Thursday, October 16, 2014


Wowowowow ohai gusy wusup?

So I have not been very active here nor have I even logged in to raid for the past 2 months or so. I kind of stopped caring after we killed Garrosh back in February.

I'm still subbed, waiting for WoD to launch, but I've been putzing about Archeage (Inoch server) and having a blast. Anyone else playing? Find me I'm "Klupty"!

Anyways this blog is long due for an overhaul!

Tuesday, May 13, 2014

No Competition

Hi Reader,

Still subscribed? Pah!

So one thing I like about super rare tedious devious excruciating low drop rate mounts is that you generally face no competition for them once they go out of style and are farmable.

Looks like this week was a good week for me in terms of "outstanding things to do", after not giving a flying monkey's butt for the game, come back and farm some dungeons and land two "rare" mounts! Not bad at all!

Though its quite seizure invoking!

Sunday, May 11, 2014

Like Glass

Hello Reader,

I'll admit, I've been on Elder Scrolls Online for the majority of my available online time. The world is just so vast and immersive, the quests are not redundant and I am self sufficient in my crafting!

Anyways, this is about WoW. What's like glass?

Well after two years of on and off farming:

Yes, the stupid Vitreous Stone Drake out of stupid Stonecore! Now I've only ever seen this mount drop once EVER, which was when I was leveling up an alt in the regular instance and the (of course) worst performing rogue won it (always).

With this drake down, there's only the one left in Vortex Pinnacle and the RIDICULOUS spawn-rate ones such as Time-Lost and Aeonaxx, though I regret not having searched harder before the merger of the servers, cause now there's just too many people!?!?

Anyways! Bye!

Wednesday, April 2, 2014

ESO Early Access Reviews - WIP

So as many of you know, actually many of you don't know, but I've been wasting a lot of time in Skyrim for the past couple months as a replacement time-waster to what is now a rather boring WoW.

Of course, I hopped ship and bought the ESO Imperial thingamajig and was delighted to find out there was early access to the game. So, for those who wish to know what Truny thinks of the game, here's what I have to say so far.

Note, I am only level 7:

The World

Big and beautiful with treasures and gathering mats scattered in various nooks and crannies, and it is massive. I would say just the starting zone is almost as big as the entirety of Pandaria...and when you zoom out to the world map, there are probably a good THIRTY of these zones....too bad I am too low level to explore high level areas, more on that later.

There's a lot of exploration, be it for random books in bookshelves, special lore books or Skyshards, which are super shiny rocks that give you a skill point once you've accumulated three.

There are also locked treasure chests scattered around the world and I would recommend you allocate some of your wealth to acquiring lock-picks. Chests give a lot of exp and usually contain better than normal stuff. I was disappointed they went back to the Oblivion style of having to tinker around with five keys, but now that I've gotten the hang of it it's pretty fun to mess around with, especially when other MOFOS are running towards the same chest! You essentially have to compress the lock until it JUST begins to jiggle, then let go!

The Classes

So we all know you can choose from Dragonknight (DK), Sorcerer, Templar, or Nightblade. Sure, they give access to three different skill trees to choose from. So how I see it is this is your BASE but the game is so so super flexible.

See here, my character is a "sorcerer" who utilizes the dots and summoning, but...wears and uses heavy armor perks, and also uses 2H weapon skills.

A battlemage!

For those who have raided with my warlock should know that all my ranting and raving that warlocks should wear heavy armor and use the 2H weapons that don't drop was a persistent demand on my side, and these demands have been met!

I can cast my DOT, charge into battle, swing my sword and cast my 2nd finisher DOT, it's beautiful! I also have a summoned pet, a Clannfear, i'd prefer him to be a Doomguard, but..hey...

Anyways, the "classes" themselves provide what I call "special skills" but I believe the true core of gameplay comes from how you set your skills and perks from all the different weapon and armor skills, racial skills, skills from various guidls you can join, and if you're not the violent fighty type you can even devote all your skill points to crafting, given you grind enough.


So how does this game fare so far as an MMO or as an Elder Scrolls game?

Well, a bit of both but not too much. Again I'm only level 7 and I have recently gone on a resource gathering frenzy.

In terms of ES, the UI will be very familiar to ES players, and the MMO portion comes from the fact that you get exp by questing rather than just playing.

I think one part that hinders the game...if that can even be said is because it's an MMO everything around you does not automatically scale to your level. So you can't just stroll across the planet and expect to be able to handle everything. It's limiting but what can you do right? Explore more when you're higher level!


Ok last topic, since my reserve of information is pretty much all used up. The various professions are interesting and potentially grindy, but then again you can't expect to max everything right away, this is ES, not WoW.

Right away you can gather mats without the need of special tools and you can craft right away provided you have the mats.

I'd have to say I have never felt so self sufficient in an MMO than in ESO. I've crafted my own gear (though thanks to a friend for crafting sets of stuff for me before I can even equip the stuff), enchanted my own gear, made my own little buff foods and even attempted alchemy, F*CK alchemy it hates me but I must continue to look for plants!

Surprisingly according to the guides, and they are get more crafting exp from "deconstructing" shit other people have created than actually making your own shit...

Enchanting and Alchemy are the bane of my existence, for enchanting you must find three different rune types, which are random resource nodes around the world that look like little shrines. You interact with it by carving out the rune. You combine a pentagon/square/circle one and then The Voice of God himself reads out the various runes that you are trying to use "Joda, Meipe, Deseca" (or something like that), and I find this extremely entertaining. Though I am always short one shape!

Anyways, I'll update as needed, not sure if this will transform into a WoW/ESO blog or not!

Turny the Battlemage Khajit

Monday, March 17, 2014

Proving Grounds: Healing


Now I remember reading about the proving grounds before it was released within its respective patch, and I remember thinking to myself "seriously, how hard can it be? why do I have to prove myself?".

So once the patch hit, I never did check out the proving grounds, dps, healer, or tank wise.

My main concerns were, what if it's too easy, or I wouldn't have the patience to do it for however many minutes!

So anyways there was talk about it in guild over the weekend and I was adequately bored enough so I decided to try out the healing one, except is it cheating being a resto druid? Cause I one shot it all.

Bronze: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. Moonfire and wrath at will.

Silver: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. Moonfire and wrath at will.

Gold: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. There's a little less uptime to moonfire/wrath for the first few waves but on the last one when the mage cast Timewarp I naturally popped HoTW and wrathed away. There's also a single dispel that is supposed to be complicated, and some AOE, of course, you should always save wild-growth with the 100% haste buff from that one talent, that's just a rule I have for myself. And I think there's a little bit of fire and ground effects to avoid. Of course when the big things come out you cast your bark thing on the tank so they take less damage and maybe throw out a healing touch, but remember to watch for dispels and move around.

A Question About Endless: So I didn't bother doing endless cause I heard it was THIRTY waves? Aint nobody got time fo dat! So my question to anyone who has finished endless, is it the same difficulty as gold, just 3x longer? Is it harder than gold AND 30 waves? Is it actually 30 minutes? In 30 minutes we could clear a good portion of SoO!

Summary: Anyways, I do believe gold and endless can prove to be valuable practise for those pursuing professional healing, HOWEVER the NPC's I found were pretty good at moving out of bad, which does not happen in real life, since in heroic modes an extra second or two of standing in bad on one raid member could make or break the entire encounter! Most of the extra damage onus is on yourself to move out of bad while healing, which I found there wasn't enough bad on the ground to avoid.

This training puts you into a good mentality for raids as well, since you'll start to rely on the other 2 healers less (unless you have a disc priest, if so just let them absorb the shit out of everything until they change healing in WoD) and let's you focus on your own reflexes.

Proving grounds emphasizes on many of the personal rules that I have created for myself in regards to healing:

1. Heal cheap. Ever since the changes in Cata, I have been healing super cheap. Stingy on rejuvs, utilize lifebloom uptime 100% and actually put nourish on my bars! It's not a matter of not utilizing mana effectively but realizing how LITTLE you can get away with while also topping the healing charts, there's a big difference there. Of course in the last 30 seconds of a fight I blow all my mana for no reason at all.

2. Heal smart. That's quite vague, this pretty much means to anticipate damage for every single raid member at any given time and also manage which spell you are GOING to cast on them before the damage happens. If I know an AOE is coming up I will pre-plan who to swift-mend and if they get topped up, who is 2nd in priority. It's also learning how much damage each person takes, and what they tend to stand in/weak to/strong to. Now if you get the pleasure of playing with 2DK tanks and a disc priest, just read your favourite novel and pretend to look busy (jokes). It's also about knowing where to stand and where not to stand and managing your movement transitions while accounting for everything I have mentioned above.

Okay it seems I only have two rules, with the latter being rather comprehensive. But once you've mastered this it allows you to do amazing "oh shit the other healers have died EMERGENCY TIME healing", which is what proving grounds is trying to do, except toned waaaay down.

So yeah, should I bother with endless? Thirty minutes seriously can it be shorter like five minutes and they just throw all the mobs out at once?

Turny the Impatient Un-Endless Tree