Showing posts with label Trial of the Champion. Show all posts
Showing posts with label Trial of the Champion. Show all posts

Tuesday, November 3, 2009

Tanking Heroic Trial of the Champion

Yesterday was a quiet day. I logged onto my Death Knight to finish maxing out his Mining Skill to grab some titanium ores to prospect them into the fabled Epic Gems. I had put myself in LFG for the daily and the regular Trial of the Champion as well, since this DK is sadly under-geared and my inner Warlock is saying he is weak.

I managed to find enough ores for three epic gems and three titanium powders and having no groups I logged onto Turny.

As I log onto my druid I receive whispers left right and centre "Wanna heal this or wanna heal that". Uhh sure! Though the person who invited me disbanded the group randomly so whatever I threw myself into LFG once again and immediately got invited for the daily heroic.

People were discussing roles and someone said that they were healing and I said "But I'm a healer". This was because I thought I had put myself in LFG as a PLUS SIGN only but apparently I had changed my default to SHIELD and PLUS. I had not realized this until later but I said "Well I can tank (whatever)" and I'd have to say that that was probably a fairly fast Utgarde Keep with my chain pulling with no stops all the way until the last boss!

To all discipline priests out there I am not sure what is going on but I really appreciate your shields.

I always set the healer as my focus when I am tanking and our healer didn't seem to use any mana throughout the entire dungeon, which from my own experience as a Restless Tree is a very good thing, the tank is pretty solid.

What? I am solid?

So after this quick run we decided to try out H TOC. Dun dun dun!

Our circumstances were special.

I had never tanked this before on heroic mode. Our healer had never healed this on their specific toon, and one of our damagers was used to tanking instead of damaging. A very virgin run, sort of.

The bosses were declared and we get:

Lana Stouthammer: Aoe and poison bitch.
Marc Jacob Alerias (Spellcheck): GTFO Whirlwind Man
Colossos: LMAO What is he?

On the first pull I tried to focus on the rogue while maintaining my AOE Maul and Swipe aggro on the other two all while trying to avoid the poison pools and trying to avoid walking through the poison pools when the Warrior throws me and I think I failed to avoid his whirlwind as this damage was too much for our healer ...we wiped.

Everyone fly back and try again.

Same method. Make sure everything is aggroing me. Stack some Lacerates on the warrior and Colossos and focus fire on the rogue lady. This time I paid more attention to back away from Whirlwind and BAM they died one by one.

Everything after that was cake.

Eadric the Pure: Tank, turn around, tank, throw his hammer at him if you have a priest healer (which we did).

Black Knight: Easy peasy. Tank until he's dead. On second phase aoe aggro all the ghouls and move around if needed to avoid his Desecration and move away from any ghouls about the explode and dead. Last phase, just kill.

So in conclusion: Stay away from whirlwind! And this is probably a more healer intensive instance than anything.

Laters

Saturday, September 12, 2009

Turby the Hunter on Trial of the Champion Upgrades - True-aim Longrifle vs Drake Mounted Crossbow

As of yesterday, Turby will no longer receive any more of the crazy upgrades from the Heroic Trial of the Champion. The shower of epics is over.

It was a good group, great tank, awesome healer, dope damage per seconders. Also, having ran this both on Turby and Truny (as it was the daily), we both got the easy boss, Eadric the Pure.

It was on Eadric the Pure, a necklace I had never seen before dropped, and was the only one who wanted to use it: The Ancient Pendant of Arathor. Cool, it was a nice upgrade from the Heroic Badge necklace that everyone used to have. Good job!

The Black Knight went down like a piece of tissue in a toilet bowl, and lo and behold guess what FINALLY drops? Uh huh! The stupid gun! The True-aim Longrifle!

Now let us compare the change in stats and damage from the Drake Mounted Crossbow. Please note I am using the Engineering ammunition, Saronite Razorheads and Mammoth Cutters (everyone should to maximize damage right?)


Let's compare the total change in all the stats we see here:

Strength: +0
Agility: +5 Whoohoo!
Stamina: +38 OMG!
Intellect: +0
Spirit: +0
Armor: +10 Hell yeah!

Damage: +104-224 min/max damage, that's very good!
Average Damage: From 1549 to 1713! An almost 11% increase in overall damage. Wow.
Speed: -0.16 seconds. NOO I am slow!!
Power: +2 attack power. Hells yeah!!
Hit: +0, my hit is low isn't it?
Crit Chance: -0.51% GRR, its ok, in battle my Crit Chance usually soars up to 50% anyways!

Until next time!

Turby the Hunter

Thursday, September 3, 2009

Turby and Truny are Crit Whores

You know, whenever Kill Shot fires off those big crits...I feel like a Warlock. However, look at my weak-ass auto-shot. I reckon with a new gun *cough* this would go up by a few hundred which is quite significant actually! So in lieu of my last post saying the upgrade was marginal, it is not. Which means more loot buffet dining for Turby! It would mean having to use a gun (boo), and losing the err...1% damage bonus for being a troll for bows?

However, Truny can fire off multiple huge crits! I believe one was Conflagrate, as the bosses are immune to the movement slowing effect and the second one must be either Chaos Bolt or Incinerate (duhh!)

Ohh ohh here's a good example of the Poison from the Rogue boss! STAY THE HELL OUT OF IT!

Yeah so my toons are CRIT-WHORES, sue me. And guess which is the only instance I have been running lately? D=

Turby and Truny still Proving Their Worth in the Trial of Champions

Monday, August 31, 2009

Truny the Warlock on Trial of the Champion Loot


Yeah! And this time I was logged onto Truny! And uh huh, no one else needed it!


Not as pretty as my old sword, but +102 spellpower (With the new gems), its still shiny enough!

And yes, with an excess of Emblems of Conquest, Truny upgraded her shoulders as well!

Truny the Warlock

Sunday, August 30, 2009

Turby the Hunter on Loot Drama - Spectral Kris

Self-loot Drama. The wrong drop on the wrong toon. Enough said!

Turby will keep this damn dagger in his bag and try to find a way to transfer it inter-accountly...yes that is a word.





Turby the Hunter

Wednesday, August 26, 2009

Truny the Warlock on Things to Remember for Trial of the Champion

What's so great about this instance and why do I keep talking about it?

Well, once Turby and Truny find their respective weapon upgrades, it will be over. No more ToC. Ever.

And with my bad luck, these two weapons will just never drop when I am on the toon that can actually make use of said weapon.

Once again I know I really do not need such marginal upgrades, but they ARE upgrades and I like to keep everyone the best that they can be.

This is actually a fairly selfish post. Why? Because as of late, Turby and Truny have been encountering many un-finished runs, with group members dropping after the first boss due to failage (that is a word). (Though most of the time they can find two groups that just blast through the instance in under 20 minutes NOT including the intro) Said marginal upgrades drop from the last boss. See the problem here?

Ok now shut the hell up and cut to the chase. If you are thinking of running Heroic Trial of the Champion for the first time, please note that this instance is a tough heroic.

Things to Remember:

  1. Make sure you are adequately geared. (I would have to say, more than 75% of your equipment should be ilvl 187 or higher. I don't know, that is just my standard.) None of this green crap, and none of this level 76 crap. Why? Because what it all boils down to is that this is a very healer intensive instance, and the last boss is a DPS race to your death. No matter how good you are at your character you are only limited by the maximum amount of numbers the numbers on your equipment give you. Think about that. (If you are adequately geared but are not pulling acceptable numbers then, go work on it and do not even TOUCH this instance, wasting a lockout for others)
  2. STAY OUT OF THE *FUC_ING* POISON CLOUDS. Right after jousting, the party engages three faction Champions. One of them MAY be a rogue. Ranged people, stay at range as they have a Fan of Knives which leaves a poison. The rogue will also throw poison at you, this is unavoidable. The rogue also drops POISON CLOUDS that are avoidable, MOVE THE HELL OUT OF THEM! If you do not see a green gaseous substance during the battle with this boss you may consider adjusting your video settings.
  3. RUN THE *FUC_* AWAY FROM WHIRLWIND! Again, after jousting, the party engages three faction Champions. One of them MAY be a warrior. The Warrior has a nasty whirlwind attack which I have only seen a handful of melee NOT get killed by it. Since I own no melee classes, I can say that if he is in the encounter, pay attention to him while you are pew pew'ing away and RUN AWAY from his whirlwind! If there's a Warlock or Hunter in the group, we don't care that you are not dps'ing for a few seconds it doesn't matter just run!
  4. Argent Confessor Paletress is annoying. Fear is annoying. AOE damage is annoying. It is in this fight where a lack of Stamina or Spellpower may be troublesome. The memory that she spawns occasionally fears the entire party which inflicts shadow damage. Also, the Confessor herself is standing there Holy Smiting people for what I see 6k. If you are the healer and can not take a few of these hits of your own while keeping everyone up, you'll need more healths!
  5. DO NOT HIT Argent Confessor Paletress when the memory (giant shadow whatever boss) boss has spawned. She will reflect damage back at you. This goes for us pet owners too, make sure to switch your pet to attack the memory or it will just end up suiciding itself!
  6. MOVE OUT OF THE BLACK KNIGHT'S DESECRATION! On the third phase, the Black Knight drops a death-and-decay sort of AOE on the ground which inflicts I believe 2k damage per second and slows your movement speed. Get out of those!

Yes, it is at the point where just politely mentioning that "those poison clouds hurt, it may be wise to avoid standing in them as they are quite damaging" just does not work.

That is all I can think of for now. Perhaps tonight shall be the night to finish these trial runs, I think I have proven myself many times already. Or not. With my luck I will end up rolling an 11 anyways.

Turby and Truny the Weak Weapon Users

Friday, August 21, 2009

Turby AND Truny on the Trial of the Champion Dungeon

Screw you. Seriously. This is getting annoying.

I log in and then wonder to myself "I wonder what will drop, maybe the gun will drop, but no look at all the hunters in LFG, but then maybe I feel lucky on this character..hmm...whatever I'll stick to it".

What?

Well...

Did the daily clear of the Trial of the Champion a few days ago with Turby, and *bam*, the Spectral Kris drops and is needed by a spellcaster. Whatever.

Did the daily clear of the Trial of the Champion yesterday with Truny, and *bam*, the Gun that will afford Turby an upgrade drops. No one needs it, it gets sharded. Whatever.

Did the daily clear of the Trial of the Champion again with Turby, and the gun does not drop.

Sound familiar?

Having A's item drop on B and vice versa ALL the time?

When will this end? I don't want to run ToC again! It's so easy, I just want to run around and .. MOVE! (And because I've collected all the necessary upgrades other than the fugging weapons HA so I should shut up!)

Also, I do not know why these mages and priests and every other class that can use spellpower and equip daggers are running H ToC. GTFO until I manage to roll higher than a 12 (please!). Super selfish but hey I'm just fitting into general public.

The Gun: Lower and Upper damage range increased. More agility. No Crit. Little bit less AP. More Stamina = good.

The Dagger: More Stam, more Int, a blue socket, 79 more spellpower, more crit, more haste. No hit.

Very good upgrades (so I can run people through SFK faster 你吹啊!)

Anyways, will try again today!

Friday, August 14, 2009

Turby the Hunter on Trial of the Champion - Crowd Control

You bet your ass I just used those two words. Crowd Control. It must have been ages since I have heard the words "want me to sheep/sap one?" since the days when Turby, the original Toon was just a wee hunter dungeon diving with (omg) four other people to down some elites!

See I guess when you are new, elites are scary. When you have not experienced the ultimate power that level 80 brings, it is quite a daunting experience to have a gold-rimmed monster attacking you and not the plate wearer. Sure, we would try to solo some group quest elites with our Puppies and Big Blueberries (oh, Hathnagma my dear Voidwalker where are you?), but dying in a dungeon is quite embarassing.

Remember the first time walking into Ragefire Chasm? At level 12? And going "holy F*ck they have 800 hp!"? And dying?

Ah yes, crowd control. See at level 80, more people of us are SO strong that in a one-on-one situation most classes can take down a single elite trash by themselves. Our spells and talents are SO strong, that we just kill and kill them all!

So... crowd control right? Trial of the Champion? What?

I know I know. Its use is quite limited. But, there is one place us Survival Hunters can use it. Well, any hunter really but it benefits Survivalists more.

You know the first phase of The Black Knight? Where he murders the announcer in cold blood right in front of your eyes? Where you then laugh and say he deserved it? And then you go and dance on his corpse? And then you wave to Thrall and wave to the excited audience? And when that announcer eventually is risen as a ghoul? Well, put a freezing trap or fire a freezing arrow onto his corpse. This way, right when the encounter starts you would have procced Lock 'N Load (survival yes), AND reduced the amount of time that ghoul has to beat on your team.

Hey, its not much but it works.

*This may fail in that the ghoul leaps over the trap right when it spawns! GR!

Turby the Hunter

Tuesday, August 11, 2009

Turby the Hunter on Loot Buffet Updates

Like I said, upgrades and drops and emblems and YUMMY!

I am not even sure how, I had not played on Turby for a while but when I logged in I realized he was really close to the magic 58 emblems for a T8.5 Helm! Yes, the Helm of Huntery Spike Death!

Also, running the daily heroic TOC, Turby got lucky with Marrowstrike..which is..a bonus I guess!
Now Turby has the 2-set bonus which "increases your damage of Serpent Sting by 10%"..what the hell? I guess for bosses that last longer than the duration of one sting....

Say hi to Turby and Puppy! (Showing off Marrowstrike as that is probably the best weapon I can get for a very long time lmao!) I also feel like I belong in Doom 3 rather than WoW with my metal spikey gas mask.

3.2 Emblem Changes - Its All Accounting

After my mini-rant yesterday I had come to realize, it's not about who or why people are getting shiny epics like they are at an all-you-can-eat buffet, but it's...the value of our existing system versus the new content has depreciated. Also, people need to realize that they are not special because in essence, we are all "equal" in the game.

The reason some people are mad, is because Blizzard altered space and time itself!

What the hell did you just say? Values? Bronze Drakes?

Think about it. Patch 3.1 brought to us Ulduar. When this patch was released, I am sure that most guilds have completed Naxx 25 and were just re-running it to gear up for 3.1. As you can see here, during this time-frame, Naxx 25 gear was probably the best in-slot and someone decked out in full end-game gear was well...pretty much at end game until the next patch. They have appreciated their gear to its maximum possible value.

As 3.1 hit, everything item pre-Ulduar depreciates in value. (This is of course in terms of stats, as I still love my T1 set) The depreciation term is relative to how long anyone has been decked out in Naxx gear to the start of the next patch. Now 3.1 came out so far out that most people were ready for the new gear, they were ready to give up their shinies for better shinies.

To make things more simple, say you are saving up towards buying a new car. It is a brand new 2010 model and there are only four in the city (*cough* I'm talking about YOU Lexus IS-F-back-in-the-day...sorry), ok maybe not four but a very limited amount. It's nice, you buy the car first, you're ahead of the game, it feels good to have this car whilst everyone now must wait for more models to be shipped in. By the time more people have it, you are already bored with this car and ready for a new one. Yes, essentially this a very materialistic.

Now, Patch 3.2 is a different beast. Ulduar hard-mode is I assume, way more difficult than Naxx 25 and by the time 3.2 hit, most people had NOT completed Ulduar, and had NOT received all their end-game shinies. Hence, not a lot of people were end-game pre-3.2 and are now seeing what they have been working towards depreciate in value before they could fully appreciate it. Time had been compressed, the rate at which the value of everything decreases has accelerated!

Same example again, you are saving up for that oh so shiny car and are so close to saving up that last $15k, and all of a sudden a mass shipment arrives, supply increases and prices drop (though only slightly) and now you are indignated that you are now not the "special" one. What you were saving up for is not so special anymore.

See, the car example is nice, however the one flaw is that even though there was an influx in supply, only others as wealthy as you would flock towards purchasing it. "Normal" people would probably not even care.

See what I am getting at? Everyone likes to think that they are unique and special flowers and everything is for them. There is no "I" in Team, but there is "me me me!" The truth is, you are not special. No one is looking at you. They do not really care what you are wearing (unless it is dreadfully distasteful) or what phone you have or what color or flavor your underwear is..err...

You should know from day 1 when you made your first toon and realized you will be staring at their BACK and is not distinguishable from anyone else that you are probably not going to stand out unless you were somehow bright pink and super massive no?

And really, there is not a class system in this game despite people classifying some players as "casual" versus "hardcore". Are the "hardcore" people the wealthy folk?

No.

Essentially everyone has the same access to every single dungeon/raid/event that is thrown out, it is just a matter of time devoted towards each item. So when the new patch arrived, everyone is affected. A non-raider who was thinking of raiding might appreciate the Ulduar weapons a little bit less just like everyone else.

Am I straying off topic? Well it doesn't matter this isn't an assignment screw you! Sorry *cough*

Truny and Turby of Kluptomania

Thursday, August 6, 2009

Truny the Warlock on the Trial of the Champion


The lag had disappeared yesterday. Yay! What did Truny do? Run multiple back to back heroics of course! Now, even if the patch did not get implemented as quick as it did, Truny would still be running back to back heroics just for the Emblem of Heroisms for the lowbie epics (I guess that's what we should call them right?)

ANYWAYS, after most of the party had slowly become locked out of every single instance possible we realized that no one had done the new dungeon yet! Excellent, let's go try it out (and see how badly we die)

So from what Truny saw here is some useless information/tips:

Round 1: Jousting Champions

After being announced as up and coming Champions of your faction, three random groups of the opposite faction (1 boss, 3 trash each) will parade into the arena.

"Fuck, we hope we don't have to kill them ALL at the same time"

Luckily, you fight them in three waves of three trash each.

Just joust them like in the stupid daily quests.

Once they are down, the three bosses joust the party. I would have to say to focus fire on one as they have about 300k HP and keep your damn shield up! Once you diminish their HP to 0, they will dismount and try to run to another mount (you can also run to another mount if you get dismounted and not get killed).

Before they can remount, trample them to the ground! We had discovered this accidentally I think from our random frantic jousting and seeing "Boss has been trampled" which I thought was freaking hilarious.

Once all three are dismounted and trampled, you fight them...normally!

The tank should grab all the aggro and oh yeah:

Everyone but the tank try to stay away from the goddamn gates where the enemies enter!

Kill them all. The three represent three random classes (Shaman, Rogue, etc). Kill the one that looks like its a healer.

Congratulations on your newly earned epic gear. One piece drops.

Round 2: Random Boss

We had to face off against Eadric the Pure, some pally type Draenai I believe (spell check). He comes with nine I repeat NINE trash mobs to begin with, all with 100k+ hp. Scared? Well after wiping on them we realized that: There were three groups, three each.

Each group comes with a Priestess (kill her first, she heals..but why are we killing Argent Healers?), a Monk, and a Lightbringer/Wielder.

Eadric now engages the party. He will occasionally cast "Radiance" which will blind you and damage you if you do not turn your character around. It is quite easy to avoid as there is a whole bunch of speech and the cast is three-seconds. He'll also throw his hammer at a random party member for high damage but nothing special.

Grats on your second easily earned epic gear. Two pieces drops.

Round 3: The Black Knight

This dude has three phases.

Phase 1: Tank and Spank. He will also summon one ghoul which the party should burn down first as the Black Knight likes to cast Explode Corpse on his ghouls which do some nasty splash damage.

Phase 2: He will now summon a whole ARMY of these Ghouls. AOE them to the ground before they explode! Truny actually had to change into Demonology to make use of Metamorphosis' Flaming Aura of Death! It is hard trying to CC all the ghouls and running away from them before they explode, and they seem to have random aggro so huddle up and AOE! Oh during all this, you are still fighting the boss, though once you kill the Ghouls you should be able to see him better o.O

Phase 3: Last phase. He will turn into those annoying spectres that hit super hard in Sunken Temple (remember those?) and essentially this is a DPS race between the party and the boss. He will constantly be casting a spell on each party member which stacks the amount of magic damage taken per hit. And of course, this spell...is magic damage so after about 15 or so hits most people would be getting hit for 15k or dying.

Congratulations on your last few pieces of epics. Two more epic pieces drops, one was a weapon for us. (WHY A GUN?) (Seriously we need more nice bows.........)

Alas, Mail and Spell Power plate was dropping all day but Truny did get to upgrade her cape to
this:

It's Orange! OMG a WOTLK item that has...COLOUR?? Holy crap!