive and I would have on average a constant float of about 20K gold. So I would say the average person would have about 20K gold during WOTLK.

Nowadays it seems like the average person has around 150K gold sitting around with nothing to do? Isn't that crazy? Given prices don't stabilize in a year or two we'll have to raise the gold cap or everything will just end up costing spectacular amounts, such as 80K gold for ONE piece of meat to level up your cooking!

Truny the WTF

Monday, March 7, 2011

Fine.....it's not THAT bad...

Though I've only logged into my Warlock for a quick 45 second Malygos kill, I've done nothing else ever since the devastating change to Fel Armor.

I tried to level up my druid by /shudder questing in Twilight Highlands and ...OH MY GOD DRUIDS SUCK BIG TIME! So you know that one Horde quest where you have to go to the beach and kill 15 Nagas? I CAN'T DO IT! I ACTUALLY die everytime I have to take on more than three mobs at a time! WHAT THE HELL?? Was I supposed to pop out of cat form and heal myself? The heals are so weak? Do I have to blow some cooldowns just to kill THREE Nagas? What's going on here I'm not DOMB I know how to play the druid, using Savage Roar and that stun and whatnot? Does this happen with Boomkins too? Or can Boomkins explode things to the ground fast like Elemental Shammies?

This experience sucked so much that it actually distracted me from how crappy our Fel Armor had become. Just for a moment. Then I thought about how this created the same feeling as levelling a Rogue. Oh god, the downtime burns!

Perhaps I'm not an "advanced" player. I tend to stick to the "easy" classes aka the pet classes. With my Warlock or Hunter I can literally have NO downtime, being able to chain kill every single mob in the entire zone without having to curse.

So in conclusion, Feral Tanking is annoying with the cooldown changes, Tree of Life got removed which means healing now has no purpose for me, and apparently I can't kill anything without trading my own life as a Feral Cat. I am just dumb, I should have rooted a melee, cycloned a caster, attempt to heal myself and burn down the second caster and somehow survive the second caster and the melee afterwards. Wow.

Thursday, March 3, 2011

Oh yeah, Raiding! (And Random Babbles)

Warning: Unedited, incoherent wall of blab! (Can you tell by now I type out random crap during my lunch breaks?)

Enter generic raid progress post. I've participated in the deaths of two raid bosses so far, slow but whatever. Halfus Wyrmbreaker from that...raid and also Magmaw from that other raid. They all sound the same. Three words. The middle word is "of". Something of something. I don't know, there's something about the new Cata raids that don't make them stand out or feel as epic as I'd like? Perhaps we need a rousing orchestratic movement or something. They seem more of a task, just another thing to do amongst the sea of not much else to do. Oh look a random giant worm, let's kill it. Or look some random person with random whelps and dragons around him. Ok? Or yeah uh huh four golem sentries, avoid everything and spread out and stand in blue puddles but spread out but run from adds and kill adds and don't kill shields yeah uh huh.  Yes that was the Omnotron System thing. I found that getting a hang of their mechanics wasn't that hard, it was a matter of knowing which two golems were up and hence affected my actions. I reckon this is a healer intensive fight more than anything and we all know how heals have changed over the months.

I did Flame Pillar Duty on Magmaw on the hunter. It was interesting, as far as I was concerned I had my eye on the DBM countdown to when the next cooldown of Flame Pillar was more than I was DPS'ing the boss. It was kind of hard to actually SEE the second or third Flame Pillars because after the big AOE mess we make from the first one its just...craziness! Heck my arrows probably laid true to the bloodworms more than into Magmaw's eyes. Yes, directly to the eyes. I did this to test how BM DPS fared more than anything else and actually by the time we were fed up with the Omnotron System I was leading by a couple million damages. DPS probably floated around 13K dps. I know I know other classes out there are probably doing 25K dps but then again I was at the top of the charts so whatever it seriously didn't matter when there was only the three of us alive near the end of Magmaw's demise...me the hunter and two melee on Magmaw's head, struggling to chain him down at less than 3% health while the corpses of our fellow raid members stared blankly up at us with a small glint of hope in their lifeless eyes. The chaining was successful, a huge sigh of relief from all fronts and the worm had died.

Now, should I have done the quests leading up to these raids to actually get a better feel of what's going on? All I know is that in Cataclysm, all these elemental things are out to get us so Al'akir is in that wind raid, Neptulon is part of the regrettably uninteresting and anti-climatic Vash'jir storyline (abandoned TWO MILES UNDERWATER!), and the Therazane have become our defacto daily rep for shoulders faction. Ragnaros is coming up in a month or so. So what's with all these other raids we're doing? So in that one raid with the lot of adds, something to do with Twilight stuff and dragons and something I should really finish up Twilight Highlands? Then there's the other one with less adds, the one where Magmaw is. I understand Nefarian lives there, and he was the big boss in Blackrock Descent oh wait I got it! Or wait is the current raid called Blackrock Descent? Anyways...so what's he up to? Are we supposed to quest in those hellfire gorge or searing plains or (whatever those THREE freakin' fiery regions around Blackrock Mountain I can never get a hold of) whatever zones at level whatever-they-changed-it-to then suddenly raid it at 85? Would there be such an epic and impactful questline at level 30-50 that we will remember what happens and become motivated to raid up Blackrock Mountain?

Speaking of those THREE freakin' annoying fire themed areas, the one thing I HATE about the map is that when I mouseover to get their ACTUAL freakin' names it ends up showing the STUPID archaeology dig-sites or player-hub towns instead of the actual name hence I've still yet to learn them after so many years. Most likely I can probably turn off dig-sites, I remember seeing that but then thought it would have required too much effort to unclick a box and then have to re-click it in the future.

Another thing are world-drop mini pets. The black tabby cat used to drop off some rare spawn mage in Silverpine Forest, now its a random world drop in Hillsbrad. The Sprite Darter used to drop off well...Sprite Darters in Feralas (for horde) but now they've become a world drop in Feralas...AKA YOU WILL NEVER SEE THEM DROP. Why? Why would a random Grizzly Bear drop a darter egg? They don't seem aggressive to them in nature, why would it have its egg? Heck I should be able to find said eggs given the same logic right? Sorry, I'm quite bitter about things becoming world drops. Any hope just darts away.

Why am I ranting about mini-pets? Oh right cause my hunter is trying to "match" his achievements with Truny. A thing to do while progressively changing main toons.

I did stumble upon the Plants vs Zombies minigame in Hillsbrad...and I have to say all these mini-games in WOW are actually more interesting than WOW itself. Plants vs Zombies, Katamari, the Flying Joust in Hyjal (NOT the Argent ones!). (And cause they are ACTUALLY games not just.....whatever WOW is.) The throwing bear cubs onto cliff sides mini-game was actually NOT intended as I had thought, I was actually supposed to throw the cubs onto the TRAMPOLINE PROVIDED but hey it was so amusing...until I took my meds and thought "Oh god what have I done to those poor cubs?? /cackle"

<---Days after initially writing this post go by--->

Alright enough of this nonsense perhaps I will report on our *ahem* Bastion of Twilight (yes I did my research and learned the NAME of the raid we were doing) run this weekend. If I'm home. Most likely I'll run it as a hunter, BUT for everyone's sake I will keep a Warlocky mindset and try to transpose any of our skills and abilities as necessary. Or not.

Truny the Warlock