Showing posts with label Truny. Show all posts
Showing posts with label Truny. Show all posts

Monday, September 9, 2013

Saying Goodbye to the Vale


What can I say it's been a great run. I think we as members of the evaporating Horde have learned a lot about ourselves. We were born to fight and having since adventured so extensively upon the mysterious land of Pandaria I think we've found the answer to the question" "What is worth fighting for?"

Bullshit drop-rate gear that never ever drops that's what!

No just kidding.

We just finished off our very last Lei Shen kill of the tier, and I'd have to say this last run through I am not going to miss any of the 12 bosses and their bullshit drop rates. Just joking again. Can you sense the bitterness?

I think it's officially time to say goodbye to the Vale. Goodbye to the days of farming for Alani's poop pieces, goodbye to lazily mining ghost iron, goodbye to dailies which we can now finish in 5 minutes by pulling every single mob in the zone and using Fire and Brimstone to mow them down like the scum that they are.

We will be busy next patch. Our "boss" Garrosh is up to no good and he must be stopped before he consumes all of Kalimdor, and soon, the whole of Azeroth. I just have to ask, where the fuck were we when he dug up the heart of Ysarrj? I know where, NOT logged in or busy taking down Lei Shen that's where! Why didn't Taran Zhu call us? Or text us?

I have no news of the patch that will hit tomorrow other than a brief idea of what I will be doing: Collecting the new pets, and first priority is finishing off my Val'anyr, Hammer of the Ancient Kings (separate post pending once we finish).

I also know what I will NOT be doing next patch:

1. LFR. No more LFR. It ruins the raiding experience in that my very first exposure to a new raid is now shared with 24 idiots rather than competent people whom I'd like to actually raid with.

Oh wait, remember what happened in this expansion? LFR is pretty much the only "content" we have so....well...that's the 1 thing I am not doing. Perhaps I will take a leisurely stroll through this new "Timeless Isle" people are talking about. We will see we will see.

In other news, game cameo: Does anyone else play a mobile game called Defender of Texel? It's a little RPG i've been playing, you know...your typical collect 9 pixel fighters, place them onto a 3 x 3 grid, swipe them for glory type of thing. Here's a little gif I made of one of the legendary fighters, Nanaya, the Legendary Cannon Crab.

"I'm a crab with a cannon on my head. Your argument is invalid"
Truny the Invalid

Tuesday, January 25, 2011

"demon warlock low on damage meter"

First of all I"d like to thank you for sticking around Kluptomania. Musing upon my insane incomprehensible ramblings.

Now, I like to use Google Analytics to see what search words people use to find this blog. Ever since I sewed up the Breeches of Mended Nightmares It's been boom boom boom "breeches of night vs flame" or "breaches of nightmare warlock", "etc etc etc".

A lot of people want someone to tell them what's best. I mean, who doesn't?

Ok, what is the tradeoff between the two craftable ilvl 359 pants? Haste or Mastery.

Do you need haste, or mastery? Done.

Remember, we're still in the "Naxx" period of stats. It won't be until Deathwing will we see our haste AND crit AND mastery at over or near 30%. Those were good times ICC weren't they?

Can you find enough mastery or haste from OTHER gear to makeup for the gain of this big chunk, given that you are not trading anything off? You probably need hit.

ANYWAYS. So this one search phrase struck me deep "demon warlock low on damage meter"

WHY?????

No, everything is not as it seems. Let us analyze the situation.

1. First I need your complete stats, armory detail, and spellpower with your pet out.
2. What pet are you using? Felguard right?
3. Define "low". Low as in consistently low, low for that ONE fight and you got angry and googled why, low as in pretty good but not high enough like 11k to me is low single target. 20k is low aoe, please define "low"
4. Where? In a raid? Which boss? In PVP? Who cares? In a dungeon? Single target or aoe?
5. Were your party members overly geared compared to you? Or are you under-geared or using poor stats?

Did you know you can cast your next spell when your first spell is about 75-80% complete? Are you using Felstorm when appropriate?

If it's in AOE trash, general dungeon damage. Really. No one cares. It's nice to do 500K damage within the first five seconds of a fight, but really, no one cares.

If there's a lot of CC action going on, and there are other burstylicious classes in the group, such as rogues, hunters, everything else that doesn't have casted spells, your 2 second cast will be useless but whatever.

Are you using your cooldowns? What level are you? Maybe you're level 60? No still, you can top the charts.

Are you utilizing decimation and molten core?

You see, the sad thing with WOW is there is an optimal "way" of pushing your buttons to maximize the numbers in which your character can produce. So if I ever wanted to say cast "drain soul" during a fight it would not be optimal. For RP purposes maybe, but if your main concern is dishing out damage, then please refer to my "How To Push Buttons" post.

Now I've seen some warlocks purely cast Incinerate as Demonology, which is fine. But Incinerate costs double the mana of Shadowbolt at end level and is weaker by about a thousand damage unless molten core procs.

If you specced into Molten Core, use it. If you specced into Decimation, use it! I know it's easy to not even realize you're specced into something until your spellbar magically lights up!

So your options are:

1. Play as you like. Uninstall recount.
2. Optimize your spells, stats, whatever. Or level. I needs the details!
3. Become a survival hunter.

Truny the Warlock

Thursday, January 20, 2011

The Reactive Masses Cry Out: Heroics are Hard!

The more and more I think about it, what exactly is hard about Cataclysm Heroics? They are beginning to nerf stuff! Which element of the heroic dungeon itself is so difficult that people want them to be simplified?
From what I see, this all originates from:

1. Lack of Communication/Organization
2. Tunnel Vision
3. Impatience
4. Ego
5. The Golden Egg

Notice the trend here? All of these are player-based problems, none of which were actually programmed into the heroic dungeon iteself to somehow mind control the player to change their behaviour. In other words:

The problem stems from: "Heroic dungeons in Cataclysm are too hard, because they make me not want to communicate with the rest of my group, because I just want to get this over with to get my gear and I am too good to initiate any exchange of information I just need my points and my gear. If there is any mechanic in which my class can negate, someone else other than myself can do it."

Notice the many iterations of ME, MY and I in that statement. This leads us to the competent players' woes:

"Heroic dungeons seem hard because no one wants to take responsibility, learn fights, use class abilities, or co-ordinate, etc, etc, etc."

"I don't have time to engage in raid-like communicatives just to get through some heroic dungeon", so someone else will?

But you have time to play a video-game otherwise? Why not spend your time with your loved ones or familiy or doing something productive for the community or finding a way to increase your wealth? Ego.

1. Lack of Communication/Organization

Seriously, it is not THAT hard to say "I can banish/sheep/interrupt/trap/blind/slow/sap/fear/mind control/hex/did I miss any yet/root purple triangle, and I will continue to use that unless otherwise!" If someone objects, then work something out. Or you can suggest "Can you please banish/sheep/cc/ so and so mob, we need your cc skills, thanks!"

See, that wasn't so hard! Though with issues 2-5 in the way it could be. But we'll get to those later.

Organization. "I'll tank the boss facing away from everyone but I might have to move because such and such mechanic will make me move so everyone be on guard, aka don't have tunnel vision".

If you don't know a fight. ASK. Say I hired you to do financial analysis and a certain reporting format was different than what you were used to, the simplest way is to ASK. Rather than throwing all the papers out the window then jumping out the building, just ask and the task will be explained to best of my knowledge. No one minds, and no one will think that your penis is 0.5" by asking questions. Seriously no one is thinking about your penis. Actually wait now I am...ok no wait let's keep this post strict and formal and not X-rated.

If a problem persists, then change your outlook and try to tackle the fight in another perspective. The extra add is getting killed where it should be CC'd, MOVE IT AWAY.

2. Tunnel Vision

DPS: Must have highest number regardless of what I do. This means I will spam my buttons ignoring external factors such as fire/poison/cleaves/aoe's/adds. I die, blame someone and leave.

Heals: Must keep tank at full and not heal myself or the party through un-avoidable damage. (Though healer tunnel vision is an entirely different topic) If someone dies, its their fault and I leave just because.

Tank: I must survive but in my quest for survival I am forgetting placement/aoe/mechanics. Etc. If my boss placement results in DPS death its their fault. I leave.

This can easily be overcome by knowing the fights, or at least expecting what might come of a fight, such as aoe/adds. It's common sense. Stay Out of Shit. Also, try to expect what the other roles are going to be up against during the fight. So if the boss leaves a pool of shit on the ground that is REALLY wide, move him out or else NO ONE can damage the boss while avoiding shit at the same time.

3. Impatience

An important factor that affects both the player and their party members is impatience.

"Ugh I don't have time to learn new fights, or I don't have time to learn raid mechanics in a dumb heroic".

Then don't play.

"Ugh I don't have time to wait for these noobs to learn the fight or explain it clearly"

Then don't play.

Say I somehow hired you for that analyst position and I said "Ugh I don't have time to train a new person they'll figure it out themselves or they can just quit". How effective would that be for the employee and for the company? Time and resources wasted in exchange for no productivity. Baaad!

Though this "rush to the end" mentality does seem to be hard-wired into the general WoW play-style so this may be hard to overcome.

4. Ego

Again, asking questions make one seem weak and small appendaged or may make them seem dumb, stupid, mentally handicapped, and homosexual all at the same time. There is a lot of pressure behind asking a simple question such as "Where should I not stand?" Eeep! HOMO!!

Some players may cause issues because they are "too epic" to group with the likes of you. "Your DPS is so low HOMO". Or they are too good to actually explain the fights "Just stay out of shit LOL"

5. The Golden Egg

Yes I am using a concept I learned from reading Stephen Covey. As WoW is designed for the player to now hit 85 and deck themselves out in the snazziest of gears possible, our "Golden Egg" is Gear/Rep/Valor Points. We all have our eye on them, but some of us would rather just have the egg and not work to "nourish" (not the druid spell nourish) their Goose, the medium in which the egg is produced. The Goose is working with your group!

What is so Hard?

Now, other than unfortunate group compositions such as all melee, no interrupts, lack of CC (All DK), what is actually so hard about the new heroics? They are long and tedious yes, but difficult? No?

QUICK NOTES

Throne of Tides
The casters, kill the casters and run out of earth shakings!

Blackrock Cavern
Kill the chain, watch fire stacks, CC dogs, kite shadows.

Shadowfang Keep
Run, stop, stay behind things!

Deadmines
Run, run, run, use cannons, run, adds, adds, adds!

The Stonecore
Don't let the Earthchanger change, be lucky with burrow, LOS, dot, watch out for dust!

Vortex Pinnacle
Dodge whirlwinds, dodge tornadoes, CC TEMPLE ADEPT /shakefist, run into Triangle!

Grim Batol
Bomb things, dodge blitz cc purple, shield behind, kill fire adds, slow and kill adds shadow vortex.

Halls of Origination
Omg this one is too long, stay out of shit and kill adds probably and interrupt Rajh!

Lost City of the Tol'Vir
Don't touch bombs, kite phoenix kill it, kill crocs stay away from Augh, kill adds.

Throne of Flame: Seat of the Inferno
Dodge fire walls, click on geysers, kill small adds kite big fire adds, have at least two people to help absorb Hell Knuckle if no plate wearers, one if plate wearer and watch for platform explosions!

Truny the Difficult

Wednesday, January 19, 2011

Truny's Cataclysm Heroic Reports: 01/16/2010

Heroic Deadmines

Wow, can a single instance get any more epic? Once again this was ran on the Pugger tool several days ago and things went very very smooth all the way up until the "I poison you and you dream" part where some of us died to fire that spawned after we stepped on where they were supposed to spawn and we ran back and two dreams got all mixed up and it was all one crazy dream but I will get to that later.

Glubtok

Let's see what does this guy do? All I remember is that he will summon a spinning wall of flame in which the party members must run around and around kind of like hamsters to avoid it. If you down the boss and not get touched by the fire you get the "Ready for Raiding" achievement, which Truny obviously er achieved on the first try. Nothing special.

Helix Gearbreaker

THIS guy totally jumps onto your FACE and tries to claw your eyes out!! It was SO funny I almost forgot to move away from people when I had a bomb on myself but lucky for the warlock-teleporting! Um, stay away from bombs! (I'll be posting Heroic Guides sometime in the near future give or take 10-12 months for more details)

Foe Reaper 5000

Let's see I believe ONE person has to get into some vehicle to take care of adds that spawn at the botton of the foundry. Everyone else try to stay away from the boss and also avoid his "Harvest", which kind of works like Icehowl's charge. Avoid its path!!

Ripsnarl

I'm so proud four boss names in a row! Uhhh this guy DPS the feck out of him, and then DPS the feck out of his continuous mist adds. They will grow and grow and go kaboom and you will die. Keep DPS'ing them UNLESS the boss is at such low health that you feel confident that he will be downed before you get blowned up.

"Captain" Cookie

He sits in a pot and throws food at the party. "Bad" food left on the ground has a bad AOE, you can choose to eat this then eat some "good" food to cancel the bad food debuff, and if you down him while only ever having one "bad food" debuff on you at max then you get an achievement. Blah blah blah. Eat one bad, eat one good.

Vanessa VanCleef

This place truly felt like an adventure. She'll put you through the four "nightmares" of the previous bosses and they are essentially "Don't touch stuff or you die" sequences. So yes, two of us had lagged and jumped too far into the fire in the first dream and died and we ran back in while the rest of the group downed the first dream boss Globtuk. However, we spawned the 2nd dream as we enetered and everyone died.

We ran back in, and now both dreams were occuring simultaneously. Wipe wipe wipe.

Did anyone leave group? No.

Solution: We all decided to run together and burn down the second dream boss: Helix. Once he was downed, we managed to down the first boss and the doors opened, but the remaining spiders overhwelmed us and we died. But the door opened.

Smooth sailing from then on.

The actual encounter with Vanessa was simple, we just focused on the stream of adds she spawned, and clicked on the rope when the game told us to click on the rope when she BLOWS UP THE SHIP!

Then (spoilers), when her health is low enough she commits suicide by BLOWING EVERYTHING UP!

Good job Vanessa. Kudos to the suiciding!

Deadmines is hectic, long, but fun.

Truny the Dead Miner

Friday, January 14, 2011

Truny's Cataclysm Heroic Reports: 01/13/2010

Heroic Halls of Origination

Oh this is going to be a fun report, I only remember three or four of the boss' names, which are all the last bosses in that last big ring of bosses. This was also ran through the Pugging machine. Surprisingly we had a very very good group, which makes for a consistent five good groups in a row. Please note I only run maybe one every other day except for guild-runs as the DPS queue is still an eternity.

This dungeon seemed huge and daunting at first, what with SEVEN bosses and various high HP trash mini bosses but once again if Everyone Knows Their Shit and uses Common Sense, HOO can be a smooth run like any other.

First Boss: Holy Shields Run Down Hit Switch Snakes

Our group chose to jump down off the platform together so the tank could take the majority of the snake's lashings as they hit fairly hard and there is a good number of them. Other than "co-ordinating" jumping off a platform together there is not much to this fight.

Warlock Can Has Trinkets: This boss dropped Anhuur's Hymnal, I guess his own Hymnal, which won and replaced her normal version with. It has a nice chunk of hit, and the extra 1,700 spell proc is nothing to laugh at!

What Can Warlocks Do?

Um, you COULD setup a Demonic Circle in front of the boss, so once all the switches are hit, you DITCH the group and teleport up and DPS the boss. Make sure not to steal aggro. Otherwise, run with the group and help them kill snakes with Hellfire. Any excuse to use Hellfire during an encounter is a win for me.

Second Boss: Mini Marrowgar Not Sure What He Does Tank N Spank

This boss has an achievement linked to him/her/it. Prior to the encounter you will see a bunch of stray Camels wandering around in front of the boss' platform. You may mount one if you please, but your demon WILL despawn as your new "pet" is now the camel. If you stay on the camel for the entire fight, you get an achievement something like "SOMETHING STRAW CAMEL SOMETHING SOMETHING".

How do you "lose" your camel? The boss does earth spikes which will kill your camel, so keep moving around since you are able to move and cast at the same time with the camel! /shakefist

This has me wondering, why can't we cast and ride our own mounts which we are so very well accustomed to having ridden for YEARS? My warlock could probably raid and bake a cake and cast at the same time on her Felsteed. Heck the Felsteed can probably DPS with its flaming hooves and all. Right..RIGHT??

Anyways, just Stay Out of Shit and when he spawns adds umm..KILL them. And you are good to go.

This dude has no interesting drops for Warlocks.

Third Boss: (/big breath) Four Elementals Prior Moving Floor Room Stay Out of Shit Lasers and Circles Pew Pew

Well, his name sums it up right. He has no drops for warlocks Moving on now.
And now in no particular order except for Rajh, the last four bosses.

Setesh

This guy has no particular aggro table so you can go balls to the walls with him. He will run around and summon portals, Kill the Portals! The portals summon nasty adds which the tank will be kiting around. He casts nasty things on the ground and we no like nasty things so no standing in said nasty things. Easy peasy. KILL PORTALS!

Isiset

Ok let's see, Isiset will occasionally cast a Supernova, in which you must turn around to avoid being stunned kind of like Commander Something in TOC-5. At certain points of her HP % she will SPLIT into essentially what her spells are. I would say kill Astral Rain first, as it is her AOE damage spell. She will split two more times, rinse and repeat nothing special here.

Ammunae

This fight is more or less a tank and spank, but the boss will spawn plants on the ground to heal him or to explode the party. One thing I found interesting with this fight, as I was on the lookout for plants spawning, I saw my FELGUARD automatically running up to the plants as they were growing and killing them for us!!

HOW INTELLIGENT!

I guess my Felguard HATES plants, the fight went fairly smoothly since he would be ON THEIR ASSES the moment they started spawning. Now I believe the hunter's pet did not do the same thing, there must be some sort of defense mechanism built into the Felguard?

/whisper I was kinda creeped out not having the direct my demon. Oh well.

Rajh

This guy has every ability that I would love to add to my Fire Arsenal of spells. Fiery tornadoes /drool. Avoid Fiery Tornadoes. The tornadoes also leave a trail of fire in their wake. Avoid fire. He will jump on people, and prior to jumping the ground will glow, I believe this can be interrupted by the melee as it will one shot anyone he lands on. I believe those are the only things to "move to avoid" otherwise let the melee classes interrupt his other spells.

Once he starts glowing, apparently he's recharging his energy, you will be doing 100% more damage at the expense of taking a small fire damage over time. Pew Pew him down!

Rajh Tips: You can run around with Hellfire and get in real close to the healer and ranged just to mess them up and freak them out!

The end.

Blagroon the Intelligent Felguard

Thursday, January 13, 2011

Truny's Useless Tips: Enchant Off-Hand - Superior Intellect

**** UPDATED AS OF FEB 8, 2011****

Enchant Off-Hand - Superior Intellect now adds 40 INT to our offhand, thus wielding an enchanted staff vs a MH+OH almost equal. Though please feel free to read what it USED to be, and see how instead of making some creative changes, they just nerfed the enchant as that was the easy thing to do. Though keep in mind, you can STILL enchant your Main Hand weapon with a "cool" enchant such as Power Torrent of Hurricane and have your 40 INT, whereas with a staff you can only choose between the Wrath 80some INT or a "cool" enchant. Up to you!

****END UP DATE****

Throughout my toons' levelling adventures, I come upon a lot of BOE green items and also craft a lot of Useless Items To Level To Max. What I do is send them all to the resident enchanter: Turny the Used To be Tree. After saving up so much dust and essences Turny's enchanting skill finally got high enough to discover the recipe to Enchant your Off-Hand for 100 Intellect!

100 intellect is a LOT. When you think about it, that is about the same amount of INT gain when upgrading two or three ilvl 333 pieces to ilvl 346. That's a pretty gosh darned good upgrade.

Given that a dagger/sword/mace at ilvl 346 has around 1,720 spellpower, and so does a staff at the same ilvl, the only difference remaining are STATS. Stats such as INT or Stamina or Haste or Whatever. With this enchant it seems to make carrying a Staff a thing of the past. Let us compare.

Currently I am using Biting Wind and the Book of Origin (Note this is an ilvl 333 offhand)

With this combination my stat gains are, (INCLUDING the offhand enchant):

Stamina: 418
Intellect: 379
Crit: 98
Haste: 156
Spellpower: 1,729
Mastery: 105

Now I also have a Cerith Spire Staff from heroic Throne of Tides. ACTUALLY I don't even remember when the hell I ran heroic Throne of Tides, but its been in my bag for a while so.../shrug. Wait maybe I have the Staff of Siphoned Essences from Grim Batol...which would make more sense...I need to confirm this. Nonetheless both staves have the same amount of INT and SP anyways! The stats on the staff are:

Stamina: 454
Intellect: 302
Hit: 202
Haste: 202
Spellpower: 1,732

It seems the only direct int/spellpower we can enchant a staff with is the Wrath 81 spellpower enchant. With this in mind, it closes the gap but mind you if my off-hand were ilvl 346 the two weapon combo would still beat out a staff by about 17 INT.

HOWEVER, not only does a main hand with off-hand combination beat out a staff by 17 INT, BUT you can still enchant your Main Hand weapon with something cool, such as spellpower, or Power Torrent, or what I am using now because Turny's skill is not high enough: Hurricane. (Which is essentially the new Black Magic enchant, increasing haste occasionaly by 450). A staff would not be able to have this nice proccable enchant on it.

Solution: A new enchant.

[Enchant Other End of 2-Handed Weapon - Ocean's Wrath]

Enchant the pointy tip of your 2-Handed Weapon giving a boost of +75 Intellect, and causing your damaging spells to sometimes increase your intellect by 450 for 12 seconds.

Truny the Enchanter

Truny's Cataclysm Heroic Reports: 01/12/2011

Heroic Blackrock Caverns

I was thrown into an 'in progress' Heroic Blackrock Caverns last night through the pugger tool and came upon the group running back towards Corla Beams Stand In Front Move At 80 Go Back from a possible wipe.

The group looked pretty solid and I started to wonder who had left and who was from the original party that started the instance in the first place.

Did Corla Beams Stand In Front Move At 80 Go Back require a certain amount of communication, co-ordination, and perhaps a lucky group composition to complete. Maybe.

Our group dps consisted of two casters and a single melee. Ideal for this fight. This boss is also one of those fights were If Everyone Knows What They Are Doing They Are Fine. Beams were blocked, debuffs were dropped and fears were interrupted and it was scarily smooth sailing from then on. I thought to myself "see, that wasn't so hard, I wonder if the previous person who left was the one who caused the wipe, or perhaps everyone in here except the healer is new?" Oh well.

Any Tips For Her?

You MUST always offer to stand in front of the left beam, because that is the side I always offer to stand in. By the way it has way better feng shui than the add by the ramp. On the pull, cast your two little buttons, please refer to my "Rotations" page if you already haven't seen it. Run up to the first Twilight Slave (or whatever the hell they are called), and drop your Demonic Circle. Pew pew as normal but keep an eye on the debuff, it is safe to start running out when the stack HITS 80, just jump out and spam Fel Fire to keep up your damages. The stack should be at 86-ish by the time you jump out. Now pew pew as normal, and if the boss' heals are getting interrupted you won't need to "help" with the other beam. Watch for the debuff to drop off and warp back to block the Slave and you win.

The Fire Boss Drag Through Damage And Adds boss went down smoothly as well, it was my first time in here and I was told to "Kill adds", but the adds had spawned when the boss was at 10% health. Very quick kill.

Tips Tricks?

I don't know, blow cooldowns and burn.

One nice thing about the adds in Blackrock Caverns, is that it trains people to stack, as seen in the Meteor strikes the four little elemental thingies cast that appear after the Fire Boss Drag Through Damage And Adds boss.

Beauty. This fight is more annoying than difficult as Beauty tends to fear and knockback, which really irks me since anything that interrupts my casting makes me shout 'EFF YOU!'  On heroic, her little dogs will aggro and they can be CC'd to reduce the tank and healer's strain. I *think* we killed one on the initial pull but I am not sure if they reincarnate like the Molten Core felhounds. /shakefist

What Do?

Try not to get frustrated when you get feared/interrupted from your killing.

As for the last boss, the Shadow Clones Replace Switch boss, our mage kited his adds around, as they seem to have a healing debuff and slight damage over time beam, and everyone else just focused on the boss himself. Done and done.

I guess BRC isn't as difficult as the other heroics in terms of Frustrating Items One Must Pay Attention To, right?

Truny the Cannot Remember Any Boss Name in BRC

I Can Has Epics: Breeches of Mended Nightmares

Once upon a time there was an island called Tol'Barad and a great variety of exotic herbs such as Azshara's Veil, Whiptail, and Cinderbloom grew. This island was fought over fiercly by the Horde and Alliance forces, for they sought control of Baradin Hold, a keep that handed out extra daily quests in which people could mindlessly grind through to obtain rep to purchase a fairly awesome dragon mount that they can "Away From Keyboard" on in front of the auction house to show off the size and girth of their penises. The reputation could also lead one to obtain some very fancy shmancy trinkets but that is not as important as penis size.

Truny the Warlock had known about this island but her preconceptions held true that this place was just like Wintergrasp. She thought the moment she stepped in she would be decimated by a rogue, but those were just bitter old memories. She has axe toss and felstorm at her disposal even while stunned now! With nothing left to do and finding Uldum quests rather meaningless and feeling a sudden urge to obtain a consistent source of reputation, Truny traversed through the portal from Orgrimmar to the dreary island.

What are you talking about? Get to the Breeches of Mended Nightmares already!

SHUT UP I'M GETTING TO IT!

As it turns out, Tol Barad was not a World PVP zone (In a Normal Server), but just a daily quest hub where players can Not Group Up and Kill-Steal Each Other in order to finish their daily quests the fastest. (Please note that Truny had only discovered this two days ago and had only done two rounds of dailies in total.) On her first visit, the Island was controlled by the Alliance so Truny made a big loop around the main questing area. Herbs were everywhere, and the mobs were very generous in their Embersilk Cloth drops. It was late and Truny hadn't pondered to much about that and went to bed.

The second day, yesterday, Truny's faction controlled the Island which opened up six more dailies for her. More mobs to murder. Something about killing Problim, something to do with a crypt, and something to do with Crocodiles in a swamp of Whiptail. At the end of this amusing romp, Truny ended up with a large quantity of Embersilk in her bags and a hefty amount of Volatile Life as well! As Truny went to open up her Tailoring panel to convert all the Embersilk Cloth into Bolts, she noticed that her Tailoring skill was actually sitting at 521. FOUR away from max? She scrolled down to find one of her Dreamcloth Dream cooldowns had become available again. 522. Scrolling back up she saw that there was enough materials to make four Fireweave Blue Random PVP Items That Were Orange in Skill And Sell for an Okay Amount, and BAM.

Luckily Truny had also completed the first few quests in Twilight Highlands, the ones which involved helping the clan kill their leader, which meant Truny had access to the Cloth Trader to craft some ilvl 359 items. At the time she had exactly seven Dreamcloths in her bags, which means she probably wanted to make herself a new pair of pants over a new belt. Just because.

She had a choice to make either the Breeches of Mended Nightmares, or the Flame Ascended Pantaloons.

The End. (Back to mindless prattle)

Ok, so I had to choose. Did I want an extra 241 mastery, making my demon hit 1.5% harder, and increasing my damage done in demon form by 1.5% or did I want an extra 1.7% haste.

I chose the Breeches. Actually, I chose haste, with the reasoning that the quicker I can fire off my nukes, the more I could proc Impending Doom to reduce my Demon-form's cooldown. This means I should really use Metamorphosis more, and not just save it for boss fights, since half our mastery's description is for our Demon-form! However, I did reforge some of the crit on the pants into Mastery just so I didn't feel as bad, though I would have felt worse for not taking the haste at all. I COULD have chosen the other pair and reforged the crit into haste, but you could only reforge I believe 80ish out of the 200ish stats which I thought wasn't enough to justify the extra bit of damage my demon did versus faster nukes. That made no sense at all did it?

So there we have it, Truny's first epic item, crafted entirely herself. It did not require raid reputation to obtain, nor did it require fairly difficult to obtain/expensive materials to craft, and the stats are actually better than some piece of shit you find at the bottom of the garbage disposal. I believe the only difference between the crafted purple cloth items and raid purple cloth items is a single gem socket. WoW has definitely changed. But then again we're only at the Naxx equivalent stage of Cata now right? When Deathwing's Citadel comes out we'll need to hit Exalted reputation with Hellscream's Deathslayers (the raid reputation faction inside Deathwing's Citadel) to purchase ilvl 512 recipes, which require SIX Deathwing's Toenail Clippings to purchase, and only one drops off Deathwing. The item itself will require twelve Deathwing's Toenail Clippings, 200 of all volatile elements, and one THOUSAND bolts of Embersilk Cloth. Yes these are some big mother effen pieces of gear. For example:

[Cremation Slippers]
1,420 Armor
+1,245 Stamina
+1,245 Intellect
(  ) Prismatic Socket
(  ) Prismatic Socket
(  ) Prismatic Socket
+625 Haste
+625 Crit
+700 Mastery

Equip: Increases movement speed by 5%, does not stack with other movement effects.
Equip: Your direct damaging spells have a 15% chance to Cremate the target, causing 3,528-4,682 fire damage and 15,293 fire damage over 15 seconds to the target and all surrounding enemies in 8 yards. (45 second cooldown)
Use: Ignite the very ground you stand on with the fury of the Firelords, enabling you to levitate, slowing fall damage, and allows you to walk on water. (Triggered, lasts until cancelled)

Drool. The only thing you can complain about these slippers are the lack of socket bonuses, because of the prismaticness.

I've revealed too much.

Truny's Breeches

Wednesday, January 12, 2011

Truny's Cataclysm Heroic Reports: 01/11/2011

Heroic Lost City of the Tol'Vir

We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.

So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.

We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.

On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.

Heroic Stonecore

I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!

I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.

CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!

So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!

Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?

OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....

Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.

HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.

So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?

Truny the Warlock

Monday, January 10, 2011

Demonology Warlock Rotations

You want rotations I'll give you rotations. Fine don't read the tooltips or anything just work off someone else's golden egg, let your goose die. Do warlocks have a rotation or is it a spell priority list? You don't care you just want me to tell you what buttons to push and hell I'll tell you what buttons to push for one, two, three, four or more targets and for bosses.

I actually had this issue when playing my paladin as protection, I wasn't sure what buttons to push which spells were important and tried to google it but then got too lazy and just figured everything out myself, but thats a different post.

Single Target Trash:

PUSH THESE BUTTONS


-Curse of Elements

-Bane of Agony
Hit these right as the tank is about to get aggro cause they'll waste two GCDs and you want to utilize your GCDs for actual damage.
-Immolate

-Hand of Gul'dan
-(Pet's Felstorm IF there isn't an AOE mob AFTER this mob or if this mob will take more than 45 seconds where the cooldown will refresh)
-Shadowbolt until Decimation
-If Molten Core procs, use three Immolates UNLESS you are in Decimation mode then stick with Soulfire, and refresh Hand of Gul'dan when it is off its cooldown. Always refresh Hand of Guldan over using your Incinerates since the buff lasts long enough that you can always cast a refreshing spell and still get the three incinerates finished.

Spam Soulfire

If you have to move: Spam Fel Fire while moving and the next spell you cast is most likely Hand of Gul'dan. Also, gauge how fast the rest of the DPS is, perhaps you only have time for one or two soulfires, and there might not be enough time for another cast, if so, chain a Fel Fire after your last Soulfire and spam a few Fel Fires. You have to maximize every single second that a mob has any HP that you are able to contribute to damaging it.

Two Targets Trash:

Multi-Trash as I like to call it have too low an HP for curses and banes.

PUSH THESE BUTTONS

Target first mob and cast:
-Incinerate
-Send your pet in
-Hand of guldan on first mob
-Felstorm
Switch to second mob:
-Incinerate
Switch back to first mob:
-Shadowbolt (or Incinerate of molten core is up)
Once the first mob procs your Decimation:
-Soulfires

Soulfire the first mob until its HP is low enough where another Soulfire cast will not make it in, then just chain a Fel Fire to the last Soul Fire you are going to cast and switch back to target number two:

The second mob should be dying so fast that Decimation will proc on again and you can just continue to cast soulfire, remember to always use Hand of Gul'dan when its cooldown is off, throw it in between soulfires.

Three or More Trash:

PUSH YOUR BUTTONS LIKE THIS

With three or more mobs you can be lazy and take advantage of how disgustingly powerful demonolgoy AOE really is. At the pull, just to be civil and not looking like you want to kill everything in a hellish rampage, cast:

-Immolate on whatever mob and then..
-Hand of Guldan it
The hand of guldan aura is very important for AOE pulls because it increases what is secretly your strongest weapon:
-Felstorm.
-Seed of Corruption for kicks and giggles (optional)
-Hellfire and run around like a crazy burning chicken with its head cut off! When your first Hellfire effect runs out or before the first one you can also throw in a ShadowFlame cause it looks cool!

People will HATE you.

Anecdote Time

A long long time ago, and once upon this time, Truny and a group of eager adventurers set out on a mission to murder everything in their path in the grand and mysterious dungeon in the sky known as the Vortex Pinnacle. The group was having a blast, murering along at their pleasure until the rogue said something, "I wish I could spam Hellfire". The waves of bitterness in rogue's words also left a very bitter taste in Truny's mouth, yes even digitally across the internets. Truny the Warlock tried to keep everything in line by jesting "Yes it beats spamming Seed of Corruption", and all was silent again. The group approached the terrace where the Grand Vizier of Whirlwinds Coalesce Stack on Tank or Move Out Take Damage resided, and the group decided to stack. The boss was downed and the party moved on. The rogue proudly linked his damage meters, topping everyone as he was the only melee class, and was unaffected by the whirlwind's slowing effects on casting spells. However he was only a few thousand above Truny, even though her casting speed had been hindered for most of the fight. Though Truny had no expectations of his kind of people to actually analyze the numbers to breakdown what actually happened. The group continued on, murdering hard, until they saw in the distance on a high windy terrrace, a large dragon. Guarding this dragon, was a phalanx of wind elementals! Half a dozen of them to be exact, give or take! The group engaged in a fierce heated battle and in the AOE frenzy Truny cast a Seed of Corruption for kicks and giggles and immediately the rogue said "You cast Seed of Corruption (so your number is even higher than mine QQ)", Truny promptly ignored this comment. Now, the dragon before the group turned out to be the Dragon Boss Wind Changes Move Haste! The party engaged in an epic battle with Truny reigning supreme on the damage meters, which was expected, as this fight will benefit casters who know where to stand. The rogue did not link any meters this time. Nor did they link anything when the party finally traversed to a far platform where Asaad the Wind Guy Triangle Stand In lay, and ultimately laid. So in conclusion, FUCK YOU ROGUE NO ONE CARES ABOUT DPS ANYMORE JUST HELP US STUN AND INTERRUPT AND SHUT THE FUCK UP!
The end.

Boss Fight


PUSH THESE BUTTONS

A boss fight is similar to Single Trash only the boss has waaaay more HP. Start off with Curse of Elements and Bane of Agony, followed with Immolate. By now your pet should have ran up to the boss, hit Felstorm. Hand of Guldan. Shadowbolt until molten core procs that is when you use your powerful Incinerates. Watch for Hand of Guldan' cooldown, if you think you can't make it to refresh it because you have to move, Fel Fire. Watch for your pet's Felstorm cooldown, or save it if the boss has adds. If the boss has adds, refer to Single Target Trash.

Now, by the boss pulls you should alread have a feel of how the group is performing DPS wise and also how the tank is threat wise and also the healing patterns and tendencies of the healer. If you are not aware of all this, get practising it is important to know if the healer is a tunnel-vision style or just like yourself, awesome.

We Can Has Cooldowns

I tend to save my cooldowns for boss fights because 1. I am lazy, 2. I save them for boss fights.

Demon Soul, on a 2 min cooldown I sometimes pop this at the beginning of a fight, just to help trigger any phase shifts, which means it will be back up when the boss is low health and in Decimation mode.

Metamorphosis, I also sometimes pop Meta along with Demon Soul at the beginning of a fight and become almost godly, if I know the fight is long. Since our main nukes will reduce the cooldown of Metamorphosis, Depending on the group DPS, Meta might be back up for action when the boss is low on health, and I can use it to boost Soulfire Spam Damage. It all depends.

If the boss is Melee friendly, pop Meta and leap your way in there and cast Immolation Aura as well, for the bonus passive damage. We all know that though.

Soul Burn? You COULD use it for an instant Soulfire to proc a talent called Improved Soul Fire which increases your haste by 15%. I actually do not have this talent, and I am too lazy to respec but I can see that you can use this as a mini-trinket or an opener to Single Target Trash fights or Boss fights.

What Happened to Corruption?

I believe they made changes to this spell where it only benefits Affliction warlocks. Previously, Corruption was part of our spell list and it would proc Molten Core, nowadays, something else procs molten core. I think its Immolate, or something. But its NOT corruption. I believe it is from Immolate damage.

And that pretty much sums it up, unless I forgot to talk about a certain ability. I have a feeling it is the ability that is bound to the "8" on my bar, which for some reason right now I can not recall what the HELL it is.

**Oh my goodness this post is SO old! In order to update this, throw in CORRUPTION, and keep this up on the boss! Also, the Fel Hunter is our high DPS pet now, if you'd like, start off with the Felguard, use his fel storm and switch out to Fel Hunter!
Truny the Rotating

Friday, January 7, 2011

Truny the Warlock's Useful Tips: Tailoring Tips

One of the first things I noticed with Cataclysm was that the new cloth, Embersilk Cloth did not seem to be dropping as abundantly as Frostweave. Even with the passive hidden "cloth scavenging" that all tailors have as a passive ability, mobs tended to drop an extra 2-3 cloths, sometimes six (HA like twice in two weeks), but more often than not just two.

From my experiences back in Wrath, my tailors would generally find a LOT more cloth while running dungeons than solo'ing, though this is slightly true, say I am questing for an hour with humanoid mobs as the killables, I would find maybe 12 pieces of cloth, whereas in a dungeon I'd find 20? (Say what?) That is still more, mind you.

Seeing that WOW crafting is still "grind to the end just like the actual game until anything is useful", a lot of the "low" level cloth items require 4-6 bolts of embersilk cloth, which means 20-30 pieces of cloth, for ONE skillup. And as I mentioned before, in a single hour, or a single dungeon run you MAY find enough cloth to make about five bolts. Congratulations.

So anyways, I had noticed this after the very very first dungeon that Truny ran and immediately I thought something was wrong and I promptly went straight to the source, wowhead. There were some comments such as "oh go grind here or at so and so area", but one special comment noted that the quickest way to accumulate embersilk cloth was to use a
"Potion of Treasure Finding" and go grind out mobs in the new Cataclysm zones.

This potion gives you a buff where you will have a small chance of looting a
"Tiny Treasure Chest", which can contain a bit of gold 1-4 usually, a chance of 4-11 Embersilk Cloths (usually at LEAST one bolt), and a lower chance of a handful of random volatile elements.

This sells for about 180-220 gold per potion, and the buff lasts for an hour. It is quite worth it, because if you find even ONE treasure chest with 11 pieces of cloth this is probably more than you will ever find just by grinding out the mobs (that may not be true but I am just really bitter about the drop rates if that is not already quite obvious).

But Where Do I Kill

Oh yes, another comment made was to recommend people to go to Deepholm, and grind the Stone Bats and (Something) Flayer mobs that run around the area. They are located WEST of the temple of earth, on the first ledge. This place is extra great for Demonology Warlocks because our hellfire ticks can pull the bats, the flayers and hell everything around us and burn them to the ground in seconds since both these mobs have really low health (5k for the bats, 10k for the flayers). I spent more time looting than actual killing and make sure your Felguard does not killsteal any of the bats as he can one shot them! They have a fast fast respawn rate, as they are quest mobs, and the flayers sometimes drop 1-2 pieces of embersilk cloth, and the bats will drop a "flesh" which is used 450+ cooking which actually sells for a lot on our server.

In the duration of one potion I usually find a few volatiles, not important, and if drop rates were loving me, about 250ish embersilk cloths, YES about forty to fifty bolts of cloth! Considering that one piece of cloth is selling for like 823432 gold on our server, as holds true with EVERYTHING Cataclysm related, the treasure finding potion is 200 gold well spent.

It also helps that my second profession is herbalism, and my Death Knight has maxed alchemy, though money is flowing in so fast I usually just buy the potions when I run out rather than actually logging off and logging back in and spend the time to actually click the "Make" button and send the potion via mail D:

Speaking of this gold rush has anyone noticed this as well? I bought the free well not free but the 4,500 gold "310% flying speed" skill a week ago but now I have more than I had to begin with already? All I did was sell some herbs??

Truny the Tailor




Tuesday, January 4, 2011

Truny's Cataclysm Heroic Reports: 01/03/2011

When there's no one local to play with, the number 40 is our best friend, that is the time in minutes it takes for a DPS to queue into a heroic dungeon, and I also found that that was about the amount of time it takes for me to begin my AFK cycles. This means that I have to queue THEN go afk, or else I'd be stuck playing the game for an extra 40 minutes.

ANYWAYS, yesterday's hot topic was: Grim Batol!

This was one of them "In progress" dungeons, but I didn't care anything is fine after almost wanting to go afk after 40 minutes!

Everyone pops into the dungeon and:

Tank has left your group.

Yeah so completely expected I don't even...

We requeue and off we go, apparently the group prior had been wiping on the first boss, Mr Something Dragon Big Blitzes (yes that is his official name). We wiped once because something about adds and troggs and purple or something, but the next time we get him down. Always put down your summoning circle to insta-avoid the blitzes.

The second boss caused some issues, you know the Dragon Big Weapon Chooser Shield Behind Mace Kite Sword Go (Again, completely accurate name). We wiped a few times and the healer had to leave, and a random dps left. Then they were promptly replaced, we wiped a couple times but finished him off and the healer wand dropped and I rolled since no one else seemed to need it and the Spirit could be partially reforged away into another useful sexy stat.

Third boss, the Fire and Dragon Run Away boss only caused minor issues as someone accidentally forgot to run away from the adds, a dps dropped group and was replaced. We noted this was the 5th reincarnation of the group.

Then everything went smoothly up to the last boss, the Giant Bug Adds and Shadow Don't Stand Outside (Yes I name everything via mental notes to self), just minor fixable issues and we downed him and the end.

I do have a gripe about the adds on the last boss though, Warlocks are at a disadvantage because we either have to preemptively send our pet to where the adds are, or leave him preemptively passive to help burn them down since our cast times are SO long! Shadowbolt takes 2.2 seconds to cast, it takes the mob 2.0 seconds to walk to the eggs so I would like to propose a change.

Shadowbolt: Deals 12,230-13,293 shadow damage. Cast time: Instant. Don't worry about it, it shares the same concept with Fel Fire, we need something to cast while on the move, or to be useful and kill wipe-invoking adds faster.

Until next time! (I'll probably have time to queue tomorrow or Sunday we'll see!)

Truny the Reincarnated

Thursday, December 30, 2010

Truny's Cataclysm Heroic Reports: 12/30/2010


HA! EAT POO AND DIE! I bet you are not thinking "Calm the hell down its only vortex pinnacle sheesh!", but I digress, if you've been following my long sad Heroic story this is only the SECOND dungeon Truny has managed to complete.

Why? Oh well we only really pugged a competent tank, the healer and dps were all us guildies.
And no one left halfway through the dungeon /gasp gasp

See it's not that hard, we only had one wipe on the windy dragon!

I finally got rid of that ugly dual-pronged dagger from Grim Batol and replaced it with
Biting Wind, and also found a nice hit cape off the last boss Asaad.

Now that I look at it, I think Truny's found everything that's possibly shiny for a caster DPS in this place...

Until next time, perhaps after the new year's!

Merry Holidays!

Truny's Cataclysm Heroic Reports: 12/29/2010

I queued up with a guildie and we waited the mandatory 40 minutes and we ended up with Vortex Pinnacle.

I buffed the healer, soulstoned them, the tank runs up to the entrance of the stone pillars where the first pull is and..

Tank has left the group

UGGGH okay requeue. We all leave the dungeon to do whatever we were doing.

New tank shows up.

Our healer can not get back in because they were saved prior even though this was a "Random" selection.

Healer has left group

New healer arrives.

Our tank was quite precise with macros galore instructing the team what each marking symbol meant and how we were to focus fire our damage. I like that, efficient.

We get to the first boss and stack in the middle as the cyclone winds pound against us.

The tank notes that the DPS seems to be lacking. We down the boss anyways.

The tank then notes that they did not want to spend hours in a heroic because our DPS was low for that one boss and..

Tank has left the party
Healer has left the party

SAY WHAT?

First of all, I thought that Grand Vizier Ertan's cyclones slowed our casting speed by 85% and two of our DPS, the mage and myself are casters and we both managed to pull 9.5K dps anyways? I could see melee DPS unaffected and perhaps shadow priests who rely mainly on instant cast buttons other than Mind Blast? What's the norm for DPS in heroics where people will not LEAVE for you being slow when there is a mechanic that slows you down and the generally agreed upon strategy was to be slowed down to avoid extraneous mechanics? 15k? Not everyone is supremely geared? Just because we didn't down the boss 30 seconds earlier than you had anticipated this would add an unsurmountable amount of time to the rest of the dungeon? But the next boss buffs our attack speed what are we going to be "dpsing too fast I can not handle this"?

I'm still not quite sure how to handle this boss I have been thinking of stacking in the middle, but placing a Demonic Circle just outside of the cyclones as they approach so I can teleport out and through them, then somehow dodge them as they expand again? I could spam Felfire as I run back in but I'd have to test the actual "touch" radius allowance so I don't get hit by the casting debuff. But they seem to do damage when you're on the "outside" of them? Will the healer hate me (more) for doing so? I will not test this in a PUG that's for sure, I may get removed in the blink of an eye.

However I did manage to Ninja this belt before the end of yet another failed heroic.

Truny the Fail

Tuesday, December 28, 2010

Next Warlock Slave

You know what I am talking about, ALTS! More specifically previously max level alts with max level useful professions which were levelled solely to fund your main character with their useful products!

Who should I level next? Of course I am lazy so there are only four to choose from.

Klupty: JC and Alchemist Slave. I logged onto him yesterday and realized HOLY CRAP he's rich! I had about 6,000 gold on Truny which is seriously not even enough to get a couple dozen points in her tailoring profession as materials and gear and everything is expensive up the hoo-ha on our server. Klupty on the other hand is LOADED as he still has control of my old guild vault and all its treasures, which got me thinking "I should level someone else with all this wealth and make some useless junk for Truny!"

Now to level Jewelcrafting I would have to play my hunter who is the only prospecter I have now. Alchemist is fine as Truny had gathered many a herb on her travels through the new Cataclysm zones.

Klupty is a DK, which means I will most likely be melee dpsing. He is already prepared to do Blackrock Caverns and WAS on the way to discover the Throne of Tides but that was when I saw his wallet and hearthed to hit up the auction house. Frost DPS is nice, good AOE, still kinda button spammy which is completely fine with me. The new spells from 81-85 don't seem THAT exciting, more because they all sound the same to me plague blah blah blah. But I like dual wielding so we shall see.

Turby: The hunter. This was my main remember? He is a fine candidate to level through the new zones next, as I predict that Puppy the what are those dinosaurs called again? Demosaur? No....ah Devilsaur, Puppy the Devilsaur will have 100K hp and can do all the work for him. Also he is a prospector and skinner, yes somehow my hunter became my materials gatherer slave near the end leg of ICC. This could be profitable and I have no gripes about playing my original character again, also the last time I played him in October I remember just having to spam Arcane Shot, which is instant, I like. Also, the new spells from 81-85 are interesting, a shot made for BMs, all traps become launchable, and camouflage! But I'm so used to the Felguard's Felstorm how shall I AOE DPS?

Turny: The durid. He's actually level 81 as I wowarmoried him. WHEN DID THIS HAPPEN? He is the LW and enchanter of the roster (that's why Turby became a skinner) and was intended to be my "very useful alt" as he is heal and tank specced. He can quest fine in bear spec but his preferred way to level is through healing/tanking, though he'll need to gear up a bit more first as his measly 50K HP is now HALF of what my warlock has and probably won't be able to withstand many hits without mass QQ by the party. Though I do have vague memories of tanking Throne of Tides ...hmm. So either its easy to get a group and level fast but I have to use my brain, or questing as a cat. Hmm, not so sure about that one.

Husbrus: My next highest ALT at 78 is Husbrus the priest. She is an enchanter and tailor? I do not remember but I liked the healing style of Discipline Priests. Shield, then spam Smite cause youd' have nothing else to do for a while, run around and holy nova and use your Angel Wings Thing. However I do not like Shadow Priesting at all, it's too....weird, dot dot blast shadow lasers, unless the animations have been revamped to give it more oomph. Still leaning towards the hunter. Though the priest has the benefit of the Healer Queue time, which is 15 min, the old DPS queue time. Also she won't be sad about gear replacement as she never stepped foot into ICC or heck any Wrath heroics, which means at 80 she'll most likely jump from ilvl 200s to ilvl 295s. Weird!

Truny's Comprehensive Cataclysm Demonology Warlock Comments in Non-Comprehensive Fashion!

Screw intros who reads those anyways?

Ok fine, uhhh Deathwing and blah blah earth change and planes water and fire and new spells and dungeons ummm something desert and Thrall is like totally solo-ing the freakin' ocean has anyone noticed that??? Ok STFU.

So since patch 4.0.1 nothing much has really changed, the revamp of skill trees and our demon pretty much remained the same. I say Demon because I mean Felguard.

The Felguard is BEAST .... BEAAST I say! He has his general cleave, which hits all mobs, an axe throw, which is super useful for stunning stray mobs or interrupting healing mobs (I'm talking about YOU Temple Adept!), BUT his/her (I guess the Felguard can be female too?) best skill in single target or AOE is Felstorm. FELSTROM! It's code for Maelstrom! Go look it up I'm too lazy to do the fancy coding and html linking but I'm sure you all know how freakin' awesome it is already! On a 45 second cooldown, the Felguard will spin around and do massive damage I believe it is 5-6 slashes to EVERYTHING around it, I've seen this crit for 11k which is GAAH BEAST! Using Felstorm along with a seed of corruption thrown in, then you using your hellfire = awesome AOE dps, you will then probably do 50% of an arm's warriors damage or 10% of any type of mage's damage. *Ahem* And with the expansion even our PETS have 8950353253 HP they make a pretty good temporary off-tank if maintained a bit.

Fel Flame

At level 81 we get this very interesting spell, an instant cast spell with no cooldown other than the global one. If you're ICC 25 geared this will hit for 1,500 critting for 3,000 I THINK as I've seen it do 4,400 with all the new trinkets and buffs and whatnot.

It's weakish but it's handy cause you can cast it on the fly, for those of us used to casting our DOTS on the move should have no problem getting used to this spell. It adds six seconds to our Immolate, which helps us extend Immolate in case we have to move or can't get Hand of Gul'dan off in time. It is also handy when there is an arm's warrior or mage in the group as things die SO DAMN FAST usually when a mob is at 150K HP or less there is ONLY enough time to spam one or 2 Fel Flames before it is dead *Ahem*

And it's green fire. Pew pew. Pew pew pew pew! (Actually I am lazy, so usually I send my felguard on a mob while questing and just spam Fel Flame...cause it's instant LMAO!)

Dark Intent

Hmmm our first useful "buff" thinger. You can apply this to your Felguard when questing just for the 3% haste. We all know by now what it does right? It first gives whoever has the spell on them and YOURSELF 3% haste, then when their DOTS or HOTS crit it increases the other person's DOT/HOT by 3% effectiveness up to three times so up to 9%.

In short, you gives this to teh heal durid or unholy DK. Or whoever the hell you want heck give it to the tank.

Demon Soul

So close so close we don't actually transform flesh-wise but...we glow with a bloody aura when merged with our felguard. It increases haste by 15% and damage by 10% or something like that, it could be 15% whatever. This has a 2 minute cooldown and when used with Metamorphosis gives you HUGE numbers. Not as huge as a mage though, but for normal people it's pretty good. Use it with bloodlust or mage rage and you'll probably be clipping the gcd!

Mage Rage

Time Warp or Time Wrap or Time Whatever shall henceforth be known as Mage Rage. I need to get used to the sound, it doesn't do the RARARARAARRR like bloodlust but I *think* it goes...*Ding!*

Archaeology

At first I thought "gimmick profession", but it is actually kinda fun in a boring weird obsessive compulsive way. It's so casual oriented. Sort of. I mean, they are infusing lore into the game. Say what? That's great! Truny's skill is only at 80 so I can't say much about it except for when I first started I was like "WTF do I do with these scopes how do I look through them???" Apparently they just point you in the general direction in which you are supposed to dig somewhere else, and the color of the light is a distance gauge. DURR.

New Dungeons

Wow, the queues for the new dungeons are FORTY minutes for DPS??? So in good Old Fashioned er fashion, all epic items are ACTUALLY epic so there will be no more Rain of Loots. As most of the action is taking place on Azeroth I believe this represents when the game was only capped at level 60. Purples only come from raids. Fair enough. But it feels kinda weird replacing Nibelung with some random boss dagger o_O!

To run certain dungeons one must have the appropriate "average gear level", I believe it is like 272 for the first two and yeah I don't remember I just remember heroic is 329.

Truny being the snob that she is had some trouble reaching that number as she refused to equip green items just to boost her average item level, whatever.

Ok I'm losing track of what this post is about now okay bye!

Wednesday, November 3, 2010

The Hallowed!

Oh hai! Wow it's been ...TWO weeks since my last post jeez what's going on? Well, no one cares!

Hmm so when the Hallow's End events were running this is essentially what I was doing:

First few days: Doing all the necessary achievements to become "The Hallowed", which meant trading or buying getting wanded in town. Done done and done! The only thing missing for a LONG time was getting a Toothpick to drop in the trick or treat bags and since I only had time to trick or treat once a day (damn you one HOUR cooldown!), this was about a week in until it was completed.

But wait, there is another cool item that drops from this event: The QQ Horse! So we begin.

Next few days:

Log in:

Truny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Klupty, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.

This took all but 20 minutes MAX. No horses, eff you. Try again tomorrow.

A few days later.

Truny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Klupty, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.

Klupty got the Horseman's Reins, good don't have to play my stupid DK anymore. Dropped onthe wrong toon, eff you. Continue.

Next day:

Truny, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.

Truny got the Horseman's Reins, excellent my main and collector got the mount. Don't have to play all my other dumb alts anymore or my Warlock until the Harvest Festival or whatever the hell they call it!

Essentially there is no meaning to playing since WoW is so focused on end-game, so what we are all 80. But with all the pre-Cataclysm changes, our characters are effectively an entire Legacy ahead of the current World. Bosses dying in FIVE seconds, HEALERs tanking and pulling. And the WORST part: Dual speccing only costs 100 gold. WHY? It's not special and expensive anymore! If anything it should cost DOUBLE since all our classes are so strong now. Penance, Thunderstorm, FELGUARD...all at level 10? Oh man! Though for new players this should put some oomph into the 1-79 boredom. Though most players would be jaded into thinking their characters are super strong, such as a level 20 warlock solo'ing RFK without breaking a sweat. Just wait till Cataclysm hits, trash mobs in RFK will have 30,000 HP.

Training Dummies. Yes even my video was at a training dummy cause I couldn't get any live action because at this point in the game, any spell that takes longer than 1.3 seconds to cast effectively is useless as most things are dead. Trying to actually SEE a full priorities rotation? Good luck, you'll need Arthas for that.

Maybe I should get into Icecrown again, I heard they removed the DODGE DEBUFF? Say what? Why? I still feel bad for having burnt out by Sindragosa as "the aaassy winds of noohthrend will consyuuume our souls!", no Defile stories for Truny.

Ok what was I talking about again? Oh well

BAI

Thursday, October 21, 2010

Demonology 4.0.1: More Updates! Yeah I'm Slow!

Remember how I was talking about Demonology AOE, well I missed a VERY important factor to it: The Felguard's Felstorm.

Felstorm is BEAST. It has a 45 second cooldown, but what it does is it gives your Felguard a nice whirlwind attack that lasts for six seconds, striking everything around it for about 3.5-4.5k every second.

For that six seconds your Felguard will do about 80% of your entire Hellfire's damage. o_O

It is quite a sight to behold, especially when Meta is popped two crazy demons jumping into the fray destroying everything.

This sure beats standing back casting Rain of Fire, or shall I say Drizzle of Slightly Warm Embers.

I found Felstorm to be nice in single target encounters too, since it gives you an instant burst of damage, and given its 45 second cooldown you could probably only use it once per boss anyways.

In PVP Felstorm is nice, if a rogue stuns you just have your felguard start spinning like a crazy, that'll really annoy 'em! If they try to run away, use your felguard's new Axe Toss! (Requires Two Handed Axes apparently)

Other Stuff I found Changed

Yeah so rather than a comprehensive one page entry I am being lazy, slowly discovering things. That's where the fun is at right?

Soul Shatter: (Finally) reduces threat by 90%, yes NINETY not Fifty (50), to everything around you in 50 yards.

NINETY!

I think actually Soul Shatter was the only thing haha! Though we'll have fun with our rather reckless aoe everything to the ground style of play, once comes Cata I think we will need to rethink our game-plan. But then again warlocks don't have any CCs to help the team do we? Fear? Since when was the last time Fear did us any good? Fear and Death Coil are highly selfish CCs, you save yourself but you might have feared the mob into more mobs!

Oh well.

Tuesday, October 19, 2010

Demonology 4.0.1: Continued!

There has been this glitchy going around where our damage and heals done to others during instances do NOT show on the screen.

That is a lie, it actually shows but your camera has to be at an obscure angle, and only then the numbers display slantedly.

This was quite frustrating for a DPS class, we need to know how much impact each spell is doing to see if its worth casting anymore, especially after so much CHANGE!

Our AOE: Spec into moving Hellfire. THIS is your new AOE if you are a Demonologist. Again, make sure you are the bestest friends with the healer, make a great big show about putting a soulstone on them or something like that!

See, I do not read tooltips. At first I was trying to use Seed of Corruption spam, which pulled in a good 15k before, but something felt odd. "Can only be applied to one target at a time". So what you COULD do is just keep casting it on one target and having it explode. This is now weak sauce as you can not "chain" the explosions, taking advantage of the time-overlap benefit of being able to cast another seed. (That made sense to me so I don't care)

Hellfire: This ticks for about 1.5k every second for 15 seconds, it doesn't hit as hard as seed of corruption which can crit for up to 5k (it seems weaker now), but it is a constant aura that you can move and control! That is nice. You also get the benefit of activating the spell INSTANTLY on demand and it ticks right away. Nice.

Hellfire + Demonform + Immolation Aura: This is gross. I have yet to test it on anything to see the destruction this can bring.

"But who cares about DPS in trash", yeah but think about in a battleground, NOW people will think twice about walking near a giant purple demon!

And you get to run and jump around like a crazy person, just like a resto druid but all while burning your enemies to crispy cinders!

Now the random babbling part:

Ok, so is it just me or is Rain of Fire completely weak and useless now? I swear it used to crit for 5k now it is only critting for 2.5k?? Since I couldn't see the damage numbers, I had to use a lot of effort to actually click on my name in recount and READ and analyse the numbers...gawd.

Is there a talent that increases its potency in the destruction tree?

Warlockogy

Having levelled up another healer, Husbrus the Priest, she's seen her fair share of warlocks in dungeons. This was pre 4.0.1, but most everything stays the same.

It seems a lot of people are really just using their Felguard to level, but not really paying attention to the priority of their spells and how to optimize their damage while in a dungeon. If you aren't contributing 100% GTFO, this game's not about having fun its about mastering your class so you don't drag everyone behind with your stupidity.

I've seen a lot of Demonology Warlocks just sit there they'll cast their two dots then throw out shadowbolts for the entire fight.

What happened to Molten Core...or Decimation? What happened to the "OMG SEE THAT CRIT?" mentality? Is that all gone? Why WOULDN'T you want to cast a free humungo Soul Fire? Demon Form + Soulfire?

A lot of the time I'm sitting around looking pretty (I'm the healer DUH there's nothing to do really), and my warlock trained ears will hear a Molten Core proc off the warlock beside me, and I expect to see them cast three incinerates. I watch the screen (cause I am otherwise reading a book or watching the TV behind me).

Shadowbolt.

UGH.

I don't care if you don't care, but ...why did you spec into Molten Core to begin with if you're never going to use it? Did you just find a random build online and copy it? What's the point you might as well put your talent points into improved corruption since you cast THAT!

You know instead of doing 4.5k dps that fight you could have done 4.52K!! That extra 0.02k could have shaved off an average of 0.0000375 seconds off of the entire dungeon run!

Ok yeah bye!

Wednesday, October 13, 2010

Demonology Warlocks: Patch 4.0.1

Wow, so I come home and realize that the game had been downloading a FIVE gigabyte file! So they were for serious with all the changes!

What great fun is there for 4.0.1? What's new for us Demo Warlocks?

Well for one, the talent trees have been super dumbed down. We only have 31 talent points to spend! (5 after the expansion!)

But so far, things are looking good!

New Spells/Rotation/Cool Things
Hand of Gul'dan
This was the meteor that I was so excited about, however for now it only does shadow crash looking damage, and leaves a shadow aura for mobs to stand in, which increases our pets critical chance. I thought it was a fire meteor that did shadow damage not a shadow meteor? Oh well! Through the talent tree this spell refreshes our Immolate and I found it hard to get used to casting this extra weird spell and always missing the refresh. It hits hard, up to 22k!This spell is now our single strongest stand alone nuke on a 12 second cooldown. This is of course not true if you were in Decimation mode, spamming Soul Fires.


This spell gets top priority in our list of nukes. I will think of the list as I keep going.


Bane of Doom

Bane of Doom still lasts for one minute, but does a fairly hard hitting tick every 15 seconds. From what I see the tick does about 10-12k damage, and crits for well over 20k! Through our Demonology talent tree, every tick has an increased chance to summon a "Guardian", or was it "increase the damage done by the guardian"? I don't know I don't really read the text.
So far I have seen Ebon Imps spawn and they seem to last for 15 seconds, that is until the next tick of damage of the Bane.
This is nice, an extra 15 second pet, and now Bane has a higher chance of doing damage, rather than expiring before one minute has past!
Hellfire
Yes, talented, we can use this while we WALK! So make sure you are the very bestest friends with the healer! Try to find the most creative places to use this!
Soul Burn/Soul Harvest/Soul Shards
Instant Soulfires. The end. Soul Burn has a 45 second cooldown.
Soul Harvest: EWW, this is the same animation as Evocation, I am sure mages are crying all over as are Warlocks who first tried this spell out and saw EWW EVOCATION. Right, functionality, uhhh this spell regenerates our shards and heals us. Whatever.
Soul Shards: I finally have a free bag! Now to fill it up with random random crap!
Impending Doom
I save the best for last!
THIS is the talent that increases the chance Ebon Imps spawn out of your Bane of Dooms. Remember, Demonologists are the masters of summoning Ebon Imps out of Banes and we all know that!
The great part of this talent is that Shadow Bolt, Hand of Guldan, and Incinerate all have a 15% chance of reducing the cooldown on: METAMORPHOSIS!
Yes, rather than having a static 2.something minutes (talented) cooldown on Metamorphosis, after pew pewing for a while you will see that your Demon Form has refreshed and ready for use!
I actually didn't notice yesterday when I did a test run on one dungeon. The timing of when Meta is up was pretty ingrained into my Warlocky Patterns but after the first boss fight I looked down to see Metamorphosis was ready again...I thought to myself "wait didn't I just use it in battle? Or did I forget? No way!"
Try it out on a target dummy, turn into a demon then go through your attacks and you'll see the cooldown decrease!
Ok Now What
So with all the new changes we would assume our priority rotation is as follows:
Curse of Elements>Bane of Doom>Immolate>Corruption>Hand of Gul'Dan>Shadowbolt until Hand of Gul'dan's cooldown is up, and wait for Molten Core procs. Prioritize Hand of Gul'dan (damn this spell is too long to type I quit) and cast it everytime it is ready even if you have to stand around for 0.5 seconds waiting for it else you have to recast Immolate anyways!
Hey Look a Video
Yes, as it says I was testing all this new crap out and I thought it was PRETTY AWESOME that we can have multiple pets up, even though it is short lived.
Here Blagroon the Felguard is joined by an Ebon Imp, the new Doomguard (insta cast, lasts for over a minute talented and ten minute cooldown), and a Nibelun Angel of Smiting Goodness! Roooar need more minions!!


Goodbye

I don't know why my text WON'T CHANGE styles this blogger crap sucks!