Showing posts with label Puppy. Show all posts
Showing posts with label Puppy. Show all posts

Tuesday, September 6, 2011

Warlock Revived

Huh, our little guild actually haven't stepped foot into Firelands despite it being out and about for about oh, three months no? Other than trash runs, I haven't really got to shoot my arrows into any bosses except for an accidental Shannox spawn this one time. Anyways, we've recruited a lot of promising players and perhaps we shall set foot into Firelands this weekend! Though my dear one reader this may be old news for you as you have already downed Ragnaros many times right? Our guild (Umbrella Corporation) finally unlocked the Dark Phoenix Mount this weekend as well, with a very quick Nefarion Kill. Reading about his encounter was actually more daunting than the actual doing of the encounter! Turby's Molten Front adventures are about to come to an end, he's edging closer and closer to the final 125 mark to finally help "Fill the Moonwell". I assume there's some short conclusion quests afterwards, but other than that he's pretty much "done" the game. So about my Firelands Action Plan 2. Instead of my Druid, I am going to play my beloved Warlock again! BUT WHY? What about Fel Armor? Oh god not that again, I've completely forgotten about the Fel Armor health regen thingamajigger! SO, I was bored and logged into my Warlock to process some herbs into inks and do the insciption daily and what-not and decided to queue for a random Zandalari while mucking about Azeroth. I forgot what led me to stay logged in for more than 20 minutes, but all of a sudden I see the "Enter Dungeon" thingy pop up and go "what the heck?", and go in anyways. I decided for this run, since Demonology is so clunkity clunky I would go Destruction so I switched to my 2nd spec and started looking for my Imp on my action bar. No imp. Where's my imp? In place of where I usually keep my demon icon was a Felpuppy face. Huh? When did they make Felpuppy the "better" pet I wondered. Was it kind of like how succubus was the top pet for demo? What's going on? I was Affliction specced. Say what? This is going to be embarassing! I quickly searched my mind on the proper technique to play an Aff Lock, and it from what I gather it was to keep Haunt on my target and keep my dots on 'em and spam shadow bolt. I also managed to remember to use Soul Drain when things were low on health for massive crits! I actually managed to pull 17-20k dps on most boss fights, wayyyy more than I could have done in Demo and with way less buttons to push. And really, Demo isn't all that strong in AOE anymore with all the nerfs and everyone getting geared as heck anyways. I feel there is much potential for my Warlock now, having stopped gearing her up at an average ilvl of 355, with a focus on haste. Demo for questing and mucking about, and Aff for raiding. Sounds like a good plan! Wait....hasn't that always been the case? Anyways... Speaking of alternate specs, deciding to see what all the RAGE was about Marksman huntering, I gave Turby's secondary spec a run and it's quite fun being completely OP. Let's start from the beginning. As a Beastmaster, you are optimally probably around a 10-12k DPS hunter ALONE, with an 8-10k dps pet. Well, I am anyways. As Marksman, you are a 18-20k DPS hunter ALONE, with a 1.8-2.5k dps (Turtle - Wolf) pet. Like they say, it's bring the player not the class, and I am speaking as one single player and I can see the potential of Marksman edging out Beastmaster EVEN in moderate movement fights, Beastmaster MAY have a slight advantage in fights where you have to be constantly moving (more than 10 seconds), and your pet can continue to Nom Nom away. Though honestly I don't really care for min-maxing my damage as we aren't bleeding edge, but my natural accountant persona finds joy in optimizing numbers. A single target low movement fight capitalizes on a Marksman's ability to use Aimed Shot as their focus dump rather than multiple Arcane Shots. A high movement fight can see a Beastmaster use their Bestial Wrath to initiate Arcane Shot machine gun mode, which does not require any standing still as you can use all your ability on the move for the 10 seconds. Of course, depending on the encounter any keen player will look for openings to stasnd still for a couple seconds to get off any short spells. So from what I see right now in terms of Raiding Viability, it would be: 1. Bm/Marksman, doesn't really matter, as my long-term companion Puppy the Devilsaur likes to see new encounters. But I'd also like to take advantage of Careful Aim on mobs with MORE than 5 million health. 2. Affliction Warlockery. Soul Drain is bad-ass. I KIND of miss Life Tap. KIND of. 3. Bear Druiding, Druid Healing (My backup toon who has the most raid experience under his belt). Though both tanking and healing are quite boring, despite how hectic some encounters are. 4. Demo Warlockery. This spec so far for me is no good anymore. I will get back to you on this with further testing. Ok I'm going to talk about something else now, bye!

Monday, January 24, 2011

Beast Masters Unite!

Turby's back and I have an array of brand new pets to wreak havoc upon all of Azeroth! But wait! Exotic pets means Beast Mastery mode which means I'm pretty...odd!

I remember reading somewhere that Cobra Shot was supposed to be buffed by "SOMETHING" to make it a BM's signature shot am I correct? I read through my talent trees and hidden spells in the book and the only thing that "BOOSTS" Cobra Shot is this weird Frenzy talent where I consume some sort of frenzy to make myself..err shoot faster. Hmm.

That's it?

Bestial Wrath, wow so many changes, can its duration be any shorter?? Sure I feel like a machine gun for the FIVE seconds it is up but ok then that's it?

WHAT HAPPENED TO THE EYES OF THE BEAST SPELL??

If there was ONE single RP-ish spell in the game it was this spell, I would "switch" over to my Puppy and help out lowbies, or jump around, or explore, or scout, kill some critters, harass people. WHY?? According to Truny, she says its "probably another fuckin' PVP nerf". I disagree.

I think it was one of the spells that got CUT, because it was not so useful in PVE or PVP. SO what?? Eagle Eye is kinda useless when you can fly around, sure it's kinda useful in PVP but...STILL!

This is completely lame, after my small Mini-Rant on Spirit Beasts I actually found TWO within a 10 minute time-span and wanted to muck about as a spirit beast healing people but NOO Eyes of the Beast is gones forever, we hates it...forever!

Also, do you have a favourite pet you stick to? Mine used to be the Devilsaur, Puppy. But now that we can carry FIVE pets I find myself switching pets after every pull, using Charmaggon for Blood Lust, using Jojen cause he's sparkly, or Turny cause he's...a Turny or even Torby. Yes I named my Terrorpene Torby, this might change in the near future.

ALAS, I also finding myself switching specs every pull. The Bestial Wrath Machine Gun Effect is nice, but I am finding in groups that need more damage to get through tough bosses/pulls or that I need CC I prefer Survival over BM. Just to..survive. Wyvern Sting is kick ass. "I will freakin' trap AND sleep these two mobs yeah!"

Changes Required to BM

Truny says "YOU MUST UNDERLINE YOUR TITLES DAMMIT!"....ok I did!

1. Cobra Shot does..something. No that wasn't very helpful was it. Let's try again.

1. Cobra Shot leaves a Cobra Poison on the enemy, dealing a small amount of nature dot, and increasing our pet's critical chance against the target no scratch that, and increases our pet's damage against that target by 5%.

2. Kill Command's focus requirement has been reduced to 30. Cooldown is four seconds. Damage has been increased by 50%. On a sidenote, at level 84 I've seen Kill Command crit for 15K on my level 84 pet. But then again other classes can chain together 30K crits so, yes that should be fine.

3. Bestial Wrath lasts LONGER DAMMIT!

4. Eyes of the Beast is back. Feck around all you like!

5. Arcane Shot. Ok, I am having some relationship issues with Arcane Shot. I will spam it during Bestial Wrath. That is fine. But during "normal" fighting, I tend to have enough focus for ONE extra Arcane Shot before Kill Command's cooldown is up? I also use it at the end-leg of fights where Kill Command is on cooldown, Kill Shot is on cooldown, and I need to move. Or something. Arcane Shot is...weird. Get rid of it. Change it to Beast Shot. Who knows.

Solution: During Bestial Wrath, COBRA SHOT becomes spammable instant cast shots. This way, we can regenerate our focus like crazy, executing more Kill Commands, and not having to use Arcane Shot. Ever. This also solves the "BMs love Cobra Shot" bullshit.

6. Army of the Pets. Come on, we can "carry" around five pets with us, why not summon all of them out in a dazzling flourish of bestial fury "GO PUPPY, PUPPY, PUPPY, PUPPY, and Gregory! Show them the true meaning of despair!! MWAHAHAH!!"

Solution: New Spell

[Army of the Pets]

Focus Cost: 100 <- You bet your butt it costs 100 focus!

Instant Cast

Cooldown: 5 minutes. (Chance to be reduced by 3 seconds everytime your pet farts, no just kidding, everytime you use Kill Command)

In a true display of Bestial Mastery, you call upon all of your active stabled pets to ravage your foe for 25 seconds. During this time you and your pets' damage and attack/casting speed is increased by 15% and you feel no fear or remorse and can not be stopped until ALL of you are killed. (Effect stacks with Bestial Wrath)

It's on a Five Minute cooldown so it won't be game-changing in terms of average DPS output but it'd be a Kick Your Ass Down the Street type of Cooldown don't you agree?

Turby the Crazy Hunter

Wednesday, January 12, 2011

Truny's Cataclysm Heroic Reports: 01/11/2011

Heroic Lost City of the Tol'Vir

We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.

So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.

We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.

On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.

Heroic Stonecore

I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!

I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.

CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!

So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!

Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?

OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....

Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.

HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.

So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?

Truny the Warlock

Tuesday, August 11, 2009

Turby the Hunter on Loot Buffet Updates

Like I said, upgrades and drops and emblems and YUMMY!

I am not even sure how, I had not played on Turby for a while but when I logged in I realized he was really close to the magic 58 emblems for a T8.5 Helm! Yes, the Helm of Huntery Spike Death!

Also, running the daily heroic TOC, Turby got lucky with Marrowstrike..which is..a bonus I guess!
Now Turby has the 2-set bonus which "increases your damage of Serpent Sting by 10%"..what the hell? I guess for bosses that last longer than the duration of one sting....

Say hi to Turby and Puppy! (Showing off Marrowstrike as that is probably the best weapon I can get for a very long time lmao!) I also feel like I belong in Doom 3 rather than WoW with my metal spikey gas mask.