Showing posts with label Healing. Show all posts
Showing posts with label Healing. Show all posts

Tuesday, September 7, 2010

Husbrus Say What?

Dun dun dun it's been decided Truny's next project is to fund Husbrus all the way to 80!

Who is Husbrus Again?

My priest! I've been healing as a discipline priest on Husbrus and she is already 61 as we speak!

Oh the fun times traversing through RLFG (or whatever that group random thinger is called).

We're had our good-but-are-asshole tanks. We've had our bad-just-looking-to-wipe-everyone-tanks. However most tanks nowadays are competent, along with most DPS......it's really really weird and boring!

I don't know, but I think I like discipling healing more than I like restoration druid healing...I think.

I think I am so used to Power Word Shield, cause you just set it and forget it (well not really, I watch for it to disappear, and watch DoTimer for Weakened Soul to fade), I still cast Renew because of the inner druid in me, though I think this spell is used by Holy Priests more??

Then there's Holy nova! I can heal and damage at the same time OMFG! And I can jump around like a crazy while doing so! Double points!

The use of flash heal is...meh still iffy it's.....too slow! With the talent Borrowed Time, it takes 1.1 seconds to cast WTF?

Though I do miss swiftmend and wildgrowth, it's obvious those used to spamming wild growth for no goddamn reason will spam Holy Nova for no goddamn reason as well!

I'm straying off topic again, as usual.

Hitting level 60 also means a new spell: Penance.

Penance is so cool.

It's so strong. 1.7k healing crits per FWOP = ~5-6K potential heals, 3k minimum all for roughly the same mana cost as flash heal!

Talented, the cooldown is 8 seconds, much more accessible than swiftmend!

Oh I have a question. This stresses me out. Why do priests have so many effing heals?

Heal, Lesser Heal, Greater Heal, Flash Heal.


What the hell is just "Heal", and "Lesser Heal", why do they still have these spells..don't they go something like this:

Heal: Heal 500 for 300 mana 2 seconds.
Lesser Heal: Heal 100 for 200 mana 1.5 seconds
Greater Heal: Heal 2000 for 400 mana 2.5 seconds
Flash Heal: Heal 1000 for 200 mana 1.5 seconds. WTF this just made the first two spells obsolete WTF WTF??


Why does the game start us off with the most useless healing spells? Think starting off with HEALING TOUCH as a druid (LOLOLOLOLOL)

But yeah, Penance is cool. Dot dot dot.

My plan is to obtain the "dungeon" set for casters and socket 'em with epic gems, since Klupty had dozens and dozens of rubies laying around for when Truny used to upgrade her equipment like it was raining 'em back in the ICC gear days.

Spoiled Priest

Tuesday, May 11, 2010

Healing the "Real" Groups

Yay more ramblings about randoms! When I'm on my warlock happily blowing shit up for the pure joy of watching seed of corruption blow up I don't really care how geared the rest of the group is save for the tank and heals and the other DPS (err..).

If the tank can hold threat I will go balls to the wall and use the Maximum Seed Limit. Or if there's a Ret Paladin in the group I'll just stand back since their amazing AOE damage downs everything in 2 seconds anyways. It's fun being carried.

If everything goes wrong and the healer realizes I have turned myself into a giant purple demon, I can tank for 30 seconds until everything goes really berserk.

Anyways, to the point now: When I'm gathering the frost badges on my druid, yes I still call it gathering frosts since it's not as fun to heal anymore but the benefit of having two more frosts while having a fast queue outweighs what may come:

The Normal Group.

You know, you'll sometimes land into a group where EVERYONE are fresh or up-and-coming 80s. They do completely fine mid 2k dps, the tank is solid and holds threat. But. Everything is so...SLOW! But Normal!

Remember that speed? This USED to be the fastest speed a heroic dungeon could be ran at. EVERYONE at 2.5k dps that is crazy?

But it feels so slow nonetheless, and being a druid healer I'm just standing there going "uhh so...we done yet?" *Jump Jump Jump"*

OH so if you're in Tree-Form and want to have some fun, run up to a mob and repeatedly right-click the mob as fast as you can and you'll see yourself tree-bitch-slap the mob REALLY REALLY fast (though the damage is the same as the normal auto-attack speed). ITS HILAROUS just don't do it and forget about the rest of the group and have them go splat.

Turny the Slapping Tree

Monday, March 15, 2010

Resto Druids and Warlocks

Dear Resto Druids,

How do you treat fellow Warlocks that appear in your groups? Throwing out a rejuv for them to lifetap is effortless but are there times where you just...don't?

Coming from the perspective of my Warlock, I would lifetap once after a pull and see if the healer is throwing something on me. If it leaves a HoT then I will tap to full and we are good. If not, I will just heal myself.

Coming from the perspective of my Tree Druid:

A) If you soulstone me, as is customary. I will be throwing the random HoTs on you. You are a professional warlock. Your damage does not matter hereafter.

If there is no soulstone but:

B) You are at the top of the charts but not pulling aggro I will even go as far as using Regrowth AND Rejuvenation for you. Keep killing! (But usually a good warlock will Soulstone you so this has never happened)

C) You are not at the top of the charts but your dps is GREAT for your gear expectations, I will give you a lifebloom or just stand close to Wild Growth. Soulstone could be on cooldown. You may redeem yourself for boss fights.

D) You are not at the top of the charts and your dps is pell-mell, then just wait for Wild Growth, it won't wait for you, you better stand near the tank. 15 minutes later, no Soulstone. (Not that we need it but you know!) You may redeem yourself for boss fights.

E) You are not at the top of the charts and your dps is crappy and you lifetap ALL the way down to 20% expecting heals. No heals. Wild Growths will be strategically cast.

A Warlock can NEVER do less than 2k dps at level 80. Don't complain that your DoTs are not taking effect because mobs die too fast, change your strategy!

I will still heal incidental damage, but trust me when you lifetap...they know! (It's loud it goes PFOOM PFOOM PFOOM PFOOM)

Turny the Restless Tree

Tuesday, December 22, 2009

Too Competent!

Wow I am not used to all this competence! A five person group where EVERYONE knows what their role is and can do it with utmost quality? Wow!

I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.

Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.

Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.

It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:

"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"

Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".

I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.

I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?

Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.

Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.

WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!

Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.

Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.

Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.

Everyone was over 2500 dps, even myself as a healer...no just kidding.

How smooth and competent this run is so far. And how unlaggy.

Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?

On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.

Weird?

Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.

Weird.

I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.

OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.

LF1M H WHORE

BAI

Turny the Patient Restless Tree

Monday, December 14, 2009

Fine I'll Do It

Turny got his share of Triumph Emblems yesterday all right. Heck as a healer most queues for the new Dungeon Finder is about a minute. Yes a minute! Unlike the usual 10 for DPS.

So I spent some time jumping from Random Dungeon to Random Dungeon and soon it got kind of annoying...why can't we just have ONE group to chain them together?

So I did what we used to do in the good old days: Manually put a group together. I spammed some channels looking for a tank since that is all we needed and......nothing. No tanks??

Oh wait. I'm a tank!

But....ugh do I have to? Tanking is more brainless than Healing seriously.

1. Get mobs via Charge/Faerie Fire/Walk-up-to-them-and-go-o-hai-guys
2. Maul
3. Swipe
4. Lacerate/Mangle if it please my lord

Everyone is so overgeared for our poor ilvl200 Heroics anyways that movement, kiting, avoidance is not really required.

So I decided: Fine. I'll tank and ask for a heals/tank. And voila we find an awesome Shammy healer and BAM BAM BAM we downed a good handful of dungeons!

On an offnote Oculus was the first thing that we were queued into and I HATED EVERY SECOND OF IT even though we more or less facerolled through it. Bad memories of going into it extremely undergeared.

I felt uneasy as a tank. Compared to most tanks these days Turny's gear is only T8.5ish (Psh only?) putting him at 42% dodge and HP floating around 37-41k (if priested and or kinged), but apparently I don't get hit much. Though having been dps/heals even getting hit ONCE is like "AMG IMMA DIE"!

Most tanks I've been with have like 100K hp and 95% avoidance and 1% consideration for the rest of the party because they could so solo the entire dungeon anyways as we are just there to witness their glory.

And what's with these random DPS going afk for everything BUT the encounters? I tend to see this one random dot on my mini-map wandering aimlessly away from the mumbo-jumbo dots of where the action is going on, then as everything dies they move towards us. Weird.

But not to worry, there was a reason for all the Triumph farming and that is to finish off Turny's T9 Tanking set! I looked at the stats compared to the Conquest gear and Ulduar 10-ish gear and when I looked carefully the upgrades were really really marginal, along the lines of +2 agility, +3 stamina, and the same sockets so I felt really really cheap and didn't want to spend all those emblems for such minor minor upgrades but then again...where else am I to use them?

If anything I should look forward to the 4-piece bonus which is to reduce the cooldown on Barkskin by 12 seconds. TWELVE WHOLE SECONDS OMG I MIGHT ACTUALLY USE IT MORE!

(The 2 piece bonus reduces the cooldown on Growl by 2 seconds but .....why would I need Growl but to taunt bosses back to me at their decided intervals which is greater than the existing Growl cooldown?)

Whatever. Barkskin is the driving point.

Turny the Patient Restless Tree (Hey the lame achievement title says so)

Friday, November 13, 2009

Druid T9 Restoration Set Bonuses

The restoration set grants us the following bonuses:

2 Piece: Increases the critical strike chance of Nourish by 5%.

5% is 5%, it is nice to have an increase in ANYTHING but I do not use any of my heals in hopes of them critting. I use Nourish where I know the person is out of consistent damage and may need padding hence Nourish does the trick quickly.

If they do get supplemental damage and may continue to do so then Regrowth is my choice there. (DUHH)

4 Piece: Rejuvenation has a chance for its healing to be critical strikes.

Seriously? In terms of consistent healing I actually do not rely on Rejuvenation regardless of how hard each tick hits, to be padding damage. It acts as a fine soaker, but we have Lifebloom. Lifebloom ticks every second and you can control how much extra padding you need between Rejuvenation ticks. Sure lifebloom is costly but when do we EVER run out of Mana? The only time my mana ran low was when the entire raid seemed to be taking damage and I was throwing Lifebloom on EVERYONE. There is also Wild Growth which by itself is pretty useful and of course if another person is taking damage, the more the better!

Anyways, the critical strike chance of Rejuvenation will come useful to mitigate a LITTLE BIT of health that Swiftmend may not completely cover. Usually it is at this point where Swiftmend is needed that you appreciate the strength of Rejuv, and if it were to crit here then it is quite useful. You know those times where a swiftmend gets absorbed and you resort to Nourish/Regrowth. You know?

However, I find (anything) over-times that can CRIT to be incredibly awesome such as when I found out that my kitty bleeds could crit, it felt nice just to have numbers jumping out at you for no goddamn reason so free big green numbers jumping out at you is for me fairly appealing.

As of now I am half-a-week to a week shy of Trimph emblems to acquire three additional T9 pieces. I have one set-piece equipped and have enough emblems to buy three more but don't feel the need for SO MUCH UPGRADING so I am trying to save until I get the entire set bonus.

If only our faster ticking HoTs such as Lifebloom or Wildgrowth could crit...THEN...../drool

Turny the Restless Tree

Thursday, November 12, 2009

Healing Trial of the Crusader

This week has been a raiding week for Turny. Yes the one who says he doesn't raid is now inadvertantly saved to five raid instances.


The nublets ones of course.


First off there was Onyxia 25, I run this on all my toons once the opportunity comes but Turny takes precedence. And of course once we murder this poor dragon, ten of us decide to stay behind wait for her to resurrect and murder her again.


Two down.


Vaults of Archavon.


Nothing really interesting here save for the lottery-like feel of the bosses, run it whenever it is up. Healing this place is just lolwildgrowthatflamecircle. I never take for granted a Druid's healing mobility.


And again, ten of us will stay behind and murder the bosses a second time.

Four down.


Badges of Triumph. I have no more use of Conquest badges amazingly, save to buy gems or BOA gear. Interesting.


Now this is usually what I run, the easy peasy stuff and maybe some random incomplete Naxx's sprinkled in for fun.


However after one of our Onyxia 25's and 10's, some of our group was like "Let's do TOC 10" and my first thought was "oh like ...with me as heals? HAHA never been!"


But everyone was quite accomodating and ensured some of us who have never been in there that "don't worry its easy that place is cake".


Still, I quickly tabbed out and wiki'd up Trial of the Champion and was trying read as fast as possible all of the boss strategies. I had read up on them a LONG time ago and the only one I really remember was Gormok the Impaler T_T

And actually...the raid was kind of easy. For a healer anyways. For a tree anyways.


First Boss: Gormok the Impaler


Who caught him to begin with anyways? Why are we killing him?


He stacks debuffs on the tank and APPARENTLY kobolds are supposed to spawn and attack people however I never got attacked. Nor did any fire spawn under my feet (it hasn't been spawning on me for a LONG time, having run VOA on three toons...hmm...)


When the tanks switch...err...heal the other tank and spam hots on the rest of the party who are wrestling Kobolds off their faces.


Ok..


Second Boss: Giant Jormungars (Spellcheck)


Two worms that have poison, if you have a paralysing poison get cleansed by someone with a fire poison, make sure to also be healing said fire-poisoned person and....that's it. Again, for a tree anyways.


Right..


Third Boss: Icehowl


A giant Yeti which is more or less a tank and spank except when he knocks everyone back to the wall and will charge and one shot you. However at that time everyone has a movement speed debuff and should probably just be running around in circles to avoid him.


I failed to do that. I got stuck in the crook of the doorway and sometimes my camera likes to completely FLIP itself so by the time I realized he chose me as the target I went splat.

(Like that time some idiotic paladin bubble taunted Emalon and as he changed his aggro to me just as I reached the instance exit my camera flips itself and I charge right into him..)


He went down anyways.


Riiiight. So next time, RUN and maybe pre-set the Camera somehow.


Fourth Boss: Lord Jarraxxus (Spelling)


AMG DEMONZ. The soul of my inner warlock burned with an envious frenzy as I saw that little gnome summon a Demon of Awesomeness out of a Portal of Awesomeness!


He has a debuff that absorbs healing (30k) and if not healed through apparently will explode and damage everyone. We managed to get rid of it everytime. He also has portals which summon other demons and those should be picked up.


And apparently there is another fire type debuff that whereever you run around it leaves patches of fire on the ground and once you realize this is similar to the Grobbulus fight then its pretty much GTF away from everyone and heal yourself.


Otherwise with the fires, easy peasy.

And I think one of the succubi that spawned did a WRESTLING MOVE on me o_O

Fifth Boss: Faction Champions


WTF? Those allies look...funky. The only class I could distinguish was the Restoration Druid because it was in tree form.


PVP? I know how to decimate people with a hunter or a warlock in a PVP situation and as a Resto Druid...I just heal through the damage of five of six people until they got bored...and this fight was...annoying.


It wasn't even a fight per se. I was cleansing curses, healing people lightly, barkskinning, had to use cyclone once though to no avail and...by the time it was all over it didn't really feel ....right. Not exactly challenging but just ..a big mess of people running around.


I guess it'll be different when I regain access to Shadowcrash!

Still, waste of a boss fight but easy gear which fits with the theme of this current patch so I'm not complaining.


Sixth Boss: Vrykul Twins


I almost typed Vrykul Twinks (hahahaa *cough*...) ok ok. So this fight I had read and glanced bits and pieces of info on other blogs and what-not but I really had no idea what the hell was going on as it was probably around 3 a.m. when we reached them since this was a late run and my brain was just like "WTFBBQ?"


So apparently most of the information did not apply to me. It was DPS and tanks who had certain debuffs could utilize buffz to do what they do best but as a healer it didn't really matter...sort of.


When the battle starts we did the "two groups on two colours" things and I clicked the first portal I saw: Dark Portal.


As a Druid healer, it didn't really matter what color I started with as long as I :


a) Dodged white balls (err..white orbs...err...white spheres)

b) Clicked to the colour of whatever Twin was Channelling

c) Kept everyone alive


..then everything was good. I didn't need to attack them, so I am assuming there are certain damage buffs. And once again, MOBILITY was awesome. I was jumping around dodging balls and grabbing balls (err..) and just...being a Druid!

And I had to reconfirm that if I had a dark aura up that I would not damage people with light aura cause...yes I prance around!


Final Boss: Anub'arak (Ice Style)


Styling a new skin, Anub'arak was easier than I thought.

He has a frost type DOT that is easily offset by a rejuv and some lifeblooms, the adds should be killed off and run away from his spikes while not trailing it into your party members. Basic stuff.

Until the third phase.

In his third phase, he does a super style Leeching Swarm which damages the entire raid ticking for a minimum of 250 hp per second and it heals him for the amount it damages.

So it is best to keep everyone except the tank at fairly low health.

But actually, this was pretty simple: Wildgrowthlol, lifebloomlol, rejuvlol, go watch a movie, bake some pastries, wildgrowthlol.

I wonder, how do Paladins heal this place? Their heals recover like 353k HP per hit...do you just use a level 1 flash of light?

Constant damage offset by constant heals gotta love it.

So there we have it, easy peasy 15 emblems of Triumph...I wonder how the 25 man version then the heroic 10 man version and the heroic 25 man version is like ...so many versions.

I have enough emblems to buy two more pieces of ghetto ilvl 232 T9 but....why do I need it?

Turny the Restless Tree

Tuesday, November 10, 2009

Fail Pally

I got home real late last night but decided that there was still time to run the daily on my Druid as being a healer/tank makes finding groups VERY easy.

Luckily, both of the Emblem-Rain dailies was Heroic Culling of Stratholme yay I love that instance save for the drama and insanely long dialogue!

As no one needed a healer I started up my own group and off we went!

Our group consisted of a Warrior Tank, who I reassured that even though I was healing while equipping my skinning knife, that I would skin our foes alive!

Two mages and a paladin.

Our Mr. Paladin was concerned if we would make the timed-run requirement and I said "DPS Hard?"

Come on, nowadays most people make it to the bonus boss with about 4 minutes left. (Though the fastest run I've seen was with 8 minutes left, jeez these new tier items make for some crazy AOE damage)

He then said "I don't know..we have two mages...."

Meaning what? Mages have bad DPS? I dont' think so. Meaning what? That his super awesome DPS was too good for mages?

It wasn't until about Wave 4 that I realized on my trusty little recount meter that the results thus far looked like this:

Warrior 1500
Mage 1600
Mage 1800
Paladin 700
Turny 60 (With a skinning knife! I RULE! AND Keeping you all alive! *Cough*)

What the-....I do what I do best and that is click into our Mr. Paladin's damage details.

I saw lots of exorcism, some righteous something, lots of consecrate (almost all consecrate)...err where was melee?

Oh there it is...9th most damaging factor was melee...and...they were hitting for 200?

Err..

Inspect.

He had on an ilvl 245 Breastplate, ilvl 245 Wrist, some H TOC gear, and an ilvl200 weapon.

That should warrant enough numbers to pull off 2400 dps. I know.

"I don't think we're making the timer" he says. No shit look at what you're (not) doing?

I observed him for the next pull and I saw some movement and ...having no knowledge of how Pally dps works I reset my recount and tried again.

Nope, still 700 dps.

Weird!

It wasn't until after the Spinny Boss in the Room that the tank said "stop sucking and going afk, I am not carrying someone through this" that was when I went "ahhh afking". I have seen this before back in the levelling days an overgeared Rogue joined us for Maraudon and was just autoattacking while afk for each pull......ugh.

We all stayed quiet and missed the last boss by a couple minutes no thanks to you know who because even if everyone averages just over 1400 to 1500 dps, we usually make the boss, that's how it is.

700? No, that is for Outlands.

Afterwards he seemed to have woken up and did contribute 1800 dps for Mal'ganis which is I guess okay right?

Maybe he was working up his weapon skill too who knows.

Or I hate to think this: Ebay?

Friday, November 6, 2009

Healing Onyxia 25

Oh my god we did it! I was going to save this post for until I had picture but I can add them later for no one to see..

The truth of it is: Last night as I had logged and was about to go take a shower I remembered that Turny was still in his Feral gear and I wanted to check my Wowheroes score (don't laugh at me) while in my Healy Gear so I logged back in just to do that one simple click to switch clothes but I got a whisper from a friend "Want to heal Ony 25" and it was getting kind of late but how long can Onyxia take anyways. So I said sure.

(By the way Turny's healing Gear Score is FINALLY..FINALLY higher than my Hunter's (Who still has some non-epic gems making him my "strongest" toon)

Up to this point I had only completed this raid on my Warlock two times as ranged DPS is all the rage and Truny is the preferred DPS toon I log into.

Heals hey? So I turn on my GRID and pop pop pop pop all the little squares fill up my screen and we get rolling.

First piece of trash I mean drake we encounter, I am not sure what those silly melee people were doing but we all die.

Not very good prospects.

We gather our composure and try again and this time we almost make it to third phase and we all die again.

Is it just me or does Onyxia only Deep Breath when I ACTUALLY have to stand still to cast my Nourish? Of all times!

We try again and I think a hunter in spite sent his pet onto Onyxia and wiped us as we were waiting by her cave. He didn't join us afterwards.

People are leaving, heals and dps, ugh. I go take my shower as we complete the group.

More people are dropping but we replace them with more familiar names and the group was good to go.

This time I set Onyxia as my Focus since I tended to gloss over the "Onyxia Takes a Deep Breath" text smack dab in the middle of the screen since that is NOT where I am looking. I am looking at everyone's greeny bars!

We get really close to the third phase this time and one of our Adds-tanks dies ack, but no worries Rebirth saves the day and as he resurrects his health is at full. Good job for our healing team, three priests a shaman and myself (I think)

THIS time as she casts Breath I can clearly see when she casts it and I frantically turn my camera around going "Where the fff is she??" and dodge her Tree-burning flames. I try to save Swiftmend for this moment, as its usually at this moment the person I am trying to save is losing their health and I know that if I stand around nourishing that it'll be all over so I take advantage of the Druid's mobility and dodge and heal as usual. Something I am so used to. Kudos to everyone for actually dodging the fire!

*Now is it just me or when a situation arises where I panic, I tend to push Rejuv over and over as if it would do any good?

Onyxia lands and its chaos because of the existing adds and what not and everyone's bars are dropping and I'm running around like a crazy throwing Lifeblooms and Rejuvenations on everyone and throwing Wild Growth like its free and everything calms down and other than the occasional fears (warded by our one Shaman) Onyxia goes down. I used my Tranquility here because...well......since its there and we didn't really need it for the other phase....

I would have to say that was pretty intense. Especially when just for a moment you forget that there are three other healers ALSO padding up the raid, that things weren't that intense but it sure as hell felt like it. And maybe because I was hella sleepy!

I think it was also at the third phase where my heals put me at the top of the healing meters (and the overheals, but not by percent) and a real appreciation for how "smart" Wild Growth is set in.

Also guess what dropped? And guess who was the only Resto Druid in there? Dun dun dun no pics yet but ......I'll be back!

Turny the Restless Tree

Friday, October 16, 2009

Dual-Usefulness: Eliminate The Swords

For those of us Non-L33t players, we use LFG to look for others through a process called PUG'ing. Pick Up Group.

Just the name of it: Pick Up. What do we pick up in real life? Trash. We pick up trash and garbabe, we also pick up people who are down, the useless, we pick them up from the darkness, from their uselessness. Groups are just Picked Up randomly because we don't have godly guild members or friends to join up with. Ok i'll stop.

See, what if EVERYONE was your friend?

PUGs in my server, yes MY server not "OUR" server.... are usually fine. Only once in a while will you see someone just along for the ride and they usually get the point when they do not receive heals or whatever.

What was I talking about? *Looks at title*

Oh. Right.

So when we join this "Looking for (A Pick Up) Group" Channel. What do we usually see.

Sword. Sword. Sword. Sword. Sword. Sword. Sword and Plus. Sword. Sword. Sword. Sword. Sword. Sword. Sword. Sword. Sword. ShieldOMFGINVITETHEM. Sword. Sword. Sword. Sword. Plus (That's me, I ONLY HEAL). Sword. Sword. Sword. Sword. Sword. Sword. Sword. Sword.

So with my current trees: Restoration and Feral (Tanking) I have Dual Specced to anything BUT DPS. Thou shalt not wieldeth the Sword. I will be one of the rare Shield and Plus. I know ONE person who puts themselves into LFG like this, a Pally Tank that Turny grew up with, running BRD everyday until we were high enough to leave the Old Town.

I know some people are using their Swords to find either their Shield or Plus gear, but really...try it out!

Turny the Plus-Shield

Solid Tanking - Redefined

Ok tanks, let's just pretend for a second that I am healing you, yay!!

Ok! Well, since my Rejuvenation is MORE than enough to keep you alive I will also..just for insurance sake roll a Lifebloom, yes A lifebloom, any more than one stack is overkill on top of the existing Rejuvenation.

Good good. Uhh now I stand around.

YEAH RIGHT!

*Poof* Where'd the tree go?

Oh it's a kitty cat! With THREE buttons on his action bar: Faerie Fire, Swipe, and Rake (Or is it Rip? Err, it's the one that does the initial Bleed, not the finisher).

*Ding*

Oh the Lifebloom has ended, and your health has not changed. That is ok, Rejuvenation still has about ten seconds left.

Things are now dead. Overheal, overheal, overheal, overheal.

Recount Damage Done for Last Fight:

DPS Person: 136,624 (2.842 dps)
DPS Person: 92,242 (2,634 dps)
Tank: 91,779 (2,140 dps)
DPS Person: 55,563 (1,204 dps) GTFO, no just kidding you just dinged 80. But work on it!
Turny: 2,536 (14.3 dps)

HELL YEAH!

Heck everyone can be so solid nowadays, and with the upcoming changes, with no worries to defense cap and all that other mumbo jumbo...and with the Stamina redesign (Hmm a Warlock with 35k HP is enticing.....).....who cares??

Turny the Restless Tree DPS

Thursday, October 15, 2009

Sarcastic or Not? Confused.

The daily yesterday was Violet Hold.

I joined LFG and immediate a rogue invites me to party without a word. I ignore it. The invitation fades and all is good but he invites me again. Ignore. Fade. Invite. Ignore. Fade.

Then someone else asks me with ACTUAL WORDS if I would like to heal the daily and I said sure and off we went.

That was an odd start to the evening. More on this later. Hello I am not even going to BOTHER asking "what the fuck are you inviting me for" anymore. If you don't want to initiate conversation, fine.

ANYWAYS.

I was really laggy through the run, due to my computer wanting to do something Annoying. But the run was fine as it is ONLY H VH, I mean I was dpsing kitten form while the tank was not taking any damage *cough*.

So, restart, install LONG updates, go take a shower come back. Computer is ready.

I log in to do the other daily oh actually for the Conquest Mark or whatever, but a friend asks if I want to heal Naxx 25?

Sure! The only "raid" I have healed was OS 10 and Naxx 25 is my next step right? Indeed!

Off we go, get group together and we venture off into the Spider Area.

Of course, some DPS go splat before I can get off a swiftmend, that seems normal.

But on the first boss, Anub'rekan (??? Right? I don't pay attention to names??), we downed him smoothly no one died but all during the fight people were going:

"Wipe it"
"Who let this guy tank"
"WTF"

And some of us are really confused at this point, were they just being sarcastic that everyone was super over-geared anyways? But I was still confused. I looked around at that point, everyone was at 100% health, all the adds were being tanked fine (I think) and the boss went down smoothly. What was wrong? I don't get it.

Weird.

We didn't finish anyways because...yeah long story and don't want to type it.

BYE!

Friday, October 9, 2009

Healing Addons

This was a long time ago.

Truny was a freshly dinged level 80 Warlock, and all she wanted was an epic wand to make her Ranged Slot look 2% better. That's all. This was back in the day before the emblem changes took place. I think. No maybe not. Who cares.

Heroic Azjol Nerub

We read that and laugh. "Heroic AN? That takes 15 min to finish".

Sure it does.

On my very first toon, upon hitting 80 I did not run a lot of heroics, this was when I started to make my plethora of alts, who are now my mains.

Heroic dungeons were essentially the next step up to Naxxramas 25, no Ulduar or ToC yet.

We get together a group, and a rather epic pally healer joins us. He had GOOD gear. See, gear does not determine skill. Gear determines the raw NUMBER that your character can generate.

ANYWAYS, it is the last boss. Rather annoying. I forgot his name oh yeah Anub'arak. There's heavily hitting poison, adds all over the damn place, aoe bug swarm, spike dodging.

Pretty simple, kill the little adds and focus on the elite adds.

For a healer, you would...err...keep up the tank's health and cleanse poison no?

It was bad.

Very bad.

My perception of this instance had shifted this very moment.

We kept wiping and wiping because either the healer would die from the poison that the Venomancers shot, and while trying to keep himself up everyone else would have died.

Also when Anub'arak did his slammity smash thing. If it only hits the tank, a very well geared tank, this should be healed through or at least from normal healing the tank should be recovered no?

Wow my fried rice has bacon in it! Sorry am eating lunch and is surprised with the food contents! o.O anyways...

So the smash/slam was a minor inconvenience. It was the poison.

"My healbot isn't working" complained our healer.

"Uhh...why not heal it like you know, normal?"

We just could NOT finish the run and bye bye group, bye bye rather odd healer.

I had no idea if this fight was difficult or not as I had never played as a healer healing heroics. Up till then I had two level 80 DPS toons. That's it. If I had logged out and looked at my character screen, Turny my druid, would have been level 22, tanking and damage his way in H RFK.

This fight stuck with me ever since. Was it really that difficult to heal "normally" without these addons?

The answer is: No.

Zoom fast-forward time!!!

Roll some hots on everyone, TARGET the Venomancer to see who THEY are targetting and throw in a cleanse poison on their target and heal-pew-pew.

My only issue with this dungeon is that people do not seem to want to kill the little adds that like to nibble on Turny's butt so I have to throw more HoTs on myself than I'd like to, but otherwise, no addons required. When poison hits, there's a green icon, and analogous to many many other games, green debuffs are usually poison.....especially when the ...poison spitting monster is...you know...spitting poison!

I DID download GRID the other day, because I know that the raid little window boxes that you pull out are insufficient, and apparently HEALBOT is not a robot that makes you heal automatically when someone takes damage......so...yeah....

Turny the RESTO DRUID!

Monday, September 28, 2009

Do you have a "solid" tank?

Upon engaging battle I tend to throw on a Rejuvenation, and a single Lifebloom on the tank. And wait.

Usually with a fairly "solid" tank, I guess this is one with good mitigation, defense, block, or whatever the hell you people use, will only see a tiny dent in their health bar, only to be recovered from the next tick of Rejuvenation.

In other words, on the first pull I can usually gauge how smooth the run is going to be, regardless how high/low the dps is. High and not pulling aggro is preferred, thanks!

Sometimes, their HP will just plummet to 50% and I think "fuck", Swiftmend. Maybe they missed some button press who knows, but if after this one Swiftmend their HP does not get recovered by the HoT's and I need to either Regrowth or Nourish, we're in trouble.

You're not that solid yet. And due to this I now must use my brain to heal a bit harder, so that my mana pool might drop down from 98% to 88% (haha yeah right). We could get through most runs just fine, but usually when one's HP drops so fast they are probably not good at holding aggro.

Just an observation but that's how its been. The tank's HP will drop, then the Melee dps are all dying, then the ranged. And because the tank is not so solid it makes it look like my heals can not catch up, and of course when people are one shotted, it is quite hard to heal 0%!

This is of course from the perspective of a Resto Druid. I am not sure if any priests out there have noticed as well since you guys have a shield that will absorb some of that plummetting if not for a little while.

So here's what Turny has been using as a gauge to tank's going into Heroics.

Solid: One rejuv and one lifebloom is completely overheal. Great. These runs are actually kind of boring for the healer but then again....good tanking! You are probably a paladin or warrior!

Ok-Solid: One rejuv and one lifebloom still has a larger, though slightly, dent than the above. Still good. I like these runs, you are not OP but very good. This can be any class!

Medium-Rare I mean Solid: One rejuv and two stacks of lifebloom. This is actually still very good as the change from the two above classes are marginal but noticeable. I am detailed. And because my Healing Role is quite repetitive I tend to notice these things.

Average: Average is what is considred "not Solid", this is when I MIGHT have to Swiftmend that initial rejuv, or throw on the full stack of lifeblooms. Usually a freshly dinged 80 switching from DPS to Tanking. Still healable, makes the run that much more interesting. This is where the line is drawn.

Not So Good: Tank goes *splat*. These are the tanks where.....maybe they shouldn't tank....really. It makes the healer look bad since they usually can not hold aggro and everyone is taking damage and while trying to keep the squishy tank up, the dps are not getting enough heals. I mean, not that I am lazy to heal MORE, but....these are tanks that take damage as fast as if they were in DPS mode!

In Conclusion: If you have to spam Nourish or Regrowth on your tank, they might be having some issues. (Unless you ONLY use those spells which....err....why are you a druid again?)

I don't know if I will be playing long enough to level my tank to 80, she is only 28 and have been tanking the lowbie instances easily. Consecrate is your best friend.

Turny the Restless Tree

Wednesday, August 26, 2009

Turny the Restless Tree on: I Like Damage

Healing is serious stuff. Rejuvenation and some Lifeblooms on the tank, the occasional Wild Growth to top everyone else off and you're good to go.

Sometimes, with those Really Good Tanks That Don't Take Much Damage, Turny ends up refreshing HoTs just for the sake of it, jumping around with nothing much to do.

Turny has recently discovered that in order for his mana bar to even get close to the 50% to empty mark, two or three other people other than the tank need to be taking constant beatings! AoE splash damage for the win! (Standing in VISIBLE fire/poison/void zones/etc do NOT count, GTFO!)

So DPS, start misdirecting mobs onto yourself, start death-gripping, start pulling before the tank, it makes things much more interesting! HoTs are superior for multitasking!

Turny the Restless Tree - Waiting For His Parents to Stop Running H ToC.