Wednesday, December 2, 2009

Patch 3.3 Druid Changes

And last but not least are the Druid changes we may see in the upcoming patch 3.3!

Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.

So we gain equivalence to the max rank prowl right away. Good!

Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.

You know that ONE time where you go: Damn if only this was off cooldown! Well here it is! Use it wisely!

Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.

So you're saying we get an extra tick of Rejuvenation? If the base amount healed is the same then I guess along with our talents in the balance tree this HoT will feel more like a Regrowth cast and leave it there type of spell but...we'll have to see on this one since I don't really care how long my Rejuvenation is nowadays...I just cast it...

Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.

That's nice...

Talents

Balance (I don't play Laser Chicken either..)

Force of Nature: Health on the treants has been increased.

Well at least this one I can comment on: GOOD. I tend to see those trees die mighty fast...

Feral Combat

Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

This talent is nice but just for the beginning part of it where it increases our attack power. The idea of being able to cast an instant spell is nice but why would you ever need it? Oh. Pvp. But why would you PVP in feral form anyways? PVP in Resto Form and...NEVER DIE!

Restoration

Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

THIS talent. Sigh. Essentially only Lifebloom haste is being "retained" in this change, while our Rejuv and Wild Growth do not benefit from a faster global cooldown which means we'd essentially have to stack more haste! And given the amount of CRIT on the T9 Resto Set (WHY?? I DON'T GET IT??) we'll have to see what T10 offers us.

Once again overall not much has changed except we can Rebirth a bit more often, cast some Tranquility (??) more often and .....have to stack more haste because once you get so used to healing you will DEFINITELY feel the sluggishness of less haste!

Turny the Restless Tree

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