Lady Deathwhisper aka Lady Lootwhisper is the second encounter in Icecrown Citadel. Yet again the lower spire consists of pretty brainless fights.
Quick and Dirty: She starts off with a mana-shield which mostly ranged dps will have to nuke down. When this shield wears off you can finally kill her via depleting her HP.
While her mana-shield is up, mobs will spawn on the sides of the room. In 25 man, this will be both sides, in 10 man this will be one side.
Warlocks: You are ranged DPS. Ranged DPS kill the FANATICS. Essentially when the mobs are about to spawn warning goes off I tab around and look for the letter F. Yes you can make a macro but come on don't be lazy.
I'm not sure what the other ones are as I don't pay attention to them.
When all the FANATICS are dead, go back to pew pew Deathwhisper's shield. Make sure not to kill the shield while mobs are spawning as this triggers phase 2!
Her Attacks: Throughout the mana-shield phase she'll spam shadowbolts onto random people. Use your shadow ward.
She will also cast Death and Decays on random areas of the room. They are HUGE and green. Stay the fuck out of them. Thanks.
Make sure that the raid times the mob waves and the demise of her mana-shield so you don't get messed up when transitioning to the second phase.
SECOND PHASE: When her mana-shield is depleted your tanks will pick her up. And now she will start casting frostbolts all over the damn place. Ignore them and keep pew pewing. She will also continue to cast death and decays. Dodge them and continue pew pewing. Watch your threat as she'll make tanks "insignificant", so save your soulshatter when your threat, and it probably will, sky-rocket to 75%+ really quickly.
Also, remember those little ghosties that spawn in Sunken Temple, or in one of the very annoying Auchinduon instances?
No? Well essentially these spirit/ghost thingers will spawn and randomly attack random people. You can't target them, and you can only run away from them.
If you see those and if they are floating towards you: RUN THE FUCK AWAY! They melee for around 15k and WILL kill you if you don't move away.
Think of it this way: If you don't move away and die, then your DPS sucks and if your dps sucks then your penis/vagina is small. Motivation enough for you? And your gearscore decreases by 500, which has certain negative implications. Whatever.
Ok go loot her.
Truny the Lootwhisperer
Showing posts with label Lady Deathwhisper. Show all posts
Showing posts with label Lady Deathwhisper. Show all posts
Wednesday, June 16, 2010
Tuesday, June 1, 2010
Nibelung
Hello!
So Nibelung, the staff that almost always drops off of Lady Lootwhisper. As a saavy caster what is the first thing you notice other than its On Equip effect?
It has no stats other than Spellpower!
The first time I saw this staff drop, I rolled on it casually, since losing my MH and OH items would be a huge hit in haste and HIT. It was then I got thinking "hmm, how useful are these fairies that get summoned?"
The second I saw it, I didn't roll for it.
The third time was in a GDKP. I bought it for 4,000 gold? Good deal! Maybe it was 3,500 I forget.
So this no stats thing. It's a solid hunk of ilvl 264 grade spellpower. It wasn't until I received a whole spattering of other upgrades, such as the ICC 25 rings and necklaces which boosted my haste and hit high enough that I don't care for it much more (I lie, I still like haste), this Staff really shines.
Why? Because the "Magical Angels of Smiting Goodness" (that's what I call them anyway) that spawn off of your spells are mighty fun and useful. It looks like they have a 2% chance to spawn on your cast of each damaging spell, and for each tick of your dots. Lifetap and other supplementary spells don't count of course.
Magical Angels of Smiting Goodness. These are also known as Valky'r Guardians. They have 12,500 health (right?) and deal a fast cast smite for 1,500 critting for 2,700 ish sometimes for 30 seconds.
For their time spawned, they will do 800-1000 dps. Or about 30k damage over 30 seconds. Sort of.
So if you engage in combat with a mob, and a Magical Angel of Smitey Death spawns at the same time and the mob dies in exactly 30 seconds your dps would be 800 higher.
In a raid overall of course, they will not boost your damage by 800 dps since they are not active all the time (which would be awesome).
This staff also makes solo'ing BC dungeons more interesting. My felguard will pull, and if an angel is up they will just two-beast/angel/valkyr/man/woman the mobs down while I wand of rain of fire to take credit for loot.
More than one can spawn. The most I have seen is 3 and it is completely random. Seeing two usually warrants that I am spamming Soul Seed (oh my god what is that spell called again?) or Rain of Fire. Having 3 is pretty snazzy as for that 30 seconds its +2400 dps. Again, given the entire fight lasts 30 seconds and they are all "used up".
I still remember WAY back when, looking up Lootwhisper's loot-table and going "Whoa, that staff is too pro for me". And I bought it with gold. How sad and or interesting is that? Well, not that I would ever, EVER win a roll but still. How odd.
Truny the Magical Angel Smiter User
So Nibelung, the staff that almost always drops off of Lady Lootwhisper. As a saavy caster what is the first thing you notice other than its On Equip effect?
It has no stats other than Spellpower!
The first time I saw this staff drop, I rolled on it casually, since losing my MH and OH items would be a huge hit in haste and HIT. It was then I got thinking "hmm, how useful are these fairies that get summoned?"
The second I saw it, I didn't roll for it.
The third time was in a GDKP. I bought it for 4,000 gold? Good deal! Maybe it was 3,500 I forget.
So this no stats thing. It's a solid hunk of ilvl 264 grade spellpower. It wasn't until I received a whole spattering of other upgrades, such as the ICC 25 rings and necklaces which boosted my haste and hit high enough that I don't care for it much more (I lie, I still like haste), this Staff really shines.
Why? Because the "Magical Angels of Smiting Goodness" (that's what I call them anyway) that spawn off of your spells are mighty fun and useful. It looks like they have a 2% chance to spawn on your cast of each damaging spell, and for each tick of your dots. Lifetap and other supplementary spells don't count of course.
Magical Angels of Smiting Goodness. These are also known as Valky'r Guardians. They have 12,500 health (right?) and deal a fast cast smite for 1,500 critting for 2,700 ish sometimes for 30 seconds.
For their time spawned, they will do 800-1000 dps. Or about 30k damage over 30 seconds. Sort of.
So if you engage in combat with a mob, and a Magical Angel of Smitey Death spawns at the same time and the mob dies in exactly 30 seconds your dps would be 800 higher.
In a raid overall of course, they will not boost your damage by 800 dps since they are not active all the time (which would be awesome).
This staff also makes solo'ing BC dungeons more interesting. My felguard will pull, and if an angel is up they will just two-beast/angel/valkyr/man/woman the mobs down while I wand of rain of fire to take credit for loot.
More than one can spawn. The most I have seen is 3 and it is completely random. Seeing two usually warrants that I am spamming Soul Seed (oh my god what is that spell called again?) or Rain of Fire. Having 3 is pretty snazzy as for that 30 seconds its +2400 dps. Again, given the entire fight lasts 30 seconds and they are all "used up".
I still remember WAY back when, looking up Lootwhisper's loot-table and going "Whoa, that staff is too pro for me". And I bought it with gold. How sad and or interesting is that? Well, not that I would ever, EVER win a roll but still. How odd.
Truny the Magical Angel Smiter User
Labels:
Icecrown Citadel,
Lady Deathwhisper,
Nibelung,
Truny,
Upgrades
Wednesday, April 28, 2010
Truny the Warlock on Deprogramming Darnavan
One of the Icecrown Citadel weekly quests is called "Deprogramming". This quest appears after Marrowgar is murdered for his loot and is given by some orc up the ramp after Marrowgar. This is also the first and possibly easiest weekly quest I have seen inside this raid instance.
Essentially, during the Deathwhisper fight a mob named Darnavan, who is under the vile influence of Deathwhisper will spawn and he must be off-tanked and kept alive during the entire boss fight. Once Lady Deathwhisper dies and the party ensures Darnavan is still alive, the quest is a success.
Demo warlocks rejoice, our Blueberries have a use once again! What we did was have Hathnagma (my Voidwalker) taunt Darnavan as he spawns, then clicked on him to follow me to the back/middle of the room and "stayed" him so he could receive heals and Darnavan was out of the way since he does a whirlwind. (Yeah, any type of warlock Voidwalker works really...)
Darnavan doesn't really hit that hard, about 3,000 white damage and with priest and paladin buffs my Voidwalker had about 31,000 HP, and exceeding 40,000 HP with Demonic Empowerment (just click this whenever its off cooldown for a safety buffer).
I couldn't turn off the Voidwalker's auto attack while it taunted, I guess he can only stand there and do nothing if he was well..doing nothing. Aka sending in the pet then switching it to passive will stop all its actions but it seems the taunt will also turn on its attack. Hence I used the Voidwalker since a felgaurd would probably deplete Darnavan's low HP pool. Anyways, he'll be above 50% HP before the fight is over anyways. (Now I am going to test if a felguard can taunt but not attack)
Another good thing about using the Voidwalker is his Sacrifice, which is perfect for this fight since it provides a shield that absorbs 10,500 damage every one minute!! This shield, along with using Shadow Ward when it was off cooldown was more than enough to mitigate a Deathwhisper Shadowbolt, and also enough to absorb most of the damage from one of the hard-hitting ghosts that spawn, or a tick of death and decay damage if it happens to spawn under you.
So, an easy peasy five emblems of frost!
Truny the Warlock
Essentially, during the Deathwhisper fight a mob named Darnavan, who is under the vile influence of Deathwhisper will spawn and he must be off-tanked and kept alive during the entire boss fight. Once Lady Deathwhisper dies and the party ensures Darnavan is still alive, the quest is a success.
Demo warlocks rejoice, our Blueberries have a use once again! What we did was have Hathnagma (my Voidwalker) taunt Darnavan as he spawns, then clicked on him to follow me to the back/middle of the room and "stayed" him so he could receive heals and Darnavan was out of the way since he does a whirlwind. (Yeah, any type of warlock Voidwalker works really...)
Darnavan doesn't really hit that hard, about 3,000 white damage and with priest and paladin buffs my Voidwalker had about 31,000 HP, and exceeding 40,000 HP with Demonic Empowerment (just click this whenever its off cooldown for a safety buffer).
I couldn't turn off the Voidwalker's auto attack while it taunted, I guess he can only stand there and do nothing if he was well..doing nothing. Aka sending in the pet then switching it to passive will stop all its actions but it seems the taunt will also turn on its attack. Hence I used the Voidwalker since a felgaurd would probably deplete Darnavan's low HP pool. Anyways, he'll be above 50% HP before the fight is over anyways. (Now I am going to test if a felguard can taunt but not attack)
Another good thing about using the Voidwalker is his Sacrifice, which is perfect for this fight since it provides a shield that absorbs 10,500 damage every one minute!! This shield, along with using Shadow Ward when it was off cooldown was more than enough to mitigate a Deathwhisper Shadowbolt, and also enough to absorb most of the damage from one of the hard-hitting ghosts that spawn, or a tick of death and decay damage if it happens to spawn under you.
So, an easy peasy five emblems of frost!
Truny the Warlock
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