Oh hello my one reader,
Sorry for the delay as I had meant to put these tips up to ease the madness that is LFR for us all last week but I was busy so yes here we go.
Don't be overwhelmed by the horror stories you hear about Durumu, as the 3rd wing is probably the easiest and quickest LFR wing since MV 1st half.
Durumu
Again, I will highlight the IMPORTANT things that you will SEE so we wont' be boggled by spell names or abilities and that other shit. Unfortunately, they put "real" raid mechanics into Durumu so I may appear quite long-winded starting now:
1. Stuff on the ground. Occasionally Durumu will target random people and shoot poop at them. Once the poop hits it leaves a pool on the ground. Try to move to the outer edge if it targets you.
2. Colored beams. The colored beams, red, blue, and yellow are essentially radars, if you are targetted by red or blue, run around the platform until a mist beasts appears then kill it. The yellow beam will move by itself.
3. Once all three colored beasts are dead, I recommend running to the face of the boss where he will then start to cast his deadly laser of DOOM.
3a. Durumu will start preparing a giant laser in front of him that WILL ONE SHOT whoever touches it, AND he..
3b. ...summons gas all around the room with hard to see gaps in them. There are two "mazes" of open area, one for ranged, and one for melee. I tend to follow the one in melee as I can follow the boss's movements. Essentially go for where the gas seems to the thinnest in density.
3c. SO. As he is preparing his laser, gas will fill up on both sides of him and here is where you PAY ATTENTION. Watch for the ground to either the left or right of his laser (it is safe to stand on the laser now), and you will see little squiggles on the ground. THIS DENOTES THE SAFE ZONE and also the direction in which he will turn. If the squiggles are on the right, start going to the right as he will start turning that way and as gas fills, the mazes will start to form on the right. This will pretty much "determine" (get it hahaha) the success of the group.
4. No matter how many stacks of Determination you get, you will still get one shot by his laser, so keep moving. If you can't see exactly where the next section of the maze is, pop a CD and GUESS.
5. I believe the developers are looking to make the safe spots more visible, but in the meanwhile maybe try turning down your graphics, but also note the following sequence of events leading up to his laser so you'll know when to expect it.
6. The good thing is if you have enough people alive, half the raid can be dead and you can still kill him.
7. Best to ask who knows where to go, mark them, then follow them!
Primordius
If you've made it to Primordius you are in the clear, however here is a quick overview of what you should do for success:
1. Tanks kite Primordius around the room.
2. DPS kill slimes and stand in their residue until you are turned into a Saurok.
That's it.
Some may choose to leave Primordius standing, but slimes reach him faster this way and he 'll do increased damage AND us warlocks won't have a large group of slimes to cast rain of fire on for endless embers.
Dark Animus
These last two fights as you can see...are substantially easier to go through than Durumu. Less trash too!
1. Slowly kill the small little golems around the room. This may need to be communicated to everyone.
2. Focus down any medium golems which spawn after they absorb the energy from the dead small golems.
3. Focus down big golems and medium golems, and once the boss activates focus on him as he'll eat the remaining golems.
4. Stay out of animus rings and puddles. Pew pew.
Hopefully this sort of helps you acquire your 90 VP in a more better manner (yes, more better).
Truny the Sort of Helpful
Showing posts with label Throne of Thunder LFR Tips. Show all posts
Showing posts with label Throne of Thunder LFR Tips. Show all posts
Wednesday, April 10, 2013
Wednesday, March 27, 2013
MoP LFR Tips: Throne of Thunder - 2nd Wing
Hello my two readers!
Sorry for the week delay on posting LFR tips for the 2nd wing of Throne of Thunder: the "Forgotten Depths". I had laid out the plan in my MIND and ASSUMED that I had posted this. Guess not. So in order to facilitate a smooth and happy run for you in obtaining your gold and VP (no items for you!), here we go!
Tortos
I will again list out the CORE competencies required to downing Tortos.
1. One tank tanks Tortos.
2. Off-tank tank the bats.
3. Ranged kill Whirling Turtles, and kick them at Tortos. (He'll take extra damage)
That's it.
Ok fine you want advanced tips? If your group can handle it.....
1. Try staggering the turtles to maximize the uptime of the debuff Tortos gets.
2. If you're a destro warlock, ALWAYS have a rain of fire ticking on all the bats for a shit ton of embers. Always. Always mind your havoc cooldown and gauge it towards either the turtles, or Tortos.
3. Oh, I guess those were only Warlock tips. /shrug
On a sidenote, for the past two weeks I have joined an encounter where the group was on their second stack of LFR Fail-Buff. How is this even possible? I received a lot of hate for pointing this out, that the instance was brand spanking new...well not really. Also, if you just briefly skimmed the dungeon journal you should be able to pick out the key elements of the fight. There haven't been a TON of revolutionary new mechanics anyways.
Anyways.
Megaera - Three Headed Beast Thing
I'm not sure if it's even called Megaera, but essentially your group must ride around the cavern following Tortos and kill 3 spirits and ring their dingalings.
Tips for success:
1. Each tank takes an active head and faces them to the left and right of the group to avoid spray damage.
2. Everyone stands in between the heads.
3. If you get targeted by stuff, move out of the group.
4. Kill Order: This may vary, but I found focusing on the Venomous head, then the Burning head and just rotating between these two seven times is a fairly solid strategy. So do not even attack the ice/blue head. This prevents the ice head from doing its ability which....come on you can't expect much from LFR for people to handle this eloquently.
Ji'Kun - Bird Pooper
Again, key success factors:
1. Send a small group to kill her babies. 4 DPS and a healer is great. You'll have to fall/jump off the edge of her platform to reach the first group of eggs.
1a. After you kill her babies, they leave behind a feather which will enable you to fly.
1.b. Flying enables you to reach nests up high and allows you to intercept Ji'kun every time she casts "Feed Young"
2. I suggest if you tend to have high DPS, go grab a feather but don't waste time killing hatchlings. As she is casting "Feed Young", use your button to fly up over her head and touch her goop. You'll receive a 100% damage bonus buff for 30 seconds.
2b. You can only reliably do this if the group assigned to kill hatchlings is on top of things. Otherwise, just go kill hatchlings.
3. Everyone else feel free to soak purple stuff on the ground.
Overall, I hope you'll find this to be an amazing dungeon to "crawl" through. Don't get discouraged by the amount of adds, or the fact that you got wtfpwned by a snail (you'll see), just know that the Thunder King managed to build a nicer palace than Arthas.
Truny the Helpful
Sorry for the week delay on posting LFR tips for the 2nd wing of Throne of Thunder: the "Forgotten Depths". I had laid out the plan in my MIND and ASSUMED that I had posted this. Guess not. So in order to facilitate a smooth and happy run for you in obtaining your gold and VP (no items for you!), here we go!
Tortos
I will again list out the CORE competencies required to downing Tortos.
1. One tank tanks Tortos.
2. Off-tank tank the bats.
3. Ranged kill Whirling Turtles, and kick them at Tortos. (He'll take extra damage)
That's it.
Ok fine you want advanced tips? If your group can handle it.....
1. Try staggering the turtles to maximize the uptime of the debuff Tortos gets.
2. If you're a destro warlock, ALWAYS have a rain of fire ticking on all the bats for a shit ton of embers. Always. Always mind your havoc cooldown and gauge it towards either the turtles, or Tortos.
3. Oh, I guess those were only Warlock tips. /shrug
On a sidenote, for the past two weeks I have joined an encounter where the group was on their second stack of LFR Fail-Buff. How is this even possible? I received a lot of hate for pointing this out, that the instance was brand spanking new...well not really. Also, if you just briefly skimmed the dungeon journal you should be able to pick out the key elements of the fight. There haven't been a TON of revolutionary new mechanics anyways.
Anyways.
Megaera - Three Headed Beast Thing
I'm not sure if it's even called Megaera, but essentially your group must ride around the cavern following Tortos and kill 3 spirits and ring their dingalings.
Tips for success:
1. Each tank takes an active head and faces them to the left and right of the group to avoid spray damage.
2. Everyone stands in between the heads.
3. If you get targeted by stuff, move out of the group.
4. Kill Order: This may vary, but I found focusing on the Venomous head, then the Burning head and just rotating between these two seven times is a fairly solid strategy. So do not even attack the ice/blue head. This prevents the ice head from doing its ability which....come on you can't expect much from LFR for people to handle this eloquently.
Ji'Kun - Bird Pooper
Again, key success factors:
1. Send a small group to kill her babies. 4 DPS and a healer is great. You'll have to fall/jump off the edge of her platform to reach the first group of eggs.
1a. After you kill her babies, they leave behind a feather which will enable you to fly.
1.b. Flying enables you to reach nests up high and allows you to intercept Ji'kun every time she casts "Feed Young"
2. I suggest if you tend to have high DPS, go grab a feather but don't waste time killing hatchlings. As she is casting "Feed Young", use your button to fly up over her head and touch her goop. You'll receive a 100% damage bonus buff for 30 seconds.
2b. You can only reliably do this if the group assigned to kill hatchlings is on top of things. Otherwise, just go kill hatchlings.
3. Everyone else feel free to soak purple stuff on the ground.
Overall, I hope you'll find this to be an amazing dungeon to "crawl" through. Don't get discouraged by the amount of adds, or the fact that you got wtfpwned by a snail (you'll see), just know that the Thunder King managed to build a nicer palace than Arthas.
Truny the Helpful
Thursday, March 14, 2013
MoP LFR Tips: Throne of Thunder - 1st Wing
A new exciting patch brings us a new and exciting way to gear up, and what better way than to traverse the sometimes batshit crazy antics of what we know as LFR!
The Throne of Thunder is the raid of the day and the first wing has been released for all us crazy people to go in and cry over the ilvl 502 loot that won't drop!
The raid provides rep for the Shadow Pan Assault once a week and consists of 3 bosses.
Now in order to ensure everyone has a smooth and non-crazy run here are my critical factors tips for the first three bosses.
Jin'rokh the Breaker
On easy mode he only has 3 mechanics to watch out for:
1. Lightning Storm: Stack and stay out of water and heal hard.
2. Lightning balls, if you see a ball of lightning connected to you, run away and don't let it hit you until you are out of water pools. Also everyone else should try not to touch those balls.
3. Most importantly, the boss will turn and throw the tank at a random statue in the room, flooding 1/4th of the room. STAND IN THIS WATER. It gives you 40% damage and that's pretty much all you need to clear this, if everyone is in it that is.
4. Your goal here is to be doing OVER 90k dps. If you aren't, then something is wrong. I have to be blunt. With relatively high uptime of 40% increased damage, your main goal is to hit 180k+
Horridon
Horridon is fairly simple. Just do the following:
1. Focus adds. They are priority #1.
2. Stay away from his head and tail.
3. If he targets you and charges, don't be around other people.
4. Lust/HeroicAllySpell once he's hit 3 or 4 walls. He takes an additional 50% damage after each time he smashes into a door. Up to 200%. Yes 1,xxx,xxx crits are gigglicious.
5. Someone go tank the last big add and burn Horridon. If this last guy dies first, horridon enrages.
6. Cry that your stupid loot bag STILL only had gold and not even the new useless junk that was implemented.
7. Your goal here is to be at around 150-175k, unless you are doing a superb job at interrupting and burning adds. Or do both and challenge yourself.
Council
The council may seem daunting at first but there's only really three or four (my brain is wanting me to type out seven but that's too much) things to look out for that are crucial:
1. One of the bosses will be "possessed" and look like a shadow priest. Focus him/her. This possessedness moves, so always be burning the shadowy boss.
1-a. Tank the ice guy. All the others just jump around and look crazy.
2. Other than doing that, you MUST kill adds, and MOST importantly are the little sandling adds that Sul the Whatevertheshithisnameis summons. If they live through a sandstorm they heal and do massive damage.
3. Try to kill the priestess' spirits because they heal/damage boss/players. Not TOO crucial but if you have time.
Use your own discretion for the ice troll's abilities and also the thunder one, they don't hit too hard, just burn adds and everyone focus the same boss.
4. Your goal here is to personally kill four sandlings.
5. Leave instance and go do something else.
Truny in the Throne of Thunder
The Throne of Thunder is the raid of the day and the first wing has been released for all us crazy people to go in and cry over the ilvl 502 loot that won't drop!
The raid provides rep for the Shadow Pan Assault once a week and consists of 3 bosses.
Now in order to ensure everyone has a smooth and non-crazy run here are my critical factors tips for the first three bosses.
Jin'rokh the Breaker
On easy mode he only has 3 mechanics to watch out for:
1. Lightning Storm: Stack and stay out of water and heal hard.
2. Lightning balls, if you see a ball of lightning connected to you, run away and don't let it hit you until you are out of water pools. Also everyone else should try not to touch those balls.
3. Most importantly, the boss will turn and throw the tank at a random statue in the room, flooding 1/4th of the room. STAND IN THIS WATER. It gives you 40% damage and that's pretty much all you need to clear this, if everyone is in it that is.
4. Your goal here is to be doing OVER 90k dps. If you aren't, then something is wrong. I have to be blunt. With relatively high uptime of 40% increased damage, your main goal is to hit 180k+
Horridon
Horridon is fairly simple. Just do the following:
1. Focus adds. They are priority #1.
2. Stay away from his head and tail.
3. If he targets you and charges, don't be around other people.
4. Lust/HeroicAllySpell once he's hit 3 or 4 walls. He takes an additional 50% damage after each time he smashes into a door. Up to 200%. Yes 1,xxx,xxx crits are gigglicious.
5. Someone go tank the last big add and burn Horridon. If this last guy dies first, horridon enrages.
6. Cry that your stupid loot bag STILL only had gold and not even the new useless junk that was implemented.
7. Your goal here is to be at around 150-175k, unless you are doing a superb job at interrupting and burning adds. Or do both and challenge yourself.
Council
The council may seem daunting at first but there's only really three or four (my brain is wanting me to type out seven but that's too much) things to look out for that are crucial:
1. One of the bosses will be "possessed" and look like a shadow priest. Focus him/her. This possessedness moves, so always be burning the shadowy boss.
1-a. Tank the ice guy. All the others just jump around and look crazy.
2. Other than doing that, you MUST kill adds, and MOST importantly are the little sandling adds that Sul the Whatevertheshithisnameis summons. If they live through a sandstorm they heal and do massive damage.
3. Try to kill the priestess' spirits because they heal/damage boss/players. Not TOO crucial but if you have time.
Use your own discretion for the ice troll's abilities and also the thunder one, they don't hit too hard, just burn adds and everyone focus the same boss.
4. Your goal here is to personally kill four sandlings.
5. Leave instance and go do something else.
Truny in the Throne of Thunder
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