So I ran regular Halls of Reflection many many times, since a friend needed the tanking shield from Marlic and fellow guildies wanted to upgrade their ALTs so I had lots of fun blowing shit up regardless of what the loots were, the mobs don't hit so hard in regular anyways.
First couple runs, no sword, QQ, next run it drops and I am allowed to roll Need on it and WOOT (pics to come later! Which means never cause I'm too lazy to open up my pics file and edit the pics and upload it and yeah..) drop!
Next run, another drops and I greed for fun and win a second Ghoulslicer! AMG! WTB DUAL WIELD!
The next day we attempt the dungeon and I managed to greed a THIRD one!
WTB TRI-WIELD! I'll wield it with my mouth I don't know!
With this sword and the nice expertise on it I can maintain a consistent 5.2k dps in most heroics (versus 5.8 using my "real" sword.......)
Truny the Ghoulslicer
Showing posts with label Halls of Reflection. Show all posts
Showing posts with label Halls of Reflection. Show all posts
Tuesday, April 27, 2010
Friday, April 23, 2010
Truny's Friday QQ - More Loot Drama
Forget the Shriveled Heart, I have my eyes on an even SHINIER item!
The Ghoulslicer !!
This sword is frickin' awesome! I know I have no business with a melee sword, but it looks frickin' awesome and I don't really feel the need to obtain anymore legitimate upgrades and this sword is going to be so awesome to swing around!
QQ Time:
Ok I've ran regular Halls of Reflection about THREE times and still haven't seen this sword drop, which drops off Farmic or Fralric or F whatever.
Apparently trying to queue for the Regular ICC 5 mans even as a TANK does not guarantee an insta-queue due to the lack of DPS (WHUT?), so queuing as a DPS takes even longer and the issue is: What if someone in the group actually NEEDS this sword. (Like my DK)
And characters at the level of my DK are probably in low level blues or even greens with the odd smattering of level 200 items. This sword would be a nice DPS boost, an actual DPS boost for dual wielding DKs looking for an upgrade. (Hmmm my DK could equip TWO but I don't want to play him)
I shall try again tonight, and if it drops I am so putting a freakin' Mongoose enchant on it since what else are we to do with this pile-up of gold and materials??
Truny the Expertise Sword Warlock
The Ghoulslicer !!
This sword is frickin' awesome! I know I have no business with a melee sword, but it looks frickin' awesome and I don't really feel the need to obtain anymore legitimate upgrades and this sword is going to be so awesome to swing around!
QQ Time:
Ok I've ran regular Halls of Reflection about THREE times and still haven't seen this sword drop, which drops off Farmic or Fralric or F whatever.
Apparently trying to queue for the Regular ICC 5 mans even as a TANK does not guarantee an insta-queue due to the lack of DPS (WHUT?), so queuing as a DPS takes even longer and the issue is: What if someone in the group actually NEEDS this sword. (Like my DK)
And characters at the level of my DK are probably in low level blues or even greens with the odd smattering of level 200 items. This sword would be a nice DPS boost, an actual DPS boost for dual wielding DKs looking for an upgrade. (Hmmm my DK could equip TWO but I don't want to play him)
I shall try again tonight, and if it drops I am so putting a freakin' Mongoose enchant on it since what else are we to do with this pile-up of gold and materials??
Truny the Expertise Sword Warlock
Labels:
Ghoulslicer,
Halls of Reflection,
Truny,
Warlock
Saturday, March 20, 2010
Tuesday, March 9, 2010
Truny the Warlock's Loot Drama: Shriveled Heart
Remember two days ago when Truny ran Heroic Halls of Reflection and saw the Shriveled Heart drop? And remember how the healer and a dps pally rolled on it and the healer won and I was like "ok next time it is"?
Well, after an excellent run yesterday, our tank held aggro like a champion, we cleared the fourth wave of scary scourage in the Run Away event and I was thinking "ok this is it", and TADA!
(This is just from Wowarmory, I have "real" pics on my laptop)
It actually looks like a swirly frothing Orange Sorbet. I think the actual Shriveled Heart is stored inside this noise-maker.
With this last upgrade it puts my final unbuffed stats at:
Bonus Damage: 2525
Hit Rating: 347
Crit Chance: 28.3%
Haste Rating: 569
I will need to move my talents away from Improved Corruption into Supression to make up for Hit so I don't miss during the VoA Weekly Lottos (though the last run we did I didn't miss with JUST 16% ish hit)
I will also be trying for 760 raw haste (+240 from the Spellgem for 1000!!!!)
Truny the Warlock
Well, after an excellent run yesterday, our tank held aggro like a champion, we cleared the fourth wave of scary scourage in the Run Away event and I was thinking "ok this is it", and TADA!
(This is just from Wowarmory, I have "real" pics on my laptop)It actually looks like a swirly frothing Orange Sorbet. I think the actual Shriveled Heart is stored inside this noise-maker.
With this last upgrade it puts my final unbuffed stats at:
Bonus Damage: 2525
Hit Rating: 347
Crit Chance: 28.3%
Haste Rating: 569
I will need to move my talents away from Improved Corruption into Supression to make up for Hit so I don't miss during the VoA Weekly Lottos (though the last run we did I didn't miss with JUST 16% ish hit)
I will also be trying for 760 raw haste (+240 from the Spellgem for 1000!!!!)
Truny the Warlock
Tuesday, March 2, 2010
Truny's Mission: Shriveled Heart
It is sad to say that Truny is looking to replace the first item she ever purchased with Emblems of Heroism x months ago:
The Ward of the Violet Citadel!
Truny was very excited because reading around the interwebs, she knew that this offhand would last her a VERY long time.
And a long time it has been indeed until the introduction of this new offhand which can be obtained through Heroic Halls of Reflection:
The Shriveled Heart
Let us see the net upgrade to be gotten from this item over the Ward.
Stamina: +5 (Awesome!)
Intellect: +/- 0 (Nice, no loss!)
Hit: -38 or -1.45%, make sure to make up for this if you're not hit-capped!
Haste: +50 or +1.52%, haste is a nice for Demonology Warlocks for us to churn out our nukes!
Crit: +26 or about +0.50% Crit, not a big deal since we have such high passive crit but it's a +!
Spellpower: +19. Think of it as a free Runed Scarlet Ruby.
That was the easy part. The hard part is:
1. Finding a group where no one else in the group needs it cause I suck at rolls. Period.
2. Finding a group where the tank doesn't go splat in one second, and end up leaving the party.
3. Actually getting the thing to drop when you are on the correct character at the right time.
One of these days I shall have this ground-breaking 19 spellpower!
Truny the Warlock
The Ward of the Violet Citadel!
Truny was very excited because reading around the interwebs, she knew that this offhand would last her a VERY long time.
And a long time it has been indeed until the introduction of this new offhand which can be obtained through Heroic Halls of Reflection:
The Shriveled Heart
Let us see the net upgrade to be gotten from this item over the Ward.
Stamina: +5 (Awesome!)
Intellect: +/- 0 (Nice, no loss!)
Hit: -38 or -1.45%, make sure to make up for this if you're not hit-capped!
Haste: +50 or +1.52%, haste is a nice for Demonology Warlocks for us to churn out our nukes!
Crit: +26 or about +0.50% Crit, not a big deal since we have such high passive crit but it's a +!
Spellpower: +19. Think of it as a free Runed Scarlet Ruby.
That was the easy part. The hard part is:
1. Finding a group where no one else in the group needs it cause I suck at rolls. Period.
2. Finding a group where the tank doesn't go splat in one second, and end up leaving the party.
3. Actually getting the thing to drop when you are on the correct character at the right time.
One of these days I shall have this ground-breaking 19 spellpower!
Truny the Warlock
Labels:
Demonology Warlock,
Halls of Reflection,
Shriveled Heart,
Truny,
Upgrades,
Warlock
Tuesday, December 29, 2009
Heroic Halls of Reflection - Tanking
So APPARENTLY, queueing oneself as a TANK versus a HEALER gets groups EVEN FASTER.
If you want INSTANT groups, queue as a tank. If you want groups that take 2-5 seconds, queue as healer.
But why wait? So recently I've been queue Turny as a Tank. Though his gear is not stellar, his dodge is about 43% with 45K hp if a paladin or a priest is in the group.
(Remember, only GOOD gear comes from Heroic TOC or ICC, everything else is for "regular folk")
Even though tanking is a bit more involved than Healing, aka having to aim at mobs and keep them attracted to you, in reality...other than the Frozen Halls, none of the mobs really actually DO ANY DAMAGE anymore. Yes, even in crappy T8s. See how the standard has been skewed here?
Frozen Halls. Starting a battle with 0 rage SUCKS. Having a paladin who can shackle undead or a hunter who can freeze one of the Undead Gun-Dwarves is SUPER helpful since we can focus on all the melee without having to run all out of range and or waste rage on a low priority kill.
We used the "Hide behind Falwin" trick (or whatever the eff that boss is called), and WOW for once I can actually SEE what is going on.
What?
Well when I'm healing I practically have my face to the corner of the back wall while I throw out my HoTs and as long as no one is out of range we're good.
When I'm dps'ing I have my camera zoomed into first person perspective, while being ALL the way in the back corner being a good ranged-pew-pewer.
But as a tank you can SEE where the mobs are coming from, which ones are running straight to the healer and which one decides to stay in range.
A little bit hectic, I kind of missed my ranged Paladin taunts but once all the melee were focused on me and the ranged mobs were CC'd we were fine, no wipes.
For the Run Away sequence, it is a matter of gathering enough rage from the little ghouls to grab the attention of the big mobs before they splat the rest of the party. This time we had about 11K total DPS and made the getaway smoothly. The smoothest run being the party having about 15k dps.
So now that I think of it, hey I just tanked the "hardest" five-man without going SPLAT instantly! I mean, there wasn't a lot of movement involved other than sidestepping Corruption Wells but...hey! Ok...lost track of topic again!
BAI
If you want INSTANT groups, queue as a tank. If you want groups that take 2-5 seconds, queue as healer.
But why wait? So recently I've been queue Turny as a Tank. Though his gear is not stellar, his dodge is about 43% with 45K hp if a paladin or a priest is in the group.
(Remember, only GOOD gear comes from Heroic TOC or ICC, everything else is for "regular folk")
Even though tanking is a bit more involved than Healing, aka having to aim at mobs and keep them attracted to you, in reality...other than the Frozen Halls, none of the mobs really actually DO ANY DAMAGE anymore. Yes, even in crappy T8s. See how the standard has been skewed here?
Frozen Halls. Starting a battle with 0 rage SUCKS. Having a paladin who can shackle undead or a hunter who can freeze one of the Undead Gun-Dwarves is SUPER helpful since we can focus on all the melee without having to run all out of range and or waste rage on a low priority kill.
We used the "Hide behind Falwin" trick (or whatever the eff that boss is called), and WOW for once I can actually SEE what is going on.
What?
Well when I'm healing I practically have my face to the corner of the back wall while I throw out my HoTs and as long as no one is out of range we're good.
When I'm dps'ing I have my camera zoomed into first person perspective, while being ALL the way in the back corner being a good ranged-pew-pewer.
But as a tank you can SEE where the mobs are coming from, which ones are running straight to the healer and which one decides to stay in range.
A little bit hectic, I kind of missed my ranged Paladin taunts but once all the melee were focused on me and the ranged mobs were CC'd we were fine, no wipes.
For the Run Away sequence, it is a matter of gathering enough rage from the little ghouls to grab the attention of the big mobs before they splat the rest of the party. This time we had about 11K total DPS and made the getaway smoothly. The smoothest run being the party having about 15k dps.
So now that I think of it, hey I just tanked the "hardest" five-man without going SPLAT instantly! I mean, there wasn't a lot of movement involved other than sidestepping Corruption Wells but...hey! Ok...lost track of topic again!
BAI
Labels:
Druid,
Frozen Halls,
Halls of Reflection,
Tanking,
Turny
Tuesday, December 22, 2009
Too Competent!
Wow I am not used to all this competence! A five person group where EVERYONE knows what their role is and can do it with utmost quality? Wow!
I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.
Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.
Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.
It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:
"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"
Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".
I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.
I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?
Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.
Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.
WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!
Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.
Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.
Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.
Everyone was over 2500 dps, even myself as a healer...no just kidding.
How smooth and competent this run is so far. And how unlaggy.
Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?
On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.
Weird?
Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.
Weird.
I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.
OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.
LF1M H WHORE
BAI
Turny the Patient Restless Tree
I've been on my Paladin lately, just dinged 43 and her Dungeon Adventures range from exasperating to good. Be it from people disconnecting/leaving party halfway through the instance or not knowing what they are supposed to do or where to go or not doing anything at all....being anything but 80 sucks.
Yes I complain sometimes about the lack of content for the lower levels since everyone's goal is to hit 80 ANYWAYS and have access to all the nice shiny purple level 80 activities but it is here where things are more stable. Sort of.
Anyways, I got bored of Pally tanking and logged onto Turny the Patient Restless Tree for the daily Frost Emblems since I know as a healer, I will see "Your Dungeon is Ready" before I even have time to move my mouse to another spot.
It was pretty late but I thought "hey how hard/long could VH be (if it was VH)?" but as the loading screen popped up I thought something was wrong:
"Hmm...where is this? A blue pedestal amongst blue pillars in a circular ro- oh crap its Halls of Reflection!"
Mumble grumble. Come to think of it Turny does not have the Heroic achievement for this instance and I remember thinking when I was playing on my Hunter/Warlock in this dungeon that "I could probably heal better than these people".
I only say that because my Dps toons take out the mobs that SHOULD die first and or assist the tank. Anything else and its incidental damage like its going out of fashion.
I stand by the doorway and the tank grabs adds and our dps.....are not taking damage....how weird what's going on are the mobs glitched?
Wave 1 down. Tank takes minor damage, great tank at that you unkillable Paladins. I essentially rolled a lifebloom and rejuv and did a mandatory Wild Growth for most of the waves.
Up to the first boss none of the DPS had their health plummet kamikaze style that I was so used to when I was on my own DPS toons. People were calm and competent.
WTF?? START AGGROING MOBS TO SHOW YOUR SUPERIOR DPS!!
Nope, none of that. I had always thought that Shamans/Warriors/Paladin/Death Knight DPS had an ability that made their health jump to 50% EVERY PULL....just a thought.
Boss 1: Falric or Falwyn or Fal-something. I forget what he does, a fear that does damage and reduces health to 50%. Easy peasy. Nothing critting rejuvs and lifeblooms and a supplementary wild growth couldn't handle. He goes down.
Waves 6-9 go down smooth and Malric or Marwyn or Marvin or Mar-something. No one stood in his Soul Wells, and I believe that is the only annoying ability otherwise its tank and spank.
Everyone was over 2500 dps, even myself as a healer...no just kidding.
How smooth and competent this run is so far. And how unlaggy.
Ok answer me this: When you are on your non-level-80-character, do you lag in dungeons and just in general?
On any non-80 toon I lag like crazy I have no idea why but when I log onto a level 80 my latency goes back to green.
Weird?
Anyways, the AMG-ARTHAS-CHASING-US event went smoothly as well, all I had to do was prepare for the mandatory Shadow Bolt volley with a wild growth and some decursing and BAM done.
Weird.
I believe the MINIMUM dps that is needed is 9,000 dps for the entire party. 2500 each person and 1500 for the tank. Because my hunter ran with a group just like that and we JUST made it out, Turby being the only one sitting in the high 3000's. So if you want to know if the group is going to make it out a live check out the dps on the first half of the instance.
OH and I shall now rename this dungeon to: White Halls Of Reflecting Efflorescence.
LF1M H WHORE
BAI
Turny the Patient Restless Tree
Labels:
Competence,
Druid,
Frozen Halls,
Halls of Reflection,
Healing,
Heroic Dungeons,
Turny
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