Wednesday, March 27, 2013

MoP LFR Tips: Throne of Thunder - 2nd Wing

Hello my two readers!

Sorry for the week delay on posting LFR tips for the 2nd wing of Throne of Thunder: the "Forgotten Depths". I had laid out the plan in my MIND and ASSUMED that I had posted this. Guess not. So in order to facilitate a smooth and happy run for you in obtaining your gold and VP (no items for you!), here we go!

Tortos

I will again list out the CORE competencies required to downing Tortos.

1. One tank tanks Tortos.
2. Off-tank tank the bats.
3. Ranged kill Whirling Turtles, and kick them at Tortos. (He'll take extra damage)

That's it.

Ok fine you want advanced tips? If your group can handle it.....

1. Try staggering the turtles to maximize the uptime of the debuff Tortos gets.
2. If you're a destro warlock, ALWAYS have a rain of fire ticking on all the bats for a shit ton of embers. Always. Always mind your havoc cooldown and gauge it towards either the turtles, or Tortos.
3. Oh, I guess those were only Warlock tips. /shrug

On a sidenote, for the past two weeks I have joined an encounter where the group was on their second stack of LFR Fail-Buff. How is this even possible? I received a lot of hate for pointing this out, that the instance was brand spanking new...well not really. Also, if you just briefly skimmed the dungeon journal you should be able to pick out the key elements of the fight. There haven't been a TON of revolutionary new mechanics anyways.

Anyways.

Megaera - Three Headed Beast Thing

I'm not sure if it's even called Megaera, but essentially your group must ride around the cavern following Tortos and kill 3 spirits and ring their dingalings.

Tips for success:

1. Each tank takes an active head and faces them to the left and right of the group to avoid spray damage.
2. Everyone stands in between the heads.
3. If you get targeted by stuff, move out of the group.
4. Kill Order: This may vary, but I found focusing on the Venomous head, then the Burning head and just rotating between these two seven times is a fairly solid strategy. So do not even attack the ice/blue head. This prevents the ice head from doing its ability which....come on you can't expect much from LFR for people to handle this eloquently.

Ji'Kun - Bird Pooper

Again, key success factors:

1. Send a small group to kill her babies. 4 DPS and a healer is great. You'll have to fall/jump off the edge of her platform to reach the first group of eggs.
1a. After you kill her babies, they leave behind a feather which will enable you to fly.
1.b. Flying enables you to reach nests up high and allows you to intercept Ji'kun every time she casts "Feed Young"
2. I suggest if you tend to have high DPS, go grab a feather but don't waste time killing hatchlings. As she is casting "Feed Young", use your button to fly up over her head and touch her goop. You'll receive a 100% damage bonus buff for 30 seconds.
2b. You can only reliably do this if the group assigned to kill hatchlings is on top of things. Otherwise, just go kill hatchlings.
3. Everyone else feel free to soak purple stuff on the ground.

Overall, I hope you'll find this to be an amazing dungeon to "crawl" through. Don't get discouraged by the amount of adds, or the fact that you got wtfpwned by a snail (you'll see), just know that the Thunder King managed to build a nicer palace than Arthas.

Truny the Helpful

Tuesday, March 26, 2013

The Right to be Tranquil

Oh hi there single reader,

I am so glad that you've stuck with Kluptomania after all these years of my nonsensical babbling and bitching. I never really planned out what direction my blog would take, would I be a cutting edge resource for whatever I was interested in? No? Would I provide high quality commentary on hard hitting social issues and technological trends going on in the gaming world? Ehh not really.

All I wanted to do was talk about stuff and hoped that other people also have the same wants to talk about the same stuff. Uh huh.

Now if you have not been following my "progress" since the launch of Pandaria, my resto druid was holding strong, we were 13/16 bosses by somewhere like November then everything kind of just scattered to the wind.

Complete halt. Starting from square 1. Our raid group sort of reformed then scattered again a couple months ago and now I'm with a second group in my druid's guild and also the same group from Truny's guild and it's all very confusing.

Anyways, instead of doing TOT yesterday we closed off T14 by essentially steamrolling through TOES and getting our Tranquil Master titles. Seriously though, the trash in TOT is harder and more annoying and tedious than TOES.

To sum it all up: "Your guild can probably clear TOES if everyone is capable of standing behind a pillar when they need to". Yup!

Anyways, now that my accounting program is finally drawing to a close and things have died down, I have time to do things again!

Things To Do

So for the sake of collecting "rare" mounts, I have been "dedicated" to do the following:

1. Onyxia eack week on 4 characters.
2. Tempest Keep each week on 4 characters.
3. Solo Alysrazor weekly. Give a destro lock 75% bonus crit and let me see you TRY not to cackle wildly while flying through the sky.
4. Get an ILVL of 500 on my HUNTER. I achieved this yesterday on my warlock, OR
4b. Level my 2nd warlock to replace my hunter.

Why won't a proper ranged weapon drop for my hunter? Should I just wait till patch 5.3?? Anyways, hunters have too many staggered cooldowns anyways.

And that's about it.

Truny the Wtfthatwasn'tafullpost

Friday, March 15, 2013

Kanrethad Ebonlocke: Absorbed!

Hello my one reader!

Tonight was a good night, my belly was full and I was nice and rested.

I made some healthy attempts at Kanrethad tonight! My main issue, and what seems to be the crux of success or failure to this encounter were the dreaded dastardly Felhunters. My previous attempts a couple days ago were fraught with error. I let Bobby the Pitlord (oh CRAP I forgot to take a final screenshot of my best friend!) get in FRONT of the Felhunters on my failing attempts, and tonight what I did was set him on passive and move him BEHIND where they spawn.

Once they spawned, blow all cooldowns and maximize havoc to burst them down. It's exactly the same on the 2nd wave (I am not geared just yet to take him down before the 2nd Felhunter phase, or perhaps I didn't maximize my DPS beforehand).

On my 2nd last attempt, my freaking wi-fi died on me! It just...exploded! I quickly ran to my wired-connection computer and made a clean attempt.

The Review

The fight itself, was "intense" in that, I really wanted to get this over so I would stop stressing about it during the day. Occasionally I would find myself visualizing how I would position Bobby and the Felhunters, and how I would use cooldowns. It was annoying. I had to get this done and done for the sake of being a Warlock on the Internet.

Once I managed to get him down below 20%, I hadn't even realized that I was quite tense, my heart rate was increasing but I knew I had to stay calm for the final Felhunter phase and not worry about embers being wasted. In desperation I sent Bobby the Pitlord to stun all three of the hunters, and managed to run to my magical portal to LOS Kanrethad's final chaos bolt. One more cataclysm and a stun later, he had been banished!



 The ending is kind of anti-climactic, and didn't really provide a lot of juicy graphics for screenshots but....yeah.

But now I am free to do other things, like dailies and....oh dear.

Truny the Corrupted Fire

Thursday, March 14, 2013

The Black Harvest: Green Fire Quest

Good evening my one reader,

SO after my bitching and moaning about how poorly designed the initiation of the new "green fire" quest is for us Warlocks, I magically got a sealed tome last night and started up the quest-line.

I'll try to keep this vague and spoiler free, not that there's TOO much to spoil without going into great depth.

It starts out pretty awesome, I never knew our pets could communicate with us? This gives my demons a bit of flavor, and I shall treat them differently going forward. Silly felhunter.

Then you go do some stuff which is kinda meh, it wasn't "go gather some super rare raegants, or kill traverse upon some strange dungeon", then it was the final area which was kinda cool and of course I was only expecting a challenge near the end. I am super happy that Akama remembered me!

Then it came down to the final boss and by now it was nearing midnight.

My first attempt was just silly. I sat in awe as Kanrethad was channeling Cataclysm. I thought to myself "Hey! We were supposed to get this ability! OMG ITS SO COOL! AND H- *Splat*" One shot. Oops. WTF? What do I do?

On my second attempt, I actually looked at something on my screen and realized...OH you can do something. So I got farther until something got summoned and kind of messed up my mojo. It wasn't too bad because by the 2nd wave of adds, he was already nearing 50% health.

Then midnight hit and I went to bed thinking how I could have mitigated that crucial few seconds and I realized, oh maybe I can either aggro first or do some clever maneuvering. I will probably attempt this again tonight or on a day where I'm not groggy as hell from daylight savings. =P

The Detailed Rant/Review But Not Really

The overall story and background knowledge that this epic questline brings is adequate, in that it explains away why we were so annoying back in Cata, the origins of demons and their workings and purpose (squee!) and also....now that I've seen what is going on......I was thinking "wait....ALL we are getting is green fire? We should get so much more power, like the ability to summon 100 demons!"

But no, let's just be super happy that green fire is in and all you have to do is maintain high dps, control your pets and cooldowns and CC's and kite and LoS!

Truny the Soon to be Fel

MoP LFR Tips: Throne of Thunder - 1st Wing

A new exciting patch brings us a new and exciting way to gear up, and what better way than to traverse the sometimes batshit crazy antics of what we know as LFR!

The Throne of Thunder is the raid of the day and the first wing has been released for all us crazy people to go in and cry over the ilvl 502 loot that won't drop!

The raid provides rep for the Shadow Pan Assault once a week and consists of 3 bosses.

Now in order to ensure everyone has a smooth and non-crazy run here are my critical factors tips for the first three bosses.

Jin'rokh the Breaker

On easy mode he only has 3 mechanics to watch out for:

1. Lightning Storm: Stack and stay out of water and heal hard.
2. Lightning balls, if you see a ball of lightning connected to you, run away and don't let it hit you until you are out of water pools. Also everyone else should try not to touch those balls.
3. Most importantly, the boss will turn and throw the tank at a random statue in the room, flooding 1/4th of the room. STAND IN THIS WATER. It gives you 40% damage and that's pretty much all you need to clear this, if everyone is in it that is.
4. Your goal here is to be doing OVER 90k dps. If you aren't, then something is wrong. I have to be blunt. With relatively high uptime of 40% increased damage, your main goal is to hit 180k+

Horridon

Horridon is fairly simple. Just do the following:

1. Focus adds. They are priority #1.
2. Stay away from his head and tail.
3. If he targets you and charges, don't be around other people.
4. Lust/HeroicAllySpell once he's hit 3 or 4 walls. He takes an additional 50% damage after each time he smashes into a door. Up to 200%. Yes 1,xxx,xxx crits are gigglicious.
5. Someone go tank the last big add and burn Horridon. If this last guy dies first, horridon enrages.
6. Cry that your stupid loot bag STILL only had gold and not even the new useless junk that was implemented.
7. Your goal here is to be at around 150-175k, unless you are doing a superb job at interrupting and burning adds. Or do both and challenge yourself.

Council

The council may seem daunting at first but there's only really three or four (my brain is wanting me to type out seven but that's too much) things to look out for that are crucial:

1. One of the bosses will be "possessed" and look like a shadow priest. Focus him/her. This possessedness moves, so always be burning the shadowy boss.
1-a. Tank the ice guy. All the others just jump around and look crazy.
2. Other than doing that, you MUST kill adds, and MOST importantly are the little sandling adds that Sul the Whatevertheshithisnameis summons. If they live through a sandstorm they heal and do massive damage.
3. Try to kill the priestess' spirits because they heal/damage boss/players. Not TOO crucial but if you have time.

Use your own discretion for the ice troll's abilities and also the thunder one, they don't hit too hard, just burn adds and everyone focus the same boss.
4. Your goal here is to personally kill four sandlings.
5. Leave instance and go do something else.

Truny in the Throne of Thunder