Wednesday, May 11, 2011

Catering to the Elite Hardcores

How would the game be like had it not been so called "Dumbed Down" from the very start? Remember, if a game is "hardcore", it doesn't denote it as "difficult" but perhaps "tedious".

Sign Up!: You must first signup for a game account and also a corporate profile under the company of the game. These are not linked and require two separate user IDs and passwords, both with different name and password requirements. You must then attempt to active your corporate account and your game account by linking your game account via sending an email through a special link in your game account to your corporate account.

Most people would have quit by now.

Create Your Character: You are only allowed two characters to start off with. To create your character you must have the attunement key to get to the character selection screen via doing an epic quest chain using your corporate account, then linking the fact that you finished the chain onto your game account, which will take up to 48 hours to process.

Play! Level! Explore!: All experience requirements have been reset to their original amounts back in Vanilla times twelve. Yes, you will need approximately 1.2 million experience to level from 1 - 2. Mobs at your level will give about 5 exp, a level 4 mob will give about 15 exp. Group exp has been reduced by 75% to discourage socials. But before you even begin to level from 1- 2 you must do an attunement quest to actually get your first weapon and first skill. Yes, players no longer start out with basic skills, back in the day you'd have to travel halfway across the world just to train your skills and now we can re-experience this! Players must gather 50 Kael'thas' Hair Strands from Tempest Keep to create the item to start their attunement quest to get their level 1 weapon. Afterwards, the player must ALREADY have every dungeon achievement before the second part of the quest begins.

Remember interrupts? I had mentioned this a while ago. Right as you log in, you're not faced with the initial quest giver but a mob that will start casting "Apply Death" to you and you must figure out how to open up your spellbook through a series of complicated menu sequences, find the spell, equip it to your bar and cast your interrupt on the mob or else you die and get sent off to the opposite continent. If you do die, you have 2 hours to WALK back to your corpse. In walking speed.

And CC. With the "nerf" to CC in 4.2, a CC component will satisfy the elites. When you create your toon, not only is the INTERRUPTABLE mob casting its 10 second spell, but FIVE other mobs are chasing you. You MUST CC four of them or you will die. How do you CC four? Well, we start you off with ONE CC spell you must then spam the general channel to get a group to help you CC the other four before you die. You must then kite the last mob, as that is now actually a requirement to start your epic grey weapon quest. Since CC is so easy the elites will love this.

Uhh Play!: If you managed to find a group to help you CC, kite, and find your interupt spell all at the same itme you must now head into Tempest Keep.

Get back to me when you do.

Tuesday, May 10, 2011

Return of the Druid

Bah, I should really switch my header bar and update my blog description to no longer be a Warlock blog but once again the random random all-around blog that Kluptomentum started out as.

I have picked up my Warlock again. It's not THAT bad, we are still a force to be reckoned with for AOE or ADD fights. I dropped my Destruction spec and picked up Affliction as my Demonology preffered stats compliment Affliction way more than Destruction. I was pulling 9K with Destruction and about 12k affliction so I think I'll stick with that for now, though I am still Demonology at heart.

Speaking of dropping things, I dropped two professions. LW on my Druid, and Herbalism on Truny. In place, I gave Turny the Druid herbalism (flying + cultivation is so OP), and let my Warlock be an inscriptionist. Yadda yadda.

Burnout - Updates

I can not has. I finally...FINALLY picked up doing Archaeology on my Hunter Main as his 430 skill shows, once you break out of the Old World and start digging in Outlands and Northrend its a nice nice refreshing change indeed, despite being bored of the actual content in those two expansion areas. I am doing what is most optimal for my Hunter and that is queuing straight into ZG in hopes of finding a group that will actually stay together for more than 10 minutes for Jindo's Bow to drop. That's about it. Until we recruit more healers, my Hunter is on the sidelines.

I've been playing my druid more now. He's become one of our main healers in our little raids. WE ALMOST ONE SHOT MALORIAK. Though we hadn't realized that on P2 that we shouldn't stack and all got killed by his fire breath. Speaking of "knowing"....I just realized I have have been doing completely fine healing/tanking without (dun dun dun) Deadly Boss Mods.

Enjoyment. I don't know if its just me, but I found the game to be more "enjoyable" when there wasn't this "thing" telling me what to do exactly when it happens. Take for example Magmaw's Slump. During the DBM days, it would be all like "OMFG MOVE" right when he casts Slump. But now, just from that 0.2 second delay of me actually having to SEE slump while I'm in a healing fervour makes things much more interesting. I actually avoided Slump, not a machine that told me to. I also really like how the new raid frame thingers work, I don't even need to use Grid anymore, god was that a messy addon. It shows who has any of my HOTs...and...well that's all I really need I'm fairly attentive otherwise.

Since last week most of us weren't able to make our "extra raid day", I am sure that this week we will get Maloriak down and start working on....err that other boss on the other side of the room.

Turny the Not So Tree

Tuesday, May 3, 2011

THAT Achievement

Y'know, I'm not even going to link it: School of Hard Knocks.

Had I have completed this achievement last year, Truny would probably have completed Winter Veil as well, and would have made the Generic Strange Trip Post last December. But I didn't. I used to PVP a lot on my Hunter then I kind of stopped. I tried it again on my Warlock and it was fun but it wasn't so fun being bursted down with no way out.

Now that the Child Event is up again this year, I said to myself "Just do the damn thing!" Despite all the rage and hate going on in Battlegrounds, I made up my mind to ignore all the chat, just do my thing and try to accomplish what this achievement wants me to do.

So I queued into Alterac Valley yesterday. On my hunter. I decided that I would attempt to capture Ice Wing Bunker since I knew that a lot of people would rush Stonehearth. I was successful despite thinking that this would be an impossible feat with 32532 other people wanting to capture a tower. Did I leave after clicking the flag? Hell no there's allies to slay!

I stayed behind with a priest to defend the tower then as the tower burned to the ground we headed north to finish off the BG. An ally rode by, a paladin or DK or something, and I sent my pet onto him. 2 GCDs he was at 50% health, I'm surprised no one is QQ'ing about BM hunter burst. I continued to attack him while I was still mobile and moving. So cheap.

We captured two more towers and raided whatshisfaceboss for an easy win. Turby topped the damage charts as usual, since using PVE "rotations" in a PVP environment is pretty much a win.

So my question is: Did the "PVP'er's" hate me, an achievement seeker? Desecrating their sacred battlegrounds with my innocent whims of Orphan Glory? I did help to attack and defend completely two whole towers and sped up our boss killing process?

Three more to go. I reckon I'd do one BG a day for a maximum of one hour.

Truny in Zul'Gurub

Creative titles are for the weak!

I finally took my warlock Truny, remember her, to one of them new dungeons. I was really lucky, it was a semi-completed Zul'Gurub, I didn't have to suffer with my lack of burst damage for more than 30 minutes.

The group was a solid group, and they were standing in front of Zanzil when I arrived.

Easy peasy, thought I think I was the only one left alive near the end of the fight spamming Fel Fire to whittle the boss down.

Jindo we easily one shot. Got some achievement and some points then logged out.

There's something...."wrong" about the feeling to our class I think. Maybe I should never have picked back up my hunter. I think we're stuck somewhere between a "pet class" and a "pure damage class". Well of course, but what I mean is....well our "pet" demon isn't REALLY that strong. I'm pretty sure my Felguard didn't do 8K dps. We're not "really" a warlock, as in we don't "really" rely on dots, we "kind of" rely on dots, but we rely more on our nukes. Nukes, our nukes are slow and not THAT good, if we wanted to Nuke, we'd go Destruction. If we wanted to DOT, we'd do Affliction. If we wanted some OKAY AOE.....now I'm not sure how good our AOE is anymore as most of the "strong phase" of our AOE is during a long cooldown. My hunter can spam multi-shots in Bestial wrath every 71 seconds.

I don't know, something just feels wrong. It's fun being strong in demon-mode, but without it, even in our "decimation" phase, Soul Fire is kind of weak. I have a feeling that Affliction's "executve" phase is stronger?

Maybe I'm being biased having felt how much more mobile and in control a BM hunter is GRRR.

Monday, May 2, 2011

Varietal Weekend

My druid really got a workout this weekend, he tanked some of the Zul'New Stuff, healed some of the Zul'New Stuff, and also healed our weekly Blackwing Descent! Or no Bastion of Blackwing err..the one with Magmaw and Omnom!

According to the elitists, he's considered "undergeared", well probably "just right" but I like to relish in having common sense and moderate skill prevail over raw gear. I'd have to say, seeing the fight from a healer's perspective really changes things. It's a good thing that I had started to "practise" healing like what I thought the new encounters would "want" me to heal starting from level 81 onwards. Rather than sticking to the old comfortable "spam whatever" Wrath Dungeon/Raid style healing, I started practising healing with just one Rejuv and one Lifebloom and being very very very very cheap on mana. I'd have to say that the dungeons from 1-85 (Regular mode) don't really teach us much about mana conservation (from 1-60 if you spend more than 2% of your mana in the entire dungeon something is wrong).

Omnom-tron was definitely hectic-er for heals and I was really really hoping that everyone was clicking the priest's Lightwell and hoping that Arcanotron would drop his Blue Pool more. We called it a night after the two bosses were downed, though we are trying to add an extra new day to our raiding schedule just to progress more into this place.

Uhh, Warlock Blog? Warlock Progress?

Uhh yeah so uhh...I haven't managed to log onto Truny. I don't know why. Just the thought of knowing that in the time it takes to cast my two or three setup spells, everyone else has already done half a million points of damage isn't very encouraging or fun-sounding. There are lots of upgrades that I've seen drop, a helmet, shoulders, bracers, wand, offhand...but....then again, these dungeons are at a higher tier which means they won't be dead in 5 seconds.

I've been opting to bring my hunters to raid over my warlock, and when I don't feel like playing my hunter I think I would rather heal.

Speaking of damage dealing....

What Is With This?

Now I believe when one's "gear level" (hahahaha) is at an average of 346, one should be able to pull at least 10K just from the raw numbers of their gear which affect the raw numbers of their spells. Please do not cheat the system with PVP gear, especially for the new dungeons. It'll make things way easier for the healer, the tank, and everyone else. In that order. The Zuls were designed to be a tier above current heroics, meaning if you're pretty much 346 in every slot. I'll give a grace-slot for the bracers that never drop.

I've found that Random Dropping of Group has become more prevalent than ever? People seem to leave at the most random times? Or maybe the group I joined had wiped for hours on end. Who knows.

Jindo Story

Not a very interesting story, not really a FailPUG story, we downed him in three tries, I explained the boss, everyone understood, did a great job dodging shadow crashes and managing ghosts and killing chains all at the same time...despite what I thought the outcome would have been.

Why? Well, our combined group damage wasn't as high as one would like but it would seem that this is the bare minimum required (along with great awareness) to clear Jindo's Chains.

Now I said I stopped using recount, but I didn't uninstall it, I just shut off the window. So it was still running in the background. I got curious, since our boss and trash kills have been tediously slow the entire run, and some group members had made some remarks about it as well. I thought "what, eff you it can't be me!"

So I opened recount for Jindo. Oh my.

Turby: 8k
Jerry (Turby): 8k
Person: 7.5k
Tank: 7k
Person: 6.5k

Yes, I pulled 8K dps...but see right under my name? Jerry was my loque'nahak. He also pulled 8k dps (He's grown so much now!), bringing us to a total of 16k! That's 44% of the group's total and we still managed and kill Jindo, so no one's allowed to complain!

Ok I'll shut up now.