Searing Pain! Other than in PVP when I need really quick burst damage, where would we throw in this spell? Usually we end up disregarding this spell and just leave it to rot in the bottom of our spellbooks.
But why would we want to miss out on an opportunity to inflict not just Pain, but Searing Pain upon our enemies?
It generates a lot of threat, but maybe we can use it as a finisher if we don't have Shadowburn in our repertiore.
This spell isn't a nuke, it's what it is, Pain!
"Mwahaha, oh your health is low: *Spams Searing Pain*"
Enemy: "Ow stop burning me, ow, ow, ow!"
"Mwahaha, feel the PAIN!"
I know, lame but I'm still going to put this spell onto my action bar somewhere and spam it for the daily today. Mwahaha!
Truny the Painful
Wednesday, March 31, 2010
How Random of You to Join Us
Ugh Frost Emblems, we'll need over 400 of these things for our T10 crap save for the weekly Vault of Archavon Lotto where the gloves or pants will drop. Since one thing I would like to do is to collect the complete T10 in preparation for the killing of Spirit.
The daily frost random dungeon thinger is where its at. But okay let me ask, how random is this?
For the past MONTH the instance pattern that my Warlock has seen was as random as this:
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Stone
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
I have 36 Anub'arak kills! This compared to 15 King Ymirons and I'm sick of Utgarde Pinnacle as well!
Point A) This is good, Azjol Nerub takes like FIVE minutes to complete save for the fact that Anub'arak has to burrow underground for about THIRTY MINUTES of the fight, what's the point? They should not nerf this part, but ramp up the difficulty, make it the same difficulty as seen in the ToC RAID, spikes will chase you and ONE SHOT YOU, his leeching swarm is stronger, and the adds hit harder and cleave. This place is BORING, I just set Blagroon the Felgaurd onto agressive and I just stand there waiting for to nuke down the adds. He also tends to burrow when Decimation activates, and re-emerges from underground at such low health that he's dead in one shadowbolt cast. Lame. Why not ramp up ALL five man dungeons to raid difficulties to force everyone to have a sense of awareness/alertness when in a group setting.
Point B) AGAIN?? Though, Point A trumps Point B since H AN is so short. The end.
Truny the Random
The daily frost random dungeon thinger is where its at. But okay let me ask, how random is this?
For the past MONTH the instance pattern that my Warlock has seen was as random as this:
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Stone
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
I have 36 Anub'arak kills! This compared to 15 King Ymirons and I'm sick of Utgarde Pinnacle as well!
Point A) This is good, Azjol Nerub takes like FIVE minutes to complete save for the fact that Anub'arak has to burrow underground for about THIRTY MINUTES of the fight, what's the point? They should not nerf this part, but ramp up the difficulty, make it the same difficulty as seen in the ToC RAID, spikes will chase you and ONE SHOT YOU, his leeching swarm is stronger, and the adds hit harder and cleave. This place is BORING, I just set Blagroon the Felgaurd onto agressive and I just stand there waiting for to nuke down the adds. He also tends to burrow when Decimation activates, and re-emerges from underground at such low health that he's dead in one shadowbolt cast. Lame. Why not ramp up ALL five man dungeons to raid difficulties to force everyone to have a sense of awareness/alertness when in a group setting.
Point B) AGAIN?? Though, Point A trumps Point B since H AN is so short. The end.
Truny the Random
Labels:
Heroic Dungeons,
Random Dungeons,
Truny,
Warlock
Tuesday, March 30, 2010
New Heroic Culling of Stratholme: Seriously??
After all our bitching whining moaning and groaning we can finally skip all of Arthas' bitching whining moaning and groaning and jump straight to killing mobs in this instance.
T'is a good thing no?
NO!
This stems from another issue related to this instance: The people who run past the stupid Chromie and don't pick up the stupid Arcane Disruptors.
NOW if you talk to her there are two options that go something along the lines of:
"Now what do we do Chromie?" or
"Shut the fck up and let's get this party started biatch"
If ANYONE chooses the second option, the first waves of adds spawn immediately and EVERYONE has to talk to Chromie to port to the entrance of the city.
Which means: Let's buff and do all our other useles nonsense BEFORE even going up the stairs to talk to Chromie. This is the new procedure for H COS, Buff at Entry like every other instance (where the tank doesn't run off pulling three rooms and four bosses).
Done buffing? Someone talk to her, and everyone port in.
Don't just run on blindly and make everyone wait SIXTY whole seconds for you to ride all the way to the entrance...please, it's not that scary to talk to Chromie. She will no longer burden you with responsibilities SO ITS OK TO TALK TO HER NOW. Sigh.
Truny the Yeah
T'is a good thing no?
NO!
This stems from another issue related to this instance: The people who run past the stupid Chromie and don't pick up the stupid Arcane Disruptors.
NOW if you talk to her there are two options that go something along the lines of:
"Now what do we do Chromie?" or
"Shut the fck up and let's get this party started biatch"
If ANYONE chooses the second option, the first waves of adds spawn immediately and EVERYONE has to talk to Chromie to port to the entrance of the city.
Which means: Let's buff and do all our other useles nonsense BEFORE even going up the stairs to talk to Chromie. This is the new procedure for H COS, Buff at Entry like every other instance (where the tank doesn't run off pulling three rooms and four bosses).
Done buffing? Someone talk to her, and everyone port in.
Don't just run on blindly and make everyone wait SIXTY whole seconds for you to ride all the way to the entrance...please, it's not that scary to talk to Chromie. She will no longer burden you with responsibilities SO ITS OK TO TALK TO HER NOW. Sigh.
Truny the Yeah
Labels:
Culling of Stratholme,
Truny,
Warlock
Monday, March 29, 2010
Truny the Warlock on Festergut
Festergut Success!
Essentially this fight is a matter of finding the person with a spore to receive a damage reducing buff, and spreading out if you are ranged so that when you are vomitting it doesn't spread to the other players.
Also dear Warlocks, please use Shadow Ward right when its off its cooldown, helps with heals a lot!
And to good times!
Any Juicy warlock loot you are wondering? Yes! He drops some very nice pants which are just 20 haste and 20 spellpower below the Leggings of Woven Death but these should hold up very well!
Truny Out
Essentially this fight is a matter of finding the person with a spore to receive a damage reducing buff, and spreading out if you are ranged so that when you are vomitting it doesn't spread to the other players.
Also dear Warlocks, please use Shadow Ward right when its off its cooldown, helps with heals a lot!
And to good times!
Any Juicy warlock loot you are wondering? Yes! He drops some very nice pants which are just 20 haste and 20 spellpower below the Leggings of Woven Death but these should hold up very well!Truny Out
Labels:
Demonology Warlock,
Festergut,
Icecrown Citadel,
Truny
Truny the Warlock on the Warlock T10 Set Bonuses
Have I talked about this before? Well I'm going to talk about it in more detail again since I'm considering on saving up emblems to obtain the Dark Coven set since I pretty much don't need anything else that can be traded with frost.
Why? Is the T10 itemized really well for Demonology?
Well, it depends on your own playstyle and what stats you are missing, but what's different with comparing an entire gear-set to individual pieces is the bonus it grants.
Two-piece Bonus: The critical strike chance of Shadowbolt, Incinerate, Soulfire, and Corruption are increased by 5%.
Ok, this bonus is equivalent to having an extra 250 crit rating on everything BUT Immolate and of course Demonology corruptions cannot crit (but they should).
Shadowbolt: our main nuke, so this is a no brainer, 5% is 5%.
Incinerate: when we do cast our three Incinerates under the Molten Core effect, they will be hasted, damage increased, and again 5% increase in crit.
Soulfire: When Decimation hits....you know what happens. All your Soulfires will now have a flat 5% increase in crit, and you know you love it when they crit!
Four-Piece Bonus: Each time your Immolate and Unstable Affliction deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
From the looks of it, this proc has no cooldown and can stay active just like the druid t9 healing idol if you happen to get lucky with the 15% proc chance per Immolation Tick.
So what can you do for ten seconds? At the very least?
If all I had was Shadowbolt spam-time, they could crit for 15k times 1.10, so 16,500 not bad not bad.
What about Decimation-Time? 24k times 1.10 for 26,400? Ooohh not bad not bad, and I can cast about six in 10 seconds and they will all have a +5% chance to crit with the T2 bonus.
What about Cataclysm-Time? During the Cataclysm proc your Soulfires become Fel Maw, they look just like Soulfires but are three times larger, they chain cast three in a row and do 8,353 - 10,524 fire damage to the enemy and all enemies in a 25 yard radius. The base cast time of this spell is 15 seconds but under the Cataclysm proc they cast for the exact same time as a Decimated Soulfire. The spellpower co-efficient is about 665%. So with a 10% increase if my Fel Maws usually crit for 73,000 now times 1.10 we'll be seeing crits well into 80k which should be enough to catch up with Arcane Mages. In ten seconds we can cast six times and since three spells chain together ok you know what....
..nevermind
I'm only looking at the T10 bonus crap because the Helm looks pretty cool and essentially....
..maybe I'll just save up for the Helm and screw the bonus, too much work, too lazy.
Truny the Warlock
Why? Is the T10 itemized really well for Demonology?
Well, it depends on your own playstyle and what stats you are missing, but what's different with comparing an entire gear-set to individual pieces is the bonus it grants.
Two-piece Bonus: The critical strike chance of Shadowbolt, Incinerate, Soulfire, and Corruption are increased by 5%.
Ok, this bonus is equivalent to having an extra 250 crit rating on everything BUT Immolate and of course Demonology corruptions cannot crit (but they should).
Shadowbolt: our main nuke, so this is a no brainer, 5% is 5%.
Incinerate: when we do cast our three Incinerates under the Molten Core effect, they will be hasted, damage increased, and again 5% increase in crit.
Soulfire: When Decimation hits....you know what happens. All your Soulfires will now have a flat 5% increase in crit, and you know you love it when they crit!
Four-Piece Bonus: Each time your Immolate and Unstable Affliction deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
From the looks of it, this proc has no cooldown and can stay active just like the druid t9 healing idol if you happen to get lucky with the 15% proc chance per Immolation Tick.
So what can you do for ten seconds? At the very least?
If all I had was Shadowbolt spam-time, they could crit for 15k times 1.10, so 16,500 not bad not bad.
What about Decimation-Time? 24k times 1.10 for 26,400? Ooohh not bad not bad, and I can cast about six in 10 seconds and they will all have a +5% chance to crit with the T2 bonus.
What about Cataclysm-Time? During the Cataclysm proc your Soulfires become Fel Maw, they look just like Soulfires but are three times larger, they chain cast three in a row and do 8,353 - 10,524 fire damage to the enemy and all enemies in a 25 yard radius. The base cast time of this spell is 15 seconds but under the Cataclysm proc they cast for the exact same time as a Decimated Soulfire. The spellpower co-efficient is about 665%. So with a 10% increase if my Fel Maws usually crit for 73,000 now times 1.10 we'll be seeing crits well into 80k which should be enough to catch up with Arcane Mages. In ten seconds we can cast six times and since three spells chain together ok you know what....
..nevermind
I'm only looking at the T10 bonus crap because the Helm looks pretty cool and essentially....
..maybe I'll just save up for the Helm and screw the bonus, too much work, too lazy.
Truny the Warlock
Labels:
Demonology Warlock,
T10 Bonus,
T10 Review,
Truny,
Warlock T10
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