Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts

Wednesday, October 6, 2010

Truny's Warlock Tips: Festergut

Let's continue with the Plagueworks shall we?

There is a whole preamble of trash that your party can have fun facerolling through, including two dogs, Precious and Fluffy? I seriously don't remember or care.

Festergut aka Festerloots is on the left side of the hallway which allows you to either engage him or Rotface. Once both of them are dead you may go and murder Professor Putricide.

What does he do??: Essentially, the battlefield is covered in gas which does damage overtime based on the density of the gas. This fight is mainly a cycle of high raid damage and low tank damage, to high tank damage (healers be on your toes), to low low raid damage. Wait say what? Density? Well, Festerloots will inhale 25% of the gas, up to three times. Each time he inhales the gas it will do less damage to the raid. But makes him hit the tank harder.

So what? Nothing really, use your Shadow Ward warlocks! The gas does shadow damage!

Spread out 8 yards please. He will also make random ranged people PUKE, incapacitating them for 6 seconds and doing damage to them. You can't do anything about it. But SPREAD OUT because anyone else hit by the puke will also become incapacitated and puke, and this cause a raid wipe if someone gets too close to the tank.

After he has absorbed all the gas, he will then expunge it all doing enormous damage to the entire raid something like a billion damage. Use your shadow ward here.

Wait what a billion? Well no, but it's a lot. And here is where the next key element of this fight comes in.

Spores spawn on random party members. DBM will helpfully mark spored peoples. What these spores do is that after a certain duration of time, they will EXPLODE and (de)buff anyone caught in the explosion with a shadow resistance buff, which stacks 3 times.

WARLOCKS: When you enter the room, drop your Green Teleporty Fun Thing. This will be the gather point for ranged people. So while everyone is doing their thing, when the spores spawn, you can instantly teleport to the gathering point to get the shadow buff and continue pew pewing.

Be aware, one person with the spore should be in to cover the ranged asses, and another should run into melee if it doesn't spawn in melee.

The cycle repeats after three spores have spawned, hopefully everyone has three stacks. Then he'll do his giant gas release, but don't worry cause the shadow buff will save you. Use your Shadow Ward again, you'll probably take 0 damage.

Metamorphosis: You should be able to use this cooldown right at the beginning of the fight, and once again when he's in Decimation mode depending on raid DPS. If not, save it for the latter half to beat his enrage!

TL;DR: Cause I sure as hell didn't read all that.

1. Use your Demonic Circle as the ranged meeting point for spores. This saves YOU time. And if YOU have the spore you can just teleport and make the OTHER person go into melee.

2. Use Shadow Ward. Every cooldown you see, just do it!

3. Spread out!

Now What: Ok go loot him, thanks.

Truny the Warlock

Wednesday, June 23, 2010

Truny's Warlock Tips: Deathbringer Saurfang

Deathbringer Saurfang aka Deathbringer Lootfang is the final boss of the lower spire in Icecrown Citadel.

He does...stuff and the tanks have to do something up on the stairs and throughout the battle he will summon Blood Beasts.

What do we do? Set up a summoning portal near the back of the room just in case. You'll know why. Turn your felguard's cleave off. SPREAD OUT.

Why? This boss is essentially a tank and spank with some adds killing. When the blood beasts spawn, all ranged dps will switch to them. Two spawn in 10-man and four spawn in 25-man. When blood beasts hit anyone, it means bad things so don't get hit. I'm not getting technical or even mentioning what abilities it triggers, just make sure no one gets hit from them, or at least reduce the frequency of them melee'ing anyone. This is why our Felguard's cleave is turned off, in case they catch the attention of a blood beast and starts stacking nasty buffs onto the boss.

This is why we have a summoning stone. Just in case. When the blood beasts spawn, switch your dps to them and once they begin to aggro you or anyone else, send your Felguard onto it, which will trigger the Felguard's "charge", which stuns the beast for three/four seconds (I forget ok). Usually the beast will be downed by now. Then switch back to Saurfang.

The reason we spread out for this fight is because Saurfang has some ability that does damage. (DUH LMAO). Well, the more people stacked together, the more damage it does OBVIOUSLY, and this also buffs the boss. Spread out! These are just tips, not entire raid strategies to down him jeez! I believe it is 12 yards for this fight.

IF the blood beasts still are not dead after being stunned/rooted and are coming towards you then you can use your portal YAY!

Alternative Method: HOWEVER, you can choose to NOT kill the blood beasts and just focus on Saurfang. This way your DPS will be maximized since switching wastes global cooldowns and after the fight you can link your l33t d33ps to emphasize your large penis or sexy breasts.

Truny the Warlock

Truny's Warlock Tips: Gunship Battle

The Gunship Battle, aka Lootship is the third encounter in Icecrown Citadel. Once you get the mechanics of this battle, and have been through say 15 seconds of it is actually really really boring. You will see most groups turn this encounter on to heroic mode just for the better loots. Go figure.

What Do We Do? Wait didn't I do a little guide on this already? Oh well takes me like two minutes to type this anyways. Ok if you are assigned to guns. Aim at the enemy boat, possibly at some of the enemy mobs, and spam the "1" button until your "HEAT" gauge located on the right fills up to about 85+, then hit 2. Rinse and repeat.

You will hear the opposite faction leader say something like "Get a mage out here", then your cannon will freeze.

Now you can either wait for a tank to jump over to the other ship via the rocket-shirt, and kill the mage freezing your guns. Or you can help kill mobs that have spawned on your ship.

And then? Rinse and repeat and you win its so boring. I like to use my Voidwalker here and use his Sacrifice shield to absorb gunshot wounds and mortar wounds.

Ok go loot the chest.

Truny the Warlock

Wednesday, June 16, 2010

Truny's Warlock Tips: Lady Deathwhisper

Lady Deathwhisper aka Lady Lootwhisper is the second encounter in Icecrown Citadel. Yet again the lower spire consists of pretty brainless fights.

Quick and Dirty: She starts off with a mana-shield which mostly ranged dps will have to nuke down. When this shield wears off you can finally kill her via depleting her HP.

While her mana-shield is up, mobs will spawn on the sides of the room. In 25 man, this will be both sides, in 10 man this will be one side.

Warlocks: You are ranged DPS. Ranged DPS kill the FANATICS. Essentially when the mobs are about to spawn warning goes off I tab around and look for the letter F. Yes you can make a macro but come on don't be lazy.

I'm not sure what the other ones are as I don't pay attention to them.

When all the FANATICS are dead, go back to pew pew Deathwhisper's shield. Make sure not to kill the shield while mobs are spawning as this triggers phase 2!

Her Attacks: Throughout the mana-shield phase she'll spam shadowbolts onto random people. Use your shadow ward.

She will also cast Death and Decays on random areas of the room. They are HUGE and green. Stay the fuck out of them. Thanks.

Make sure that the raid times the mob waves and the demise of her mana-shield so you don't get messed up when transitioning to the second phase.

SECOND PHASE: When her mana-shield is depleted your tanks will pick her up. And now she will start casting frostbolts all over the damn place. Ignore them and keep pew pewing. She will also continue to cast death and decays. Dodge them and continue pew pewing. Watch your threat as she'll make tanks "insignificant", so save your soulshatter when your threat, and it probably will, sky-rocket to 75%+ really quickly.

Also, remember those little ghosties that spawn in Sunken Temple, or in one of the very annoying Auchinduon instances?

No? Well essentially these spirit/ghost thingers will spawn and randomly attack random people. You can't target them, and you can only run away from them.

If you see those and if they are floating towards you: RUN THE FUCK AWAY! They melee for around 15k and WILL kill you if you don't move away.

Think of it this way: If you don't move away and die, then your DPS sucks and if your dps sucks then your penis/vagina is small. Motivation enough for you? And your gearscore decreases by 500, which has certain negative implications. Whatever.

Ok go loot her.

Truny the Lootwhisperer

Monday, June 14, 2010

Truny's Warlock Tips: Lord Marrowgar

Lord Marrowgar aka Marrowloots, is the first boss encounter in ICC. His difficulty level is akin to Koralon the Flame Watcher in Vault of Archavon. Essentially the mobs leading up to him are more difficult than the actual boss.

Why even bother posting "tips" on this guy? Well to satisfy my need for a sequential guide this boss just so happens to be the first "boss".

What this boss does: In short, he'll shoot straight lines of blue fire away from his body in any direction. Stay out of them. He'll also cast "Bone Spike Graveyard", which impales raid members and deals damage to them, KILL THESE ASAP OR YOUR FRIEND WILL DIE A PAINFUL IMPALED DEATH. Every so often he'll go spin around doing minor raid damage to everyone and shoot four lines of flame in four directions like an X. He'll stop doing this spinning and return to attacking the tanks.

What to look out for: Flames. Stay out of them. When he's not spinning, everyone but hunters should be standing in his hit-box so no one has to worry about getting flamed. The flames obviously start their trajectory from right outside of his hit box. When someone's impaled by his Bone Spike Graveyard, SWITCH TO KILL THE SPIKE NO ONE CARES ABOUT YOUR DPS ALSO THERE IS AN ACHIEVEMENT FOR KILLING THEM FAST. When he starts to spin around, if you have Destructive Reach you can first dot him back up then continue to spam your destruction spells. Side step to avoid any flame.

!!: When he stops spinning, he'll go back to shooting the single flames and casting his Bone Spike Graveyards. Your tanks will (hopefully) reposition him and now you make sure to watch where your pet is, because your pet will be attacking his ASS and that's where you want to be since he has a very painful frontal cleave. It's kind of hard to tell which is his face or which is his ass because he has so many faces/asses all made of bone!

His ass!

Now what? Uh, you won! Go loot him.

Truny the Warlock

Wednesday, August 26, 2009

Truny the Warlock on Things to Remember for Trial of the Champion

What's so great about this instance and why do I keep talking about it?

Well, once Turby and Truny find their respective weapon upgrades, it will be over. No more ToC. Ever.

And with my bad luck, these two weapons will just never drop when I am on the toon that can actually make use of said weapon.

Once again I know I really do not need such marginal upgrades, but they ARE upgrades and I like to keep everyone the best that they can be.

This is actually a fairly selfish post. Why? Because as of late, Turby and Truny have been encountering many un-finished runs, with group members dropping after the first boss due to failage (that is a word). (Though most of the time they can find two groups that just blast through the instance in under 20 minutes NOT including the intro) Said marginal upgrades drop from the last boss. See the problem here?

Ok now shut the hell up and cut to the chase. If you are thinking of running Heroic Trial of the Champion for the first time, please note that this instance is a tough heroic.

Things to Remember:

  1. Make sure you are adequately geared. (I would have to say, more than 75% of your equipment should be ilvl 187 or higher. I don't know, that is just my standard.) None of this green crap, and none of this level 76 crap. Why? Because what it all boils down to is that this is a very healer intensive instance, and the last boss is a DPS race to your death. No matter how good you are at your character you are only limited by the maximum amount of numbers the numbers on your equipment give you. Think about that. (If you are adequately geared but are not pulling acceptable numbers then, go work on it and do not even TOUCH this instance, wasting a lockout for others)
  2. STAY OUT OF THE *FUC_ING* POISON CLOUDS. Right after jousting, the party engages three faction Champions. One of them MAY be a rogue. Ranged people, stay at range as they have a Fan of Knives which leaves a poison. The rogue will also throw poison at you, this is unavoidable. The rogue also drops POISON CLOUDS that are avoidable, MOVE THE HELL OUT OF THEM! If you do not see a green gaseous substance during the battle with this boss you may consider adjusting your video settings.
  3. RUN THE *FUC_* AWAY FROM WHIRLWIND! Again, after jousting, the party engages three faction Champions. One of them MAY be a warrior. The Warrior has a nasty whirlwind attack which I have only seen a handful of melee NOT get killed by it. Since I own no melee classes, I can say that if he is in the encounter, pay attention to him while you are pew pew'ing away and RUN AWAY from his whirlwind! If there's a Warlock or Hunter in the group, we don't care that you are not dps'ing for a few seconds it doesn't matter just run!
  4. Argent Confessor Paletress is annoying. Fear is annoying. AOE damage is annoying. It is in this fight where a lack of Stamina or Spellpower may be troublesome. The memory that she spawns occasionally fears the entire party which inflicts shadow damage. Also, the Confessor herself is standing there Holy Smiting people for what I see 6k. If you are the healer and can not take a few of these hits of your own while keeping everyone up, you'll need more healths!
  5. DO NOT HIT Argent Confessor Paletress when the memory (giant shadow whatever boss) boss has spawned. She will reflect damage back at you. This goes for us pet owners too, make sure to switch your pet to attack the memory or it will just end up suiciding itself!
  6. MOVE OUT OF THE BLACK KNIGHT'S DESECRATION! On the third phase, the Black Knight drops a death-and-decay sort of AOE on the ground which inflicts I believe 2k damage per second and slows your movement speed. Get out of those!

Yes, it is at the point where just politely mentioning that "those poison clouds hurt, it may be wise to avoid standing in them as they are quite damaging" just does not work.

That is all I can think of for now. Perhaps tonight shall be the night to finish these trial runs, I think I have proven myself many times already. Or not. With my luck I will end up rolling an 11 anyways.

Turby and Truny the Weak Weapon Users