Thursday, March 29, 2012

Army of the Pets: Answered via Stampede

It looks as though many of the ridiculous demands that we have raged for many years and up to several months ago have been answered. Remember this amazingly special ability I had invented back in January?

[Army of the Pets]


Focus Cost: 100

Instant Cast

Cooldown: 5 minutes. (Chance to be reduced by 3 seconds everytime your pet farts, no just kidding, everytime you use Kill Command)

In a true display of Bestial Mastery, you call upon all of your active stabled pets to ravage your foe for 25 seconds. During this time you and your pets' damage and attack/casting speed is increased by 15% and you feel no fear or remorse and can not be stopped until ALL of you are killed. (Effect stacks with Bestial Wrath)

Weeeeellllll..... at level 87 in Mists of Pandaria, hunters finally get our fabled "Stampede" ability, which summons all 5 of our active stabled pets out for...a glorious display of fur scales and whatever else our pets are made of!

Questions

1. Will our pets "surround" our enemies, or all head towards their rear if they are not at the top of their threat table, or will they all go around, or will the top aggro pet stay in front while the others attack from behind? Will they just swarm the enemy?

2. Will we have 5 pet bars, will we still only get our "main" pet's pet bar and the other 5 are not "controllable"?

3. Can we ride 1 pet, have the 2nd pet as our commander, a 3rd pet carry a battle standard for us and the other 2 pets be ranged dps/heals?

4. Will summoning 5 Ban'thalos' give our sneaky rogue friends seizures?

Then we run into an issue of: Does the hunter still gain the damage bonus of this buff if they are not pet collectors? What if a hunter only HAS 3 pets total. (But why would you?)

Anyways, I must conform to the social norm and be unsatisfied with this and thus I shall request a new spell for level 92 in the next next expansion.

[Pet Lord]

Cost: 50 Focus, 10 focus every 2 seconds after. Lasts until cancelled.

The hunter is now able to call upon the symbiant bond between him and his pet to ride a pet of his choice into battle and call upon a 2nd active pet. Melee damage is increased by 50% for both the hunter and pets, and ranged damage caused is increased by 100%. Your mounted pet gains new abilities while in Cavalry Mode and movement speed is increased by 60%.

Of course now our pets can wear plate armor and be casters and heal!

Turby the Pet-ous.

Wednesday, March 21, 2012

Random Babble: New MoP LFR Looting System

To alleviate the rampant amount of rage regarding our current LFR looting system, we will be seeing a brand new "behind the scenes" looting system where perhaps everyone is a winner.

What is proposed is that instead of a bunch of random items dropping, and instead of everyone needing on whatever they can need, everyone gets a behind the scenes computer generated "roll". If your roll qualifies as a "win", (and that win also happens to be for gear?), then you receive an appropriate piece of gear for the spec you are currently in. Otherwise you receive gold, or nothing? This all depends as I am unsure of how this works exactly.

This depends on how the "rolls against the bosses loot tables" are determined. It depends on if the system takes a set amount of wins and distributes useful items to the winners, or if the system takes a look at everyone's roll and if your roll qualifies as a win then perhaps it rolls again to see if it qualifies for gear, otherwise you get gold?

So my question is:

1. Does the system look at the top 4 rollers and gives them something useful, and gives everyone else money?

2. Or does the system just gives EVERYONE a chance to win gear if their generated roll is high enough?

So my questions simplified is:

1. Will we see only 4 people win gear at each boss.
2. Or will it be possible for all 25 people to win gear if their rolls are high enough?

The distinction is huge.

If they decide to do the "set number of wins" per boss, then perhaps the set amount would have to be increased from 4 like our current system, to 8? Our current system has a set of constraint that determine if you win anything or not, and that is...whatever dropped off the boss!

Firstly, loot has to randomly drop off a boss. Those are our constraints. Say 4 Gurthalaks that you will never win drop. And say there are only 4 melee in the group who can equip it. With our current system, all the melee will win one but everyone else gets shafted, however because everyone else KNOWS what has dropped they feel better about themselves because they didn't "lose" per se. All the melee win and are happy. (With the old old system, we KNOW that the afk warrior woudl have won all 4).

So the MOP system takes away the constraining factor of what actually drops and just assigns winners, and this is where I need to know if everyone could be a possible winner or if we will have an increased amount of set winners?

Paradigm Shift.

If they decided to do the "set winners", I can already predict that what we will see is that EVEN THOUGH the lowest dps/heals did not "steal" your item, they will still most likely always be ones with the winning rolls. The system would assign them the win every time, as it kind of does now, but towards what we already know has dropped. This kinda defeats the purpose doesn't it?

This does not make sense, which makes me think that they are going to implement the "everyone has a smaller chance of winning something" per boss type roll. So only rarely will we see upwards of 10 people win gear, but you know that despite that the afk warrior had a win, his win didn't remove your win from the pool of total possible wins.

Does this all make sense? Yes it does!

Not only do we need to remove the randomness of gear, the ultimate goal is probably to remove the RAGE associated with the interactions of other players. To achieve ultimate "fairness", everyone would have to have an equal chance of winning something without their chance being affected or dimished by someone else, which puts the "set winners" out of the question. Right?

Anyhow, perhaps my warrior will utilize this new system next year to win the Gurthalaks that he'll never use!

Cheers out! (Peace is too mainstream)

Turby the Lootable

Tuesday, March 20, 2012

Various Grindables: Dark War Talbuk

Truny what's with all the dumb mount posts?

Well, what else am I supposed to talk about?

"Finally a screenshot in Deepholm and not Storm Peaks!"
  How I Grinded This:

-Kill Ally friend 100 times for 100 Battle Tokens.
-Grinded Oshu'gun powders on the mobs around Oshu'gun mountain. I had changed my grinding spot from Twilight Ridge, to Sunspring Post, and finally settling at Oshu'gun. It FELT like the more I killed the more the dust would drop around the mountain, and if I left to do something the drop-rate would go back to a dismally low rate. Or maybe that was just me. 200 dusts turned in to Research Tokens and VOILA! A Mount of Grindability!

But...why?
Well, with MoP on the horizon, I need a nice ground mount to explore the LANDS of Pandaria with. A spectral sabre is currently out of the question as $700 can be put to better use...for now.

Turby the Grinder

There Will Always Be....an Oracle Egg

Over two years of delicious egg yolks and venored tick birds, Truny finally found her very first protodrake last night!


"Why are we always in Storm Peaks?"

Alas, there will always be an Oracle Egg. My druid is currently over half-way to revered with the little squishy bastards in Sholozar, and perhaps he shall be my third character to raise a green protodrake.

I am actually quite surprised that my former main does not have any othe protodrake in her stable, not even the red dungeoneering one. However, all is well now!

Truny the Green Protodrake Tamer (But Not Really)


Monday, March 19, 2012

Types of Rollers in LFR

With MoP comes a new and rejoice-worthy loot system that we will be able to enjoy in LFR, and that is individual based rolls against the bosses. How it works (from what I understand) is that we each get a roll "against" a boss, and if we "win" our roll and if the boss has an item that we need on our loot table, we win. No more need/greed. If you need something off of Mantid Boss, then you will use your roll against that boss and if you win it then you can enjoy your ilvl 525 item.

This is great, and because of this comes one last LFR post from me.

Our beloved new tool has been in service for hmm 16 weeks give or take a couple weeks? I am sure that we have all observed the varous types of people rolling on your gear, and I would just like to break it down one last time. /rejoice

The Normal Competent Player
This is you. All you need/desire is that one piece of gear that you are missing to finish your set, or perhaps is an upgrade from your 378 weapon. It is a legitimate upgrade and you because you know your classes ins and outs you are deserving of said weapon and will use it to its full potential.

The "I just Roll Needs"
These types of players seem to be rearing their ugly heads more and more often now, perhaps they are the sign of the shifting mentality of always rolling need regardless of if they need the item or not. These players generally already have the item that they rolled on and won and it's best just to turn a blind-eye to them or perhaps persuade them through your superior negotiation skills. Sometimes it works.

The Off-setters.
Off-setters tend to have the 397/410 equivalent of what they are rolling on, however it is merely for their off-spec and due to their amazing performance no one can argue against them.

The Secret Gear Swappers
These are sneaky folk, upon a boss kill, if there is an item that they need perhaps for an off-spec or for a friend, they will switch out that piece of gear, say their gloves, and then roll need to prevent possible inspection QQ. Sneaky sneaky.

The Arrogant Distributor
These are players who have cleared regular DS and perhaps heroic DS many times, and queue to show off their amazing skills. However, they will still roll need on the tokens which are 1.5 tiers behind their heroic items and distribute it to whoever they deem worthy of receiving said item. Though their 70k+ dps does make everything go by much quicker.

The Kidnappers
These bastards roll on items as collateral to trade for items that they would potentially lose on future bosses. However, when they DO win what they need, they don't trade out what they took for hostage in the first place. Best to ignore them and just let them vendor the unwanted item.

Did I miss any? Oh well!

Obligatory Post NDA MoP Post

Heroes, I will start off with a simple statement, that I will be wary of my excitement for the upcoming expansion.

Cataclysm was a strange experiment and it looks like MoP will bring about many reforms to put "meaning" back into a lot of things that we craved for.

Now in my usual non-comprehensive fashion here are my random thoughts on the upcoming expansion.

- Archaeology. There will be a HALL in Pandaria for archaeologists to go and mingle, have some tea, eat a biscuit and chat about their findings. THIS is what I thought we were going to get in Cata anyways. It'll be nice to have more digs, though I wonder if any of the old digs will be upgraded or if we will be stuck with the same 359s. Then again the new VP changes allow us to "boost" ilvls?

-VP Changes. Using points to upgrade existing gear? I have no problem with that. This will be a very handy change for very "memorable" pieces of gear such as "first time" kills.

-Dungeon challenges. Sadly, my first concern for this is "make sure people who are qualified or have completed the heroic or passed some other measure/barrier are allowed to join so as they don't ruin our runs". Yeah I'm talking about the people who cheat the system AND perform badly showing up in randoms. Otherwise, with that aside I foresee us doing guild runs for the first few months, which will deter epic failures.

-Scenarios. FINALLY, as I had posted previously that we should just copy what LOTRO has done successfully: their skirmishes. Short little PVE sessions that help you progress your character in brainless/fun fashion.

-LFR for the first tier of raiding. This is nice for my alts, but from what I've seen, LFR has degraded the actual "interesting" portion of the real DS for me. Then again DS as a whole seemed very fractured and un-focused and just....boring. (WHAT ARE THOSE GENERALS DOING IN THOSE MAWS??"

-Pet Battles. Ok, as a serious rare hunter, I need to know the spawn locations of each and every one of the new pets and I also need to know if only one person is able to capture some of the rare pets or will our "battle" screen be phased separately so all we need to know is WHEN each pet spawns and not have to fight with 500 other people???

-Warlocks on fire. I have been holding off playing my warlock lately in anticipation to the major changes to our playstyle and DAMMMN it's looking pretty crazy with all the multi-pets, self combustion, and felguard weapons.

-Cosmeteic Glyphs. DID I HEAR PERMA TREE FORM? As I had promised earlier if this is true then my druid shall become my PVE main. Unless Mistwalkers are super duper fun.

-Monks. ANOTHER druid type class that can tank/heal/dps! (Sorry Ret pallies, you don't count as DPS). Yet another toon in which I can acquire VP effortlessly due to being very useful.

-New Zones. PLEASE NO MORE ULDUMS. I was fooled once, and I shall not be fooled again! I remember being ultra excited about Uldum, going in and finding lore only to be thrown into pit of voiceless meaningless NPCs and a Harrison Jones movie.

-Farmville. Everyone be quiet. This is probably just the forefront of Player Housing being tested again. A small plot of land where we can grow pets and weed and herbs and food? Interesting........I think.........perhaps there will be a house in there one day??

-TLDP/Aeonaxx. I wonder where the equivalent will be and what it is??

-Garrosh as the final final boss. Interesting spoilers.....though I'm kind of sad if this hadn't been leaked. Though it might be really obvious through the storyline?

-New Hunter Pets? No info on those yet? Cranes? Hydras? Fish? Mantises?

What I am most excited about is the new continent itself, brand new zones which look amazing from the previews so far. Great material for screenshots!

Thursday, March 15, 2012

Druid on a Mount


Druid riding blue drake. This is a art.

Wednesday, March 14, 2012

Semi-Final LFR Mumblings: What Have We Learned?

That being in an anonymous group of 25 ass-hats makes people become ass-hats? No no no.

Think back to the release of 4.3, what was the glossy cover-up to the dreadful yet beloved tool we now know as LFR? To let people "experience" content just like the raiders and get the same type of "epic loot" as the "raiders". Right? That LFR will be a step to raiding to show "regular" folk how raids work and how various mechanics must be handled by the group.

Uhhh wait one moment Mr. Postman, what mechanics?

Morchok - stand and kill
Zonzonn - stand and kill
That Other One - Stand and kill then kill one slime and continue killing. In LFR it is almost irrelevant which slime dies and if all three remain up it is totally healable.
Hagara - Stay out of ICE, not fire, then run around.
Ultraxion - Push a button that's not part of your own set of abilities.
Blackhorn - Stack on a circle and kill.
Spine - Go AFK and wait until the plate blasts off.
Madness - Kill all the things!

Now it's true that many people get to see "the raid" but they don't actually get to "do" the raid. This is where the infamous Cata Heroics comes into play. Remember those annoying yet fun dungeons? Pretty much EVERY single boss had some sort of wipe/danger mechanic and required the entire group to activate their brains. Then we had the Zandalaris, those were just takara-esque. They were both brutal and required high throughput from every member of the team. If it's raid mechanics you want, you have your entire slop of training material hidden away in the 346 tier. Heck I believe those annoying trash who level themselves up have caused more wipes than Morchok on all three of his difficulties combined! (Sorry Morchok we love (killing) you).

In conclusion, each boss in LFR should give 55 VP rather than having to wait to the end boss for the entire 250. This could solve a lot of loot anguish. You didn't win that one token that the shaman who already had the 397 won? Well, shove this little bit of VP up your ass and shut-up and hope for the best at the next boss! At the very least you got SOMETHING. (I know, total topic change!)

Turby the Learned Nothing

Secret Favourite Mount: Blue Proto-Drake

"Rawr I'm blue and stuff!"
 Oh gosh, here he goes again with his stupid mount posts! Well...yeah so....shush it!

Once upon a time, Turny the peaceful druid queued for a random Northrend heroic and got placed in Utgarde Pinnacle. Upon his slaughter of the dreadful vrykul Skadi di Dadi, Turny's group of brave adventerers and comrades found upon his mangled corpse an extra item. A small blue proto-whelp. The little whelp was small and weak and needed time to grow.

The gallant team rolled their dice over Skadi's corpse and Turny had the highest roll and took this little whelp under his care. The whelp grew very slowly and rarely got the opportunity to go out and play. He would eat off what little scraps Turny would find, being a healer/tank Turny did not need any food except for the occasional daily fluid intake. Also being a strong indepenent druid, Turny refused to use mounts and would rather bear his own weight with his own wings via instant-flight form. Turny was also really impatient and could not bear the 1.5 second cast time to summon a mount.

"I r storng!"
After Deathwing shattered the world, suddenly all of the arms and clothing in the world granted over FIVE TIMES the stats and stamina, and Turny's hunter friend Turby found it insanely easy to sneak up into Skadi's room and slaughter him in less than 2 minutes 30 seconds. Alas his corpse had always been empty save for the usual blue gear he carried with him. Turny on the other hand had found that his little blue whelp had grown up to be "big and storng 4 fite" just like him and had become a frightfully beautiful mount.

TLDR: I found the blue proto drake, my hunter has been solo'ing Skadi to no avail, but my druid already has it and it's really pretty. The end.

Turny the Blue Proto Drake Tamer

Tuesday, March 13, 2012

How Windy of You to Join Us!

Turby and his Storm drake in Storm Peaks, .... get it?
Many many many months ago when we were all fumbling around Tol'barad when that faction's 359 trinkets were still relevant I told myself "screw it I'll get the 200 mark drake later". Well, I abandoned that silly island for over half a year and came back to finish what I started.

I never thought much about the storm drakes, several months into the expansion everyone and their dog had this mount and it was just kinda "meh", it looks boring. However, as you can see the storm drakes are kinda nice with their electricy neony look.

But, what's the story behind the storm drakes? (Lemme go google 'em real fast right now). How amazing is that? From between that period and the capital H, five minutes had elapsed in my time but you just read it as if nothing happened!!

Anyways, I have discovered no lore surrounding the storm and stone dragons. Well, I am first going to assume that Al'akir has something to do with the storm dragons, perhaps his power had influenced some stray dragons turning them all electrical and stormy.

Now how did our Tol'barad factions get their slimy hands on an entire fleet of these dragons, and yet they just hand them out as mounts? Why can't we use them against the fight with Deathwing? We could ride our dragons onto his spine and give him a spinal shock!

So, what are your thoughts on the storm dragons? Just another mount? Just another "Hey look this is wow and we have dragons so here are some new dragons?"

Turby the Stormy

Friday, March 9, 2012

The RP Inducing Mount

Rawr so icy!
If there's anything we take for granted in the world of warcraft it's our poor mounts and companions. We buy 'em, grind 'em, collect them then stow them away, only giving them exposure to fresh air when we feel like it.

On the rare occasion there will be a companion who will stand out from the rest. Rather than being a collectible they become part of our character's story. Coming from a does-not-RP-a-lot perspective I have only encountered a small handful of these companions, which include Pebbles, the venomhide ravasaur mount, and the ICC achievements mounts.

I think it's great that some of these companions come with a backstory. Even though we can create the stories as we go along, say, you are on a mission to free the emerald whelps from corruption so you go and kill thousands upon thousands of noxious whelps to find an emerald whelp, and doing so it becomes your companion. Then there are the pets that are outright purchased, like the groundhog. And like any other pet, your story starts there if you choose so. This involves a lot of thought and creativity and it's quite hard to do for all 200 of the companions out there, and some of the stories might just become too farfetched. Pebbles on the other hand already comes with a story. Free lore, free backup, free info.

Back on topic now. Whatever it was. The ICC achievement mounts, the icebound/bloodbathed frostbrood vanquishers are an interesting pair. Unlike all the other mounts out there, I find that they differentiate themselves through a simple line in the letter that accompanies them:

"She has a will of her own and then some."
That's it. That's what made the difference. A will of her own hey? So that makes this mount semi-sentient in a sense. Unlike all the other reward mounts, such as the red/blue dragonhaw, or the Ulduar proto-drakes, the frostbrood vanquisher was actually doing while you were out questing. It had previously been under the influence of Ner'zhul and has broken free due to the fall of Arthas. All the other mounts just "existed", they were raised by someone else and now they are giving it to you.

To me that was the breaking point and I suddenly got this urge to show my newly acquired frostbrood vanquisher how Azeroth has changed, and that there is a world out there beyond Icecrown.

But yes, it was this mount that significantly reduced my desire to find any of the other rare mounts such as the time-lost and aoenaxx (which conveniently saves me a lot of guilt-free time now)!

A whole new world to explore!
Turby the Explorer