Ugh Frost Emblems, we'll need over 400 of these things for our T10 crap save for the weekly Vault of Archavon Lotto where the gloves or pants will drop. Since one thing I would like to do is to collect the complete T10 in preparation for the killing of Spirit.
The daily frost random dungeon thinger is where its at. But okay let me ask, how random is this?
For the past MONTH the instance pattern that my Warlock has seen was as random as this:
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Stone
Halls of Lightning
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Azjol Nerub
Halls of Lightning
Azjol Nerub
I have 36 Anub'arak kills! This compared to 15 King Ymirons and I'm sick of Utgarde Pinnacle as well!
Point A) This is good, Azjol Nerub takes like FIVE minutes to complete save for the fact that Anub'arak has to burrow underground for about THIRTY MINUTES of the fight, what's the point? They should not nerf this part, but ramp up the difficulty, make it the same difficulty as seen in the ToC RAID, spikes will chase you and ONE SHOT YOU, his leeching swarm is stronger, and the adds hit harder and cleave. This place is BORING, I just set Blagroon the Felgaurd onto agressive and I just stand there waiting for to nuke down the adds. He also tends to burrow when Decimation activates, and re-emerges from underground at such low health that he's dead in one shadowbolt cast. Lame. Why not ramp up ALL five man dungeons to raid difficulties to force everyone to have a sense of awareness/alertness when in a group setting.
Point B) AGAIN?? Though, Point A trumps Point B since H AN is so short. The end.
Truny the Random
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