Heroic Blackrock Caverns
I was thrown into an 'in progress' Heroic Blackrock Caverns last night through the pugger tool and came upon the group running back towards Corla Beams Stand In Front Move At 80 Go Back from a possible wipe.
The group looked pretty solid and I started to wonder who had left and who was from the original party that started the instance in the first place.
Did Corla Beams Stand In Front Move At 80 Go Back require a certain amount of communication, co-ordination, and perhaps a lucky group composition to complete. Maybe.
Our group dps consisted of two casters and a single melee. Ideal for this fight. This boss is also one of those fights were If Everyone Knows What They Are Doing They Are Fine. Beams were blocked, debuffs were dropped and fears were interrupted and it was scarily smooth sailing from then on. I thought to myself "see, that wasn't so hard, I wonder if the previous person who left was the one who caused the wipe, or perhaps everyone in here except the healer is new?" Oh well.
Any Tips For Her?
You MUST always offer to stand in front of the left beam, because that is the side I always offer to stand in. By the way it has way better feng shui than the add by the ramp. On the pull, cast your two little buttons, please refer to my "Rotations" page if you already haven't seen it. Run up to the first Twilight Slave (or whatever the hell they are called), and drop your Demonic Circle. Pew pew as normal but keep an eye on the debuff, it is safe to start running out when the stack HITS 80, just jump out and spam Fel Fire to keep up your damages. The stack should be at 86-ish by the time you jump out. Now pew pew as normal, and if the boss' heals are getting interrupted you won't need to "help" with the other beam. Watch for the debuff to drop off and warp back to block the Slave and you win.
The Fire Boss Drag Through Damage And Adds boss went down smoothly as well, it was my first time in here and I was told to "Kill adds", but the adds had spawned when the boss was at 10% health. Very quick kill.
Tips Tricks?
I don't know, blow cooldowns and burn.
One nice thing about the adds in Blackrock Caverns, is that it trains people to stack, as seen in the Meteor strikes the four little elemental thingies cast that appear after the Fire Boss Drag Through Damage And Adds boss.
Beauty. This fight is more annoying than difficult as Beauty tends to fear and knockback, which really irks me since anything that interrupts my casting makes me shout 'EFF YOU!' On heroic, her little dogs will aggro and they can be CC'd to reduce the tank and healer's strain. I *think* we killed one on the initial pull but I am not sure if they reincarnate like the Molten Core felhounds. /shakefist
What Do?
Try not to get frustrated when you get feared/interrupted from your killing.
As for the last boss, the Shadow Clones Replace Switch boss, our mage kited his adds around, as they seem to have a healing debuff and slight damage over time beam, and everyone else just focused on the boss himself. Done and done.
I guess BRC isn't as difficult as the other heroics in terms of Frustrating Items One Must Pay Attention To, right?
Truny the Cannot Remember Any Boss Name in BRC
Thursday, January 13, 2011
I Can Has Epics: Breeches of Mended Nightmares
Once upon a time there was an island called Tol'Barad and a great variety of exotic herbs such as Azshara's Veil, Whiptail, and Cinderbloom grew. This island was fought over fiercly by the Horde and Alliance forces, for they sought control of Baradin Hold, a keep that handed out extra daily quests in which people could mindlessly grind through to obtain rep to purchase a fairly awesome dragon mount that they can "Away From Keyboard" on in front of the auction house to show off the size and girth of their penises. The reputation could also lead one to obtain some very fancy shmancy trinkets but that is not as important as penis size.
Truny the Warlock had known about this island but her preconceptions held true that this place was just like Wintergrasp. She thought the moment she stepped in she would be decimated by a rogue, but those were just bitter old memories. She has axe toss and felstorm at her disposal even while stunned now! With nothing left to do and finding Uldum quests rather meaningless and feeling a sudden urge to obtain a consistent source of reputation, Truny traversed through the portal from Orgrimmar to the dreary island.
What are you talking about? Get to the Breeches of Mended Nightmares already!
SHUT UP I'M GETTING TO IT!
As it turns out, Tol Barad was not a World PVP zone (In a Normal Server), but just a daily quest hub where players can Not Group Up and Kill-Steal Each Other in order to finish their daily quests the fastest. (Please note that Truny had only discovered this two days ago and had only done two rounds of dailies in total.) On her first visit, the Island was controlled by the Alliance so Truny made a big loop around the main questing area. Herbs were everywhere, and the mobs were very generous in their Embersilk Cloth drops. It was late and Truny hadn't pondered to much about that and went to bed.
The second day, yesterday, Truny's faction controlled the Island which opened up six more dailies for her. More mobs to murder. Something about killing Problim, something to do with a crypt, and something to do with Crocodiles in a swamp of Whiptail. At the end of this amusing romp, Truny ended up with a large quantity of Embersilk in her bags and a hefty amount of Volatile Life as well! As Truny went to open up her Tailoring panel to convert all the Embersilk Cloth into Bolts, she noticed that her Tailoring skill was actually sitting at 521. FOUR away from max? She scrolled down to find one of her Dreamcloth Dream cooldowns had become available again. 522. Scrolling back up she saw that there was enough materials to make four Fireweave Blue Random PVP Items That Were Orange in Skill And Sell for an Okay Amount, and BAM.
Luckily Truny had also completed the first few quests in Twilight Highlands, the ones which involved helping the clan kill their leader, which meant Truny had access to the Cloth Trader to craft some ilvl 359 items. At the time she had exactly seven Dreamcloths in her bags, which means she probably wanted to make herself a new pair of pants over a new belt. Just because.
She had a choice to make either the Breeches of Mended Nightmares, or the Flame Ascended Pantaloons.
The End. (Back to mindless prattle)
Ok, so I had to choose. Did I want an extra 241 mastery, making my demon hit 1.5% harder, and increasing my damage done in demon form by 1.5% or did I want an extra 1.7% haste.
I chose the Breeches. Actually, I chose haste, with the reasoning that the quicker I can fire off my nukes, the more I could proc Impending Doom to reduce my Demon-form's cooldown. This means I should really use Metamorphosis more, and not just save it for boss fights, since half our mastery's description is for our Demon-form! However, I did reforge some of the crit on the pants into Mastery just so I didn't feel as bad, though I would have felt worse for not taking the haste at all. I COULD have chosen the other pair and reforged the crit into haste, but you could only reforge I believe 80ish out of the 200ish stats which I thought wasn't enough to justify the extra bit of damage my demon did versus faster nukes. That made no sense at all did it?
So there we have it, Truny's first epic item, crafted entirely herself. It did not require raid reputation to obtain, nor did it require fairly difficult to obtain/expensive materials to craft, and the stats are actually better than some piece of shit you find at the bottom of the garbage disposal. I believe the only difference between the crafted purple cloth items and raid purple cloth items is a single gem socket. WoW has definitely changed. But then again we're only at the Naxx equivalent stage of Cata now right? When Deathwing's Citadel comes out we'll need to hit Exalted reputation with Hellscream's Deathslayers (the raid reputation faction inside Deathwing's Citadel) to purchase ilvl 512 recipes, which require SIX Deathwing's Toenail Clippings to purchase, and only one drops off Deathwing. The item itself will require twelve Deathwing's Toenail Clippings, 200 of all volatile elements, and one THOUSAND bolts of Embersilk Cloth. Yes these are some big mother effen pieces of gear. For example:
[Cremation Slippers]
1,420 Armor
+1,245 Stamina
+1,245 Intellect
( ) Prismatic Socket
( ) Prismatic Socket
( ) Prismatic Socket
+625 Haste
+625 Crit
+700 Mastery
Equip: Increases movement speed by 5%, does not stack with other movement effects.
Equip: Your direct damaging spells have a 15% chance to Cremate the target, causing 3,528-4,682 fire damage and 15,293 fire damage over 15 seconds to the target and all surrounding enemies in 8 yards. (45 second cooldown)
Use: Ignite the very ground you stand on with the fury of the Firelords, enabling you to levitate, slowing fall damage, and allows you to walk on water. (Triggered, lasts until cancelled)
Drool. The only thing you can complain about these slippers are the lack of socket bonuses, because of the prismaticness.
I've revealed too much.
Truny's Breeches
Truny the Warlock had known about this island but her preconceptions held true that this place was just like Wintergrasp. She thought the moment she stepped in she would be decimated by a rogue, but those were just bitter old memories. She has axe toss and felstorm at her disposal even while stunned now! With nothing left to do and finding Uldum quests rather meaningless and feeling a sudden urge to obtain a consistent source of reputation, Truny traversed through the portal from Orgrimmar to the dreary island.
What are you talking about? Get to the Breeches of Mended Nightmares already!
SHUT UP I'M GETTING TO IT!
As it turns out, Tol Barad was not a World PVP zone (In a Normal Server), but just a daily quest hub where players can Not Group Up and Kill-Steal Each Other in order to finish their daily quests the fastest. (Please note that Truny had only discovered this two days ago and had only done two rounds of dailies in total.) On her first visit, the Island was controlled by the Alliance so Truny made a big loop around the main questing area. Herbs were everywhere, and the mobs were very generous in their Embersilk Cloth drops. It was late and Truny hadn't pondered to much about that and went to bed.
The second day, yesterday, Truny's faction controlled the Island which opened up six more dailies for her. More mobs to murder. Something about killing Problim, something to do with a crypt, and something to do with Crocodiles in a swamp of Whiptail. At the end of this amusing romp, Truny ended up with a large quantity of Embersilk in her bags and a hefty amount of Volatile Life as well! As Truny went to open up her Tailoring panel to convert all the Embersilk Cloth into Bolts, she noticed that her Tailoring skill was actually sitting at 521. FOUR away from max? She scrolled down to find one of her Dreamcloth Dream cooldowns had become available again. 522. Scrolling back up she saw that there was enough materials to make four Fireweave Blue Random PVP Items That Were Orange in Skill And Sell for an Okay Amount, and BAM.
Luckily Truny had also completed the first few quests in Twilight Highlands, the ones which involved helping the clan kill their leader, which meant Truny had access to the Cloth Trader to craft some ilvl 359 items. At the time she had exactly seven Dreamcloths in her bags, which means she probably wanted to make herself a new pair of pants over a new belt. Just because.
She had a choice to make either the Breeches of Mended Nightmares, or the Flame Ascended Pantaloons.
The End. (Back to mindless prattle)
Ok, so I had to choose. Did I want an extra 241 mastery, making my demon hit 1.5% harder, and increasing my damage done in demon form by 1.5% or did I want an extra 1.7% haste.
I chose the Breeches. Actually, I chose haste, with the reasoning that the quicker I can fire off my nukes, the more I could proc Impending Doom to reduce my Demon-form's cooldown. This means I should really use Metamorphosis more, and not just save it for boss fights, since half our mastery's description is for our Demon-form! However, I did reforge some of the crit on the pants into Mastery just so I didn't feel as bad, though I would have felt worse for not taking the haste at all. I COULD have chosen the other pair and reforged the crit into haste, but you could only reforge I believe 80ish out of the 200ish stats which I thought wasn't enough to justify the extra bit of damage my demon did versus faster nukes. That made no sense at all did it?
So there we have it, Truny's first epic item, crafted entirely herself. It did not require raid reputation to obtain, nor did it require fairly difficult to obtain/expensive materials to craft, and the stats are actually better than some piece of shit you find at the bottom of the garbage disposal. I believe the only difference between the crafted purple cloth items and raid purple cloth items is a single gem socket. WoW has definitely changed. But then again we're only at the Naxx equivalent stage of Cata now right? When Deathwing's Citadel comes out we'll need to hit Exalted reputation with Hellscream's Deathslayers (the raid reputation faction inside Deathwing's Citadel) to purchase ilvl 512 recipes, which require SIX Deathwing's Toenail Clippings to purchase, and only one drops off Deathwing. The item itself will require twelve Deathwing's Toenail Clippings, 200 of all volatile elements, and one THOUSAND bolts of Embersilk Cloth. Yes these are some big mother effen pieces of gear. For example:
[Cremation Slippers]
1,420 Armor
+1,245 Stamina
+1,245 Intellect
( ) Prismatic Socket
( ) Prismatic Socket
( ) Prismatic Socket
+625 Haste
+625 Crit
+700 Mastery
Equip: Increases movement speed by 5%, does not stack with other movement effects.
Equip: Your direct damaging spells have a 15% chance to Cremate the target, causing 3,528-4,682 fire damage and 15,293 fire damage over 15 seconds to the target and all surrounding enemies in 8 yards. (45 second cooldown)
Use: Ignite the very ground you stand on with the fury of the Firelords, enabling you to levitate, slowing fall damage, and allows you to walk on water. (Triggered, lasts until cancelled)
Drool. The only thing you can complain about these slippers are the lack of socket bonuses, because of the prismaticness.
I've revealed too much.
Truny's Breeches
Wednesday, January 12, 2011
Patch 4.0.6: Initial Freak-Outs
I know the patch notes are still in preliminary status but that does not warrant that I can not freak out about what I am seeing!
So how are the beautiful Demonologists going to be slightly affected by this? My notes in italic.
Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
-I don't use that. Dismissed.
Demon Armor and Fel Armor no longer cost mana and last until canceled.
-Cool so its like an aura, or presence, and I don't have to refresh it anymore. Cool.
Drain Mana has been removed from the game.
-WHY? I thought Warlocks were the "DRAIN THINGS" class of WoW, and it was pretty fun draining the mana of out of Paladins so they could do NOTHING!
Fear now has a PvP duration of 8 seconds.
-Ok cool.
Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
-What the fck? The whole reason I put up Fel Armor was because I KNEW I would regenerate small ticks of health at a guaranteed interval, this works in perfect harmony with Life-Tap and Hellfire. Hence our survivability! Why not 10% more HEALTH? Who cares about Mana?? Without our little passive heals we're just like every other class out there now? Gaah.
Seduction (Succubus) now has a PvP duration of 8 seconds.
-I don't give a shit, Fel Armor doesn't regenerate health?? Dismissed.
Talent Specializations
Demonology
Demonic Rebirth now highlights summoning spells when active.
-Ok thanks, that is useful, especially we need to be extra on guard cause our Fel Armor does not regenerate health anymore WTF??
Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
-This should go under Destruction. Dismissed.
Felstorm (Felguard) damage has been reduced by 20%.
-Great, wait is this total damage or base damage? We totally did not see this coming! This is probably a nerf for PVP I just know it. Whatever just kill the demon before it attacks you! It will STILL hit for close to 9K so not too big a deal.
Immolation Aura damage has been reduced by roughly 30%.
-Great, now our passive AOE has been reduced, I guess once our mastery level goes high enough with T12s and all we won't notice the change? Grrr Fel Armor! Probably a PVP nerf? Yeah I think so.
Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
-The only one useful change. As I am quite paranoid Hellfire will end up pulling stray mobs, oh wait what am I talking about this is probably a PVP nerf so the Warlock won't end up burning everyone DUH. Immolate lasting longer is a nice touch. But it would have to last 700 seconds longer to make up for Fel Armor, maybe. What's with the PVP nerfs just live with it I never minded that a rogue USED to kill me all the time. This was before my Felguard had Axe Toss and Felstorm. Still, it made things exciting and deadly.
Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
-Instead of 1.5% it is now 2% bonus damage per mastery point right? That's nice, it should offset a bit of the Felstorm changes (all other demon attacks untouched).
In Conclusion, Fel Armor no longer regenerates health and increases our MANA by 10%. That is absolutely ridiculous. I hope there is some sort of compromise here, as one of the reasons I play my warlock was because I knew she could passively heal up to full while questing whereas all my other characters had to actively do so. Don't just think of end-game implications of changing Fel Armor, no wait, or is this a PVP change? Or...why is health regeneration being removed? I believe Fel Armor used to regenerate 5% health, and now it is sitting at 2%. Does this 2% give us an advantage in raids via survivability, in that we can take a chance to be 2% less competent because our health comes back automatically and magically? Not really.
Is it a PVP change? That warlocks are unkillable because their health keeps coming back and they are unkillable? No. I think our drain health is kinda lacklustre and now we can't even drain your mana.
Now that I think of it I do end almost every boss fight with full health, but that's because I know where to stand and run right? RIGHT??
So, are you sure? 10% more mana for Truny would mean her mana would go up from 77k to 85k? That's like TWO spells oh joy!
Think of the levelling experience without the passive heals, people from 1-early 85 are not going to be raiding/running heroics/partaking in epic drawn out PVP battles (Right?)! I stopped playing my hunter because he could not heal himself with an awesome green armor (Yeah I'm lazy)!
Ok I am done freaking out now. I am sure something good will come out of this, perhaps it is just to unite all Warlocks to make us cherish Fel Armor and not take its effects for granted anymore. Or, whatever, we'll see bahaha!
Truny the Freaking
So how are the beautiful Demonologists going to be slightly affected by this? My notes in italic.
Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
-I don't use that. Dismissed.
Demon Armor and Fel Armor no longer cost mana and last until canceled.
-Cool so its like an aura, or presence, and I don't have to refresh it anymore. Cool.
Drain Mana has been removed from the game.
-WHY? I thought Warlocks were the "DRAIN THINGS" class of WoW, and it was pretty fun draining the mana of out of Paladins so they could do NOTHING!
Fear now has a PvP duration of 8 seconds.
-Ok cool.
Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
-What the fck? The whole reason I put up Fel Armor was because I KNEW I would regenerate small ticks of health at a guaranteed interval, this works in perfect harmony with Life-Tap and Hellfire. Hence our survivability! Why not 10% more HEALTH? Who cares about Mana?? Without our little passive heals we're just like every other class out there now? Gaah.
Seduction (Succubus) now has a PvP duration of 8 seconds.
-I don't give a shit, Fel Armor doesn't regenerate health?? Dismissed.
Talent Specializations
Demonology
Demonic Rebirth now highlights summoning spells when active.
-Ok thanks, that is useful, especially we need to be extra on guard cause our Fel Armor does not regenerate health anymore WTF??
Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
-This should go under Destruction. Dismissed.
Felstorm (Felguard) damage has been reduced by 20%.
-Great, wait is this total damage or base damage? We totally did not see this coming! This is probably a nerf for PVP I just know it. Whatever just kill the demon before it attacks you! It will STILL hit for close to 9K so not too big a deal.
Immolation Aura damage has been reduced by roughly 30%.
-Great, now our passive AOE has been reduced, I guess once our mastery level goes high enough with T12s and all we won't notice the change? Grrr Fel Armor! Probably a PVP nerf? Yeah I think so.
Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
-The only one useful change. As I am quite paranoid Hellfire will end up pulling stray mobs, oh wait what am I talking about this is probably a PVP nerf so the Warlock won't end up burning everyone DUH. Immolate lasting longer is a nice touch. But it would have to last 700 seconds longer to make up for Fel Armor, maybe. What's with the PVP nerfs just live with it I never minded that a rogue USED to kill me all the time. This was before my Felguard had Axe Toss and Felstorm. Still, it made things exciting and deadly.
Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
-Instead of 1.5% it is now 2% bonus damage per mastery point right? That's nice, it should offset a bit of the Felstorm changes (all other demon attacks untouched).
In Conclusion, Fel Armor no longer regenerates health and increases our MANA by 10%. That is absolutely ridiculous. I hope there is some sort of compromise here, as one of the reasons I play my warlock was because I knew she could passively heal up to full while questing whereas all my other characters had to actively do so. Don't just think of end-game implications of changing Fel Armor, no wait, or is this a PVP change? Or...why is health regeneration being removed? I believe Fel Armor used to regenerate 5% health, and now it is sitting at 2%. Does this 2% give us an advantage in raids via survivability, in that we can take a chance to be 2% less competent because our health comes back automatically and magically? Not really.
Is it a PVP change? That warlocks are unkillable because their health keeps coming back and they are unkillable? No. I think our drain health is kinda lacklustre and now we can't even drain your mana.
Now that I think of it I do end almost every boss fight with full health, but that's because I know where to stand and run right? RIGHT??
So, are you sure? 10% more mana for Truny would mean her mana would go up from 77k to 85k? That's like TWO spells oh joy!
Think of the levelling experience without the passive heals, people from 1-early 85 are not going to be raiding/running heroics/partaking in epic drawn out PVP battles (Right?)! I stopped playing my hunter because he could not heal himself with an awesome green armor (Yeah I'm lazy)!
Ok I am done freaking out now. I am sure something good will come out of this, perhaps it is just to unite all Warlocks to make us cherish Fel Armor and not take its effects for granted anymore. Or, whatever, we'll see bahaha!
Truny the Freaking
Labels:
Cataclysm,
Demonology Warlock,
Patch 4.0.6,
Warlock Changes
Truny's Cataclysm Heroic Reports: 01/11/2011
Heroic Lost City of the Tol'Vir
We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.
So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.
We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.
On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.
Heroic Stonecore
I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!
I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.
CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!
So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!
Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?
OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....
Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.
HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.
So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?
Truny the Warlock
We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.
So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.
We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.
On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.
Heroic Stonecore
I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!
I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.
CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!
So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!
Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?
OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....
Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.
HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.
So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?
Truny the Warlock
Tuesday, January 11, 2011
Are Protection Paladins OP?
In PVE? Remember when I mentioned playing my paladin a couple weeks ago and thought retribution felt a bit clunky? That was actually their off-spec, my paladin's main spec was actually protection, and it was through tanking that she actually got up to the mid level 50s.
I decided to try out the "new" cata protection, worked hard to sort through all the holy righteous items in my spellbook and organized them according to how I think I would push my buttons in a general pull and started queuing as tank.
HOLY CRAP! From what I see, protection paladins do not die even more now! With this new Holy Power mechanic and Word of Glory self heals, my paladin could solo almost the entire lower blackrock spire save for the trolls that hex you into a frog then chop you into iddy biddy bits. Heck we could probably solo any dungeon at level? Which is kinda scary and sad.
Threat was almost never an issue, with hammer of the righteous being a nice guaranteed AOE along with our shield throw and holy wrath I levelled this paladin all the way to outlands and she is already 64! I was tanking the outlands instances half-afk while watching Mad Men with wow in the background.
From the 28934302 or so dungeons I tanked only two people had beat me in damage. The AOE damage generation is disgusting. (And I am proud to say one of them was a demo lock, and the other was a DK who was EIGHT levels above everyone else)
It was fun tanking, but in the back of my mind there spawned a slight sadness, this would all end soon, the Wrath Style run in and pull everything, once Truby hits 85 with a gear level of 329 it'll all be down to careful pulls, sticking to crusader strike and hammer bash.
tl;dr: Truny says "I think protection paladins are kinda fun because I can smash buttons randomly and be a useful tank while levelling really fast".
I decided to try out the "new" cata protection, worked hard to sort through all the holy righteous items in my spellbook and organized them according to how I think I would push my buttons in a general pull and started queuing as tank.
HOLY CRAP! From what I see, protection paladins do not die even more now! With this new Holy Power mechanic and Word of Glory self heals, my paladin could solo almost the entire lower blackrock spire save for the trolls that hex you into a frog then chop you into iddy biddy bits. Heck we could probably solo any dungeon at level? Which is kinda scary and sad.
Threat was almost never an issue, with hammer of the righteous being a nice guaranteed AOE along with our shield throw and holy wrath I levelled this paladin all the way to outlands and she is already 64! I was tanking the outlands instances half-afk while watching Mad Men with wow in the background.
From the 28934302 or so dungeons I tanked only two people had beat me in damage. The AOE damage generation is disgusting. (And I am proud to say one of them was a demo lock, and the other was a DK who was EIGHT levels above everyone else)
It was fun tanking, but in the back of my mind there spawned a slight sadness, this would all end soon, the Wrath Style run in and pull everything, once Truby hits 85 with a gear level of 329 it'll all be down to careful pulls, sticking to crusader strike and hammer bash.
tl;dr: Truny says "I think protection paladins are kinda fun because I can smash buttons randomly and be a useful tank while levelling really fast".
Labels:
Protection Paladin,
Tanking,
Truby
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