Showing posts with label Pets. Show all posts
Showing posts with label Pets. Show all posts

Wednesday, December 14, 2011

Making Sense of Bag Space, Pets, and Mounts

Our trusty steeds, our swift drakes, our backpack, our tiny companions, and our fighting companions. They are always there, convenient and easily accessed, taken for granted. Occasionally we will ask "but wait, how are we carrying around so many bags, and how are we fitting so many items into our bags and yet remain fairly mobile?"

Hunter Pets

Our five active pets are the easiest to justify. We have one active pet at all times, and the other four are out hunting/prowling/adventuring in the near vicinity of our characters until called upon! What exactly they do while inactive I can not say, but hey, there are four of them, perhaps they are playing cards!

Companion Pets

Now it gets tricky. How do we "bring" along over a hundred tiny little companions with us, and yet only have one visible at any given time? Well we can explain that some are summoned from the void while the rest just sit in this imaginary "companion" panel in our menu. Perhaps the entire world is digital and we just "load" them when we feel like it. Yes, the game is digital but...you know what I mean.

Bags and Storage

Bag space goes from reasonable to extraordinary. A new character has a single backpack and maybe an apple in their bag. That's reasonable. At end game, what do we have? Well I can tell you that my hunter has pretty much what sums up to be a weapon rack, a wardrobe, a knickknack cupboard, a mining storage bag, and a fridge on him at all times. How can we manage to carry not just our equipped weapons but a dozen other weapons with us? Do we mix the food we carry with all the severed heads we are required to loot for vengeful npcs? One could say our bags are just digital storage, with the ability to physically relay items to and fro the fabric of space and time. This could explain why gold has no weight, and is simply displayed as a balance near our bags. Another view could be that our bags are just an "idea" of what we possess, and it is our character's cognition that dictates what we own. When we delete an item, does it physically cease to exist, or does it disappear because we believe it ceases to exist? But then again, tailors make bags. Psychic bags? Nonetheless, this bag can carry a dozen polearms and my entire Wrath-Cata bow collection! That's one big bag!

Perhaps our bags use the same technology as the T.A.R.D.I.S., it's bigger on the inside! This could explain where we keep our pets and mounts. In miniature stables!

Mounts

I like to envision my character as Gandalf when summoning a mount. I whistle and they come running on the wind, ready to guide me to my next destination (usually 100 feet over, I try not to do that too often). However, a lot of us have over a hundred mounts, how are we able to memorize the call of all our different mounts? Are they ALL out in the wild? Do we keep them in a time-space technologicalized stable? Do we "summon" their form out into the physical world? This could explain how some NPCs can mail us mounts, through the mailbox. Perhaps they are sharing with us the idea of a mount. Since we believe, it exists. But only when legitimately prompted to.

So I guess I made even less sense to all the things we take for granted. Maybe our characters themselves are the "idea" of an adventurer. All we see is our character, but we don't see what is behind the scenes, their lackeys, the caravan with our actual bags, the cages and stables for our mounts and pets, our bankers, armourers. This is why "mountains" and lakes seem so small for our characters, to the point where we could either walk up them or swim across them within seconds, it's the idea of our entourage travelling. The idea of the mob out in the wild that you are fighting is actually an entire colony of that mob. Shit doesn't get real until we enter actual dungeons, that's when everything becomes localized, and to scale. It's bigger on the inside. Stonecore is a great example, from the outside we can fly around the pillar of earth in 15 seconds, but try walking around the perimeter of Stonecore!

So keep this post in mind for the next time you loot something, or call out a mount, or choose a companion pet...where did they come from? And also, when you "win" loot via roll, that's the epitome of laziness. We pretty much bypass game-time. Think of how this magical item automatically passes into your "bag", we are actually bypassing the actual movement of our characters walking up to a corpse, and looting an item.

Truny Makes Bags

Monday, January 24, 2011

Beast Masters Unite!

Turby's back and I have an array of brand new pets to wreak havoc upon all of Azeroth! But wait! Exotic pets means Beast Mastery mode which means I'm pretty...odd!

I remember reading somewhere that Cobra Shot was supposed to be buffed by "SOMETHING" to make it a BM's signature shot am I correct? I read through my talent trees and hidden spells in the book and the only thing that "BOOSTS" Cobra Shot is this weird Frenzy talent where I consume some sort of frenzy to make myself..err shoot faster. Hmm.

That's it?

Bestial Wrath, wow so many changes, can its duration be any shorter?? Sure I feel like a machine gun for the FIVE seconds it is up but ok then that's it?

WHAT HAPPENED TO THE EYES OF THE BEAST SPELL??

If there was ONE single RP-ish spell in the game it was this spell, I would "switch" over to my Puppy and help out lowbies, or jump around, or explore, or scout, kill some critters, harass people. WHY?? According to Truny, she says its "probably another fuckin' PVP nerf". I disagree.

I think it was one of the spells that got CUT, because it was not so useful in PVE or PVP. SO what?? Eagle Eye is kinda useless when you can fly around, sure it's kinda useful in PVP but...STILL!

This is completely lame, after my small Mini-Rant on Spirit Beasts I actually found TWO within a 10 minute time-span and wanted to muck about as a spirit beast healing people but NOO Eyes of the Beast is gones forever, we hates it...forever!

Also, do you have a favourite pet you stick to? Mine used to be the Devilsaur, Puppy. But now that we can carry FIVE pets I find myself switching pets after every pull, using Charmaggon for Blood Lust, using Jojen cause he's sparkly, or Turny cause he's...a Turny or even Torby. Yes I named my Terrorpene Torby, this might change in the near future.

ALAS, I also finding myself switching specs every pull. The Bestial Wrath Machine Gun Effect is nice, but I am finding in groups that need more damage to get through tough bosses/pulls or that I need CC I prefer Survival over BM. Just to..survive. Wyvern Sting is kick ass. "I will freakin' trap AND sleep these two mobs yeah!"

Changes Required to BM

Truny says "YOU MUST UNDERLINE YOUR TITLES DAMMIT!"....ok I did!

1. Cobra Shot does..something. No that wasn't very helpful was it. Let's try again.

1. Cobra Shot leaves a Cobra Poison on the enemy, dealing a small amount of nature dot, and increasing our pet's critical chance against the target no scratch that, and increases our pet's damage against that target by 5%.

2. Kill Command's focus requirement has been reduced to 30. Cooldown is four seconds. Damage has been increased by 50%. On a sidenote, at level 84 I've seen Kill Command crit for 15K on my level 84 pet. But then again other classes can chain together 30K crits so, yes that should be fine.

3. Bestial Wrath lasts LONGER DAMMIT!

4. Eyes of the Beast is back. Feck around all you like!

5. Arcane Shot. Ok, I am having some relationship issues with Arcane Shot. I will spam it during Bestial Wrath. That is fine. But during "normal" fighting, I tend to have enough focus for ONE extra Arcane Shot before Kill Command's cooldown is up? I also use it at the end-leg of fights where Kill Command is on cooldown, Kill Shot is on cooldown, and I need to move. Or something. Arcane Shot is...weird. Get rid of it. Change it to Beast Shot. Who knows.

Solution: During Bestial Wrath, COBRA SHOT becomes spammable instant cast shots. This way, we can regenerate our focus like crazy, executing more Kill Commands, and not having to use Arcane Shot. Ever. This also solves the "BMs love Cobra Shot" bullshit.

6. Army of the Pets. Come on, we can "carry" around five pets with us, why not summon all of them out in a dazzling flourish of bestial fury "GO PUPPY, PUPPY, PUPPY, PUPPY, and Gregory! Show them the true meaning of despair!! MWAHAHAH!!"

Solution: New Spell

[Army of the Pets]

Focus Cost: 100 <- You bet your butt it costs 100 focus!

Instant Cast

Cooldown: 5 minutes. (Chance to be reduced by 3 seconds everytime your pet farts, no just kidding, everytime you use Kill Command)

In a true display of Bestial Mastery, you call upon all of your active stabled pets to ravage your foe for 25 seconds. During this time you and your pets' damage and attack/casting speed is increased by 15% and you feel no fear or remorse and can not be stopped until ALL of you are killed. (Effect stacks with Bestial Wrath)

It's on a Five Minute cooldown so it won't be game-changing in terms of average DPS output but it'd be a Kick Your Ass Down the Street type of Cooldown don't you agree?

Turby the Crazy Hunter