Oh hai! Wow it's been ...TWO weeks since my last post jeez what's going on? Well, no one cares!
Hmm so when the Hallow's End events were running this is essentially what I was doing:
First few days: Doing all the necessary achievements to become "The Hallowed", which meant trading or buying getting wanded in town. Done done and done! The only thing missing for a LONG time was getting a Toothpick to drop in the trick or treat bags and since I only had time to trick or treat once a day (damn you one HOUR cooldown!), this was about a week in until it was completed.
But wait, there is another cool item that drops from this event: The QQ Horse! So we begin.
Next few days:
Log in:
Truny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Klupty, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
This took all but 20 minutes MAX. No horses, eff you. Try again tomorrow.
A few days later.
Truny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Klupty, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick or Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Klupty got the Horseman's Reins, good don't have to play my stupid DK anymore. Dropped onthe wrong toon, eff you. Continue.
Next day:
Truny, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turny, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Turby, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Husbrus, queue for Horseman. Trick of Treat. Kill Horseman in 15 seconds. Open bag. Log off.
Truny got the Horseman's Reins, excellent my main and collector got the mount. Don't have to play all my other dumb alts anymore or my Warlock until the Harvest Festival or whatever the hell they call it!
Essentially there is no meaning to playing since WoW is so focused on end-game, so what we are all 80. But with all the pre-Cataclysm changes, our characters are effectively an entire Legacy ahead of the current World. Bosses dying in FIVE seconds, HEALERs tanking and pulling. And the WORST part: Dual speccing only costs 100 gold. WHY? It's not special and expensive anymore! If anything it should cost DOUBLE since all our classes are so strong now. Penance, Thunderstorm, FELGUARD...all at level 10? Oh man! Though for new players this should put some oomph into the 1-79 boredom. Though most players would be jaded into thinking their characters are super strong, such as a level 20 warlock solo'ing RFK without breaking a sweat. Just wait till Cataclysm hits, trash mobs in RFK will have 30,000 HP.
Training Dummies. Yes even my video was at a training dummy cause I couldn't get any live action because at this point in the game, any spell that takes longer than 1.3 seconds to cast effectively is useless as most things are dead. Trying to actually SEE a full priorities rotation? Good luck, you'll need Arthas for that.
Maybe I should get into Icecrown again, I heard they removed the DODGE DEBUFF? Say what? Why? I still feel bad for having burnt out by Sindragosa as "the aaassy winds of noohthrend will consyuuume our souls!", no Defile stories for Truny.
Ok what was I talking about again? Oh well
BAI
Wednesday, November 3, 2010
Thursday, October 21, 2010
Funny Search Terms: 2.0
At least I THINK this is 2.0. Here we go! Oh right so these are the google/search engine terms that get linked to Kluptomania and here are some that I found quite amusing.
1. "hunter or warlock for cataclysm"
In terms of fun-ness damage-ness, playability, pet styles? They are two different animals here. Are you a first time player, current hunter player, warlock, both? o_O
2. "what is gear score for (item) / gear score of (item)"
Why does it matter? You should be looking at the STATS and see how it compares to your CURRENT item in question??
3. "3.3.3 easypeasy "
Indeed!
4. "5 paladins ionar "
A daring video venture? Five paladins one ionar? Poor Ionar....so many hands all over you......
5 "best warlock heroic gear talents 3.3.3 "
Gear doesn't give you talents. Or skill.
6. "brown s&m mask"
Well, if you would like to see a digital animated version on an avatar, please feel free to buy WOTLK and acquire any non-raid cloth helm in Northrend. Thanks.
7. "does the shriveled heart ever drop anymore"
A question asked by millions I am sure.
8. "felguard "cleave off""
Right click it. Thanks.
9. "(dungeon) gearscore"
Dungeons don't have gearscores, the stuff that drops from them sort of do. I don't know I like to base it on ilvls. Whatever.
10. "hate rating shadowbolt"
I'm sure Shadowbolt infuses more hate than Incinerate, but less hate than Bane of Doom!
11. "i rolled a 2 for the nibelung"
We all know that feeling LMAO
12. "level 76 warlock gear score"
Why do you even care for gearscore at level 76 just play the goddamn game!
13. "pig-giant swirls squishies rare"
I don't uhh...ok?
14. "stop attacking darnavan!"
STOP attacking him he's for the QUEST that everyone picked up jeez!
15. "ultimate demonology warlock gear 3.3.5"
So dramatic!
16. "why would a priest roll on shriveled heart"
I am guessing the priest WON the roll. Cause it's one of the best offhands that is easily obtainable!
17. "woven her pants leggings"
Oh so close. Leggings of Woven Death?
1. "hunter or warlock for cataclysm"
In terms of fun-ness damage-ness, playability, pet styles? They are two different animals here. Are you a first time player, current hunter player, warlock, both? o_O
2. "what is gear score for (item) / gear score of (item)"
Why does it matter? You should be looking at the STATS and see how it compares to your CURRENT item in question??
3. "3.3.3 easypeasy "
Indeed!
4. "5 paladins ionar "
A daring video venture? Five paladins one ionar? Poor Ionar....so many hands all over you......
5 "best warlock heroic gear talents 3.3.3 "
Gear doesn't give you talents. Or skill.
6. "brown s&m mask"
Well, if you would like to see a digital animated version on an avatar, please feel free to buy WOTLK and acquire any non-raid cloth helm in Northrend. Thanks.
7. "does the shriveled heart ever drop anymore"
A question asked by millions I am sure.
8. "felguard "cleave off""
Right click it. Thanks.
9. "(dungeon) gearscore"
Dungeons don't have gearscores, the stuff that drops from them sort of do. I don't know I like to base it on ilvls. Whatever.
10. "hate rating shadowbolt"
I'm sure Shadowbolt infuses more hate than Incinerate, but less hate than Bane of Doom!
11. "i rolled a 2 for the nibelung"
We all know that feeling LMAO
12. "level 76 warlock gear score"
Why do you even care for gearscore at level 76 just play the goddamn game!
13. "pig-giant swirls squishies rare"
I don't uhh...ok?
14. "stop attacking darnavan!"
STOP attacking him he's for the QUEST that everyone picked up jeez!
15. "ultimate demonology warlock gear 3.3.5"
So dramatic!
16. "why would a priest roll on shriveled heart"
I am guessing the priest WON the roll. Cause it's one of the best offhands that is easily obtainable!
17. "woven her pants leggings"
Oh so close. Leggings of Woven Death?
Labels:
Funny,
Random,
Search Terms
Demonology 4.0.1: More Updates! Yeah I'm Slow!
Remember how I was talking about Demonology AOE, well I missed a VERY important factor to it: The Felguard's Felstorm.
Felstorm is BEAST. It has a 45 second cooldown, but what it does is it gives your Felguard a nice whirlwind attack that lasts for six seconds, striking everything around it for about 3.5-4.5k every second.
For that six seconds your Felguard will do about 80% of your entire Hellfire's damage. o_O
It is quite a sight to behold, especially when Meta is popped two crazy demons jumping into the fray destroying everything.
This sure beats standing back casting Rain of Fire, or shall I say Drizzle of Slightly Warm Embers.
I found Felstorm to be nice in single target encounters too, since it gives you an instant burst of damage, and given its 45 second cooldown you could probably only use it once per boss anyways.
In PVP Felstorm is nice, if a rogue stuns you just have your felguard start spinning like a crazy, that'll really annoy 'em! If they try to run away, use your felguard's new Axe Toss! (Requires Two Handed Axes apparently)
Other Stuff I found Changed
Yeah so rather than a comprehensive one page entry I am being lazy, slowly discovering things. That's where the fun is at right?
Soul Shatter: (Finally) reduces threat by 90%, yes NINETY not Fifty (50), to everything around you in 50 yards.
NINETY!
I think actually Soul Shatter was the only thing haha! Though we'll have fun with our rather reckless aoe everything to the ground style of play, once comes Cata I think we will need to rethink our game-plan. But then again warlocks don't have any CCs to help the team do we? Fear? Since when was the last time Fear did us any good? Fear and Death Coil are highly selfish CCs, you save yourself but you might have feared the mob into more mobs!
Oh well.
Felstorm is BEAST. It has a 45 second cooldown, but what it does is it gives your Felguard a nice whirlwind attack that lasts for six seconds, striking everything around it for about 3.5-4.5k every second.
For that six seconds your Felguard will do about 80% of your entire Hellfire's damage. o_O
It is quite a sight to behold, especially when Meta is popped two crazy demons jumping into the fray destroying everything.
This sure beats standing back casting Rain of Fire, or shall I say Drizzle of Slightly Warm Embers.
I found Felstorm to be nice in single target encounters too, since it gives you an instant burst of damage, and given its 45 second cooldown you could probably only use it once per boss anyways.
In PVP Felstorm is nice, if a rogue stuns you just have your felguard start spinning like a crazy, that'll really annoy 'em! If they try to run away, use your felguard's new Axe Toss! (Requires Two Handed Axes apparently)
Other Stuff I found Changed
Yeah so rather than a comprehensive one page entry I am being lazy, slowly discovering things. That's where the fun is at right?
Soul Shatter: (Finally) reduces threat by 90%, yes NINETY not Fifty (50), to everything around you in 50 yards.
NINETY!
I think actually Soul Shatter was the only thing haha! Though we'll have fun with our rather reckless aoe everything to the ground style of play, once comes Cata I think we will need to rethink our game-plan. But then again warlocks don't have any CCs to help the team do we? Fear? Since when was the last time Fear did us any good? Fear and Death Coil are highly selfish CCs, you save yourself but you might have feared the mob into more mobs!
Oh well.
Labels:
Demo Warlock 4.0.1,
Demonology,
Demonology Warlock,
Truny,
Warlock,
Warlock 4.0.1
Tuesday, October 19, 2010
Demonology 4.0.1: Continued!
There has been this glitchy going around where our damage and heals done to others during instances do NOT show on the screen.
That is a lie, it actually shows but your camera has to be at an obscure angle, and only then the numbers display slantedly.
This was quite frustrating for a DPS class, we need to know how much impact each spell is doing to see if its worth casting anymore, especially after so much CHANGE!
Our AOE: Spec into moving Hellfire. THIS is your new AOE if you are a Demonologist. Again, make sure you are the bestest friends with the healer, make a great big show about putting a soulstone on them or something like that!
See, I do not read tooltips. At first I was trying to use Seed of Corruption spam, which pulled in a good 15k before, but something felt odd. "Can only be applied to one target at a time". So what you COULD do is just keep casting it on one target and having it explode. This is now weak sauce as you can not "chain" the explosions, taking advantage of the time-overlap benefit of being able to cast another seed. (That made sense to me so I don't care)
Hellfire: This ticks for about 1.5k every second for 15 seconds, it doesn't hit as hard as seed of corruption which can crit for up to 5k (it seems weaker now), but it is a constant aura that you can move and control! That is nice. You also get the benefit of activating the spell INSTANTLY on demand and it ticks right away. Nice.
Hellfire + Demonform + Immolation Aura: This is gross. I have yet to test it on anything to see the destruction this can bring.
"But who cares about DPS in trash", yeah but think about in a battleground, NOW people will think twice about walking near a giant purple demon!
And you get to run and jump around like a crazy person, just like a resto druid but all while burning your enemies to crispy cinders!
Now the random babbling part:
Ok, so is it just me or is Rain of Fire completely weak and useless now? I swear it used to crit for 5k now it is only critting for 2.5k?? Since I couldn't see the damage numbers, I had to use a lot of effort to actually click on my name in recount and READ and analyse the numbers...gawd.
Is there a talent that increases its potency in the destruction tree?
Warlockogy
Having levelled up another healer, Husbrus the Priest, she's seen her fair share of warlocks in dungeons. This was pre 4.0.1, but most everything stays the same.
It seems a lot of people are really just using their Felguard to level, but not really paying attention to the priority of their spells and how to optimize their damage while in a dungeon. If you aren't contributing 100% GTFO, this game's not about having fun its about mastering your class so you don't drag everyone behind with your stupidity.
I've seen a lot of Demonology Warlocks just sit there they'll cast their two dots then throw out shadowbolts for the entire fight.
What happened to Molten Core...or Decimation? What happened to the "OMG SEE THAT CRIT?" mentality? Is that all gone? Why WOULDN'T you want to cast a free humungo Soul Fire? Demon Form + Soulfire?
A lot of the time I'm sitting around looking pretty (I'm the healer DUH there's nothing to do really), and my warlock trained ears will hear a Molten Core proc off the warlock beside me, and I expect to see them cast three incinerates. I watch the screen (cause I am otherwise reading a book or watching the TV behind me).
Shadowbolt.
UGH.
I don't care if you don't care, but ...why did you spec into Molten Core to begin with if you're never going to use it? Did you just find a random build online and copy it? What's the point you might as well put your talent points into improved corruption since you cast THAT!
You know instead of doing 4.5k dps that fight you could have done 4.52K!! That extra 0.02k could have shaved off an average of 0.0000375 seconds off of the entire dungeon run!
Ok yeah bye!
That is a lie, it actually shows but your camera has to be at an obscure angle, and only then the numbers display slantedly.
This was quite frustrating for a DPS class, we need to know how much impact each spell is doing to see if its worth casting anymore, especially after so much CHANGE!
Our AOE: Spec into moving Hellfire. THIS is your new AOE if you are a Demonologist. Again, make sure you are the bestest friends with the healer, make a great big show about putting a soulstone on them or something like that!
See, I do not read tooltips. At first I was trying to use Seed of Corruption spam, which pulled in a good 15k before, but something felt odd. "Can only be applied to one target at a time". So what you COULD do is just keep casting it on one target and having it explode. This is now weak sauce as you can not "chain" the explosions, taking advantage of the time-overlap benefit of being able to cast another seed. (That made sense to me so I don't care)
Hellfire: This ticks for about 1.5k every second for 15 seconds, it doesn't hit as hard as seed of corruption which can crit for up to 5k (it seems weaker now), but it is a constant aura that you can move and control! That is nice. You also get the benefit of activating the spell INSTANTLY on demand and it ticks right away. Nice.
Hellfire + Demonform + Immolation Aura: This is gross. I have yet to test it on anything to see the destruction this can bring.
"But who cares about DPS in trash", yeah but think about in a battleground, NOW people will think twice about walking near a giant purple demon!
And you get to run and jump around like a crazy person, just like a resto druid but all while burning your enemies to crispy cinders!
Now the random babbling part:
Ok, so is it just me or is Rain of Fire completely weak and useless now? I swear it used to crit for 5k now it is only critting for 2.5k?? Since I couldn't see the damage numbers, I had to use a lot of effort to actually click on my name in recount and READ and analyse the numbers...gawd.
Is there a talent that increases its potency in the destruction tree?
Warlockogy
Having levelled up another healer, Husbrus the Priest, she's seen her fair share of warlocks in dungeons. This was pre 4.0.1, but most everything stays the same.
It seems a lot of people are really just using their Felguard to level, but not really paying attention to the priority of their spells and how to optimize their damage while in a dungeon. If you aren't contributing 100% GTFO, this game's not about having fun its about mastering your class so you don't drag everyone behind with your stupidity.
I've seen a lot of Demonology Warlocks just sit there they'll cast their two dots then throw out shadowbolts for the entire fight.
What happened to Molten Core...or Decimation? What happened to the "OMG SEE THAT CRIT?" mentality? Is that all gone? Why WOULDN'T you want to cast a free humungo Soul Fire? Demon Form + Soulfire?
A lot of the time I'm sitting around looking pretty (I'm the healer DUH there's nothing to do really), and my warlock trained ears will hear a Molten Core proc off the warlock beside me, and I expect to see them cast three incinerates. I watch the screen (cause I am otherwise reading a book or watching the TV behind me).
Shadowbolt.
UGH.
I don't care if you don't care, but ...why did you spec into Molten Core to begin with if you're never going to use it? Did you just find a random build online and copy it? What's the point you might as well put your talent points into improved corruption since you cast THAT!
You know instead of doing 4.5k dps that fight you could have done 4.52K!! That extra 0.02k could have shaved off an average of 0.0000375 seconds off of the entire dungeon run!
Ok yeah bye!
Labels:
Demo Lock,
Demo Warlock 4.0.1,
Demonology,
Demonology Warlock,
Truny,
Warlock,
Warlock 4.0.1
Wednesday, October 13, 2010
Demonology Warlocks: Patch 4.0.1
Wow, so I come home and realize that the game had been downloading a FIVE gigabyte file! So they were for serious with all the changes!
What great fun is there for 4.0.1? What's new for us Demo Warlocks?
Well for one, the talent trees have been super dumbed down. We only have 31 talent points to spend! (5 after the expansion!)
But so far, things are looking good!
New Spells/Rotation/Cool Things
Hand of Gul'dan
This was the meteor that I was so excited about, however for now it only does shadow crash looking damage, and leaves a shadow aura for mobs to stand in, which increases our pets critical chance. I thought it was a fire meteor that did shadow damage not a shadow meteor? Oh well! Through the talent tree this spell refreshes our Immolate and I found it hard to get used to casting this extra weird spell and always missing the refresh. It hits hard, up to 22k!This spell is now our single strongest stand alone nuke on a 12 second cooldown. This is of course not true if you were in Decimation mode, spamming Soul Fires.
This spell gets top priority in our list of nukes. I will think of the list as I keep going.
Bane of Doom
Bane of Doom still lasts for one minute, but does a fairly hard hitting tick every 15 seconds. From what I see the tick does about 10-12k damage, and crits for well over 20k! Through our Demonology talent tree, every tick has an increased chance to summon a "Guardian", or was it "increase the damage done by the guardian"? I don't know I don't really read the text.
So far I have seen Ebon Imps spawn and they seem to last for 15 seconds, that is until the next tick of damage of the Bane.
This is nice, an extra 15 second pet, and now Bane has a higher chance of doing damage, rather than expiring before one minute has past!
Hellfire
Yes, talented, we can use this while we WALK! So make sure you are the very bestest friends with the healer! Try to find the most creative places to use this!
Soul Burn/Soul Harvest/Soul Shards
Instant Soulfires. The end. Soul Burn has a 45 second cooldown.
Soul Harvest: EWW, this is the same animation as Evocation, I am sure mages are crying all over as are Warlocks who first tried this spell out and saw EWW EVOCATION. Right, functionality, uhhh this spell regenerates our shards and heals us. Whatever.
Soul Shards: I finally have a free bag! Now to fill it up with random random crap!
Impending Doom
I save the best for last!
THIS is the talent that increases the chance Ebon Imps spawn out of your Bane of Dooms. Remember, Demonologists are the masters of summoning Ebon Imps out of Banes and we all know that!
The great part of this talent is that Shadow Bolt, Hand of Guldan, and Incinerate all have a 15% chance of reducing the cooldown on: METAMORPHOSIS!
Yes, rather than having a static 2.something minutes (talented) cooldown on Metamorphosis, after pew pewing for a while you will see that your Demon Form has refreshed and ready for use!
I actually didn't notice yesterday when I did a test run on one dungeon. The timing of when Meta is up was pretty ingrained into my Warlocky Patterns but after the first boss fight I looked down to see Metamorphosis was ready again...I thought to myself "wait didn't I just use it in battle? Or did I forget? No way!"
Try it out on a target dummy, turn into a demon then go through your attacks and you'll see the cooldown decrease!
Ok Now What
So with all the new changes we would assume our priority rotation is as follows:
Curse of Elements>Bane of Doom>Immolate>Corruption>Hand of Gul'Dan>Shadowbolt until Hand of Gul'dan's cooldown is up, and wait for Molten Core procs. Prioritize Hand of Gul'dan (damn this spell is too long to type I quit) and cast it everytime it is ready even if you have to stand around for 0.5 seconds waiting for it else you have to recast Immolate anyways!
Hey Look a Video
Yes, as it says I was testing all this new crap out and I thought it was PRETTY AWESOME that we can have multiple pets up, even though it is short lived.
Here Blagroon the Felguard is joined by an Ebon Imp, the new Doomguard (insta cast, lasts for over a minute talented and ten minute cooldown), and a Nibelun Angel of Smiting Goodness! Roooar need more minions!!
Goodbye
I don't know why my text WON'T CHANGE styles this blogger crap sucks!
What great fun is there for 4.0.1? What's new for us Demo Warlocks?
Well for one, the talent trees have been super dumbed down. We only have 31 talent points to spend! (5 after the expansion!)
But so far, things are looking good!
New Spells/Rotation/Cool Things
Hand of Gul'dan
This was the meteor that I was so excited about, however for now it only does shadow crash looking damage, and leaves a shadow aura for mobs to stand in, which increases our pets critical chance. I thought it was a fire meteor that did shadow damage not a shadow meteor? Oh well! Through the talent tree this spell refreshes our Immolate and I found it hard to get used to casting this extra weird spell and always missing the refresh. It hits hard, up to 22k!This spell is now our single strongest stand alone nuke on a 12 second cooldown. This is of course not true if you were in Decimation mode, spamming Soul Fires.
This spell gets top priority in our list of nukes. I will think of the list as I keep going.
Bane of Doom
Bane of Doom still lasts for one minute, but does a fairly hard hitting tick every 15 seconds. From what I see the tick does about 10-12k damage, and crits for well over 20k! Through our Demonology talent tree, every tick has an increased chance to summon a "Guardian", or was it "increase the damage done by the guardian"? I don't know I don't really read the text.
So far I have seen Ebon Imps spawn and they seem to last for 15 seconds, that is until the next tick of damage of the Bane.
This is nice, an extra 15 second pet, and now Bane has a higher chance of doing damage, rather than expiring before one minute has past!
Hellfire
Yes, talented, we can use this while we WALK! So make sure you are the very bestest friends with the healer! Try to find the most creative places to use this!
Soul Burn/Soul Harvest/Soul Shards
Instant Soulfires. The end. Soul Burn has a 45 second cooldown.
Soul Harvest: EWW, this is the same animation as Evocation, I am sure mages are crying all over as are Warlocks who first tried this spell out and saw EWW EVOCATION. Right, functionality, uhhh this spell regenerates our shards and heals us. Whatever.
Soul Shards: I finally have a free bag! Now to fill it up with random random crap!
Impending Doom
I save the best for last!
THIS is the talent that increases the chance Ebon Imps spawn out of your Bane of Dooms. Remember, Demonologists are the masters of summoning Ebon Imps out of Banes and we all know that!
The great part of this talent is that Shadow Bolt, Hand of Guldan, and Incinerate all have a 15% chance of reducing the cooldown on: METAMORPHOSIS!
Yes, rather than having a static 2.something minutes (talented) cooldown on Metamorphosis, after pew pewing for a while you will see that your Demon Form has refreshed and ready for use!
I actually didn't notice yesterday when I did a test run on one dungeon. The timing of when Meta is up was pretty ingrained into my Warlocky Patterns but after the first boss fight I looked down to see Metamorphosis was ready again...I thought to myself "wait didn't I just use it in battle? Or did I forget? No way!"
Try it out on a target dummy, turn into a demon then go through your attacks and you'll see the cooldown decrease!
Ok Now What
So with all the new changes we would assume our priority rotation is as follows:
Curse of Elements>Bane of Doom>Immolate>Corruption>Hand of Gul'Dan>Shadowbolt until Hand of Gul'dan's cooldown is up, and wait for Molten Core procs. Prioritize Hand of Gul'dan (damn this spell is too long to type I quit) and cast it everytime it is ready even if you have to stand around for 0.5 seconds waiting for it else you have to recast Immolate anyways!
Hey Look a Video
Yes, as it says I was testing all this new crap out and I thought it was PRETTY AWESOME that we can have multiple pets up, even though it is short lived.
Here Blagroon the Felguard is joined by an Ebon Imp, the new Doomguard (insta cast, lasts for over a minute talented and ten minute cooldown), and a Nibelun Angel of Smiting Goodness! Roooar need more minions!!
Goodbye
I don't know why my text WON'T CHANGE styles this blogger crap sucks!
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