Dear Resto Druids:
Do you still run away from his lightning dispersions anymore? Cause I don't.
Either,
a) You resist them.
b) One rejuvenation can cover all the damage
c) Moving is for quitters
When you think about it it doesn't do THAT much damage, sure it stacks a debuff that increases nature damage taken but...how long would the boss live to dish out ANY damage at all?
Sure, DPS standing around are going to look weird, the tank can stand there too its easy to heal through...so....redesign anyone?
Ionar Redesigned
Disperse: When Ionar disperses, four charged bolts leap towards random party members. Anyone who comes within 5 yards of a charged bolt will receive the Charged debuff. When a party member is Charged, they have a 100% chance of receiving 3,000 damage per second and all party members within 8 yard will also receive 3,000 damage per second, stacking up to 5 times, lasts 12 seconds.
NOW...you move the hell out of the way! None of this 1k tickling crap. Seriously running AWAY from the next destination is a waste of time. As is the breaks between Violet Hold waves, and also the break in Culling of Stratholme. Seriously do we need an ENTIRE minute to mana up? I mean in Halls of Reflection, the 45 seconds is good to res anyone who died and top up mana but in all the noobie heroics? And the Halls of Stone SIX minute event? Most bosses seriously die in 15 seconds nowadays! And this is when there are entire ROOMS of adds along with the party!
This is why I secretly like the Trial of the C's. No trash, no waiting, just get the bosses, know their strategies. Sure there's no exploration or much lore anymore but hey it doesn't waste time. OH wait the announcers waste a ton of time. Good thing they shortened THAT too.
Jeez someone's not enjoying the game.
Top 5 Waste of Time Events:
1. Culling of Stratholme.
This is the mother of "oh my god this instance is SO easy, 5 emblems but we have to LISTEN to 50 minutes of dialogue EVERY SINGLE TIME". First you have to dispel 5 containers, and most likely your lazy ass party member WILL NOT HELP YOU since its most efficient if two people stagger the boxes due to the cooldown on that dumb heart shaped blue thing. THEN you listen to Arthas bitch and whine and whine some more. Then after the first boss you wait a few minutes for the next wave and after the second boss you wait TWENTY MINUTES for Arthas to get his ass from the entrance to the inn (which waste precious time, we only have 19 minutes left to finish the gauntlet!). Then you must suffer through what is probably the worst voice acting ever from the dragon boss that stops time and does weird spinny actions.
2. Halls of Stone.
Brann Event. Enough said. And if you don't STOP him from talking after the even the'll go on for an HOUR about some gods or something.
3. Utgarde Pinnacle
Just because of Svala Sorrowgrave. STFU! What has she been chain-smoking since she was child? Comparing the amount of time it takes for her to finish her annoying speech and the actual fight, she is just effing annoying and a time-robber. Svala is usually down before her first "Ritual of Swords" is over if one of my ranged DPS is here in H UP. Just shut it!
4. Drak'Tharon Keep
Prophet Tharon'Ja or whatever his name is. His corrupt flesh ability is cool the first time you experience it, but seriously how can ANYONE lose in this fight? Once you are corrupted you gain the ability to heal yourself for like 4,000 HP every few seconds. Most healers can't even DO THAT YET! Yeah this boss is an "event", not a boss.
5. Violet Hold.
I know, this instance is super duper "fast and easy" but the breaks between each wave of 6 is a bit TOO LONG. They should just throw ALL 18 waves at us along with the last boss. Whatever. Also, what's up with Ichoron? That boss does no damage, and is probably ONLY there for the heroic achievement? Am I missing something? I dread the end of wave 6 and 12 because its just.....go back and dance for an eternity for the stairs.
Next post, the most unecessary bosses (sort of hinted at above)
Turny the Grouchy Patient Tree
Thursday, December 31, 2009
Back in Time
Yesterday I hopped onto Turny for his daily Frost-emblem run, and I did not mind having to wait 2 seconds longer for a queue so I only signed up as a healer.
1...2...ready.
The group I was with was at the first boss of Drak'Tharon Keep. That place is whatever weird!
Engage the first boss: Whatever His Name is Summons Exploding Trolls
Rejuvenate, Lifebloom.
Wait....err..they are still fighting.
Rejuvenate Lifebloom.
....they are still going at it. This is taking a while am I lagging?
By now I think he enraged and some trolls exploded and the tank went SPLAT.
WHOA what? On my watch??
Glance recount real quick. OHH.
1200, 1300, 1350, 1000, 16 (that's me!)
I have been so used to GO GO GO fast runs that the notion of "regular" getting geared up toons still existed. I remember Truny the Warlock being one, though she still pulled off 2k no matter what.
So it was a different feel yesterday, no longer did entire mobs go down by one Lifebloom, or did an entire room last for one single Regrowth. We downed the last boss smoothly, and slowly. As expected.
I then logged onto my Hunter. There was just....something I had to confirm. I threw him into the dungeon getter, grabbed the daily cooking quest and off we went.
What seemed like FOUR hours later, Heroic Trial of the Champion. Yay nice and fast, trashless, great for us burst-damagers (which is almost every dps class right?)
For all three boss waves our numbers were like:
4,900, 4,500, 3,200 (some other person)
So essentially my crappily geared hunter (no Icecrown loot, or H ToTGC loot) was equivalent to an ENTIRE party of new 80s in damage output, how scary is that?
Turby the Hunter
1...2...ready.
The group I was with was at the first boss of Drak'Tharon Keep. That place is whatever weird!
Engage the first boss: Whatever His Name is Summons Exploding Trolls
Rejuvenate, Lifebloom.
Wait....err..they are still fighting.
Rejuvenate Lifebloom.
....they are still going at it. This is taking a while am I lagging?
By now I think he enraged and some trolls exploded and the tank went SPLAT.
WHOA what? On my watch??
Glance recount real quick. OHH.
1200, 1300, 1350, 1000, 16 (that's me!)
I have been so used to GO GO GO fast runs that the notion of "regular" getting geared up toons still existed. I remember Truny the Warlock being one, though she still pulled off 2k no matter what.
So it was a different feel yesterday, no longer did entire mobs go down by one Lifebloom, or did an entire room last for one single Regrowth. We downed the last boss smoothly, and slowly. As expected.
I then logged onto my Hunter. There was just....something I had to confirm. I threw him into the dungeon getter, grabbed the daily cooking quest and off we went.
What seemed like FOUR hours later, Heroic Trial of the Champion. Yay nice and fast, trashless, great for us burst-damagers (which is almost every dps class right?)
For all three boss waves our numbers were like:
4,900, 4,500, 3,200 (some other person)
So essentially my crappily geared hunter (no Icecrown loot, or H ToTGC loot) was equivalent to an ENTIRE party of new 80s in damage output, how scary is that?
Turby the Hunter
Labels:
DPS,
Heroic Dungeons
Tuesday, December 29, 2009
Heroic Halls of Reflection - Tanking
So APPARENTLY, queueing oneself as a TANK versus a HEALER gets groups EVEN FASTER.
If you want INSTANT groups, queue as a tank. If you want groups that take 2-5 seconds, queue as healer.
But why wait? So recently I've been queue Turny as a Tank. Though his gear is not stellar, his dodge is about 43% with 45K hp if a paladin or a priest is in the group.
(Remember, only GOOD gear comes from Heroic TOC or ICC, everything else is for "regular folk")
Even though tanking is a bit more involved than Healing, aka having to aim at mobs and keep them attracted to you, in reality...other than the Frozen Halls, none of the mobs really actually DO ANY DAMAGE anymore. Yes, even in crappy T8s. See how the standard has been skewed here?
Frozen Halls. Starting a battle with 0 rage SUCKS. Having a paladin who can shackle undead or a hunter who can freeze one of the Undead Gun-Dwarves is SUPER helpful since we can focus on all the melee without having to run all out of range and or waste rage on a low priority kill.
We used the "Hide behind Falwin" trick (or whatever the eff that boss is called), and WOW for once I can actually SEE what is going on.
What?
Well when I'm healing I practically have my face to the corner of the back wall while I throw out my HoTs and as long as no one is out of range we're good.
When I'm dps'ing I have my camera zoomed into first person perspective, while being ALL the way in the back corner being a good ranged-pew-pewer.
But as a tank you can SEE where the mobs are coming from, which ones are running straight to the healer and which one decides to stay in range.
A little bit hectic, I kind of missed my ranged Paladin taunts but once all the melee were focused on me and the ranged mobs were CC'd we were fine, no wipes.
For the Run Away sequence, it is a matter of gathering enough rage from the little ghouls to grab the attention of the big mobs before they splat the rest of the party. This time we had about 11K total DPS and made the getaway smoothly. The smoothest run being the party having about 15k dps.
So now that I think of it, hey I just tanked the "hardest" five-man without going SPLAT instantly! I mean, there wasn't a lot of movement involved other than sidestepping Corruption Wells but...hey! Ok...lost track of topic again!
BAI
If you want INSTANT groups, queue as a tank. If you want groups that take 2-5 seconds, queue as healer.
But why wait? So recently I've been queue Turny as a Tank. Though his gear is not stellar, his dodge is about 43% with 45K hp if a paladin or a priest is in the group.
(Remember, only GOOD gear comes from Heroic TOC or ICC, everything else is for "regular folk")
Even though tanking is a bit more involved than Healing, aka having to aim at mobs and keep them attracted to you, in reality...other than the Frozen Halls, none of the mobs really actually DO ANY DAMAGE anymore. Yes, even in crappy T8s. See how the standard has been skewed here?
Frozen Halls. Starting a battle with 0 rage SUCKS. Having a paladin who can shackle undead or a hunter who can freeze one of the Undead Gun-Dwarves is SUPER helpful since we can focus on all the melee without having to run all out of range and or waste rage on a low priority kill.
We used the "Hide behind Falwin" trick (or whatever the eff that boss is called), and WOW for once I can actually SEE what is going on.
What?
Well when I'm healing I practically have my face to the corner of the back wall while I throw out my HoTs and as long as no one is out of range we're good.
When I'm dps'ing I have my camera zoomed into first person perspective, while being ALL the way in the back corner being a good ranged-pew-pewer.
But as a tank you can SEE where the mobs are coming from, which ones are running straight to the healer and which one decides to stay in range.
A little bit hectic, I kind of missed my ranged Paladin taunts but once all the melee were focused on me and the ranged mobs were CC'd we were fine, no wipes.
For the Run Away sequence, it is a matter of gathering enough rage from the little ghouls to grab the attention of the big mobs before they splat the rest of the party. This time we had about 11K total DPS and made the getaway smoothly. The smoothest run being the party having about 15k dps.
So now that I think of it, hey I just tanked the "hardest" five-man without going SPLAT instantly! I mean, there wasn't a lot of movement involved other than sidestepping Corruption Wells but...hey! Ok...lost track of topic again!
BAI
Labels:
Druid,
Frozen Halls,
Halls of Reflection,
Tanking,
Turny
Wednesday, December 23, 2009
On Beast Mastery
There once was a time before the Rain of Endless Gear where the difference between a Survival Hunter and a Beast Mastery Hunter's power was significant enough to push most Beast Masters to the former, to maintain their damage output.
I was one of those Hunters.
Wait I lie. It was because Dual Speccing came out so I chose Survival as my second spec, keeping Beast Mastery in hopes that one day it will rule again.
When Turby first started, apparently that was the "good time" for Beast Masters as they were THE choice for damage. I didn't know better, all I knew was I could tame all these crazy monsters that would otherwise bite my head off and I could rename them all to be called Puppy.
It wasn't until the demand for 1400+ dps that I realized I had no idea what my DPS was (never had recount back then either) that perhaps I would want to be more competitive just for the sake of it.
But now. Turby is practically T9 equivalent, though every socket is filled to the brim with Agility enhancements (vs the Attack Power I used to stack as a beast master), I decided to do some Random Groups as a Beast Master. No one would ever know.
First thing to notice: I ran out of mana way faster. Without the replenishment and mana-returning abilities I found myself having to recede into Aspect of the Viper WAY more often than in Survival.
Damage-wise I do not have exact numbers but it seems almost the same as Survival. On boss fights BM is completely fine with my personal dps at around 3200 and my Puppy's dps at around 1300, that's 4500 total! I only see those numbers on Survival in the new Frozen Halls or in raids because of the higher HP on mobs!
And 1300 dps for a pet?? I completely forgot about this! It was by the time Dual Spec came in that I had installed this trusty Recount tool so I never knew what Puppy was doing before o.O!
1300 was quite respectable given that one of our warrior dps was doing 1400 on the same boss!
What else? Oh yes, with BM I get to be lazier. I click that "Pet does more damage button" that makes the "GRAWRL" sound, use my shots Arcane, Aimed, Sting at Pleasure, and steady shot until the Cooldowns are up. Nothing to watch out for. No procs, no Black Arrows running out, the pet does most of the work on trash.
Come to think of it what IS that ability called? Bestial Fury? I just know its the button right on top of my #9 key and its RED.
So to end this off I shall make another ridiculous demand that shall be met soon:
Beast Mastery - New Talent - Aspect of the Pack (Redesigned)
The hunter takes on the Aspect of the Pack, bolstering their abilities to control the wild and dangerous creatures of Azeroth. The hunter under this Aspect has their damage and their pet's damage and attack speed increased by 10%. The hunter under this Aspect can take control of up to THREE pets.
Yeah. Three!
You'll have to manage each of them independently but with great power comes great button clicking skills....sigh.
Turby the Hunter
I was one of those Hunters.
Wait I lie. It was because Dual Speccing came out so I chose Survival as my second spec, keeping Beast Mastery in hopes that one day it will rule again.
When Turby first started, apparently that was the "good time" for Beast Masters as they were THE choice for damage. I didn't know better, all I knew was I could tame all these crazy monsters that would otherwise bite my head off and I could rename them all to be called Puppy.
It wasn't until the demand for 1400+ dps that I realized I had no idea what my DPS was (never had recount back then either) that perhaps I would want to be more competitive just for the sake of it.
But now. Turby is practically T9 equivalent, though every socket is filled to the brim with Agility enhancements (vs the Attack Power I used to stack as a beast master), I decided to do some Random Groups as a Beast Master. No one would ever know.
First thing to notice: I ran out of mana way faster. Without the replenishment and mana-returning abilities I found myself having to recede into Aspect of the Viper WAY more often than in Survival.
Damage-wise I do not have exact numbers but it seems almost the same as Survival. On boss fights BM is completely fine with my personal dps at around 3200 and my Puppy's dps at around 1300, that's 4500 total! I only see those numbers on Survival in the new Frozen Halls or in raids because of the higher HP on mobs!
And 1300 dps for a pet?? I completely forgot about this! It was by the time Dual Spec came in that I had installed this trusty Recount tool so I never knew what Puppy was doing before o.O!
1300 was quite respectable given that one of our warrior dps was doing 1400 on the same boss!
What else? Oh yes, with BM I get to be lazier. I click that "Pet does more damage button" that makes the "GRAWRL" sound, use my shots Arcane, Aimed, Sting at Pleasure, and steady shot until the Cooldowns are up. Nothing to watch out for. No procs, no Black Arrows running out, the pet does most of the work on trash.
Come to think of it what IS that ability called? Bestial Fury? I just know its the button right on top of my #9 key and its RED.
So to end this off I shall make another ridiculous demand that shall be met soon:
Beast Mastery - New Talent - Aspect of the Pack (Redesigned)
The hunter takes on the Aspect of the Pack, bolstering their abilities to control the wild and dangerous creatures of Azeroth. The hunter under this Aspect has their damage and their pet's damage and attack speed increased by 10%. The hunter under this Aspect can take control of up to THREE pets.
Yeah. Three!
You'll have to manage each of them independently but with great power comes great button clicking skills....sigh.
Turby the Hunter
Labels:
Beast Master,
Hunter,
Turby
Tuesday, December 22, 2009
Too Competent!
Wow I am not used to all this competence! A five person group where EVERYONE knows what their role is and can do it with utmost quality? Wow!
I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.
Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.
Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.
It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:
"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"
Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".
I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.
I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?
Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.
Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.
WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!
Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.
Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.
Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.
Everyone was over 2500 dps, even myself as a healer...no just kidding.
How smooth and competent this run is so far. And how unlaggy.
Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?
On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.
Weird?
Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.
Weird.
I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.
OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.
LF1M H WHORE
BAI
Turny the Patient Restless Tree
I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.
Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.
Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.
It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:
"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"
Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".
I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.
I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?
Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.
Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.
WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!
Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.
Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.
Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.
Everyone was over 2500 dps, even myself as a healer...no just kidding.
How smooth and competent this run is so far. And how unlaggy.
Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?
On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.
Weird?
Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.
Weird.
I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.
OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.
LF1M H WHORE
BAI
Turny the Patient Restless Tree
Labels:
Competence,
Druid,
Frozen Halls,
Halls of Reflection,
Healing,
Heroic Dungeons,
Turny
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