If you're assigned to the guns on the Gunship battle, this is what you do:
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ...2
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ...2
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ...2
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ...2
When your gun gets frozen, you'll automatically be dismounted (Score! Free movement!)
Now wait for the tank on your boat (or if you are flying over, that tank) to have aggro on enemies, and pew pew their faces!
Keep an eye on your gun because when it unfreezes you want to go and spam a series of ones and hit two a few times.
Oh and apparently, you just shoot at the enemy ship...like at its surface, like...a real siege!
I feel dumb but it took me until the ally ship was down to 30% until I realized where its HP bar was since I was thinking "uhh how do we know when we win?"
Apparently the HP bar of the enemy ship got lost behind my DoTimer which I moved to the side. GG TRUNY!
Yeah, and that's about it for this battle, nothing special but why are we fighting the Allies again? I wasn't paying attention...
Friday, March 26, 2010
Thursday, March 25, 2010
Truny's Mission is Over
Oops, Truny raided!
But guess what? After moaning and groaning about the Shriveled Heart for a month, I replaced it today. YAY. Ironic, that item was the most likely item to be replaced as well, save for maybe a ring.
Yes, the off-hand you'll see a lot of people wandering around with, Lady Deathwhisper's Scourgelord's Baton.
I lost the nice 50 haste rating from the Shriveled Heart but the hit rating from from this new offhand puts me just 7 hit above the cap, which was very nice for the next battles and it didn't need to be enchanted/gemmed.
So yes, more on this ICC10 run later!
Truny the Warlock
But guess what? After moaning and groaning about the Shriveled Heart for a month, I replaced it today. YAY. Ironic, that item was the most likely item to be replaced as well, save for maybe a ring.
Yes, the off-hand you'll see a lot of people wandering around with, Lady Deathwhisper's Scourgelord's Baton.

So yes, more on this ICC10 run later!
Truny the Warlock
Truny the Warlock on Hit Rating
Why is our hit rating, and meeting the hit-cap so important for us? (It's 17% by the way)
I used to think: "Hit is useless, I need to get my spellpower, haste, and critical at a good level and once my spells hit hard enough I'm good to go".
Wrong wrong wrong.
If you are missing, you are doing 0 damage for a certain duration of time. Zero. Nothing. (Except for DoTs and Felguard slashings)
Let's take a look at a very very simple example.
Encounter
Hit Cap Requirements Met
Duration: 180 seconds.
Spell Used: Let's just look at Shadowbolt for simplicity's sake.
Cast Time: 2 seconds. (This is very low haste by the way, but its easy to use the number "2") Crit Rating: 30% Normal Damage done by Shadowbolt: 5,000 (Crits for 10,000 with Ruin)
Now without looking at enchant procs, trinket procs, raid procs, Metamorphosis, movement, other spells, our pets, etc etc, our DPS for this fight is technically:
180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts.
With a 30% crit rating:
27 Shadowbolts hit for 10,000 damage for a total of 270,000 damage
63 Shadowbolts hit for 5,000 damage for a total of 315,000 damage
Total damage is 585,000 over 180 seconds, giving us a total DPS of 3,250.
Yes, that is really low but its just spamming Shadowbolts!
Hit Cap Requirements Not Met
Let's say now that you are 1.5% below the hit cap. It's not a lot, but still below, let's take a look at the new numbers.
180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts. You will only land 98.5% of your attacks making 88.6.
Missing 2 shadowbolts doesn't seem too bad, but that number is only valid if we cast close to 5838429048343 shadowbolts where the average comes into play. That 1.5% chance my pop its nasty head up more ofthen than you'd think.
So what happens if we missed those 2 shadowbolts?
26 Shadowbolts hit for 10,000 damage for a total of 260,000 damage
62 Shadowbolts hit for 5,000 damage for a total of 310,000 damage
Total damage is now 570,000 over 180 seconds, giving us a total DPS of 3,166.66
You miss two casts, and your DPS drops by 83 just like that.
So what happens if we missed six shadowbolts, Lady Luck doesn't want to play.
By the way I am not calculating 30% times 2, and 30% times 6 to proportionize the crits, this is just a very brief analysis.
24 Shadowbolts hit for 10,000 damage for a total of 240,000 damage
60 Shadowbolts hit for 5,000 damage for a total of 300,000 damage
Total damage is now 540,000 damage over 180 seconds, giving us a total DPS of 3,000
See the drastic difference, almost 10% dps gone just from a little bit of missed hit. Don't think "my spells hit hard, and the harder they hit the more my dps is". Believe it or not you're not the awesome killing machine you are until all your spells or attacks land 100% because if everyone else is wailing away at the boss you want to make every bit of your contribution count.
And this is why we don't train for power, but we train for good technique. Hehe sorry wrong class.
Truny the Hitless
I used to think: "Hit is useless, I need to get my spellpower, haste, and critical at a good level and once my spells hit hard enough I'm good to go".
Wrong wrong wrong.
If you are missing, you are doing 0 damage for a certain duration of time. Zero. Nothing. (Except for DoTs and Felguard slashings)
Let's take a look at a very very simple example.
Encounter
Hit Cap Requirements Met
Duration: 180 seconds.
Spell Used: Let's just look at Shadowbolt for simplicity's sake.
Cast Time: 2 seconds. (This is very low haste by the way, but its easy to use the number "2") Crit Rating: 30% Normal Damage done by Shadowbolt: 5,000 (Crits for 10,000 with Ruin)
Now without looking at enchant procs, trinket procs, raid procs, Metamorphosis, movement, other spells, our pets, etc etc, our DPS for this fight is technically:
180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts.
With a 30% crit rating:
27 Shadowbolts hit for 10,000 damage for a total of 270,000 damage
63 Shadowbolts hit for 5,000 damage for a total of 315,000 damage
Total damage is 585,000 over 180 seconds, giving us a total DPS of 3,250.
Yes, that is really low but its just spamming Shadowbolts!
Hit Cap Requirements Not Met
Let's say now that you are 1.5% below the hit cap. It's not a lot, but still below, let's take a look at the new numbers.
180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts. You will only land 98.5% of your attacks making 88.6.
Missing 2 shadowbolts doesn't seem too bad, but that number is only valid if we cast close to 5838429048343 shadowbolts where the average comes into play. That 1.5% chance my pop its nasty head up more ofthen than you'd think.
So what happens if we missed those 2 shadowbolts?
26 Shadowbolts hit for 10,000 damage for a total of 260,000 damage
62 Shadowbolts hit for 5,000 damage for a total of 310,000 damage
Total damage is now 570,000 over 180 seconds, giving us a total DPS of 3,166.66
You miss two casts, and your DPS drops by 83 just like that.
So what happens if we missed six shadowbolts, Lady Luck doesn't want to play.
By the way I am not calculating 30% times 2, and 30% times 6 to proportionize the crits, this is just a very brief analysis.
24 Shadowbolts hit for 10,000 damage for a total of 240,000 damage
60 Shadowbolts hit for 5,000 damage for a total of 300,000 damage
Total damage is now 540,000 damage over 180 seconds, giving us a total DPS of 3,000
See the drastic difference, almost 10% dps gone just from a little bit of missed hit. Don't think "my spells hit hard, and the harder they hit the more my dps is". Believe it or not you're not the awesome killing machine you are until all your spells or attacks land 100% because if everyone else is wailing away at the boss you want to make every bit of your contribution count.
And this is why we don't train for power, but we train for good technique. Hehe sorry wrong class.
Truny the Hitless
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Warlock Questions
Wednesday, March 24, 2010
New Banner!
I have been meaning to create a new banner for the blog, since Destruction is no more. Sure the green-cero was nice but nothing beats being a Demon on fire, while spamming our favourite spell!
Only Heals can Muck About
In your typical 5-person party, name for me the person who can most likely do whatever they want and still perform their role as needed?
Is it the tank? No, the tank has to lead the group and hold onto the mobs.
Is it the damagers? No, as a dps you must be pushing your limits at every fight, no slacking!
Is it the healer? Specifically, is it the Druid Healer? Hell yes!
It's at the point when I log onto Turny to heal the daily dungeon, I would equip my Skull Lollipop (the best offhand in the game I believe), and One Of My Various Fist Weapons. (The Burning Crusade items are more flashy and wtfux invoking)
Is it the tank? No, the tank has to lead the group and hold onto the mobs.
Is it the damagers? No, as a dps you must be pushing your limits at every fight, no slacking!
Is it the healer? Specifically, is it the Druid Healer? Hell yes!
It's at the point when I log onto Turny to heal the daily dungeon, I would equip my Skull Lollipop (the best offhand in the game I believe), and One Of My Various Fist Weapons. (The Burning Crusade items are more flashy and wtfux invoking)
I will then proceed to melee things as if my life depended on it!
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