Thursday, March 25, 2010

Truny the Warlock on Hit Rating

Why is our hit rating, and meeting the hit-cap so important for us? (It's 17% by the way)

I used to think: "Hit is useless, I need to get my spellpower, haste, and critical at a good level and once my spells hit hard enough I'm good to go".

Wrong wrong wrong.

If you are missing, you are doing 0 damage for a certain duration of time. Zero. Nothing. (Except for DoTs and Felguard slashings)

Let's take a look at a very very simple example.

Encounter

Hit Cap Requirements Met
Duration: 180 seconds.
Spell Used: Let's just look at Shadowbolt for simplicity's sake.
Cast Time: 2 seconds. (This is very low haste by the way, but its easy to use the number "2") Crit Rating: 30% Normal Damage done by Shadowbolt: 5,000 (Crits for 10,000 with Ruin)

Now without looking at enchant procs, trinket procs, raid procs, Metamorphosis, movement, other spells, our pets, etc etc, our DPS for this fight is technically:

180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts.

With a 30% crit rating:

27 Shadowbolts hit for 10,000 damage for a total of 270,000 damage
63 Shadowbolts hit for 5,000 damage for a total of 315,000 damage
Total damage is 585,000 over 180 seconds, giving us a total DPS of 3,250.

Yes, that is really low but its just spamming Shadowbolts!

Hit Cap Requirements Not Met

Let's say now that you are 1.5% below the hit cap. It's not a lot, but still below, let's take a look at the new numbers.

180 seconds divided by 2 seconds per shadowbolt equals 90 shadowbolts. You will only land 98.5% of your attacks making 88.6.

Missing 2 shadowbolts doesn't seem too bad, but that number is only valid if we cast close to 5838429048343 shadowbolts where the average comes into play. That 1.5% chance my pop its nasty head up more ofthen than you'd think.

So what happens if we missed those 2 shadowbolts?

26 Shadowbolts hit for 10,000 damage for a total of 260,000 damage
62 Shadowbolts hit for 5,000 damage for a total of 310,000 damage
Total damage is now 570,000 over 180 seconds, giving us a total DPS of 3,166.66


You miss two casts, and your DPS drops by 83 just like that.

So what happens if we missed six shadowbolts, Lady Luck doesn't want to play.

By the way I am not calculating 30% times 2, and 30% times 6 to proportionize the crits, this is just a very brief analysis.

24 Shadowbolts hit for 10,000 damage for a total of 240,000 damage
60 Shadowbolts hit for 5,000 damage for a total of 300,000 damage

Total damage is now 540,000 damage over 180 seconds, giving us a total DPS of 3,000

See the drastic difference, almost 10% dps gone just from a little bit of missed hit. Don't think "my spells hit hard, and the harder they hit the more my dps is". Believe it or not you're not the awesome killing machine you are until all your spells or attacks land 100% because if everyone else is wailing away at the boss you want to make every bit of your contribution count.

And this is why we don't train for power, but we train for good technique. Hehe sorry wrong class.

Truny the Hitless

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