Showing posts with label Hunter Changes. Show all posts
Showing posts with label Hunter Changes. Show all posts

Monday, January 24, 2011

Beast Masters Unite!

Turby's back and I have an array of brand new pets to wreak havoc upon all of Azeroth! But wait! Exotic pets means Beast Mastery mode which means I'm pretty...odd!

I remember reading somewhere that Cobra Shot was supposed to be buffed by "SOMETHING" to make it a BM's signature shot am I correct? I read through my talent trees and hidden spells in the book and the only thing that "BOOSTS" Cobra Shot is this weird Frenzy talent where I consume some sort of frenzy to make myself..err shoot faster. Hmm.

That's it?

Bestial Wrath, wow so many changes, can its duration be any shorter?? Sure I feel like a machine gun for the FIVE seconds it is up but ok then that's it?

WHAT HAPPENED TO THE EYES OF THE BEAST SPELL??

If there was ONE single RP-ish spell in the game it was this spell, I would "switch" over to my Puppy and help out lowbies, or jump around, or explore, or scout, kill some critters, harass people. WHY?? According to Truny, she says its "probably another fuckin' PVP nerf". I disagree.

I think it was one of the spells that got CUT, because it was not so useful in PVE or PVP. SO what?? Eagle Eye is kinda useless when you can fly around, sure it's kinda useful in PVP but...STILL!

This is completely lame, after my small Mini-Rant on Spirit Beasts I actually found TWO within a 10 minute time-span and wanted to muck about as a spirit beast healing people but NOO Eyes of the Beast is gones forever, we hates it...forever!

Also, do you have a favourite pet you stick to? Mine used to be the Devilsaur, Puppy. But now that we can carry FIVE pets I find myself switching pets after every pull, using Charmaggon for Blood Lust, using Jojen cause he's sparkly, or Turny cause he's...a Turny or even Torby. Yes I named my Terrorpene Torby, this might change in the near future.

ALAS, I also finding myself switching specs every pull. The Bestial Wrath Machine Gun Effect is nice, but I am finding in groups that need more damage to get through tough bosses/pulls or that I need CC I prefer Survival over BM. Just to..survive. Wyvern Sting is kick ass. "I will freakin' trap AND sleep these two mobs yeah!"

Changes Required to BM

Truny says "YOU MUST UNDERLINE YOUR TITLES DAMMIT!"....ok I did!

1. Cobra Shot does..something. No that wasn't very helpful was it. Let's try again.

1. Cobra Shot leaves a Cobra Poison on the enemy, dealing a small amount of nature dot, and increasing our pet's critical chance against the target no scratch that, and increases our pet's damage against that target by 5%.

2. Kill Command's focus requirement has been reduced to 30. Cooldown is four seconds. Damage has been increased by 50%. On a sidenote, at level 84 I've seen Kill Command crit for 15K on my level 84 pet. But then again other classes can chain together 30K crits so, yes that should be fine.

3. Bestial Wrath lasts LONGER DAMMIT!

4. Eyes of the Beast is back. Feck around all you like!

5. Arcane Shot. Ok, I am having some relationship issues with Arcane Shot. I will spam it during Bestial Wrath. That is fine. But during "normal" fighting, I tend to have enough focus for ONE extra Arcane Shot before Kill Command's cooldown is up? I also use it at the end-leg of fights where Kill Command is on cooldown, Kill Shot is on cooldown, and I need to move. Or something. Arcane Shot is...weird. Get rid of it. Change it to Beast Shot. Who knows.

Solution: During Bestial Wrath, COBRA SHOT becomes spammable instant cast shots. This way, we can regenerate our focus like crazy, executing more Kill Commands, and not having to use Arcane Shot. Ever. This also solves the "BMs love Cobra Shot" bullshit.

6. Army of the Pets. Come on, we can "carry" around five pets with us, why not summon all of them out in a dazzling flourish of bestial fury "GO PUPPY, PUPPY, PUPPY, PUPPY, and Gregory! Show them the true meaning of despair!! MWAHAHAH!!"

Solution: New Spell

[Army of the Pets]

Focus Cost: 100 <- You bet your butt it costs 100 focus!

Instant Cast

Cooldown: 5 minutes. (Chance to be reduced by 3 seconds everytime your pet farts, no just kidding, everytime you use Kill Command)

In a true display of Bestial Mastery, you call upon all of your active stabled pets to ravage your foe for 25 seconds. During this time you and your pets' damage and attack/casting speed is increased by 15% and you feel no fear or remorse and can not be stopped until ALL of you are killed. (Effect stacks with Bestial Wrath)

It's on a Five Minute cooldown so it won't be game-changing in terms of average DPS output but it'd be a Kick Your Ass Down the Street type of Cooldown don't you agree?

Turby the Crazy Hunter

Wednesday, December 2, 2009

Patch 3.3 Hunter Changes

I shall post this before the Druid Changes as this one is short and sweet and my Hunter is beginning to collect dust once again!

Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.

See I like to switch pets randomly, since I believe all my pets deserve my attention. Nejibana the dps dino needs to take a break while my Kitty Cat or my Turtle comes out to play...however I can only do this maybe ONCE per dungeon so this is a good change...though provides no real benefit...

Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.

Anyone with a ranged attack will hate us even more now that their critical nuke has missed!


Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

Finally a change to Misdirection. Any good hunter always starts the battle with this spell directed TO THE TANK! Right? You do use this right?? Now we have instead of three shots, four seconds to generate as much threat as possible and the good thing is we do not have to wait for another hunter's Misdirection to be used up before we can start Pew Pewing!

Talents

Beast Mastery
Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.

Excellent, now we can time those stuns much more accurately to stop your foe's casting or whatever it is you need!

Pets

Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.

Good! I hated having to put points in this just to make my Puppies more resilient! What's Culling of the Herd? It better show up soon for me to comment on!

Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.

Weird. Why does your pet need to Cower anyways?

Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.

Nice! So only pets that can Claw, Bite or Smack can use this ability, and depending on the internal proc cooldown of this ability I can see the 3% damage buff up at all times.

Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.

Uhh what is that? Bird attacks?

Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.

Ok so why are our pets cowering so much that we need to emphasize this talent with another talent??

Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.

Anything more convenient is good, in this case halved.

Venom Web Spray: Range increased from 20 yards to 30 yards.

?? Spiders

Web: Range increased from 20 yards to 30 yards.

?? Web people from farther away? Ohh pvp! See I use a dps pet for PVP because...you just can!

Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.

Whatever the hell that is. Critical strikes probably occur more often than a dodge at max level so...good??

So in conclusion nothing really major for hunters except for a 3%ish dps increase.

Turby the Hunter