Showing posts with label Cataclysm Heroics. Show all posts
Showing posts with label Cataclysm Heroics. Show all posts

Thursday, January 20, 2011

The Reactive Masses Cry Out: Heroics are Hard!

The more and more I think about it, what exactly is hard about Cataclysm Heroics? They are beginning to nerf stuff! Which element of the heroic dungeon itself is so difficult that people want them to be simplified?
From what I see, this all originates from:

1. Lack of Communication/Organization
2. Tunnel Vision
3. Impatience
4. Ego
5. The Golden Egg

Notice the trend here? All of these are player-based problems, none of which were actually programmed into the heroic dungeon iteself to somehow mind control the player to change their behaviour. In other words:

The problem stems from: "Heroic dungeons in Cataclysm are too hard, because they make me not want to communicate with the rest of my group, because I just want to get this over with to get my gear and I am too good to initiate any exchange of information I just need my points and my gear. If there is any mechanic in which my class can negate, someone else other than myself can do it."

Notice the many iterations of ME, MY and I in that statement. This leads us to the competent players' woes:

"Heroic dungeons seem hard because no one wants to take responsibility, learn fights, use class abilities, or co-ordinate, etc, etc, etc."

"I don't have time to engage in raid-like communicatives just to get through some heroic dungeon", so someone else will?

But you have time to play a video-game otherwise? Why not spend your time with your loved ones or familiy or doing something productive for the community or finding a way to increase your wealth? Ego.

1. Lack of Communication/Organization

Seriously, it is not THAT hard to say "I can banish/sheep/interrupt/trap/blind/slow/sap/fear/mind control/hex/did I miss any yet/root purple triangle, and I will continue to use that unless otherwise!" If someone objects, then work something out. Or you can suggest "Can you please banish/sheep/cc/ so and so mob, we need your cc skills, thanks!"

See, that wasn't so hard! Though with issues 2-5 in the way it could be. But we'll get to those later.

Organization. "I'll tank the boss facing away from everyone but I might have to move because such and such mechanic will make me move so everyone be on guard, aka don't have tunnel vision".

If you don't know a fight. ASK. Say I hired you to do financial analysis and a certain reporting format was different than what you were used to, the simplest way is to ASK. Rather than throwing all the papers out the window then jumping out the building, just ask and the task will be explained to best of my knowledge. No one minds, and no one will think that your penis is 0.5" by asking questions. Seriously no one is thinking about your penis. Actually wait now I am...ok no wait let's keep this post strict and formal and not X-rated.

If a problem persists, then change your outlook and try to tackle the fight in another perspective. The extra add is getting killed where it should be CC'd, MOVE IT AWAY.

2. Tunnel Vision

DPS: Must have highest number regardless of what I do. This means I will spam my buttons ignoring external factors such as fire/poison/cleaves/aoe's/adds. I die, blame someone and leave.

Heals: Must keep tank at full and not heal myself or the party through un-avoidable damage. (Though healer tunnel vision is an entirely different topic) If someone dies, its their fault and I leave just because.

Tank: I must survive but in my quest for survival I am forgetting placement/aoe/mechanics. Etc. If my boss placement results in DPS death its their fault. I leave.

This can easily be overcome by knowing the fights, or at least expecting what might come of a fight, such as aoe/adds. It's common sense. Stay Out of Shit. Also, try to expect what the other roles are going to be up against during the fight. So if the boss leaves a pool of shit on the ground that is REALLY wide, move him out or else NO ONE can damage the boss while avoiding shit at the same time.

3. Impatience

An important factor that affects both the player and their party members is impatience.

"Ugh I don't have time to learn new fights, or I don't have time to learn raid mechanics in a dumb heroic".

Then don't play.

"Ugh I don't have time to wait for these noobs to learn the fight or explain it clearly"

Then don't play.

Say I somehow hired you for that analyst position and I said "Ugh I don't have time to train a new person they'll figure it out themselves or they can just quit". How effective would that be for the employee and for the company? Time and resources wasted in exchange for no productivity. Baaad!

Though this "rush to the end" mentality does seem to be hard-wired into the general WoW play-style so this may be hard to overcome.

4. Ego

Again, asking questions make one seem weak and small appendaged or may make them seem dumb, stupid, mentally handicapped, and homosexual all at the same time. There is a lot of pressure behind asking a simple question such as "Where should I not stand?" Eeep! HOMO!!

Some players may cause issues because they are "too epic" to group with the likes of you. "Your DPS is so low HOMO". Or they are too good to actually explain the fights "Just stay out of shit LOL"

5. The Golden Egg

Yes I am using a concept I learned from reading Stephen Covey. As WoW is designed for the player to now hit 85 and deck themselves out in the snazziest of gears possible, our "Golden Egg" is Gear/Rep/Valor Points. We all have our eye on them, but some of us would rather just have the egg and not work to "nourish" (not the druid spell nourish) their Goose, the medium in which the egg is produced. The Goose is working with your group!

What is so Hard?

Now, other than unfortunate group compositions such as all melee, no interrupts, lack of CC (All DK), what is actually so hard about the new heroics? They are long and tedious yes, but difficult? No?

QUICK NOTES

Throne of Tides
The casters, kill the casters and run out of earth shakings!

Blackrock Cavern
Kill the chain, watch fire stacks, CC dogs, kite shadows.

Shadowfang Keep
Run, stop, stay behind things!

Deadmines
Run, run, run, use cannons, run, adds, adds, adds!

The Stonecore
Don't let the Earthchanger change, be lucky with burrow, LOS, dot, watch out for dust!

Vortex Pinnacle
Dodge whirlwinds, dodge tornadoes, CC TEMPLE ADEPT /shakefist, run into Triangle!

Grim Batol
Bomb things, dodge blitz cc purple, shield behind, kill fire adds, slow and kill adds shadow vortex.

Halls of Origination
Omg this one is too long, stay out of shit and kill adds probably and interrupt Rajh!

Lost City of the Tol'Vir
Don't touch bombs, kite phoenix kill it, kill crocs stay away from Augh, kill adds.

Throne of Flame: Seat of the Inferno
Dodge fire walls, click on geysers, kill small adds kite big fire adds, have at least two people to help absorb Hell Knuckle if no plate wearers, one if plate wearer and watch for platform explosions!

Truny the Difficult

Wednesday, January 19, 2011

Truny's Cataclysm Heroic Reports: 01/16/2010

Heroic Deadmines

Wow, can a single instance get any more epic? Once again this was ran on the Pugger tool several days ago and things went very very smooth all the way up until the "I poison you and you dream" part where some of us died to fire that spawned after we stepped on where they were supposed to spawn and we ran back and two dreams got all mixed up and it was all one crazy dream but I will get to that later.

Glubtok

Let's see what does this guy do? All I remember is that he will summon a spinning wall of flame in which the party members must run around and around kind of like hamsters to avoid it. If you down the boss and not get touched by the fire you get the "Ready for Raiding" achievement, which Truny obviously er achieved on the first try. Nothing special.

Helix Gearbreaker

THIS guy totally jumps onto your FACE and tries to claw your eyes out!! It was SO funny I almost forgot to move away from people when I had a bomb on myself but lucky for the warlock-teleporting! Um, stay away from bombs! (I'll be posting Heroic Guides sometime in the near future give or take 10-12 months for more details)

Foe Reaper 5000

Let's see I believe ONE person has to get into some vehicle to take care of adds that spawn at the botton of the foundry. Everyone else try to stay away from the boss and also avoid his "Harvest", which kind of works like Icehowl's charge. Avoid its path!!

Ripsnarl

I'm so proud four boss names in a row! Uhhh this guy DPS the feck out of him, and then DPS the feck out of his continuous mist adds. They will grow and grow and go kaboom and you will die. Keep DPS'ing them UNLESS the boss is at such low health that you feel confident that he will be downed before you get blowned up.

"Captain" Cookie

He sits in a pot and throws food at the party. "Bad" food left on the ground has a bad AOE, you can choose to eat this then eat some "good" food to cancel the bad food debuff, and if you down him while only ever having one "bad food" debuff on you at max then you get an achievement. Blah blah blah. Eat one bad, eat one good.

Vanessa VanCleef

This place truly felt like an adventure. She'll put you through the four "nightmares" of the previous bosses and they are essentially "Don't touch stuff or you die" sequences. So yes, two of us had lagged and jumped too far into the fire in the first dream and died and we ran back in while the rest of the group downed the first dream boss Globtuk. However, we spawned the 2nd dream as we enetered and everyone died.

We ran back in, and now both dreams were occuring simultaneously. Wipe wipe wipe.

Did anyone leave group? No.

Solution: We all decided to run together and burn down the second dream boss: Helix. Once he was downed, we managed to down the first boss and the doors opened, but the remaining spiders overhwelmed us and we died. But the door opened.

Smooth sailing from then on.

The actual encounter with Vanessa was simple, we just focused on the stream of adds she spawned, and clicked on the rope when the game told us to click on the rope when she BLOWS UP THE SHIP!

Then (spoilers), when her health is low enough she commits suicide by BLOWING EVERYTHING UP!

Good job Vanessa. Kudos to the suiciding!

Deadmines is hectic, long, but fun.

Truny the Dead Miner

Friday, January 14, 2011

Truny's Cataclysm Heroic Reports: 01/13/2010

Heroic Halls of Origination

Oh this is going to be a fun report, I only remember three or four of the boss' names, which are all the last bosses in that last big ring of bosses. This was also ran through the Pugging machine. Surprisingly we had a very very good group, which makes for a consistent five good groups in a row. Please note I only run maybe one every other day except for guild-runs as the DPS queue is still an eternity.

This dungeon seemed huge and daunting at first, what with SEVEN bosses and various high HP trash mini bosses but once again if Everyone Knows Their Shit and uses Common Sense, HOO can be a smooth run like any other.

First Boss: Holy Shields Run Down Hit Switch Snakes

Our group chose to jump down off the platform together so the tank could take the majority of the snake's lashings as they hit fairly hard and there is a good number of them. Other than "co-ordinating" jumping off a platform together there is not much to this fight.

Warlock Can Has Trinkets: This boss dropped Anhuur's Hymnal, I guess his own Hymnal, which won and replaced her normal version with. It has a nice chunk of hit, and the extra 1,700 spell proc is nothing to laugh at!

What Can Warlocks Do?

Um, you COULD setup a Demonic Circle in front of the boss, so once all the switches are hit, you DITCH the group and teleport up and DPS the boss. Make sure not to steal aggro. Otherwise, run with the group and help them kill snakes with Hellfire. Any excuse to use Hellfire during an encounter is a win for me.

Second Boss: Mini Marrowgar Not Sure What He Does Tank N Spank

This boss has an achievement linked to him/her/it. Prior to the encounter you will see a bunch of stray Camels wandering around in front of the boss' platform. You may mount one if you please, but your demon WILL despawn as your new "pet" is now the camel. If you stay on the camel for the entire fight, you get an achievement something like "SOMETHING STRAW CAMEL SOMETHING SOMETHING".

How do you "lose" your camel? The boss does earth spikes which will kill your camel, so keep moving around since you are able to move and cast at the same time with the camel! /shakefist

This has me wondering, why can't we cast and ride our own mounts which we are so very well accustomed to having ridden for YEARS? My warlock could probably raid and bake a cake and cast at the same time on her Felsteed. Heck the Felsteed can probably DPS with its flaming hooves and all. Right..RIGHT??

Anyways, just Stay Out of Shit and when he spawns adds umm..KILL them. And you are good to go.

This dude has no interesting drops for Warlocks.

Third Boss: (/big breath) Four Elementals Prior Moving Floor Room Stay Out of Shit Lasers and Circles Pew Pew

Well, his name sums it up right. He has no drops for warlocks Moving on now.
And now in no particular order except for Rajh, the last four bosses.

Setesh

This guy has no particular aggro table so you can go balls to the walls with him. He will run around and summon portals, Kill the Portals! The portals summon nasty adds which the tank will be kiting around. He casts nasty things on the ground and we no like nasty things so no standing in said nasty things. Easy peasy. KILL PORTALS!

Isiset

Ok let's see, Isiset will occasionally cast a Supernova, in which you must turn around to avoid being stunned kind of like Commander Something in TOC-5. At certain points of her HP % she will SPLIT into essentially what her spells are. I would say kill Astral Rain first, as it is her AOE damage spell. She will split two more times, rinse and repeat nothing special here.

Ammunae

This fight is more or less a tank and spank, but the boss will spawn plants on the ground to heal him or to explode the party. One thing I found interesting with this fight, as I was on the lookout for plants spawning, I saw my FELGUARD automatically running up to the plants as they were growing and killing them for us!!

HOW INTELLIGENT!

I guess my Felguard HATES plants, the fight went fairly smoothly since he would be ON THEIR ASSES the moment they started spawning. Now I believe the hunter's pet did not do the same thing, there must be some sort of defense mechanism built into the Felguard?

/whisper I was kinda creeped out not having the direct my demon. Oh well.

Rajh

This guy has every ability that I would love to add to my Fire Arsenal of spells. Fiery tornadoes /drool. Avoid Fiery Tornadoes. The tornadoes also leave a trail of fire in their wake. Avoid fire. He will jump on people, and prior to jumping the ground will glow, I believe this can be interrupted by the melee as it will one shot anyone he lands on. I believe those are the only things to "move to avoid" otherwise let the melee classes interrupt his other spells.

Once he starts glowing, apparently he's recharging his energy, you will be doing 100% more damage at the expense of taking a small fire damage over time. Pew Pew him down!

Rajh Tips: You can run around with Hellfire and get in real close to the healer and ranged just to mess them up and freak them out!

The end.

Blagroon the Intelligent Felguard

Thursday, January 13, 2011

Truny's Cataclysm Heroic Reports: 01/12/2011

Heroic Blackrock Caverns

I was thrown into an 'in progress' Heroic Blackrock Caverns last night through the pugger tool and came upon the group running back towards Corla Beams Stand In Front Move At 80 Go Back from a possible wipe.

The group looked pretty solid and I started to wonder who had left and who was from the original party that started the instance in the first place.

Did Corla Beams Stand In Front Move At 80 Go Back require a certain amount of communication, co-ordination, and perhaps a lucky group composition to complete. Maybe.

Our group dps consisted of two casters and a single melee. Ideal for this fight. This boss is also one of those fights were If Everyone Knows What They Are Doing They Are Fine. Beams were blocked, debuffs were dropped and fears were interrupted and it was scarily smooth sailing from then on. I thought to myself "see, that wasn't so hard, I wonder if the previous person who left was the one who caused the wipe, or perhaps everyone in here except the healer is new?" Oh well.

Any Tips For Her?

You MUST always offer to stand in front of the left beam, because that is the side I always offer to stand in. By the way it has way better feng shui than the add by the ramp. On the pull, cast your two little buttons, please refer to my "Rotations" page if you already haven't seen it. Run up to the first Twilight Slave (or whatever the hell they are called), and drop your Demonic Circle. Pew pew as normal but keep an eye on the debuff, it is safe to start running out when the stack HITS 80, just jump out and spam Fel Fire to keep up your damages. The stack should be at 86-ish by the time you jump out. Now pew pew as normal, and if the boss' heals are getting interrupted you won't need to "help" with the other beam. Watch for the debuff to drop off and warp back to block the Slave and you win.

The Fire Boss Drag Through Damage And Adds boss went down smoothly as well, it was my first time in here and I was told to "Kill adds", but the adds had spawned when the boss was at 10% health. Very quick kill.

Tips Tricks?

I don't know, blow cooldowns and burn.

One nice thing about the adds in Blackrock Caverns, is that it trains people to stack, as seen in the Meteor strikes the four little elemental thingies cast that appear after the Fire Boss Drag Through Damage And Adds boss.

Beauty. This fight is more annoying than difficult as Beauty tends to fear and knockback, which really irks me since anything that interrupts my casting makes me shout 'EFF YOU!'  On heroic, her little dogs will aggro and they can be CC'd to reduce the tank and healer's strain. I *think* we killed one on the initial pull but I am not sure if they reincarnate like the Molten Core felhounds. /shakefist

What Do?

Try not to get frustrated when you get feared/interrupted from your killing.

As for the last boss, the Shadow Clones Replace Switch boss, our mage kited his adds around, as they seem to have a healing debuff and slight damage over time beam, and everyone else just focused on the boss himself. Done and done.

I guess BRC isn't as difficult as the other heroics in terms of Frustrating Items One Must Pay Attention To, right?

Truny the Cannot Remember Any Boss Name in BRC

Wednesday, January 12, 2011

Truny's Cataclysm Heroic Reports: 01/11/2011

Heroic Lost City of the Tol'Vir

We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.

So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.

We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.

On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.

Heroic Stonecore

I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!

I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.

CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!

So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!

Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?

OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....

Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.

HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.

So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?

Truny the Warlock

Tuesday, January 4, 2011

Truny's Cataclysm Heroic Reports: 01/03/2011

When there's no one local to play with, the number 40 is our best friend, that is the time in minutes it takes for a DPS to queue into a heroic dungeon, and I also found that that was about the amount of time it takes for me to begin my AFK cycles. This means that I have to queue THEN go afk, or else I'd be stuck playing the game for an extra 40 minutes.

ANYWAYS, yesterday's hot topic was: Grim Batol!

This was one of them "In progress" dungeons, but I didn't care anything is fine after almost wanting to go afk after 40 minutes!

Everyone pops into the dungeon and:

Tank has left your group.

Yeah so completely expected I don't even...

We requeue and off we go, apparently the group prior had been wiping on the first boss, Mr Something Dragon Big Blitzes (yes that is his official name). We wiped once because something about adds and troggs and purple or something, but the next time we get him down. Always put down your summoning circle to insta-avoid the blitzes.

The second boss caused some issues, you know the Dragon Big Weapon Chooser Shield Behind Mace Kite Sword Go (Again, completely accurate name). We wiped a few times and the healer had to leave, and a random dps left. Then they were promptly replaced, we wiped a couple times but finished him off and the healer wand dropped and I rolled since no one else seemed to need it and the Spirit could be partially reforged away into another useful sexy stat.

Third boss, the Fire and Dragon Run Away boss only caused minor issues as someone accidentally forgot to run away from the adds, a dps dropped group and was replaced. We noted this was the 5th reincarnation of the group.

Then everything went smoothly up to the last boss, the Giant Bug Adds and Shadow Don't Stand Outside (Yes I name everything via mental notes to self), just minor fixable issues and we downed him and the end.

I do have a gripe about the adds on the last boss though, Warlocks are at a disadvantage because we either have to preemptively send our pet to where the adds are, or leave him preemptively passive to help burn them down since our cast times are SO long! Shadowbolt takes 2.2 seconds to cast, it takes the mob 2.0 seconds to walk to the eggs so I would like to propose a change.

Shadowbolt: Deals 12,230-13,293 shadow damage. Cast time: Instant. Don't worry about it, it shares the same concept with Fel Fire, we need something to cast while on the move, or to be useful and kill wipe-invoking adds faster.

Until next time! (I'll probably have time to queue tomorrow or Sunday we'll see!)

Truny the Reincarnated

Thursday, December 30, 2010

Truny's Cataclysm Heroic Reports: 12/29/2010

I queued up with a guildie and we waited the mandatory 40 minutes and we ended up with Vortex Pinnacle.

I buffed the healer, soulstoned them, the tank runs up to the entrance of the stone pillars where the first pull is and..

Tank has left the group

UGGGH okay requeue. We all leave the dungeon to do whatever we were doing.

New tank shows up.

Our healer can not get back in because they were saved prior even though this was a "Random" selection.

Healer has left group

New healer arrives.

Our tank was quite precise with macros galore instructing the team what each marking symbol meant and how we were to focus fire our damage. I like that, efficient.

We get to the first boss and stack in the middle as the cyclone winds pound against us.

The tank notes that the DPS seems to be lacking. We down the boss anyways.

The tank then notes that they did not want to spend hours in a heroic because our DPS was low for that one boss and..

Tank has left the party
Healer has left the party

SAY WHAT?

First of all, I thought that Grand Vizier Ertan's cyclones slowed our casting speed by 85% and two of our DPS, the mage and myself are casters and we both managed to pull 9.5K dps anyways? I could see melee DPS unaffected and perhaps shadow priests who rely mainly on instant cast buttons other than Mind Blast? What's the norm for DPS in heroics where people will not LEAVE for you being slow when there is a mechanic that slows you down and the generally agreed upon strategy was to be slowed down to avoid extraneous mechanics? 15k? Not everyone is supremely geared? Just because we didn't down the boss 30 seconds earlier than you had anticipated this would add an unsurmountable amount of time to the rest of the dungeon? But the next boss buffs our attack speed what are we going to be "dpsing too fast I can not handle this"?

I'm still not quite sure how to handle this boss I have been thinking of stacking in the middle, but placing a Demonic Circle just outside of the cyclones as they approach so I can teleport out and through them, then somehow dodge them as they expand again? I could spam Felfire as I run back in but I'd have to test the actual "touch" radius allowance so I don't get hit by the casting debuff. But they seem to do damage when you're on the "outside" of them? Will the healer hate me (more) for doing so? I will not test this in a PUG that's for sure, I may get removed in the blink of an eye.

However I did manage to Ninja this belt before the end of yet another failed heroic.

Truny the Fail

Wednesday, December 29, 2010

Heroic Shadowfang Keep

No tips and tricks here, just a random thought. It's quite funny I remember my little druid at level 20 or so standing in front of Shadowfang Keep spamming the channel and the LFG channel (yes this was way before dungeon finder), trying to attract other newbies in our realm by spamming "LFM H SFK!" to which I received many funny replies.

This was way before the actual mention of the expansion, but look how things change.

SO ANYWAYS what's so great about H SFK you say? Well it is the ONLY heroic dungeon Truny has managed to queue in AND complete so far. I managed to ninja some awesome BLUE items from in there too! It's still kinda hard getting used to being in blues again isn't it? I wasn't alive during the time of vanilla WOW.

What's with people dropping out of groups when something just doesn't go exactly their way?

*You have entered Stonecore*

Healer /whine *Ugh tank why are you taking damage on the first pull*
Healer has left the group.
Tank has left the group.
Some random DPS has left the group.

WHAT THE HELL??

Ok let's requeue for 40 minutes, I only really have time to do this twice a day anyways.

*You have entered Lost City of Whatever'vir*

We make it all the way to the bomber egyptian thing boss (they all look the same)

Tank: "Ok guys stay out of the bombs". /pulls

The poor melee dpser and the healer stands in the bombs.

Healer has left the group.
DPS has left the group.

WHEN HE SAYS DON'T STEP ON THE BOMBS DON'T STEP ON THE BOMBS WHATS SO HARD ABOUT THAT THEY ARE RIGHT IN YOUR EFFING FACE??

(Also I belive they have a blast radius and can explode other bombs around them so I try to stand by the idle ones if possible)

By the way that boss is really funny he totally SLAMS you into the pillar! (And of course this tends to screw up the camera, obscuring land mines, hint hint Warlock Circle)

I forgot what happened but we never finished that place either.

From what I remember the smart mage and the smart warlock were the only ones left in that fight, at 95%+ health. That is before we got nommed by the boss.

Okay, requeue.

*You have entered Throne of Tides*

"Hey everyo-"

Tank has left the group
DPS has left the group
Healer has left the group
Your group has been disbanded

WHAT THE??

So from what I see at the moment, Cataclysm heroics are hard in the sense that it is difficult to find a good group if you are using the Pugger Tool, the actual encounters ... we've seen them all anyways just in different combinations. I don't know, we shall see I will report back soon!

Truny the Difficult