Showing posts with label Turny. Show all posts
Showing posts with label Turny. Show all posts

Wednesday, April 2, 2014

ESO Early Access Reviews - WIP

So as many of you know, actually many of you don't know, but I've been wasting a lot of time in Skyrim for the past couple months as a replacement time-waster to what is now a rather boring WoW.

Of course, I hopped ship and bought the ESO Imperial thingamajig and was delighted to find out there was early access to the game. So, for those who wish to know what Truny thinks of the game, here's what I have to say so far.

Note, I am only level 7:

The World

Big and beautiful with treasures and gathering mats scattered in various nooks and crannies, and it is massive. I would say just the starting zone is almost as big as the entirety of Pandaria...and when you zoom out to the world map, there are probably a good THIRTY of these zones....too bad I am too low level to explore high level areas, more on that later.

There's a lot of exploration, be it for random books in bookshelves, special lore books or Skyshards, which are super shiny rocks that give you a skill point once you've accumulated three.

There are also locked treasure chests scattered around the world and I would recommend you allocate some of your wealth to acquiring lock-picks. Chests give a lot of exp and usually contain better than normal stuff. I was disappointed they went back to the Oblivion style of having to tinker around with five keys, but now that I've gotten the hang of it it's pretty fun to mess around with, especially when other MOFOS are running towards the same chest! You essentially have to compress the lock until it JUST begins to jiggle, then let go!

The Classes

So we all know you can choose from Dragonknight (DK), Sorcerer, Templar, or Nightblade. Sure, they give access to three different skill trees to choose from. So how I see it is this is your BASE but the game is so so super flexible.

See here, my character is a "sorcerer" who utilizes the dots and summoning, but...wears and uses heavy armor perks, and also uses 2H weapon skills.

A battlemage!

For those who have raided with my warlock should know that all my ranting and raving that warlocks should wear heavy armor and use the 2H weapons that don't drop was a persistent demand on my side, and these demands have been met!

I can cast my DOT, charge into battle, swing my sword and cast my 2nd finisher DOT, it's beautiful! I also have a summoned pet, a Clannfear, i'd prefer him to be a Doomguard, but..hey...

Anyways, the "classes" themselves provide what I call "special skills" but I believe the true core of gameplay comes from how you set your skills and perks from all the different weapon and armor skills, racial skills, skills from various guidls you can join, and if you're not the violent fighty type you can even devote all your skill points to crafting, given you grind enough.

The...Game?

So how does this game fare so far as an MMO or as an Elder Scrolls game?

Well, a bit of both but not too much. Again I'm only level 7 and I have recently gone on a resource gathering frenzy.

In terms of ES, the UI will be very familiar to ES players, and the MMO portion comes from the fact that you get exp by questing rather than just playing.

I think one part that hinders the game...if that can even be said is because it's an MMO everything around you does not automatically scale to your level. So you can't just stroll across the planet and expect to be able to handle everything. It's limiting but what can you do right? Explore more when you're higher level!

Crafting

Ok last topic, since my reserve of information is pretty much all used up. The various professions are interesting and potentially grindy, but then again you can't expect to max everything right away, this is ES, not WoW.

Right away you can gather mats without the need of special tools and you can craft right away provided you have the mats.

I'd have to say I have never felt so self sufficient in an MMO than in ESO. I've crafted my own gear (though thanks to a friend for crafting sets of stuff for me before I can even equip the stuff), enchanted my own gear, made my own little buff foods and even attempted alchemy, F*CK alchemy it hates me but I must continue to look for plants!

Surprisingly according to the guides, and they are right....you get more crafting exp from "deconstructing" shit other people have created than actually making your own shit...

Enchanting and Alchemy are the bane of my existence, for enchanting you must find three different rune types, which are random resource nodes around the world that look like little shrines. You interact with it by carving out the rune. You combine a pentagon/square/circle one and then The Voice of God himself reads out the various runes that you are trying to use "Joda, Meipe, Deseca" (or something like that), and I find this extremely entertaining. Though I am always short one shape!

Anyways, I'll update as needed, not sure if this will transform into a WoW/ESO blog or not!

Turny the Battlemage Khajit

Monday, March 17, 2014

Proving Grounds: Healing

Hello!

Now I remember reading about the proving grounds before it was released within its respective patch, and I remember thinking to myself "seriously, how hard can it be? why do I have to prove myself?".

So once the patch hit, I never did check out the proving grounds, dps, healer, or tank wise.

My main concerns were, what if it's too easy, or I wouldn't have the patience to do it for however many minutes!

So anyways there was talk about it in guild over the weekend and I was adequately bored enough so I decided to try out the healing one, except is it cheating being a resto druid? Cause I one shot it all.

Bronze: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. Moonfire and wrath at will.

Silver: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. Moonfire and wrath at will.

Gold: You kind of just roll your lifeblooms and rejuv on the tank and have the range stand inside your mushroom efflorescence and pretend to look busy. There's a little less uptime to moonfire/wrath for the first few waves but on the last one when the mage cast Timewarp I naturally popped HoTW and wrathed away. There's also a single dispel that is supposed to be complicated, and some AOE, of course, you should always save wild-growth with the 100% haste buff from that one talent, that's just a rule I have for myself. And I think there's a little bit of fire and ground effects to avoid. Of course when the big things come out you cast your bark thing on the tank so they take less damage and maybe throw out a healing touch, but remember to watch for dispels and move around.

A Question About Endless: So I didn't bother doing endless cause I heard it was THIRTY waves? Aint nobody got time fo dat! So my question to anyone who has finished endless, is it the same difficulty as gold, just 3x longer? Is it harder than gold AND 30 waves? Is it actually 30 minutes? In 30 minutes we could clear a good portion of SoO!

Summary: Anyways, I do believe gold and endless can prove to be valuable practise for those pursuing professional healing, HOWEVER the NPC's I found were pretty good at moving out of bad, which does not happen in real life, since in heroic modes an extra second or two of standing in bad on one raid member could make or break the entire encounter! Most of the extra damage onus is on yourself to move out of bad while healing, which I found there wasn't enough bad on the ground to avoid.

This training puts you into a good mentality for raids as well, since you'll start to rely on the other 2 healers less (unless you have a disc priest, if so just let them absorb the shit out of everything until they change healing in WoD) and let's you focus on your own reflexes.

Proving grounds emphasizes on many of the personal rules that I have created for myself in regards to healing:

1. Heal cheap. Ever since the changes in Cata, I have been healing super cheap. Stingy on rejuvs, utilize lifebloom uptime 100% and actually put nourish on my bars! It's not a matter of not utilizing mana effectively but realizing how LITTLE you can get away with while also topping the healing charts, there's a big difference there. Of course in the last 30 seconds of a fight I blow all my mana for no reason at all.

2. Heal smart. That's quite vague, this pretty much means to anticipate damage for every single raid member at any given time and also manage which spell you are GOING to cast on them before the damage happens. If I know an AOE is coming up I will pre-plan who to swift-mend and if they get topped up, who is 2nd in priority. It's also learning how much damage each person takes, and what they tend to stand in/weak to/strong to. Now if you get the pleasure of playing with 2DK tanks and a disc priest, just read your favourite novel and pretend to look busy (jokes). It's also about knowing where to stand and where not to stand and managing your movement transitions while accounting for everything I have mentioned above.

Okay it seems I only have two rules, with the latter being rather comprehensive. But once you've mastered this it allows you to do amazing "oh shit the other healers have died EMERGENCY TIME healing", which is what proving grounds is trying to do, except toned waaaay down.

So yeah, should I bother with endless? Thirty minutes seriously can it be shorter like five minutes and they just throw all the mobs out at once?

Turny the Impatient Un-Endless Tree

Wednesday, January 26, 2011

Fail-Pug Anecdote Time!

To be more precise: "What would have been a Fail-Pug had it not been for Turny the Useful Bear".

Hmm where to begin? Alright, Turby had recently dinged 85. Congrats!

Via dungeoning alone apparently he was qualified for heroics and his first heroic was an In Progress Deadmines. He one-shotted Ripsnarl, Cookie, and Vanessa. Good job. Heroics are hard stuff!

He won one of the Best in Slot Hunter Stat Sticks and he needed to enchant it right away. Like "RIGHT NAO!"

This is where my druid comes back into the story. He is the enchanter of the crew. Turny has the 2H Weapon Mighty Agility enchant in his spellbook, which is exactly the enchant our Hunter was looking for. However, due to some rather questionable design features, this enchant is available for use at skill 470, but requires a Runed Elementium Rod that can only be used at skill 500. AND, to actually LEARN the formula for the rod you needed a skill of 515. What the f**k?

Oh, and the recipe can only be bought by going through the few intro-quests of Twighlight Highlands...and I just realied how many iterations of "gh" there are in the name of that zone. Anyways, this means that you must be at least level 84 and have a skill level that is 45 over the enchant-you-want to create it. At 515, this enchant doesn't even grant a skill-up. Wow, that was 15% as annoying and inconvenient as any FF14 feature. (Which means it wasn't THAT bad, or FF14 is JUST THAT BAD...)

(Apparently this is going to be fixed as of 4.0.6 but I do not care anymore, as both my enchanters are over the 470 mark)


Thanks to this error, I was forced beyond my will and control to level my druid to 84, which meant doing the tedious Bilgewater Harbour quests yet again, and also spend MILLIONS of gold buying enchanting materials to level my enchanting to 515 to learn the elementium rod recipe. That was how much Turby wanted this enchant, not my fault at all.

ANYWAYS, to get to 84 I decided to simultaneously quest and queue as a healer in the Pugger tool. Ten minutes later I was in a group for Vortex Pinnacle.

Our "tank" was horrible. Beyond comprehension. I knew that they were doing this on purpose to troll us. Queueing up as a tank in a DPS spec wearing PVP gear and ungemmed T7s. That was the little lie I told myself before having to Vote Kick him anyways. Reason: Not a tank.

Was I being irrational and impatient, was my ego in the way? No. Let me explain.

It is one thing for a properly specced properly geared person to Not Perform So Well. But this DK...umm....he would run up to a group of mobs, and would auto-attack and use one special attack on a single target. No howling blast, or death and decay or whatever those other spells are.

Chaos ensues. Everyone is aggroing everything, I the healer am taking damage, the clothies are all aggroing different mobs in an attempt to save me. We lived of course, I have uber heals and didn't even have to use the disgusting new tree-form. (I know I know I can glyph back to the old form but I am still bitter from the removal of perma-tree)

I COULD have been super patient, and explained to the DK that Blood is the new tanking tree, that he should be in Blood spec and perhaps use AOE or perhaps try to generate threat or perhaps suggest to him that he research on his own a bit about DK tanking before attempting the new dungeons? But how did he get all the way to 83 without realizing this?

There's a very fine line between being patient and helpful towards complete crazies you know? Though it was kind of sad as he genuinely seemed to have no clue what was going on; if he was "tanking" in a dps spec then his DPS was not that spectacular either (1,500....). So he was probably doing it to be annoying. Or had no clue what the heck was going on. Ebay. *Revelation* OMG EBAY! That's why! That's why he was full of unenchanted purples and pvp purples! Ok ignore what I just typed earlier. I can't believe I wasted so much brain power on why that DK was so full of fail.

tl;dr: So we had an Ebay tank and we kicked him and Turny tanked, and did okay-tanking even though bear tanking with all of its cooldowns need more time to maintain AOE aggro. Single threat is completely fine and I hit 84 and made Turby his stupid enchant. =)

Turny the Restless...Not Tree

Wednesday, January 19, 2011

Turny the Restless Tree Returns: Change in Healing Mindset

After Truny had scoped out the dungeon scene all the way to 85 I began to level Turny the Restless Tree (who no longer is a tree but only for 30 seconds on a cooldown) and decided to heal his way to 85. During the first few dungeons I ran, it felt as if my healing capacity had declined rather than improved despite having found some gear upgrades.

The old wrath mentality of healing that I had was to Keep Everyone At 100% Health. Now it has changed, now its more like Keep Everyone At 75% Health Except The Tank. Though the old paradigm sometimes kicks in, I found that during those spasms of Wrathness is when my healing felt "badder".

No longer can we "lifebloom lifelboom lifebloom everyone" or rely on a Rejuv, Regrowth combination to keep the tank topped off, I mean mobs do MILLIONS AND BILLIONS of damages nowadays.

We almost HAVE to use our cast-timed spells. /shakefist /fu

It's easy to deduce, with Lifebloom proccing That Thing That Makes Our Spells Free (I can't think of the name right now), and with Nourish refreshing the duration of Lifebloom (I discovered this randomly), they probably want us to be sporadically spamming Nourish, as it is a cheap cheap mana cost spell, and use Healing Touch only for large spike damages.

After I got a hang of this "healing style", I decided that I didn't particularly like it. 2+ seconds to cast a spell for any resto druid is a no no, how am I supposed to jump around like a crazy? I can't stop to melee mobs?

On a sidenote, it seems the druid spells post 80 are kind of underwhelming.

Thrash. AOE Bleed. Mm hmm it's weak but useful but weak, just something to fill up the new Maul cooldown.

Roar of Speed. PVP? Increased movement for like...4 seconds?

Magic Mushrooms. The intent of this spell is awesome, setting off stealthed bombs. But seriously? Can the name reference be any classier? (Even though they LITERALLY are magical mushrooms...but still....)

Turny the Restless Tree

Wednesday, October 6, 2010

Brewfest Over: "Quitting" Again

Not that anyone cares that I am "quitting" again, nor should Blizzard care that I am "quitting", they still have million and millions of subscribers and ALSO, when I don't play I just don't play it's not as if I took the effort to go ALL the way into my account settings and took the effort to click "Unsubscribe", remember, I'm too lazy for that.

Now that Brewfest is over, again I find there is absolutely no point in logging into any of my level 80s. The daily 20 minutes of kthxbaicorenlols is no more. Not until next year. I want that RAM. Who doesn't want to ride on a freakin 'ram that BAA's? OMG! So of the 10 or so days, over 4 toons a day so 40 times getting that Keg thingamajigger I have received:

1. Countless frost badges. Extra good because it took about 15 seconds of effort.
2. Three Tankard of Terrors. Whatever.
3. Four Direbrew Remotes. Truny has two.
4. A Kodo, which Turny ALREADY had. What a waste throwing it away.

No RAM! But that's ok, my alliance hunter has a Ram mount. As long as its there.

So about these Frost Badges and Restoration Druiding.

Why? The two piece bonus is nice, wild growth heals more always. But the four piece...meh, why would I want rejuv to randomly jump to someone, when if I saw them take damage I would cast rejuv on them ANYWAYS?

Sure it'd be really nice to know that someone had it, but even so, most of our natural reflex is to hit rejuv FIRST then swiftmend. Unless this is intended for druids to play at an even higher level! In that case, make the Rejuv jump more often. Laame and fat!

I've hoarded enough Frost Badges for the T10, either Restoration or Bear for Turny but at this point I don't feel its needed.

Anyways, I'll be back bitching and complaining and rejoicing over random stupid stuff for Hallow's End I guess.

Laters

Tuesday, May 11, 2010

Healing the "Real" Groups

Yay more ramblings about randoms! When I'm on my warlock happily blowing shit up for the pure joy of watching seed of corruption blow up I don't really care how geared the rest of the group is save for the tank and heals and the other DPS (err..).

If the tank can hold threat I will go balls to the wall and use the Maximum Seed Limit. Or if there's a Ret Paladin in the group I'll just stand back since their amazing AOE damage downs everything in 2 seconds anyways. It's fun being carried.

If everything goes wrong and the healer realizes I have turned myself into a giant purple demon, I can tank for 30 seconds until everything goes really berserk.

Anyways, to the point now: When I'm gathering the frost badges on my druid, yes I still call it gathering frosts since it's not as fun to heal anymore but the benefit of having two more frosts while having a fast queue outweighs what may come:

The Normal Group.

You know, you'll sometimes land into a group where EVERYONE are fresh or up-and-coming 80s. They do completely fine mid 2k dps, the tank is solid and holds threat. But. Everything is so...SLOW! But Normal!

Remember that speed? This USED to be the fastest speed a heroic dungeon could be ran at. EVERYONE at 2.5k dps that is crazy?

But it feels so slow nonetheless, and being a druid healer I'm just standing there going "uhh so...we done yet?" *Jump Jump Jump"*

OH so if you're in Tree-Form and want to have some fun, run up to a mob and repeatedly right-click the mob as fast as you can and you'll see yourself tree-bitch-slap the mob REALLY REALLY fast (though the damage is the same as the normal auto-attack speed). ITS HILAROUS just don't do it and forget about the rest of the group and have them go splat.

Turny the Slapping Tree

Monday, March 15, 2010

Resto Druids and Warlocks

Dear Resto Druids,

How do you treat fellow Warlocks that appear in your groups? Throwing out a rejuv for them to lifetap is effortless but are there times where you just...don't?

Coming from the perspective of my Warlock, I would lifetap once after a pull and see if the healer is throwing something on me. If it leaves a HoT then I will tap to full and we are good. If not, I will just heal myself.

Coming from the perspective of my Tree Druid:

A) If you soulstone me, as is customary. I will be throwing the random HoTs on you. You are a professional warlock. Your damage does not matter hereafter.

If there is no soulstone but:

B) You are at the top of the charts but not pulling aggro I will even go as far as using Regrowth AND Rejuvenation for you. Keep killing! (But usually a good warlock will Soulstone you so this has never happened)

C) You are not at the top of the charts but your dps is GREAT for your gear expectations, I will give you a lifebloom or just stand close to Wild Growth. Soulstone could be on cooldown. You may redeem yourself for boss fights.

D) You are not at the top of the charts and your dps is pell-mell, then just wait for Wild Growth, it won't wait for you, you better stand near the tank. 15 minutes later, no Soulstone. (Not that we need it but you know!) You may redeem yourself for boss fights.

E) You are not at the top of the charts and your dps is crappy and you lifetap ALL the way down to 20% expecting heals. No heals. Wild Growths will be strategically cast.

A Warlock can NEVER do less than 2k dps at level 80. Don't complain that your DoTs are not taking effect because mobs die too fast, change your strategy!

I will still heal incidental damage, but trust me when you lifetap...they know! (It's loud it goes PFOOM PFOOM PFOOM PFOOM)

Turny the Restless Tree

Tuesday, March 9, 2010

Why I Chose Feral Tanking

Because I don't have to fuckin' waste time gearing up to hit the fuckin' Defense Cap!

Bear tanks are automatically crit-immune. It's only a matter of getting your dodge and stamina higher than the sky and you're good to go!

Turny the Restless Tree

Tuesday, December 29, 2009

Heroic Halls of Reflection - Tanking

So APPARENTLY, queueing oneself as a TANK versus a HEALER gets groups EVEN FASTER.



If you want INSTANT groups, queue as a tank. If you want groups that take 2-5 seconds, queue as healer.



But why wait? So recently I've been queue Turny as a Tank. Though his gear is not stellar, his dodge is about 43% with 45K hp if a paladin or a priest is in the group.



(Remember, only GOOD gear comes from Heroic TOC or ICC, everything else is for "regular folk")



Even though tanking is a bit more involved than Healing, aka having to aim at mobs and keep them attracted to you, in reality...other than the Frozen Halls, none of the mobs really actually DO ANY DAMAGE anymore. Yes, even in crappy T8s. See how the standard has been skewed here?



Frozen Halls. Starting a battle with 0 rage SUCKS. Having a paladin who can shackle undead or a hunter who can freeze one of the Undead Gun-Dwarves is SUPER helpful since we can focus on all the melee without having to run all out of range and or waste rage on a low priority kill.



We used the "Hide behind Falwin" trick (or whatever the eff that boss is called), and WOW for once I can actually SEE what is going on.



What?



Well when I'm healing I practically have my face to the corner of the back wall while I throw out my HoTs and as long as no one is out of range we're good.



When I'm dps'ing I have my camera zoomed into first person perspective, while being ALL the way in the back corner being a good ranged-pew-pewer.



But as a tank you can SEE where the mobs are coming from, which ones are running straight to the healer and which one decides to stay in range.



A little bit hectic, I kind of missed my ranged Paladin taunts but once all the melee were focused on me and the ranged mobs were CC'd we were fine, no wipes.



For the Run Away sequence, it is a matter of gathering enough rage from the little ghouls to grab the attention of the big mobs before they splat the rest of the party. This time we had about 11K total DPS and made the getaway smoothly. The smoothest run being the party having about 15k dps.



So now that I think of it, hey I just tanked the "hardest" five-man without going SPLAT instantly! I mean, there wasn't a lot of movement involved other than sidestepping Corruption Wells but...hey! Ok...lost track of topic again!



BAI

Tuesday, December 22, 2009

Too Competent!

Wow I am not used to all this competence! A five person group where EVERYONE knows what their role is and can do it with utmost quality? Wow!

I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.

Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.

Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.

It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:

"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"

Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".

I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.

I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?

Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.

Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.

WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!

Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.

Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.

Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.

Everyone was over 2500 dps, even myself as a healer...no just kidding.

How smooth and competent this run is so far. And how unlaggy.

Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?

On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.

Weird?

Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.

Weird.

I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.

OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.

LF1M H WHORE

BAI

Turny the Patient Restless Tree

Monday, December 14, 2009

Fine I'll Do It

Turny got his share of Triumph Emblems yesterday all right. Heck as a healer most queues for the new Dungeon Finder is about a minute. Yes a minute! Unlike the usual 10 for DPS.

So I spent some time jumping from Random Dungeon to Random Dungeon and soon it got kind of annoying...why can't we just have ONE group to chain them together?

So I did what we used to do in the good old days: Manually put a group together. I spammed some channels looking for a tank since that is all we needed and......nothing. No tanks??

Oh wait. I'm a tank!

But....ugh do I have to? Tanking is more brainless than Healing seriously.

1. Get mobs via Charge/Faerie Fire/Walk-up-to-them-and-go-o-hai-guys
2. Maul
3. Swipe
4. Lacerate/Mangle if it please my lord

Everyone is so overgeared for our poor ilvl200 Heroics anyways that movement, kiting, avoidance is not really required.

So I decided: Fine. I'll tank and ask for a heals/tank. And voila we find an awesome Shammy healer and BAM BAM BAM we downed a good handful of dungeons!

On an offnote Oculus was the first thing that we were queued into and I HATED EVERY SECOND OF IT even though we more or less facerolled through it. Bad memories of going into it extremely undergeared.

I felt uneasy as a tank. Compared to most tanks these days Turny's gear is only T8.5ish (Psh only?) putting him at 42% dodge and HP floating around 37-41k (if priested and or kinged), but apparently I don't get hit much. Though having been dps/heals even getting hit ONCE is like "AMG IMMA DIE"!

Most tanks I've been with have like 100K hp and 95% avoidance and 1% consideration for the rest of the party because they could so solo the entire dungeon anyways as we are just there to witness their glory.

And what's with these random DPS going afk for everything BUT the encounters? I tend to see this one random dot on my mini-map wandering aimlessly away from the mumbo-jumbo dots of where the action is going on, then as everything dies they move towards us. Weird.

But not to worry, there was a reason for all the Triumph farming and that is to finish off Turny's T9 Tanking set! I looked at the stats compared to the Conquest gear and Ulduar 10-ish gear and when I looked carefully the upgrades were really really marginal, along the lines of +2 agility, +3 stamina, and the same sockets so I felt really really cheap and didn't want to spend all those emblems for such minor minor upgrades but then again...where else am I to use them?

If anything I should look forward to the 4-piece bonus which is to reduce the cooldown on Barkskin by 12 seconds. TWELVE WHOLE SECONDS OMG I MIGHT ACTUALLY USE IT MORE!

(The 2 piece bonus reduces the cooldown on Growl by 2 seconds but .....why would I need Growl but to taunt bosses back to me at their decided intervals which is greater than the existing Growl cooldown?)

Whatever. Barkskin is the driving point.

Turny the Patient Restless Tree (Hey the lame achievement title says so)

Wednesday, December 9, 2009

Restoration Druid T10 2/4-Piece Bonus

I was reading around on the Restoration Druid T10 set bonuses because it is most likely my Healer will have his gear maxed before everyone else just due to how useful he is and I read:

(2) Set: The healing granted by your Wild Growth spell reduces 30% less over time.

At first that made completely no sense to me. It Reduces 30% what? It reduces what less? It reduces less Over Time? What's Over Time? We work over time and get paid, but we get paid MORE. Then I realized I was reading it completely wrong. It should be "The rate at which the ticks of your Wild Growth spell decrease per tick is reduced by 30%."

OHH. So each tick does more now. Jeez I thought I was going crazy. That's really nice since I like to throw it out there when I see a group of casters without full HP.

(4) Set: Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.

YES, even though I did not get my wish for my Warlocks Conflagrate to jump to mobs, but having Rejuvenation jump can help prepare for a swiftmend or someone that I don't have to cast Rejuv on anyways. But then again at a 2% chance what is the chance it would jump to someone who I wouldn't have already pre-casted Rejuvenation on?

However, the Set Bonuses SHOULD be:

(2) Set: The healing done by your wild growth is increased by 300% and its duration is increased by 300% and now targets all raid members. The period healing done by the druid has a 25% to be a critical strike for 150% of amount healed.

(4) Set: Your Rejuvenation spell now hits Six targets, your Lifebloom spell now hits 3 targets and the spellpower portion of its bloom has been increased 600%, your Nourish spell now hits 5 targets and casts a free Regrowth along with it. The duration and healing amount of Regrowth is now increased by 200%. Each time your Lifebloom blooms it has a 20% chance to cast a Lifebloom on another target. Swiftmend will now activate on nine targets and will heal the nine targets with either the shortest amount of time on their hots or with the lowest % of their total HP. The cooldown of Swiftmend has been reduced by 8 seconds. Your Tranquility is a permanent aura that heals the entire raid for 50% of your spellpower, ticks every 5 seconds. The cast time and mana cost of your healing touch is reduced by 95%. Your heals have a chance to shield their target with the Grace of the Earthmother for 30% of the amount healed (at each tick) and has a chance to leave a heal over time for 30% of the amount healed. For each point of HP that you heal, you also deal 125% damage to the recipient of your heal's damage.

There, now I balanced the game out.

Turny the Restless Tree

Monday, December 7, 2009

Turny's First Duel

After 79 levels and several months being at level 80, Turny "earned" his Duelicious achievement!

The thing I find so amusing about earning this achievement was that my Druid's PVP track record goes to as much as a couple rounds in Warsong Gulch being disgustingly underlevelled at level 71 as a pocket healer. Those level 79's destroyed me fast!

ANYWAYS, I've actually never "killed" anyone via pvp on my druid and had strayed away from the pvp scene seeing that all I am is a tank and healer for strictly pve content.

Amusing anecdote begins.

It was the end of the Bounty Festival or whatever it was called and I was on my way to run my friend through some dungeons for some good old fashioned power levelling since he was too low to be effective for battlegrounds. I saw there was a completed quest for the Bounty Event in my log and decided to turn it in in front of Orgrimmar.

I ran around the entrance of the city looking for those food people and realized the event had ended throughout the day so whatever, run back to the city and fly to our destination (I think it was Zul'Farrak)

I get a whisper from a Paladin hanging around outside the Orgrimmar Gates saying "come duel" and I thought...oh man a Paladin?? Grrr fine I'll die a nice swift death and be on my way.

But I was in my Feral Spec. Just for fun I changed back to my restoration set, based on the rumors I heard that "resto druids are op". I reckon my survivability as a healer would be higher than as a tank!

I reckon, I'd heal through everything and when they got bored they would leave.

Yes yes.

So the duel begins and I am in tree form.

Throw on some hots, Rejuv, Lifebloom, Regrowth (bad move, they can cancel it).

3...2....1....go!

BAM POW SHINY SWIRL OF JUSTICE they unloaded all this holy power on me and my HP was....at 100%!!

More hots! Lifebloom Wildgrowth! My mana is now at 98%, the Paladin's mana is half used up.

They stun me and start wailing away but luckily my HoTs are way too OP! (/gasp there it is!)

I'm running around with Barkskin and Thorns and ...Thorns is doing some damage!

POW SWIRL SWIRL POW POW POW, Lifebloom Blooms again.

By now our Pally friend is out of mana and can only auto attack and I'm still sitting in tree form...hmm....ideas....

*Pops out of tree form*

STARFIRE, MOONFIRE, WRATH!! Their HP is falling slowly and steadily. Starfire and Wrath however are too risky to use, anything with a cast bar essentially could mean my doom (or I thought at the time). My HP was still at 100% by now.

They cast Lay on Hands, and from my hunter I learned to look for their one 12 second bubble cooldown, and they regain some mana and all HP and we start the cycle again.
BAM POW SHINY SWIRL OF JUSTICE they unloaded all this holy power on me and my HP was....at 100%!!

More hots! Lifebloom Wildgrowth! My mana is now at 98%, the Paladin's mana is half used up.

I'm running around with Barkskin and Thorns and ...Thorns is doing some damage!

POW SWIRL SWIRL POW POW POW, Lifebloom Blooms again.

By now our Pally friend is out of mana and can only auto attack and I'm still sitting in tree form...hmm....rinse and repeat!

Let's use some of this Crowd Control mumbo jumbo that I learned! So I roots the guy and start firing away my three Balance spells, throw in a cyclone just for kicks!

Their HP falls desperately low, to 10% and starts to run away, to where I am not sure but they eventually fall to my Moonfire spam! Moonfire is really strong: especially when you never run out of mana!

I got my revenge for my Hunter.

That is what this duel was all about.

On a Hunter, I'm the DPS, I'm impatient, things must die FAST, and that ONE time a Ret Paladin killed me because Bestial Wrath had worn off and there was a warrior and a priest fighting me was the fight I never forgotten: Pallies are OP if three other people are helping them!

It's all about patience. The first thing I learned on my hunter was that with patience comes victory. And when I'm in my Resto Druid form it is ALL about patience, heck it is our innate instinct to throw on HoTs go bake some cookies, watch a movie, go to the store and buy some milk, renew Lifebloom, check on today's commodity rates, renew Rejuvenation, etc etc

Also, on any other toon I am usually the first to go on the offensive and wait for the dreaded Pally Bubble but this time, it was my slow and steady balance spells that forced them to use it if not just to delay their own demise.

Interesting Indeed.

Turny the Restless Tree

Wednesday, December 2, 2009

Patch 3.3 Druid Changes

And last but not least are the Druid changes we may see in the upcoming patch 3.3!

Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.

So we gain equivalence to the max rank prowl right away. Good!

Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.

You know that ONE time where you go: Damn if only this was off cooldown! Well here it is! Use it wisely!

Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.

So you're saying we get an extra tick of Rejuvenation? If the base amount healed is the same then I guess along with our talents in the balance tree this HoT will feel more like a Regrowth cast and leave it there type of spell but...we'll have to see on this one since I don't really care how long my Rejuvenation is nowadays...I just cast it...

Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.

That's nice...

Talents

Balance (I don't play Laser Chicken either..)

Force of Nature: Health on the treants has been increased.

Well at least this one I can comment on: GOOD. I tend to see those trees die mighty fast...

Feral Combat

Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

This talent is nice but just for the beginning part of it where it increases our attack power. The idea of being able to cast an instant spell is nice but why would you ever need it? Oh. Pvp. But why would you PVP in feral form anyways? PVP in Resto Form and...NEVER DIE!

Restoration

Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

THIS talent. Sigh. Essentially only Lifebloom haste is being "retained" in this change, while our Rejuv and Wild Growth do not benefit from a faster global cooldown which means we'd essentially have to stack more haste! And given the amount of CRIT on the T9 Resto Set (WHY?? I DON'T GET IT??) we'll have to see what T10 offers us.

Once again overall not much has changed except we can Rebirth a bit more often, cast some Tranquility (??) more often and .....have to stack more haste because once you get so used to healing you will DEFINITELY feel the sluggishness of less haste!

Turny the Restless Tree

Tuesday, November 24, 2009

Druid Levelling

Yes good old Turny is almost level 20, sitting at 87%. Something the accrued rested exp for today should fix, granting our famous druid Kitteh Form!

But wait isn't Turny level 80? Hasn't he been level 80 for months?

Ahh yes I have another Turny. On a PVP Server. A druid of course as my main.

Boy do these guys level slow for the first few levels. Bear form is not as sturdy as it seems once you've experienced the actual potential of Teddy Bearing.

Catform with its movement buff will do the trick. And...it's like a rogue! I can go harass people with kitten stealth (in my level range!)

It is funny, starting out with (almost) nothing. I did make a DK on the same server just to supplement any gold which I need...which I have to admit is not enough for my toons rampant spending habits.

See back at home in Turaylon...I had seven maxed professions between my characters at our disposal and enough gold to...well...enough gold.

Now, without the ability to send gold and frostweave bags like it was free to all my newly minted toons I am actually counting my silvers. We are back to the days when TEN gold was a LOT of money! I am upgrading gear every second opportunity (4 levels, which sucks!!).

Turny also picked up two Production professions. Enchanting (which is going great from dungeons dropping greens like mad), and Jewelcrafting, which is going slow as I save up money to buy the materials. (Even though secretly my DK is a mining slave just in case).

Turny is also levelling in the Alliance starting areas so world PVP is pretty quiet it seems, though there are some people who just LOVE to one-shot lowbies over and over again!

What does this prove? Yes it proves that on a PVP server, and that it would be entertaining to see someone perish at one tick of your dot or auto-attack but...why? That's first degree murder. Now, would you have done the same thing if I was also at level 80? A more difficult target? An unkillable heal-through-anything resto druid? That day is yet to come. Sure I had no business in that area but it was on the way to a dungeon and the flight path would have been nice for future travel. I'll die, res, dance a bit, die, res, dance a bit, die, and nudging my corpse ever so slightly over each time...RUN LIKE THE WIND!

And seriously, one shotting is boring. I like to mess with my target's mind for extra annoyance. This is my inner warlock speaking, whom is sitting at level 1 waiting...I guess I'm just passive when on my druid. Tank and heals. No killing. Protect the innocent.

Ahem anyways....a warlock would Fear people into things. Cast a low level dot that brings people to the verge of death. Cast some useless curses like tongues or weakness. Send in your weakling pet to tickle them. Lure out their mains. Then cast conflagrate...and win!

Or be an Ambush rogue. That stuff is crazy. From what I see in the 50-60 range you can one shot almost all non-plate wearers and disarm any plate users and bleed them to death it is quite entertaining. Vanish, and jumping around like a crazy is your best friend! Off topic. Alterac Valley is EVEN more fun with an exp stream!!

If I were to intentionally kill someone minding their own business with my druid...I would be in tree form. That auto-attack can crit for 700 on heroic mobs dammit!

Someone at or near my own level. Sure why not I can pretty much defend myself if you can't one shot me. Or if I can't hit you. Ever. Wait that sounds like Subtlety Ambushing hehehe

No, must level Druid before Rogue must level Druid before Rogue. Tank and Heals. Mm. Functional before fun. Yes. Ok.

KBAI

Friday, November 13, 2009

Druid T9 Restoration Set Bonuses

The restoration set grants us the following bonuses:

2 Piece: Increases the critical strike chance of Nourish by 5%.

5% is 5%, it is nice to have an increase in ANYTHING but I do not use any of my heals in hopes of them critting. I use Nourish where I know the person is out of consistent damage and may need padding hence Nourish does the trick quickly.

If they do get supplemental damage and may continue to do so then Regrowth is my choice there. (DUHH)

4 Piece: Rejuvenation has a chance for its healing to be critical strikes.

Seriously? In terms of consistent healing I actually do not rely on Rejuvenation regardless of how hard each tick hits, to be padding damage. It acts as a fine soaker, but we have Lifebloom. Lifebloom ticks every second and you can control how much extra padding you need between Rejuvenation ticks. Sure lifebloom is costly but when do we EVER run out of Mana? The only time my mana ran low was when the entire raid seemed to be taking damage and I was throwing Lifebloom on EVERYONE. There is also Wild Growth which by itself is pretty useful and of course if another person is taking damage, the more the better!

Anyways, the critical strike chance of Rejuvenation will come useful to mitigate a LITTLE BIT of health that Swiftmend may not completely cover. Usually it is at this point where Swiftmend is needed that you appreciate the strength of Rejuv, and if it were to crit here then it is quite useful. You know those times where a swiftmend gets absorbed and you resort to Nourish/Regrowth. You know?

However, I find (anything) over-times that can CRIT to be incredibly awesome such as when I found out that my kitty bleeds could crit, it felt nice just to have numbers jumping out at you for no goddamn reason so free big green numbers jumping out at you is for me fairly appealing.

As of now I am half-a-week to a week shy of Trimph emblems to acquire three additional T9 pieces. I have one set-piece equipped and have enough emblems to buy three more but don't feel the need for SO MUCH UPGRADING so I am trying to save until I get the entire set bonus.

If only our faster ticking HoTs such as Lifebloom or Wildgrowth could crit...THEN...../drool

Turny the Restless Tree

Thursday, November 12, 2009

Healing Trial of the Crusader

This week has been a raiding week for Turny. Yes the one who says he doesn't raid is now inadvertantly saved to five raid instances.


The nublets ones of course.


First off there was Onyxia 25, I run this on all my toons once the opportunity comes but Turny takes precedence. And of course once we murder this poor dragon, ten of us decide to stay behind wait for her to resurrect and murder her again.


Two down.


Vaults of Archavon.


Nothing really interesting here save for the lottery-like feel of the bosses, run it whenever it is up. Healing this place is just lolwildgrowthatflamecircle. I never take for granted a Druid's healing mobility.


And again, ten of us will stay behind and murder the bosses a second time.

Four down.


Badges of Triumph. I have no more use of Conquest badges amazingly, save to buy gems or BOA gear. Interesting.


Now this is usually what I run, the easy peasy stuff and maybe some random incomplete Naxx's sprinkled in for fun.


However after one of our Onyxia 25's and 10's, some of our group was like "Let's do TOC 10" and my first thought was "oh like ...with me as heals? HAHA never been!"


But everyone was quite accomodating and ensured some of us who have never been in there that "don't worry its easy that place is cake".


Still, I quickly tabbed out and wiki'd up Trial of the Champion and was trying read as fast as possible all of the boss strategies. I had read up on them a LONG time ago and the only one I really remember was Gormok the Impaler T_T

And actually...the raid was kind of easy. For a healer anyways. For a tree anyways.


First Boss: Gormok the Impaler


Who caught him to begin with anyways? Why are we killing him?


He stacks debuffs on the tank and APPARENTLY kobolds are supposed to spawn and attack people however I never got attacked. Nor did any fire spawn under my feet (it hasn't been spawning on me for a LONG time, having run VOA on three toons...hmm...)


When the tanks switch...err...heal the other tank and spam hots on the rest of the party who are wrestling Kobolds off their faces.


Ok..


Second Boss: Giant Jormungars (Spellcheck)


Two worms that have poison, if you have a paralysing poison get cleansed by someone with a fire poison, make sure to also be healing said fire-poisoned person and....that's it. Again, for a tree anyways.


Right..


Third Boss: Icehowl


A giant Yeti which is more or less a tank and spank except when he knocks everyone back to the wall and will charge and one shot you. However at that time everyone has a movement speed debuff and should probably just be running around in circles to avoid him.


I failed to do that. I got stuck in the crook of the doorway and sometimes my camera likes to completely FLIP itself so by the time I realized he chose me as the target I went splat.

(Like that time some idiotic paladin bubble taunted Emalon and as he changed his aggro to me just as I reached the instance exit my camera flips itself and I charge right into him..)


He went down anyways.


Riiiight. So next time, RUN and maybe pre-set the Camera somehow.


Fourth Boss: Lord Jarraxxus (Spelling)


AMG DEMONZ. The soul of my inner warlock burned with an envious frenzy as I saw that little gnome summon a Demon of Awesomeness out of a Portal of Awesomeness!


He has a debuff that absorbs healing (30k) and if not healed through apparently will explode and damage everyone. We managed to get rid of it everytime. He also has portals which summon other demons and those should be picked up.


And apparently there is another fire type debuff that whereever you run around it leaves patches of fire on the ground and once you realize this is similar to the Grobbulus fight then its pretty much GTF away from everyone and heal yourself.


Otherwise with the fires, easy peasy.

And I think one of the succubi that spawned did a WRESTLING MOVE on me o_O

Fifth Boss: Faction Champions


WTF? Those allies look...funky. The only class I could distinguish was the Restoration Druid because it was in tree form.


PVP? I know how to decimate people with a hunter or a warlock in a PVP situation and as a Resto Druid...I just heal through the damage of five of six people until they got bored...and this fight was...annoying.


It wasn't even a fight per se. I was cleansing curses, healing people lightly, barkskinning, had to use cyclone once though to no avail and...by the time it was all over it didn't really feel ....right. Not exactly challenging but just ..a big mess of people running around.


I guess it'll be different when I regain access to Shadowcrash!

Still, waste of a boss fight but easy gear which fits with the theme of this current patch so I'm not complaining.


Sixth Boss: Vrykul Twins


I almost typed Vrykul Twinks (hahahaa *cough*...) ok ok. So this fight I had read and glanced bits and pieces of info on other blogs and what-not but I really had no idea what the hell was going on as it was probably around 3 a.m. when we reached them since this was a late run and my brain was just like "WTFBBQ?"


So apparently most of the information did not apply to me. It was DPS and tanks who had certain debuffs could utilize buffz to do what they do best but as a healer it didn't really matter...sort of.


When the battle starts we did the "two groups on two colours" things and I clicked the first portal I saw: Dark Portal.


As a Druid healer, it didn't really matter what color I started with as long as I :


a) Dodged white balls (err..white orbs...err...white spheres)

b) Clicked to the colour of whatever Twin was Channelling

c) Kept everyone alive


..then everything was good. I didn't need to attack them, so I am assuming there are certain damage buffs. And once again, MOBILITY was awesome. I was jumping around dodging balls and grabbing balls (err..) and just...being a Druid!

And I had to reconfirm that if I had a dark aura up that I would not damage people with light aura cause...yes I prance around!


Final Boss: Anub'arak (Ice Style)


Styling a new skin, Anub'arak was easier than I thought.

He has a frost type DOT that is easily offset by a rejuv and some lifeblooms, the adds should be killed off and run away from his spikes while not trailing it into your party members. Basic stuff.

Until the third phase.

In his third phase, he does a super style Leeching Swarm which damages the entire raid ticking for a minimum of 250 hp per second and it heals him for the amount it damages.

So it is best to keep everyone except the tank at fairly low health.

But actually, this was pretty simple: Wildgrowthlol, lifebloomlol, rejuvlol, go watch a movie, bake some pastries, wildgrowthlol.

I wonder, how do Paladins heal this place? Their heals recover like 353k HP per hit...do you just use a level 1 flash of light?

Constant damage offset by constant heals gotta love it.

So there we have it, easy peasy 15 emblems of Triumph...I wonder how the 25 man version then the heroic 10 man version and the heroic 25 man version is like ...so many versions.

I have enough emblems to buy two more pieces of ghetto ilvl 232 T9 but....why do I need it?

Turny the Restless Tree

Tuesday, November 10, 2009

Fail Pally

I got home real late last night but decided that there was still time to run the daily on my Druid as being a healer/tank makes finding groups VERY easy.

Luckily, both of the Emblem-Rain dailies was Heroic Culling of Stratholme yay I love that instance save for the drama and insanely long dialogue!

As no one needed a healer I started up my own group and off we went!

Our group consisted of a Warrior Tank, who I reassured that even though I was healing while equipping my skinning knife, that I would skin our foes alive!

Two mages and a paladin.

Our Mr. Paladin was concerned if we would make the timed-run requirement and I said "DPS Hard?"

Come on, nowadays most people make it to the bonus boss with about 4 minutes left. (Though the fastest run I've seen was with 8 minutes left, jeez these new tier items make for some crazy AOE damage)

He then said "I don't know..we have two mages...."

Meaning what? Mages have bad DPS? I dont' think so. Meaning what? That his super awesome DPS was too good for mages?

It wasn't until about Wave 4 that I realized on my trusty little recount meter that the results thus far looked like this:

Warrior 1500
Mage 1600
Mage 1800
Paladin 700
Turny 60 (With a skinning knife! I RULE! AND Keeping you all alive! *Cough*)

What the-....I do what I do best and that is click into our Mr. Paladin's damage details.

I saw lots of exorcism, some righteous something, lots of consecrate (almost all consecrate)...err where was melee?

Oh there it is...9th most damaging factor was melee...and...they were hitting for 200?

Err..

Inspect.

He had on an ilvl 245 Breastplate, ilvl 245 Wrist, some H TOC gear, and an ilvl200 weapon.

That should warrant enough numbers to pull off 2400 dps. I know.

"I don't think we're making the timer" he says. No shit look at what you're (not) doing?

I observed him for the next pull and I saw some movement and ...having no knowledge of how Pally dps works I reset my recount and tried again.

Nope, still 700 dps.

Weird!

It wasn't until after the Spinny Boss in the Room that the tank said "stop sucking and going afk, I am not carrying someone through this" that was when I went "ahhh afking". I have seen this before back in the levelling days an overgeared Rogue joined us for Maraudon and was just autoattacking while afk for each pull......ugh.

We all stayed quiet and missed the last boss by a couple minutes no thanks to you know who because even if everyone averages just over 1400 to 1500 dps, we usually make the boss, that's how it is.

700? No, that is for Outlands.

Afterwards he seemed to have woken up and did contribute 1800 dps for Mal'ganis which is I guess okay right?

Maybe he was working up his weapon skill too who knows.

Or I hate to think this: Ebay?

Friday, November 6, 2009

Healing Onyxia 25

Oh my god we did it! I was going to save this post for until I had picture but I can add them later for no one to see..

The truth of it is: Last night as I had logged and was about to go take a shower I remembered that Turny was still in his Feral gear and I wanted to check my Wowheroes score (don't laugh at me) while in my Healy Gear so I logged back in just to do that one simple click to switch clothes but I got a whisper from a friend "Want to heal Ony 25" and it was getting kind of late but how long can Onyxia take anyways. So I said sure.

(By the way Turny's healing Gear Score is FINALLY..FINALLY higher than my Hunter's (Who still has some non-epic gems making him my "strongest" toon)

Up to this point I had only completed this raid on my Warlock two times as ranged DPS is all the rage and Truny is the preferred DPS toon I log into.

Heals hey? So I turn on my GRID and pop pop pop pop all the little squares fill up my screen and we get rolling.

First piece of trash I mean drake we encounter, I am not sure what those silly melee people were doing but we all die.

Not very good prospects.

We gather our composure and try again and this time we almost make it to third phase and we all die again.

Is it just me or does Onyxia only Deep Breath when I ACTUALLY have to stand still to cast my Nourish? Of all times!

We try again and I think a hunter in spite sent his pet onto Onyxia and wiped us as we were waiting by her cave. He didn't join us afterwards.

People are leaving, heals and dps, ugh. I go take my shower as we complete the group.

More people are dropping but we replace them with more familiar names and the group was good to go.

This time I set Onyxia as my Focus since I tended to gloss over the "Onyxia Takes a Deep Breath" text smack dab in the middle of the screen since that is NOT where I am looking. I am looking at everyone's greeny bars!

We get really close to the third phase this time and one of our Adds-tanks dies ack, but no worries Rebirth saves the day and as he resurrects his health is at full. Good job for our healing team, three priests a shaman and myself (I think)

THIS time as she casts Breath I can clearly see when she casts it and I frantically turn my camera around going "Where the fff is she??" and dodge her Tree-burning flames. I try to save Swiftmend for this moment, as its usually at this moment the person I am trying to save is losing their health and I know that if I stand around nourishing that it'll be all over so I take advantage of the Druid's mobility and dodge and heal as usual. Something I am so used to. Kudos to everyone for actually dodging the fire!

*Now is it just me or when a situation arises where I panic, I tend to push Rejuv over and over as if it would do any good?

Onyxia lands and its chaos because of the existing adds and what not and everyone's bars are dropping and I'm running around like a crazy throwing Lifeblooms and Rejuvenations on everyone and throwing Wild Growth like its free and everything calms down and other than the occasional fears (warded by our one Shaman) Onyxia goes down. I used my Tranquility here because...well......since its there and we didn't really need it for the other phase....

I would have to say that was pretty intense. Especially when just for a moment you forget that there are three other healers ALSO padding up the raid, that things weren't that intense but it sure as hell felt like it. And maybe because I was hella sleepy!

I think it was also at the third phase where my heals put me at the top of the healing meters (and the overheals, but not by percent) and a real appreciation for how "smart" Wild Growth is set in.

Also guess what dropped? And guess who was the only Resto Druid in there? Dun dun dun no pics yet but ......I'll be back!

Turny the Restless Tree

Tuesday, November 3, 2009

Tanking Heroic Trial of the Champion

Yesterday was a quiet day. I logged onto my Death Knight to finish maxing out his Mining Skill to grab some titanium ores to prospect them into the fabled Epic Gems. I had put myself in LFG for the daily and the regular Trial of the Champion as well, since this DK is sadly under-geared and my inner Warlock is saying he is weak.

I managed to find enough ores for three epic gems and three titanium powders and having no groups I logged onto Turny.

As I log onto my druid I receive whispers left right and centre "Wanna heal this or wanna heal that". Uhh sure! Though the person who invited me disbanded the group randomly so whatever I threw myself into LFG once again and immediately got invited for the daily heroic.

People were discussing roles and someone said that they were healing and I said "But I'm a healer". This was because I thought I had put myself in LFG as a PLUS SIGN only but apparently I had changed my default to SHIELD and PLUS. I had not realized this until later but I said "Well I can tank (whatever)" and I'd have to say that that was probably a fairly fast Utgarde Keep with my chain pulling with no stops all the way until the last boss!

To all discipline priests out there I am not sure what is going on but I really appreciate your shields.

I always set the healer as my focus when I am tanking and our healer didn't seem to use any mana throughout the entire dungeon, which from my own experience as a Restless Tree is a very good thing, the tank is pretty solid.

What? I am solid?

So after this quick run we decided to try out H TOC. Dun dun dun!

Our circumstances were special.

I had never tanked this before on heroic mode. Our healer had never healed this on their specific toon, and one of our damagers was used to tanking instead of damaging. A very virgin run, sort of.

The bosses were declared and we get:

Lana Stouthammer: Aoe and poison bitch.
Marc Jacob Alerias (Spellcheck): GTFO Whirlwind Man
Colossos: LMAO What is he?

On the first pull I tried to focus on the rogue while maintaining my AOE Maul and Swipe aggro on the other two all while trying to avoid the poison pools and trying to avoid walking through the poison pools when the Warrior throws me and I think I failed to avoid his whirlwind as this damage was too much for our healer ...we wiped.

Everyone fly back and try again.

Same method. Make sure everything is aggroing me. Stack some Lacerates on the warrior and Colossos and focus fire on the rogue lady. This time I paid more attention to back away from Whirlwind and BAM they died one by one.

Everything after that was cake.

Eadric the Pure: Tank, turn around, tank, throw his hammer at him if you have a priest healer (which we did).

Black Knight: Easy peasy. Tank until he's dead. On second phase aoe aggro all the ghouls and move around if needed to avoid his Desecration and move away from any ghouls about the explode and dead. Last phase, just kill.

So in conclusion: Stay away from whirlwind! And this is probably a more healer intensive instance than anything.

Laters