No, I don't get sick of this new "trend" in electronic-penis-society, which is our beloved Gear Score.
Remember, don't ask how much "more GS" does this new piece give you, but how much more benefit be it in threat generation, damage mitigation, heals per second or damage per second does this piece give you and does it work with your current set. Ok, chastising done.
I attempted to play my rusty DK again. Remember Klupty? The dual-wield Frost death knight aka Jewelcrating Slave?
In an effort to maximize my Primordial Saronite (I don't know why I made it blue HEY I CAN DO WHATEVER I WANT GET OFF MY CASE MOM!) acquisition rate, since my DK has access to the daily Frosts, why not play him?
Sure queuing as a DPS toon in which I have no care in the world for any upgrades may be a waste of time but this game as a whole is a waste of time so...why not?
Klupty's gear goes to an extent of the T9 helm, and everything else is either ilvl200 and a couple of ilvl 187 or lower pieces. This puts his "gear score" at I think 3500?
Our views have been skewed, THIS USED TO BE VERY HIGH/NORMAL. Once you finished your heroic grind, the only upgrades came from Naxxramas 25, remember remember?
Ok back to story, so I queue him up and plop plop plop we all show up and I do the ritual-scan-everyone-to-check-for-average-dungeon-run-time-and-competency.
Our tank was in ICC25 equivalents and everyone else was sporting somewhere between 4800 and 5100 gearscore, so TOC25 and ICC10 POTENTIAL.
However I don't let that sway my decision until the first couple of pulls when RECOUNT finishes the tale.
Klupty 85,000 damage 2,400 dps
Tank 80,000 damage 2,350 DPS
Hunter 55,000 damage 2,100DPS
Warlock 55,000 damage 2,100 DPS
Mage (very new toon) 23,000 damage 1,100 DPS
WAIT A MINUTE! How am I generating more damage, let alone DPS than such "geared" people?
First assumption: They are not slacking, but are wearing high level PVP Gear.
Why? I did see the hunter's Misdirection fire off at each pull. A clear sign of professional. The warlocks' spells and AOE rotation were appropriate for each of the pulls, no excessive life tapping. WHOA I'm the creepy neighbor that stalks and prowls in the shadows aren't I?? AHHH!!
Anyways. Assumption correct.
This is the extreme example of using this "Gearscore" thingy to judge. It's a great base reference but the numbers don't lie.
After that dungeon Klupty's saronite count went up to 14 and I'm not sure if I can suffer through five more dailies playing as a DK ... D;
Klupty the Death Knight
Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts
Monday, April 12, 2010
Thursday, February 25, 2010
Death Knight Ass-Hattery
Take it as a social experiment or being completely random trying to mess with other people anonymously.
Say what? Yesterday, Klupty and DK friend embarked on a Death-Tard mission where we'd try to play as horribad as we could on our Death Knight while being equipped in all Spell Power gear or all cloth or all...everything with no strength.
I should have taken a screenshot of the two of them in their beautiful flowing Northrend Green Robes.
We queued as 2 DPS as that is the traditional role you would see Death Knights acting up. Ten minutes later our party is teleported into Heroic Nexus. Here is the party composition:
Tank: Pally, 5400 gear score 2.6k+ dps
Warlock: 5000+ gear score 3k+ dps
Shaman Heals: 3100+ gear score, mainly heroic blues and high level quest blues.
Klupty: 2000 Gearscore, all cloth and leather and mail, all spell power and spirit
DK Friend: 2000 Gearscore, all cloth and leather and mail, all spell power and spirit
We fell to incidental damage on the first Frozen Commander boss but our damage was actually VERY good considering all the cloth we had on, over 600-900 dps! If one were to judge correctly we weren't randomly pressing buttons (too randomly).
The tank and warlock left after the first boss was downed, without saying anything however. The healer remained behind for a bit and tried to give us some advice on the proper gearing required for heroics, which was a very nice gesture.
We requeued and the new party came in and we silently finished the instance. Oh so silently no one seemed to mind or notice that two death knights had on cloth or didn't want to be rude or were confused or...what? Did they know it was a dud? A coincidence two death knights from our server were just randomly crazy?
Perhaps! What did we want to see? Maybe someone freaking out and making a big commotion and then leaving. Nope, all silence. Not even a "why the fu*k are you guys in cloth gear?", or "Nice damage..". Is it that hard to get a group that can type nowadays?
So next time you see someone performing HORRIBLY or geared TOTALLY off, maybe...just maybe they're trying to mess with you!
On a side note to Mr 1,300 dps in Halls of Reflection, how did you get in?
Klupty the Ass Hat DK
Say what? Yesterday, Klupty and DK friend embarked on a Death-Tard mission where we'd try to play as horribad as we could on our Death Knight while being equipped in all Spell Power gear or all cloth or all...everything with no strength.
I should have taken a screenshot of the two of them in their beautiful flowing Northrend Green Robes.
We queued as 2 DPS as that is the traditional role you would see Death Knights acting up. Ten minutes later our party is teleported into Heroic Nexus. Here is the party composition:
Tank: Pally, 5400 gear score 2.6k+ dps
Warlock: 5000+ gear score 3k+ dps
Shaman Heals: 3100+ gear score, mainly heroic blues and high level quest blues.
Klupty: 2000 Gearscore, all cloth and leather and mail, all spell power and spirit
DK Friend: 2000 Gearscore, all cloth and leather and mail, all spell power and spirit
We fell to incidental damage on the first Frozen Commander boss but our damage was actually VERY good considering all the cloth we had on, over 600-900 dps! If one were to judge correctly we weren't randomly pressing buttons (too randomly).
The tank and warlock left after the first boss was downed, without saying anything however. The healer remained behind for a bit and tried to give us some advice on the proper gearing required for heroics, which was a very nice gesture.
We requeued and the new party came in and we silently finished the instance. Oh so silently no one seemed to mind or notice that two death knights had on cloth or didn't want to be rude or were confused or...what? Did they know it was a dud? A coincidence two death knights from our server were just randomly crazy?
Perhaps! What did we want to see? Maybe someone freaking out and making a big commotion and then leaving. Nope, all silence. Not even a "why the fu*k are you guys in cloth gear?", or "Nice damage..". Is it that hard to get a group that can type nowadays?
So next time you see someone performing HORRIBLY or geared TOTALLY off, maybe...just maybe they're trying to mess with you!
On a side note to Mr 1,300 dps in Halls of Reflection, how did you get in?
Klupty the Ass Hat DK
Labels:
Death Knight,
Klupty
Thursday, December 17, 2009
I Was One of "Them"
Turby and Truny are (still) shaking their heads in SHAME and DISBELIEF as I type this.
Why?
Sigh.
I tried to play on my Death Knight yesterday. You know how well THAT goes.
I tried out the group generator (and so it shall be called henceforth) yesterday on my lowbie lowbie Paladin and was thrown into SM Cath. And Omg AoE damage for the win. Then I hopped onto Druny, yes you remember Druny who was featured N-months ago? Well she finally hit 16 I think, or is it 15? Well, she gained a level and learned Flamestrike so that should be interesting when she finally finds a group for SFK.
Anyways, who else to play? Hey why not my "bank-alt" Klupty.
Yes, a level 80 Bank-Alt.
"Join as DPS"......"You may enter this dungeon".
It was Halls of Lightning, though that is just a minor detail as it would not have mattered what the random dungeon is. I can't play my DK.
He did pull out a respectable 2k consistent DPS throughout the entire dungeon but it just felt wrong and oh so slow.
And 2K? Wow...that's like...as if Turby was auto-attacking or if all Truny did was cast Incinerate with no buffs....
What is with all this setup?
Icy Touch for that ice disease.
Plague Strike for that other disease.
Blood Strike to use up my runes so I can strike more.
Then Obliterate/Frost Strike/Howling Blast at leisure.
SO much setup. And knowing how geared most groups are nowadays the fights are like this:
Icy Touch. Plague Strike Pestilence. Oh they are all dead. Change strategy.
Blood Boil. Blood Boil. Gah its weak without diseases but as seen from before it is way too slow!
And why was I drawing aggro from a Pally tank?? With my first attack??
And what's with Melee DPS? First you have to actually WALK up to the mob and PRAY that they do not run around and try to spam those buttons while all "Being in Range of that Target" its just annoying I tell you.
Bear Tanking is different. I charge them and they all STICK to me and Swipe hits EVERYTHING!
I don't know, maybe its the mechanics of melee dps that I do not like. I mean, I clearly hit that mob SEVEN times (Dual wield, plus each weapon striking, plus the disease), but I only see ONE damagey number on the screen? Why? It feels so empty! Just like playing a combat rogue, though most of the time you missed is all.
Perhaps I am missing the feedback. With a Feral Kitty you can hear and almost feel the distinct "pow" from each Mangle or Claw or Bite but DK strikes are just like "Swoosh there it goes, you did damage but it felt like you were tickling whatever you are attacking".
Grrr I'll try again today!
Klupty the Jewelcrafting Slave
Why?
Sigh.
I tried to play on my Death Knight yesterday. You know how well THAT goes.
I tried out the group generator (and so it shall be called henceforth) yesterday on my lowbie lowbie Paladin and was thrown into SM Cath. And Omg AoE damage for the win. Then I hopped onto Druny, yes you remember Druny who was featured N-months ago? Well she finally hit 16 I think, or is it 15? Well, she gained a level and learned Flamestrike so that should be interesting when she finally finds a group for SFK.
Anyways, who else to play? Hey why not my "bank-alt" Klupty.
Yes, a level 80 Bank-Alt.
"Join as DPS"......"You may enter this dungeon".
It was Halls of Lightning, though that is just a minor detail as it would not have mattered what the random dungeon is. I can't play my DK.
He did pull out a respectable 2k consistent DPS throughout the entire dungeon but it just felt wrong and oh so slow.
And 2K? Wow...that's like...as if Turby was auto-attacking or if all Truny did was cast Incinerate with no buffs....
What is with all this setup?
Icy Touch for that ice disease.
Plague Strike for that other disease.
Blood Strike to use up my runes so I can strike more.
Then Obliterate/Frost Strike/Howling Blast at leisure.
SO much setup. And knowing how geared most groups are nowadays the fights are like this:
Icy Touch. Plague Strike Pestilence. Oh they are all dead. Change strategy.
Blood Boil. Blood Boil. Gah its weak without diseases but as seen from before it is way too slow!
And why was I drawing aggro from a Pally tank?? With my first attack??
And what's with Melee DPS? First you have to actually WALK up to the mob and PRAY that they do not run around and try to spam those buttons while all "Being in Range of that Target" its just annoying I tell you.
Bear Tanking is different. I charge them and they all STICK to me and Swipe hits EVERYTHING!
I don't know, maybe its the mechanics of melee dps that I do not like. I mean, I clearly hit that mob SEVEN times (Dual wield, plus each weapon striking, plus the disease), but I only see ONE damagey number on the screen? Why? It feels so empty! Just like playing a combat rogue, though most of the time you missed is all.
Perhaps I am missing the feedback. With a Feral Kitty you can hear and almost feel the distinct "pow" from each Mangle or Claw or Bite but DK strikes are just like "Swoosh there it goes, you did damage but it felt like you were tickling whatever you are attacking".
Grrr I'll try again today!
Klupty the Jewelcrafting Slave
Labels:
Death Knight,
Klupty
Monday, November 2, 2009
Klupty the Dual-Wielding DK
Oh Klupty. Of all toons I think my Death Knight has had it the roughest. He started out at 55, got a little bit of attention and sat around at 58 for months. For a long time he was the second highest level toon on my list, sad hey?
It wasn't until many months later I decided to level said Death Knight again, having poured thousands of gold maxing out his Jewelcrafting before even finishing outlands, this character should be of some use but melee just wasn't my thing.
Months later, fast-forwarding to yesterday. Klupty hits 80! He had hit 80 at the exact same quest-giver as my Druid, Blackwatch in Icecrown ha! Positive association to said gnome lady!
Klupty. Frost DK. He had all the tanking specs with the major tree in Frost. I like ice!
Now the only way to work on Klupty's tanking gear was to *dun dun dun* dps dungeons and try to collect all the tanking stuff the actual tank does not need and pray for no other plate wearers cause I suck at the Roll For It Game.
I had grown accustomed to my Frost Tanking spec, passing it off as a "dps" spec but it just felt....really slow. Though when the tank died as is common running around with random scary lowbies, I could always switch to Frost Presence and save the day.
So as not to embarass myself and to appease my inner Warlock, Klupty heads off to his favourite trainer the Ice Lich (or maybe because he's the closest one) and spends his parent's hard earned money to Dual Spec into an ACTUAL DPS spec.
I had tried blood, didn't like it, and unholy seemed...not interesting, but Dual Wielding...I am obsessed with Dual Wielding (yeah I'm talking about YOU Shunsui Kyouraku) so I looked up a viable Dual Wielding talent spec and bought myself two of them Reaper of Dark Souls (which seems to be more or less the best swords out there save for an Ulduar sword or the Krol Cleaver, which is great, less worries for upgrades), and started to test it out at TOC!
WOW. It's so much faster! Threat of Thaurissan (spellcheck) is so cool! At first I was wondering why I would see two yellow numbers side by side but when they crit it was kind of satisfying! My howling blasts are critting for over 6,000 and in Klupty's first heroic he pushed 1800 dps in random plate gear I picked up throughout Northrend.
The potential is huge! My rotations were fine, essentially it was:
Set up Diseases (Oh I hate you Plague Strike or whatever button '3' is called)
Keep Blood Runes on cooldown.
Obliterate
Dump Runic Power via Froststrike (very cool, rogues need this)
Look for Rime. Rime is when Howling Blast becomes free. Use it!
Look for Killing Machine. Howling Blast takes priority over a free crit Frost Strike. It hits harder.
The damage comes so fast I couldn't really see everything to be honest.
In a solo environment I think mobs tended to die....way faster than in tanking spec. It was crazy.
I was killing some Protodrakes for the JC Daily and they just....went splat whereas I was SO USED TO my tanking spec DPS as "the way it is" I never realized that...wow....
Ok Straying off Topic again so BAI!
Klupty the Death Knight
It wasn't until many months later I decided to level said Death Knight again, having poured thousands of gold maxing out his Jewelcrafting before even finishing outlands, this character should be of some use but melee just wasn't my thing.
Months later, fast-forwarding to yesterday. Klupty hits 80! He had hit 80 at the exact same quest-giver as my Druid, Blackwatch in Icecrown ha! Positive association to said gnome lady!
Klupty. Frost DK. He had all the tanking specs with the major tree in Frost. I like ice!
Now the only way to work on Klupty's tanking gear was to *dun dun dun* dps dungeons and try to collect all the tanking stuff the actual tank does not need and pray for no other plate wearers cause I suck at the Roll For It Game.
I had grown accustomed to my Frost Tanking spec, passing it off as a "dps" spec but it just felt....really slow. Though when the tank died as is common running around with random scary lowbies, I could always switch to Frost Presence and save the day.
So as not to embarass myself and to appease my inner Warlock, Klupty heads off to his favourite trainer the Ice Lich (or maybe because he's the closest one) and spends his parent's hard earned money to Dual Spec into an ACTUAL DPS spec.
I had tried blood, didn't like it, and unholy seemed...not interesting, but Dual Wielding...I am obsessed with Dual Wielding (yeah I'm talking about YOU Shunsui Kyouraku) so I looked up a viable Dual Wielding talent spec and bought myself two of them Reaper of Dark Souls (which seems to be more or less the best swords out there save for an Ulduar sword or the Krol Cleaver, which is great, less worries for upgrades), and started to test it out at TOC!
WOW. It's so much faster! Threat of Thaurissan (spellcheck) is so cool! At first I was wondering why I would see two yellow numbers side by side but when they crit it was kind of satisfying! My howling blasts are critting for over 6,000 and in Klupty's first heroic he pushed 1800 dps in random plate gear I picked up throughout Northrend.
The potential is huge! My rotations were fine, essentially it was:
Set up Diseases (Oh I hate you Plague Strike or whatever button '3' is called)
Keep Blood Runes on cooldown.
Obliterate
Dump Runic Power via Froststrike (very cool, rogues need this)
Look for Rime. Rime is when Howling Blast becomes free. Use it!
Look for Killing Machine. Howling Blast takes priority over a free crit Frost Strike. It hits harder.
The damage comes so fast I couldn't really see everything to be honest.
In a solo environment I think mobs tended to die....way faster than in tanking spec. It was crazy.
I was killing some Protodrakes for the JC Daily and they just....went splat whereas I was SO USED TO my tanking spec DPS as "the way it is" I never realized that...wow....
Ok Straying off Topic again so BAI!
Klupty the Death Knight
Labels:
Death Knight,
DPS,
Dual Wield,
Klupty
Thursday, October 29, 2009
Bear vs Death Tank
Death Knight, I mean.
I feel a lot more sturdy in Turny's teddy bear form and this could be blamed to the fact that I am visually larger than my Death Knight..perhaps. Klupty is just a skinny Blood Elf and he was a Blood Elf because he just happened to be the next toon on my list and I did not have a Blood Elf. Psh go figures.
Death Knight Tanking:
I like being frost. Klupty has always been frost and the dirty little reason was that I thought Hungering Cold was REALLY cool. Come on, you can freeze EVERYTHING around you? You purge the ground of all heat, that just sounded ..so cool! I have yet to find a really good use for this as I have not have mobs stray away from me, except for when I am questing and maybe TEN additional mobs on top of the five I am fighting aggro me and I need just a little bit of time to manage their death order. Howling Blast is also really nice, it attacks EVERTHING in range of it automatically so there are no aiming green circles and the damage is usually just a smidgen under my Frost Strike.
I try not to pull using Death and Decay. This ability just takes up way too many runes. If I pull a big group I usually pull with Howling Blast. Yes I know I can use Icy Touch, then the Plague Strike (or whatever the hell that other disease is), then Epidemic (or whatever the hell the "spread the disese" button is called), THEN Blood Boil, I could, but with crazy DPS who just can not wait, Howling Blast is pretty safe. With super high DPS I will use DND just to get that extra lock on Aggro but usually is unneeded. Were all those run-on sentences? Doesn't matter.
Afterwards it's just cycling my Rune Strike and Frost Strikes and triggering Howling Blast and Blood Boil on everything and you know what? The damage is not bad at all. At level 77 Klupty pulls a 1300 dps as a tank and is usually overall damage just because of the AOE-Happy nature of the way I spend my rotation.
For the record I have seen people who dared to sport ilvl226 gear and do less than 1200 dps. Come on, really? If you perfected a rotation, even with ilvl187 you can pull of much more. But DUH we all know that...anyways.
So tanking on a DK is pretty basic stuff, though I haven't been on in a while to get him more levels we shall see.
Teddy Bear Tanking:
Ahh Turny, he has almost double the health and double the armor of Klupty and I think the healing I receive from crits is very very nice! I think I prefer the teddy bear mechanics to the DK ones because I gain rage from attacking and also from being attacked!
Yes, we need to build up rage but once it builds up aggro is pretty much stuck on you. Maul with the glyph hits pretty hard and hits multiple targets. Mangle is a nice "pow pow" attack that has a nice oomph feeling to it and of course Swipe is probably my favourite spell to spam in the entire game, it's just so...spammable!
We have growls, faerie fires that do damage, a charge, an emergency heal yourself while increasing your health button and also Berserk which is pretty much ...awesomeness!
Though for me it boils down to how all these AOE attacks feel. See, with a DK if there is even a little bit of lag it just feels like button pushing. I like having all my attacks land at the same time I pressed the button for it, just something that bugs me. Also I sometimes find myself wanting Howling Blast to get off of its damn cooldown faster and really...my mind isn't devoted enough to calculate exactly how many runes each attack uses and exactly which runes are on cooldown. Heck I barely look at my runes, I find that when I'm on my Death Knight that I tend to be staring at my action bar waiting for something to be pressable.
With a Teddy Druid, I can at least WATCH the fight while spamming Swipe and expecting when to use Mangle and Maul!
And of course on the other side of the mirror is an INSANE Resto Druid!
Turny and Klupty the Tanks
I feel a lot more sturdy in Turny's teddy bear form and this could be blamed to the fact that I am visually larger than my Death Knight..perhaps. Klupty is just a skinny Blood Elf and he was a Blood Elf because he just happened to be the next toon on my list and I did not have a Blood Elf. Psh go figures.
Death Knight Tanking:
I like being frost. Klupty has always been frost and the dirty little reason was that I thought Hungering Cold was REALLY cool. Come on, you can freeze EVERYTHING around you? You purge the ground of all heat, that just sounded ..so cool! I have yet to find a really good use for this as I have not have mobs stray away from me, except for when I am questing and maybe TEN additional mobs on top of the five I am fighting aggro me and I need just a little bit of time to manage their death order. Howling Blast is also really nice, it attacks EVERTHING in range of it automatically so there are no aiming green circles and the damage is usually just a smidgen under my Frost Strike.
I try not to pull using Death and Decay. This ability just takes up way too many runes. If I pull a big group I usually pull with Howling Blast. Yes I know I can use Icy Touch, then the Plague Strike (or whatever the hell that other disease is), then Epidemic (or whatever the hell the "spread the disese" button is called), THEN Blood Boil, I could, but with crazy DPS who just can not wait, Howling Blast is pretty safe. With super high DPS I will use DND just to get that extra lock on Aggro but usually is unneeded. Were all those run-on sentences? Doesn't matter.
Afterwards it's just cycling my Rune Strike and Frost Strikes and triggering Howling Blast and Blood Boil on everything and you know what? The damage is not bad at all. At level 77 Klupty pulls a 1300 dps as a tank and is usually overall damage just because of the AOE-Happy nature of the way I spend my rotation.
For the record I have seen people who dared to sport ilvl226 gear and do less than 1200 dps. Come on, really? If you perfected a rotation, even with ilvl187 you can pull of much more. But DUH we all know that...anyways.
So tanking on a DK is pretty basic stuff, though I haven't been on in a while to get him more levels we shall see.
Teddy Bear Tanking:
Ahh Turny, he has almost double the health and double the armor of Klupty and I think the healing I receive from crits is very very nice! I think I prefer the teddy bear mechanics to the DK ones because I gain rage from attacking and also from being attacked!
Yes, we need to build up rage but once it builds up aggro is pretty much stuck on you. Maul with the glyph hits pretty hard and hits multiple targets. Mangle is a nice "pow pow" attack that has a nice oomph feeling to it and of course Swipe is probably my favourite spell to spam in the entire game, it's just so...spammable!
We have growls, faerie fires that do damage, a charge, an emergency heal yourself while increasing your health button and also Berserk which is pretty much ...awesomeness!
Though for me it boils down to how all these AOE attacks feel. See, with a DK if there is even a little bit of lag it just feels like button pushing. I like having all my attacks land at the same time I pressed the button for it, just something that bugs me. Also I sometimes find myself wanting Howling Blast to get off of its damn cooldown faster and really...my mind isn't devoted enough to calculate exactly how many runes each attack uses and exactly which runes are on cooldown. Heck I barely look at my runes, I find that when I'm on my Death Knight that I tend to be staring at my action bar waiting for something to be pressable.
With a Teddy Druid, I can at least WATCH the fight while spamming Swipe and expecting when to use Mangle and Maul!
And of course on the other side of the mirror is an INSANE Resto Druid!
Turny and Klupty the Tanks
Labels:
Death Knight,
Druid,
Klupty,
Tanking,
Turny
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